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Nature’s Embrace – Warden Healer PvE Build

Nature’s Embrace – Warden Healer PvE Build

Build Written By: J3R3MYism – PC NA

Role: Healer

Patch: Scalebreaker

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Contact Info
  4. Update Log

Introduction

Welcome to the Warden healer build on DottzGaming.com. J3R3MYism here and I’m back to help you guys with the Warden healer. Warden healing has been overshadowed for a long time by the Templar, however with small changes as well as new sets being introduced to the game, Wardens may be better than templars. With that being said, Warden is a tad more difficult to play than Templar, but that is due to the lack of burst heal. So if you find yourself not needing that burst heal, then Warden may be for you.

Setup

Gear

Gearing is really simple and complex at the same time. As a starter healer you will have many options for gear so it may seem overwhelming, but this guide will give you many different combinations so you can pick whatever combo is convenient for you, as well as what fits your playstyle. 

  • Overland sets: Bright-Throat’s Touch, Martial Knowledge
  • Crafted sets: Seducer, Shacklebreaker, Kagrenac’s Hope, 
  • Dungeon sets: Jorvolds, Sanctuary, Spellpower Cure, Worm’s Raiment
  • Monster sets: Earthgore, Nightflame, Sentinel, Symphony of Blades,
  • Trials sets: Healer’s Habit, Healing Mage (mending), Infallible Mage, Vestment of Olorime

Gear Traits:

Gear traits are simple yet complex, as are many things in this game. I like to have Infused big pieces on my gear, I do this because I like the extra stats I can get from Tri-Stat enchants. Divine also works but if you go this route, you may want to rethink your enchants. Jewelry traits are one of two options, infused or arcane. Both of these options are really great and you can’t go wrong with either of them. It really just comes down to if you want more sustain or you want larger resource pools.

Enchants:

If you have infused large pieces you really should be using Tri-Stat enchants on them. If you can justify spending the extra gold on having all Tri-Stat enchants you should think about doing that, they are just too damn efficient. Weapon enchants are all up to you, I prefer to have as much sustain as I need with the Absorb Magicka enchant and the Berserker enchant will give you that extra umph behind your abilities.

Below you can find an example of two different gear setups, one for end game and one for beginners!

Warden Healer PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Nightflame Heavy Infused Prismatic Vet Elden Hollow 2
Shoulders Nightflame Medium Divines Magicka Undaunted Chest
Gloves Vestment of Olorime Light Divines Magicka Cloudrest
Legs Vestment of Olorime Light Infused Prismatic Cloudrest
Chest Vestment of Olorime Light Infused Prismatic Cloudrest
Belt Vestment of Olorime Light Divines Magicka Cloudrest
Boots Vestment of Olorime Light Divines Magicka Cloudrest
Necklace Infallible Mage Jewelry Arcane Spell Damage Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Ring Infallible Mage Jewelry Arcane Spell Damage Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Ring Infallible Mage Jewelry Arcane Spell Damage Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Weapon 1 Timeless Blessing (Perfected) Restoration Powered Berserker Asylum Sanctorium
Weapon 2 Infallible Mage Shock Charged Shock Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Warden Healer PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Nightflame Heavy Infused Magicka (or Prismatic) Vet Elden Hollow 2
Shoulders Nightflame Medium Divines Magicka Undaunted Chest
Gloves Kagrenac's Hope Light Divines Magicka Crafted
Legs Kagrenac's Hope Light Infused Magicka (or Prismatic) Crafted
Chest Kagrenac's Hope Light Infused Magicka (or Prismatic) Crafted
Belt Kagrenac's Hope Light Divines Magicka Crafted
Boots Kagrenac's Hope Light Divines Magicka Crafted
Necklace Willpower Jewelry Arcane Magicka Recovery Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Magicka Recovery Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Magicka Recovery Imperial City or Guild Trader
Weapon 1 Torug's Pact Restoration Powered Berserker Crafted
Weapon 2 Torug's Pact Lightning Charged Shock Crafted

Attributes

All points into Magicka.

Skills

Radiating Regeneration Energy Orb Combat Prayer Illustrious Healing Blue Betty Replenishing Barrier
Elemental Drain Elemental Blockade Budding Seeds Harness Magicka Expansive Frost Cloak Aggressive Horn

Main Bar – Restoration Staff: Radiating Regeneration, Energy Orb, Combat Prayer, Illustrious Healing, Blue Betty, Replenishing Barrier

Back Bar – Lightning Staff: Elemental Drain, Elemental Blockade, Budding Seeds, Harness Magicka,  Expansive Frost Cloak, Aggressive Horn

Flex Skills:  Enchanted Growth, Leeching Vines, Polar Wind, Crushing Shock

Vampire vs. Werewolf vs. Mortal

You are playing a vampire for this build.  I feel that when playing a Warden healer in PvE, at least from my experiences in veteran dungeons, the benefits from having vampirism outweigh the negatives.  It isn’t mandatory, but I use it.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Elfborn – 81
  • Elemental Expert – 37
  • Staff Expert – 19
  • Blessed – 100
  • Thaumaturge – 23

THE THIEF (GREEN)

  • Warlord – 56
  • Arcanist – 75
  • Tenacity – 75
  • Tumbling – 37
  • Shadow Ward – 17

THE WARRIOR (RED)

  • Ironclad –  72
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 66
  • Spell Shield – 46

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Blessed – 56
  • Elfborn – 40
  • Elemental Expert – 4

THE THIEF (GREEN)

  • Arcanist –  49
  • Tenacity – 49
  • Warlord – 2

THE WARRIOR (RED)

  • Ironclad –  23
  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 23
  • Spell Shield – 8

Other Important Info

Buff Food

Artaeum Pickled Fish Bowl – Max Health and Max Magicka

Mundus

Apprentice – Increased Spell Damage

Race

  1. Breton
  2. Argonian
  3. High Elf

Potions

Spell Crit Potions (Spell Crit, Spell Damage, Magicka Restoration)

NOTE: Alternative potions are Tri-Stat and Immovability potions.

Passives

Animal Companions (all), Green Balance (all), Winter’s Embrace (all), Light Armor (all), Medium Armor (all except the ones that require you to wear 5 pieces if using beginner setup), Heavy Armor (all except the ones that require you to wear 5 pieces if using beginner setup), Restoration Staff (all), Lightning Staff (all), Vampire (all), Fighters Guild (Banish the Wicked), Undaunted (all), Racial (all), Alchemy (Medicinal Use),

Contact

If you have any questions about the build, join our discord server and ask @J3R3MYism about the build!

Update Log

9/10/2017 – Build created
11/2/2017 – CP Updated for CWC
1/25/2018 – CP Updated
2/12/2018 – CP Updated
2/26/2018 – Build Overhauled for Dragon Bones (new author)
5/23/2018 – Build updated for Summerset Isles (Gear and CP)
8/13/2018 – CP updated for Wolfhunter
10/10/2018 – Replaced SPC with Olorime
10/22/2018 – CP updated for murkmire
11/29/2018 – Olorime moved to back bar only, replaced front bar with Asylum resto.
2/28/2019 – Changed backbar enchant
4/18/2019 – Swapped Lotus blossom and Enchanted growth
5/22/2019 – Build overhauled for Elsweyr (build writer changed)
8/25/2019 – Skills, Food, Mundus and jewelry enchants changed for Scalebreaker