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Divine Crusader – Templar Tank PvE Build

Divine Crusader – Templar Tank PvE Build

Build Written By: DoctorSarge – PS4 NA

Role: Tank

Patch: Scalebreaker

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Solo Build
  5. Contact Info
  6. Update Log


Welcome to the Divine Crusader PvE Templar tank build for The Elder Scrolls Online! This build is great for all kinds of content: vet dungeons, off-tank or main tank for normal trials, and main or off-tank for veteran trials. My goal with this build was to utilize the Templar’s strengths in the buffs they give as well as have a setup that was fundamentally different than others. So I got rid of most of the magicka skills and focused almost solely on stamina, and it works well!



Templar Tank PvE Build – Dungeon Gear (with healer & major courage)
Gear Slot Set Weight Trait Enchant Acquisition
Head Symphony of Blades Medium Infused Prismatic Vet Depths of Malatar
Shoulders Symphony of Blades Light Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Belt Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Boots Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Necklace Powerful Assault Jewelry Infused Reduce Feat Cost Imperial City or Guild Trader
Ring Powerful Assault Jewelry Triune Reduce Feat Cost Imperial City or Guild Trader
Ring Powerful Assault Jewelry Triune Shield-Play Imperial City or Guild Trader
Weapon 1 Powerful Assault 1 hand Powered Shock Imperial City or Guild Trader
Shield 1 Powerful Assault Shield Infused Prismatic Imperial City or Guild Trader
Weapon 2 Powerful Assault Ice/Lightning Staff Infused Crusher Imperial City or Guild Trader

Gear Explanation

  • Symphony of Blades
    • Amazing set for sustain for your group.
  • Ebon
    • Absolutely amazing for supporting your allies. The extra 1k health gives a nice cushion for your DPS and healers, meaning they don’t have to focus on it as much and can instead put resources into other stats.
  • Powerful Assault
    • Since you are running with a healer, they should be providing Major Courage through Olorime/Spell Power Cure. This set compliments it perfectly, especially since we use Vigor as our heal. Easy to keep up and provides 50% of the spell and weapon damage as Major Courage, buffing your allies even more
Templar Tank PvE Build – Dungeon Gear (without healer & major courage)
Gear Slot Set Weight Trait Enchant Acquisition
Head Earthgore Medium Infused Prismatic Vet Bloodroot Forge
Shoulders Earthgore Light Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Belt Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Boots Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Necklace Vestment of Olorime Jewelry Infused Reduce Feat Cost Cloudrest
Ring Vestment of Olorime Jewelry Triune Reduce Feat Cost Cloudrest
Ring Vestment of Olorime Jewelry Triune Shield-Play Cloudrest
Weapon 1 Vestment of Olorime 1 hand Powered Shock Cloudrest
Shield 1 Vestment of Olorime Shield Infused Prismatic Cloudrest
Weapon 2 Vestment of Olorime Ice/Lightning Staff Infused Crusher Cloudrest

Gear Explanation

  • Vestment of Olorime
    • This setup is pretty well the same except we replaced Powerful Assault with Olorime. Major Courage is a huge buff, so it’s important to have it present. If you have 3 DPS or the healer doesn’t have it, then it falls to you to provide it. If you don’t have it yet, default back to the other setup.
Templar Tank PvE Build – Trial Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Medium Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Belt Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Boots Ebon Armory Heavy Sturdy Stamina Crypt of Hearts 1&2
Necklace Roar of Alkosh Jewelry Infused Reduce Feat Cost Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Reduce Feat Cost Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Shield-Play Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1 hand Powered Shock Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Ice/Lightning Staff Infused Crusher Maw of Lorkhaj

Gear Explanation

  • Lord Warden
    • Amazing set for amplifying your own resistances, as well as that of your teammates.
  • Alkosh
    • Amazing set for debuffing enemies and needs to be present on at least one tank in trials. Less effective in dungeons though, and useless if you don’t get synergies.

Alternative Gear (Regular Sets)

  • Akaviri Dragonguard – Reduces the costs of ultimates, so you can keep Warhorn up easier. Also gives extra magicka recovery, making managing that a bit easier.
  • Plague Doctor – Boosts your health by a ton. Use only in situations where you might need more health.
  • Crest of Cyrodiil – Amazing set if you need more self healing. Huge heals that proc pretty much every 5 seconds as long as you are blocking attacks.
  • Battalion Defender – Great set for group heals in dungeons.
  • Defending Warrior – Great for self heals if there are several enemies around you.
  • Torug’s Pact – Increases the value of your Crusher Enchant and the cooldown of it, making it reduce enemy resistances slightly more and easier to keep up. Is usually only ran on one of the tanks in trials since the value it gives in dungeons is minimal.
  • Hircine’s Veneer – Great if you have stamina DPS that need the sustain. Helps you a lot too with all the stamina skills we use.
  • Worm’s Raiment – Great if you have magicka DPS and/or healers that need help with sustain. Doesn’t help you much though.
  • Werewolf Hide – Same 2-4 piece bonuses as Powerful Assault, so you have a nice spread of stats. And then the 5 piece makes you an ultimate generating machine. So you can get Warhorn up faster or be able to spam defensive ultimates if your group needs it.
  • Claw of Yolnakhriin: This set is easy to proc as a main tank, has a nice spread is stats, and is the only source of Minor Courage, which will a nice DPS increase to the group.

Alternative Gear (Monster Sets)

  • Thurvokun – Health + AoE minor maim makes this a great set to have. Especially good in trash packs and really useful in places like vBRP. I use it in pretty much all add packs in dungeons and trials.
  • Bloodspawn – Extra ultimate generation so you can get higher warhorn uptimes.
  • Stonekeeper – Amazing self-sustain. Really good in situations where you need to block a lot.

Beginner Gear

  • Armor: Torug’s Pact
  • Jewelry & Weapons (SnB/ice staff) : Akaviri Dragonguard
  • Monster set: Bloodspawn
  • Traits
    • Armor: Infused big, sturdy small
    • Jewelry: Healthy
    • Weapons: Infused
  • Enchants
    • Armor: Health big, stamina small
    • Jewelry: 1 stamina cost reduction, 2 shield-play
    • Weapons: Shock front, Crusher back

Destruction Staves vs. Bows

With the one-hand enchant changes in Wrathstone, you now must use some sort of two-handed weapon on your back bar to have a full value Crusher enchant. The 2 best options for this are staffs and bows because they have DoTs that can continuously proc the enchant, are ranged so you can proc the enchant on targets not next to you just by light attacking, and they provide other utility skills.

Staffs have Elemental Blockade for proccing Crusher, Crushing Shock for ranged interrupts, and Elemental Drain if you are in a dungeon group that needs that applied. Staffs also have the benefit of having different elemental types that each have unique pros and cons, with the 2 types interesting to tanks being ice and lightning. A comparison between the two are below. Bows have Endless Hail for proccing Crusher, Venom Arrow for ranged interrupts, and Bombard for an AoE root and snare. So there are two main differences between the two weapons when it comes to tanking:

1) Bows skills cost stamina instead of magicka, like staffs do.

2) Elemental Blockade damages every 1 second while Endless Hail damages every 0.5 seconds.

So what does this mean? When you’re using a bow, stamina sustain will be harder because you also use it to block and stamina does not recover while blocking. This also means that you will usually have to have a bigger stamina pool than normal, so you have to invest more into it rather than magicka or health. Conversely, this also means that Endless Hail, as well as all of your stamina abilities, will do more damage, so you can add a sizable amount of DPS to the group in the right setups. If you are wearing Alkosh, you could even just front bar it and use a vMA bow to add to that DPS too. Also, because Endless Hail damages every half a second, there will be less downtime on Crusher. It also will proc it 3 times during its duration while Elemental Blockade will only proc it twice, so you don’t have swap bars to recast the skill as often.

As for choosing which to run, it comes down to the same things most of your build choices do: it all depends on your group setup and personal skill. You have to be comfortable with the extra stamina sustain management else you will get torn apart in harder content. Also, if you or group needs the benefits of either of the staff types (mentioned below), it will be better to use one of them. So you will need to discuss things with your groups and take a look at your personal skill before making a hard decision either way.

For this build specifically, bow isn’t a bad choice at all. With our already large stamina pool and stamina and the stamina cost reduction, sustaining a bow is definitely easier than on a traditional tank build. It still puts extra strain on your stamina pool though, so you still have to be careful. If you choose to use a bow, you’ll first need to replace Elemental Blockade with Endless Hail. And then replace Power of the Light with Restoring Focus so you have room for Bombard, which gives you an actual root for adds. When in boss fights, unslot Bombard and switch your bars back around to the way they were. And then have Venom Arrow unlocked just in case you need a ranged interrupt.

Ice vs. Lightning Staff

Using an ice staff is very nice. As a templar, we don’t have an AoE root a DK or Warden. The slow given by it helps make up for that. And it is close to SnB in terms of blocking, so you don’t have to be scared of getting torn apart if you get caught blocking on that bar. If you are in a more organized group, though, a lightning staff will more than likely be better to help keep off balance up. It all depends on your personal skill and group setup. The people who benefit from the extra off balance uptime the most is stamina DPS because of the Exploiter passive in the Ritual CP, which increases damage against Off Balance enemies by 10%. Because all stamina DPS will have this passive, it is important to have it up as close to the max uptime as you can get. Some magicka DPS, like magplars, will have this passive too, but most won’t. It’s still nice to keep up though because of the extra damage and resources returned when heavy attacking. So you might need to discuss this with your group beforehand, but defaulting to lightning staff as long as you can play well with it isn’t really ever a bad option.


What your attribute distribution is going to look like is based on the race you choose. You should have at least 30k health, but no more than 45k health unless you’re in a fight that needs high health. After that, dump the rest into stamina. I personally try for around 38-40k health depending on the setup and situation.


Pierce Armor Heroic Slash Radiant Ward Resolving Vigor Power of the Light Replenishing Barrier
Elemental Blockade Inner Beast Restoring Focus Deep Thoughts Silver Leash Aggressive Horn

Main Bar – 1h/Shield

  • Pierce Armor
  • Heroic Slash
  • Radiant Ward
  • Resolving Vigor
  • Power of the Light
  • Ultimate: Replenishing Barrier

Back Bar – Ice/Lightning Staff

  • Elemental Blockade
  • Inner Beast
  • Restoring Focus
  • Deep Thoughts
  • Silver Leash
  • Ultimate: Aggressive Horn

Skill Explanations

  • Pierce Armor
    • Melee taunt and it applies Major Breach and Major Fracture to affected enemies, guaranteeing that those debuffs will be on the target. Very important skill.
  • Heroic Slash
    • Applies Minor Maim, reducing the target’s damage by 15%. Also grants you Minor Heroism, giving you 6 ultimate over 9 seconds. Try to keep this up 100% on priority targets.
  • Radiant Ward
    • Our shield. Gives you a shield based on 30% of your health and increases by 6% for every enemy within 5 meters. That coupled with the 3 seconds of Minor Protection given to us on activation makes this a very powerful skill for reducing damage of big hits. Because of our lower than usual magicka pool, you have to be careful not to spam this. If you want something that costs stamina, Bone Surge is a good replacement. It’s base shield size is the same and it gives an ally a synergy to give them plus 3 other nearby allies a shield for 50% of their health and Major Vitality. It doesn’t have an option to increase in size though, as well as not giving Minor Protection and adds another stamina drain. So it’s definitely a trade-off and up to you.
  • Resolving Vigor
    • Our main heal. With us having such a high stamina pool and stam cost reduction, it is really cheap and the heal itself is comparable to that of a pure stamina DPS.
  • Power of the Light
    • Provides Minor Fracture and Minor Breach, meaning the DPS don’t have to spend as much into penetration. Try to keep this up on priority targets. Very important skill if the debuffs aren’t already present. Also gives allies Minor Sorcery and generates ultimate through the Dawn’s Wrath passives. If someone else, such as a stamina templar DPS, is already providing the debuffs, then you can switch this skill out for one of the suggested ones below.
  • Reviving Barrier
    • A good defensive ultimate, but it’s more of a flex spot. I mainly have it slotted for the Magicka Recovery and almost always use Warhorn. You can switch it out for Solar Disturbance for the AoE Major Maim or Empowering Sweep for the Major Protection for yourself. Empowering Sweep also gives Minor Protection for 3 seconds on activation. Up to you which to use.
  • Inner Beast
    • Our only option for a ranged taunt, so this is really important. If you feel you can sustain the magicka morph and don’t want the extra stamina drain, you can swap. Basically personal preference.
  • Restoring Focus
    • Gives us Major Ward and Major Resolve as well as an extra 50% resistances than it already offers when standing on it and the equivalent of 480 stamina regen that also recovers while blocking. It is also extremely cheap. Very important skill for defense and stamina management.
  • Deep Thoughts
    • This is my main source of magicka management. Just a few seconds will return a lot of magicka, as well as stamina and health. It has it drawbacks though. You can’t move while using it and you have to wait a few seconds to get anything out of it. You’re also not blocking while using it, so even though you have Major Protection from the Psijic Order passives, your damage taken from attacks will be increased and you can be knocked down/stunned. If you find you need more immediate magicka return, Spell Symmetry is an amazing choice. I also swap this skill out entirely for Repentance in add pulls if I have to use Silver Leash a lot.
  • Elemental Blockade
    • This skill is great! It makes keeping up crusher easy since it will proc even on our front bar. When using an ice staff, it slows enemy movement speed and has a chance to proc Chilled, which will immobilize enemies as well as apply Minor Maim. When using an lightning staff, it has a chance to apply off-balance to enemies, which is a huge damage boost to stamina DPS.
  • Silver Leash
    • The equivalent of Unrelenting Grip on a Dragonknight. Very important for stacking smaller adds.
  • Aggressive Warhorn
    • Our main ultimate, and for good reason. It increases ally’s magicka and stamina pools by 10% for 30 seconds and gives Major Force for 9 seconds, which is a big DPS boost.

Other Good Skills

A list of other good skills to have to swap bars around.

  • Reflective Light
    • A good skill to slow down adds. Can hit up to 3 at a time, so it’s perfect for situations like vFL.
  • Extended Ritual
    • A cheaper self-purge that also gives an ally a synergy that purges themselves. The HoT is really small and inconsequential, but it can proc Earthgore on Allies so it isn’t completely wasted.
  • Repentance
    • Amazing stam sustain and burst heal if there are adds. In add pulls, this allows for basically endless Silver Leashes. Still a useful slot for extra magicka recovery if there aren’t any adds, but it definitely loses a lot of it’s value. NOTE: Your allies’ dead bodies can also be repented 😉
  • Luminous Shard
    • Gives allies a sustain synergy, so it’s useful if there are no orbs or shards being given by the healer or if there isn’t a healer present. Can also proc Olorime, so it’s a potentially useful slot if you’re using that set.
  • Absorb Magicka
    • Extra block mitigation, block cost reduction, and healing against projectiles. Mainly a passive slot, but it can be useful to actively in situations where you are getting hit with hard hitting projectiles, like Rakkhat’s Dark Barrage in MoL.
  • Crushing Shock
    • A ranged interrupt. Very useful if there are things you have to interrupt but you or your group will be separated from the target.
  • Race Against TIme
    • Absolutely amazing in situations where you need bursts of speed. Major Expedition for 3 seconds and reduces the cost of sprint by 50% for the same duration, making it cost basically nothing.
  • Overflowing Altar
    • Applies Minor Lifesteal to enemies, giving a nice heal to allies that can be affected by healing buffs. Also can proc Earthore on allies since Minor Lifesteal counts as you healing them.
  • Efficient Purge
    • An AoE purge that may be necessary to use over Extended ritual if you need it to affect everyone within its range. Very expensive so be careful while using it.
  • Spell Symmetry
    • Good replacement for Deep Thoughts. See the explanation of the that skill for full details.

Vampire vs. Mortal

I absolutely recommend playing as a vampire. The 10% recoveries that you gain, in addition to the undeath passive, greatly outweigh any of the negative side effects.

Champion Points


*NOTE: The Red CP given is just a general setup. You should change it to a more specific setup based on the trial/dungeon you are in.

  • The Apprentice (Blue)
    • Blessed – 100
  • The Atronach (Blue)
    • Physical Weapons Expert – 50
  • The Ritual (Blue)
    • Precise Strikes – 100
    • Piercing – 20
  • The Lady (Red)
    • Thick Skinned – 56
    • Hardy – 56
    • Elemental Defender – 56
  • The Lord (Red)
    • Heavy Armor Focus – 2
    • Quick Recovery – 19
  • The Steed (Red)
    • Ironclad – 81
  • The Lover (Green)
    • Arcanist – 43
    • Tenacity – 56
  • The Shadow (Green)
    • Shadow Ward – 81
    • Tumbling – 48
  • The Tower (Green)
    • Bashing Focus – 11
    • Warlord – 31


  • The Lady
    • Thick Skinned – 20
    • Hardy – 27
    • Elemental Defender – 27
  • The Steed
    • Ironclad – 26
  • The Apprentice
    • Blessed – 49
  • The Ritual
    • Precise Strikes – 51
  • The Shadow
    • Shadow Ward – 56
  • The Lover
    • Tenacity – 32
  • The Tower
    • Bashing Focus – 3
    • Warlord – 9

Other Important Info

Buff Food

Braised Rabbit with Spring Vegetables – Gives us lots of health and stamina. By far the best food for this build.


Lord – Allows us to hit a nice health pool without having to use more tri-stat glyphs, meaning we can boost our stamina pool. If you don’t need the extra health, you could use The Atronach for more magicka regeneration or The Steed for more movement speed.


  1. Nord is #1 for sure. Nice health + Stam stats, ultimate regeneration, and 4k resistances combined are amazing. Resistances aren’t exactly needed, but make hitting the cap easier and you don’t have to spend as many resources to get there.
  2. Orc is amazing too. Again nice health + stamina stats, the Sprint passives are great, and a little passive healing. The weapon damage is typically dismissible, but it’s good for us since we use Vigor as our main heal. And it would increase your DPS by a little bit, especially if you use a bow.
  3. Imperials are good too. Highest health + stam and some sustain help. The stat difference between them and Nords are 1k health though, and the resistances and ult gen out match the sustain.
  4. Argonian is ok. They have some extra healing and sustain help through their potion passive, but they have no stamina passive, only a small magicka one. Great for beginners but other races are better for higher skill players.


  • Restore Health and Stamina (Columbine, Dragonthorn, Blue Entoloma) (Recommended)
  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (If you find you want more magicka sustain through potions)
  • Trash potions are fine too, especially if you’re an Argonian.


  • Class (all)
  • One Hand and Shield (all)
  • Destruction Staff (If using it)
    • All EXCEPT Tri-Focus
  • Bow (If using it) (All)
  • Dual Wield (If using the solo setup) (All)
  • Heavy Armor (all)
  • Medium Armor
    • Dexterity
    • Wind Walker
    • Improved Sneak
    • Athletics
    • Agility (If using solo setup)
  • Light Armor
    • Grace
    • Evocation
    • Spell Warding
  • Vampire
    • Supernatural Recovery
    • Undeath
    • Unnatural Resistance
  • Fighter’s Guild
    • Slayer
    • Banish the Wicked
  • Psijic Order (All)
  • Mages Guild (If using Spell Symmetry)
    • All EXCEPT Might of the Guild
  • Undaunted (All)
  • Support
    • Magicka Aid
  • Racial (All)

Resource Management & Rotation

Because it’s a tank build, there really isn’t a rotation. You’ll just want to make sure you keep up your buffs up, taunt on bosses and dangerous adds, and Elemental Blockade/Endless Hail up and positioned correctly to proc Crusher on priority targets. Also, you pretty well always use Warhorn. Barrier is there for the extra magicka recovery and is only used as an “Oh, shoot!” button.

Solo Build


Templar Tank PvE Build – Dungeon Gear (with healer & major courage)
Gear Slot Set Weight Trait Enchant Acquisition
Head Slimecraw Medium Divines Stamina Vet Wayrest Sewers 1
Shoulders Slimecraw Medium Divines Stamina Undaunted Chest
Gloves Night Mother's Gaze Medium Divines Stamina Crafted
Legs Night Mother's Gaze Medium Divines Stamina Crafted
Chest Night Mother's Gaze Heavy Divines Stamina Crafted
Belt Vicious Serpent Medium Divines Stamina Craglorn Trials
Boots Vicious Serpent Medium Divines Stamina Craglorn Trials
Necklace Vicious Serpent Jewelry Robust Weapon Damage Craglorn Trials
Ring Vicious Serpent Jewelry Robust Weapon Damage Craglorn Trials
Ring Vicious Serpent Jewelry Robust Weapon Damage Craglorn Trials
Weapon 1 Night Mother's Gaze Dagger Nirnhoned Poison Crafted
Off Hand 1 Night Mother's Gaze Dagger Sharpened Absorb Stamina Crafted
Weapon 2 Night Mother's Gaze 1 hand Sharpened Crusher Crafted
Shield 2 Night Mother's Gaze Shield Infused Stamina Crafted

Gear Explanation

  • Slimecraw
    • Templars don’t have access to Minor Berserk through class skills, so this is a very powerful DPS setup when solo.
  • Night Mother’s Gaze
    • Templars don’t have access to Major Fracture through class skills, so this is a great set for solo play.
  • Vicious Ophidian
    • Amazing stamina sustain and Minor Expedition. Never run out of stam and zoom around Tamriel.
  • NOTE ON BACK BAR: I use this bar to level up anything I need to. So for that reason, you can swap out the weapons if you want. I only swap to this bar when I’m about to get a big burst of XP, like turning a quest in.
  • NOTE ON ARMOR TRAITS: I usually swap my Mundus to a more DPS-focused one when I’m doing solo things since I only do it in large spurts. If you keep it on the Lord though, then Divines won’t be very good. You’ll probably want to go full infused for more stamina.


Biting Jabs Rending Slashes Luminous Shards Resolving Vigor Repentance Empowering Sweep
Pierce Armor Heroic Slash Restoring Focus

Main Bar – Dual Wield

  • Biting Jabs
  • Rending Slashes
  • Luminous Shards
  • Resolving Vigor
  • Repentance
  • Ultimate: Empowering Sweep

Back Bar – 1h/Shield

  • Pierce Armor
  • Heroic Slash
  • Restoring Focus
  • FLEX
  • FLEX
  • Ultimate: FLEX

Skill Explanations

  • Biting Jabs
    • Basic spammable that does good damage. I pretty much just use this for the most part.
  • Rending Slashes
    • I use this on higher health targets since it’s a nice bleed DoT.
  • Luminous Shards
    • Doesn’t do much damage, but it’s AoE so it can proc Night Mother’s Gaze on multiple targets if it or a Burning Light proc crits. Also gives a sustain synergy if you’re with more people.
  • Resolving Vigor
    • Our main heal if we need it.
  • Repentance
    • Basically infinite stamina when killing multiple adds as well as a burst heal.
  • Empowering Sweep
    • Really cheap ultimate that does good damage, as well as Major Protection. Makes plowing through lots of adds quick and easy.
  • Pierce Armor
    • Guaranteed Major Fracture and a taunt if you’re with other people.
  • Heroic Slash
    • Minor Heroism and damage reduction in the form of Minor Maim if needed.
  • Restoring Focus
    • Major Ward and Major Resolve as well as stamina regen. Overall a great skill.
  • Flex Spots
    • I just slot skills I need to level up in these spots.


If you have any questions about the build, join our discord server and ask @DoctorSarge about the build!

Update Log

1/12/2018 – Build created.
2/20/2018 – CP updated for dragon bones, jewelry glyph changed, gear table corrected
5/30/2018 – Build updated for Summerset (CP/Skills changed)
8/16/2018 – CP updated
10/24/2018 – CP, gear, and skills updated for murkmire
1/17/2019 – Writeup fleshed out with more descriptions and explanations, CP 300 setup updated
3/15/2019 – Build overhauled for wrathstone
5/22/2019 – Earthgore changed to Symphony of blades
8/15/2019 – No updates for scalebreaker