Magicka Templar PvP Build ESO – Retribution
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Waking Flame
Table of Contents
- Tips & Misc
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Magicka Templar Build PvP, Retribution, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp without any changes to the build!
This Magplar build is a very well rounded heavy armor build with good sustain, high damage, good tankiness and solid mobility. This build is able to lay down a ton of burst on a single target or wear down a group with AoE pressure, all while supporting any allies nearby with purges and strong heals!
This build is a ton of fun, and I absolutely recommend it to anyone regardless of the type of PvP they play!
Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.
|Magicka Templar PvP Build|
|Shoulders||Lord Warden||Medium||Impenetrable||Magicka||Undaunted Chest|
|Belt||Spinner’s Garments||Light||Sturdy||Magicka||Malabal Tor or Guild Trader|
|Necklace||Spinner’s Garments||Jewelry||Arcane||Magicka Recovery||Malabal Tor or Guild Trader|
|Ring||Spinner’s Garments||Jewelry||Arcane||Spell Damage||Malabal Tor or Guild Trader|
|Ring||Malacath’s Band of Brutality||Jewelry||Arcane||Spell Damage||Antiquities|
|Weapon 1||Spinner’s Garments||Lightning Staff||Nirnhoned||Berserker||Malabal Tor or Guild Trader|
|Weapon 2||Death’s Wind||1h Weapon||Powered||Poisons||Crafted|
|Offhand 2||Death’s Wind||Shield||Reinforced||Magicka||Crafted|
Lord Warden: We are running a mythic ring on the build, so we end up having an open gear slot. Lord Warden gives us some extra tankiness, allowing us to stay in the fight longer.
Spinner’s: Between Spinner’s, Elemental Drain and the rest of our passives, we are able to penetrate through a good amount of our opponent’s defenses. This build has plenty of healing power and tankiness, so we went with a front-bar set that would give us some of the highest offensive prowess in a PvP environment!
Ancient Dragonguard: This set gives us a great stat profile between tankiness and damage, giving us the extra damage we need when our HP is high and resistances to protect our heals as it gets low!
Death’s Wind: This gear set gives us some extra resistances on our back bar. Since Spinner’s doesn’t really have much use being active on our back bar, this set is perfect to use on our 1h & Shield to make our defensive bar that much tankier.
Malacath: Malacath works well on builds that have low critical hit chance (which this build does), as a way to boost our damage up! It may cost some of our critical hit damage, but with how few and far between we actually crit, it isn’t a huge drawback.
All points into magicka.
Main Bar – Destruction Staff: Puncturing Sweeps, Toppling Charge, Purifying Light, Elemental Drain, Radiant Glory, Crescent Sweep
Back Bar – 1h and Shield: Degeneration, Extended Ritual, Honor the Dead, Channeled Focus, Elusive Mist, Spell Wall
Vampire vs. Mortal
For this build you’ll be playing a Vampire. While I tried running a mortal in the past, I felt like not having mist form was really hard on the build’s ranged defense. Even with Vampire hurting sustain now instead of helping it though, Magicka Templar has amazing non-recovery related magicka regeneration, allowing us to still recover our resources while in mist form. You can run this build at stage 1 or stage 3, but if you go up to stage 3, you will probably find yourself needing another recovery glyph.
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
- Eldritch Insight – 20
- Piercing – 20
- Master-at-Arms – 50 (Slotted)
- Quick Recovery – 20
- Elemental Aegis – 20
- Hardy – 20
- Duelist’s Rebuff – 50 (Slotted)
- Resilience – 50 (Slotted)
- Ironclad – 50 (Slotted)
- Blessed – 20
- Tireless Discipline – 20
- Flawless Ritual – 40
- War Mage – 30
- Precision – 20
- Preparation – 20
- Boundless Vitality – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Sustained by Suffering – 50 (Slotted)
- Pain’s Refuge – 50 (Slotted)
- Survival Instincts – 50 (Slotted)
- Defiance – 20
- Tireless Guardian – 20
- Fortification – 30
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Hasty – 16
- Sprinter – 20
- Piercing Gaze – 30
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Bewitched Sugar Skulls or Longfin Pasty with Melon Sauce: Maximum Health, Magicka and Stamina
Atronach – Increased Magicka Recovery
- High Elf (recommended)
- Dark Elf
The above 2 races are the best options due to their augmentation of your stamina pool/regeneration in addition to providing fantastic offensive magicka bonuses. Being able to block reliably on MagPlar is one of the strongest things to be able to do, and these two races help you do that more than the other options available.
Potions: Essence of Health (Bugloss, Columbine and Mountain Flower)
Restore Health, Magicka and Stamina
Poisons: Totally up to you; I personally use Drain Magicka IX poisons.
Class (all), Light Armor (all), Heavy Armor (all), Medium Armor (all), 1h and Shield (all), Destruction (all), Undaunted (all), Racial (all), Mage’s Guild (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)
Tips & Misc.
- You want to put up your debuffs (Degeneration and Elemental Drain), Purifying Light -> Toppling Charge -> Crescent Sweep -> Puncturing Sweeps. The sweeps will keep your opponent snared and close to you to allow your jabs to rip them apart and stack up the damage from Purifying Light which will lead to a massive burst of damage afterwards. As their HP gets low, finish them off with Radiant Glory.
- This build is farily tanky due to the amount of mitigation is has from heavy armor, Death’s Wind, Channeled Focus and Minor Protection. When you need to heal yourself up big-time, hold block, cast your purge and start hitting that Honor the Dead. If you really need to get away, use Elusive Mist to kite around a corner to be able to heal yourself safely.
- Be sure to always maintain Degeneration, Elemental Drain and Channeled Focus to optimize the tankiness, sustain and damage the build has to offer.
If you have any questions about the build, join our discord server and ask @Dottz about the build!
4/13/2020 – Build created
5/27/2020 – skills and CP changed, vampirism removed
8/25/2020 – readded vampire to the build, changed monster helm
11/2/2020 – minor trait changes, changed back bar set
3/12/2021- overhauled build
6/2/2021- gear and cp changed
8/25/2021 – changed skills, CP and gear