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Templar Tank PvE Build ESO – Divine Crusader

Templar Tank PvE Build ESO – Divine Crusader

Build Written By: DoctorSarge – PS4 NA

Role: Tank

Patch: Markarth

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Solo Build
  5. Contact Info
  6. Update Log


Welcome to the Divine Crusader Templar tank build PvE for The Elder Scrolls Online! This build is great for all kinds of content: vet dungeons, off-tank or main tank for normal trials, and main or off-tank for veteran trials. My goal with this build was to utilize the Templar’s strengths in the buffs they give as well as have a setup that was fundamentally different than others. So I got rid of most of the magicka skills and focused almost solely on stamina, and it works well!



Templar Tank PvE Build – Dungeon Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Symphony of Blades Medium Infused Prismatic Vet Depths of Malatar
Shoulders Symphony of Blades Light Sturdy Prismatic Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Vet Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Vet Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Vet Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Vet Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Vet Sunspire
Necklace Powerful Assault Jewelry Infused Reduce Feat Cost Imperial City or Guild Trader
Ring Powerful Assault Jewelry Triune Reduce Feat Cost Imperial City or Guild Trader
Ring Powerful Assault Jewelry Triune Shield-Play Imperial City or Guild Trader
Weapon 1 Powerful Assault 1 hand Powered Shock Imperial City or Guild Trader
Shield 1 Powerful Assault Shield Infused Prismatic Imperial City or Guild Trader
Weapon 2 Powerful Assault Ice/Lightning Staff Infused Crusher Imperial City or Guild Trader

Gear Explanation

  • Symphony of Blades
    • Good for group sustain. Only one person needs to run it after the Greymoor changes so coordinate with your group.
  • Claw of Yolnakhriin
    • Only source of Minor Courage (a good increase in group DPS), really easy to proc as a tank, and a really nice spread of stats. Perfected would obviously be best, but non-perfected is just fine.
  • Powerful Assault
    • A very powerful set with the Stonethorn changes. It gives more weapon and spell damage than Major Courage, making this very hard to pass up. Vigor is our main heal anyways, so this set is very easy to swap in.
Templar Tank PvE Build – Trial Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Medium Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Vet Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Vet Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Vet Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Vet Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Vet Sunspire
Necklace Roar of Alkosh Jewelry Infused Reduce Feat Cost Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Reduce Feat Cost Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Shield-Play Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1 hand Powered Shock Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Ice/Lightning Staff Infused Crusher Maw of Lorkhaj

Gear Explanation

  • Lord Warden
    • Amazing set for amplifying your own resistances, as well as that of your teammates.
  • Alkosh
    • Amazing set for debuffing enemies and typically needs to be present on at least one tank in trials. Less effective in dungeons if you don’t have a healer, and useless if you don’t get synergies. With the Stonethorn changes, you can now increase the amount of penetration this set provides. You can get enough for any group just by adjusting CP, but make sure to not let it fall off so you can get more consistent procs. Note that with the recent changes to penetration debuffs, this may not be necessary for boss fights. Make sure to coordinate with your group to get the best results.
  • Claw of Yolnakhriin
    • Only source of Minor Courage (a good increase in group DPS), really easy to proc as a tank, and a really nice spread of stats. Perfected would obviously be best, but non-perfected is just fine.

Alternative Gear (Regular Sets)

  • Ebon – Absolutely amazing for supporting your allies. The extra 1k health gives a nice cushion for your DPS and healers, meaning they don’t have to focus on it as much and can instead put resources into other stats.
  • Akaviri Dragonguard – Reduces the costs of ultimates, so you can keep Warhorn up easier. Also gives extra magicka recovery, making managing that a bit easier.
  • Plague Doctor – Boosts your health by a ton. Use only in situations where you might need more health.
  • Crest of Cyrodiil – Amazing set if you need more self healing. Huge heals that proc pretty much every 5 seconds as long as you are blocking attacks.
  • Battalion Defender – Great set for group heals in dungeons.
  • Defending Warrior – Great for self heals if there are several enemies around you.
  • Torug’s Pact – Increases the value of your Crusher Enchant and the cooldown of it, making it reduce enemy resistances slightly more and easier to keep up. Is usually only ran on one of the tanks in trials since the value it gives in dungeons is minimal.
  • Hircine’s Veneer – Great if you have stamina DPS that need the sustain. Helps you a lot too with all the stamina skills we use.
  • Worm’s Raiment – Great if you have magicka DPS and/or healers that need help with sustain. Doesn’t help you much though.
  • Werewolf Hide – Same 2-4 piece bonuses as Powerful Assault, so you have a nice spread of stats. And then the 5 piece makes you an ultimate generating machine. So you can get Warhorn up faster or be able to spam defensive ultimates if your group needs it.
  • Morag Tong – Great support set if you have lots of stamina DPS.

Alternative Gear (Monster Sets)

  • Thurvokun – Health + AoE minor maim makes this a great set to have. Especially good in trash packs and really useful in places like vBRP. I use it in pretty much all add packs in dungeons and trials.
  • Bloodspawn – Extra ultimate generation so you can get higher warhorn uptimes.
  • Stonekeeper – Amazing self-sustain. Really good in situations where you need to block a lot.
  • Lady Thorn – Mainly used as a self-synergy for Alkosh. The Major Maim *can* be nice if you time it correctly, but the uptime on the debuff is very short and the cooldown for being affected by it is very long.
  • Tremorscale – Necessary for stamina-heavy groups due to the powerful penetration debuff it gives.
  • Vykosa – Good set to use if you need to temporarily reduce the incoming damage of a boss, such as the breath in vSS or Olms jumping/sending out storms in vAS.

Beginner Gear

  • Armor: Torug’s Pact
  • Jewelry & Weapons (SnB/ice staff) : Akaviri Dragonguard
  • Monster set: Bloodspawn
  • Traits
    • Armor: Infused big, sturdy small
    • Jewelry: Healthy
    • Weapons: Infused
  • Enchants
    • Armor: Health big, stamina small
    • Jewelry: 1 stamina cost reduction, 2 shield-play
    • Weapons: Shock front, Crusher back


What your attribute distribution is going to look like is based on the race you choose. You should have at least 30k health, but no more than 45k health unless you’re in a fight that needs high health. After that, dump the rest into stamina. I personally try for around 38-40k health depending on the setup and situation.


Pierce Armor Heroic Slash Radiant Ward Echoing Vigor Power of the Light Replenishing Barrier
Elemental Blockade Inner Beast Restoring Focus Deep Thoughts Silver Leash Aggressive Horn

Main Bar – 1h/Shield

  • Pierce Armor
  • Heroic Slash
  • Radiant Ward
  • Echoing Vigor
  • Power of the Light/Flex
  • Ultimate: Replenishing Barrier

Back Bar – Ice/Lightning Staff

  • Elemental Blockade
  • Inner Beast
  • Restoring Focus
  • Deep Thoughts
  • Silver Leash
  • Ultimate: Aggressive Horn

Skill Explanations

  • Pierce Armor
    • Our main taunt. With the nerf to Minor Protection and the buff to this skill and the debuffs it provides (just under 9k penetration!!), this is now a must have.
  • Heroic Slash
    • Applies Minor Maim, reducing the target’s damage by 15%. Also grants you Minor Heroism, giving you 6 ultimate over 9 seconds. Try to keep this up 100% on priority targets.
  • Radiant Ward
    • Our shield. Gives you a shield based on 30% of your health and increases by 6% for every enemy within 5 meters. That coupled with the 3 seconds of Minor Protection given to us on activation makes this a very powerful skill for reducing damage of big hits. Because of our lower than usual magicka pool, you have to be careful not to spam this. If you want something that costs stamina, Bone Surge is a good replacement. It’s base shield size is the same and it gives an ally a synergy to give them plus 3 other nearby allies a shield for 50% of their health and Major Vitality. It doesn’t have an option to increase in size though, as well as not giving Minor Protection and adds another stamina drain. So it’s definitely a trade-off and up to you.
  • Echoing Vigor
    • Our main heal. With us having such a high stamina pool and stam cost reduction, it is really cheap and the heal itself is somewhat comparable to that of a pure stamina DPS. Use Resolving Vigor instead of Echoing if you’re not using Symphony.
  • Power of the Light
    • The debuff is now provided by Pierce Armor, so this is only here for giving Minor Sorcery to your group. If that’s not needed and you don’t want to use it on targets that may not have Piece Armor applied to them, then you can swap this out for another skill.
  • Reviving Barrier
    • A good defensive ultimate, but it’s more of a flex spot. I mainly have it slotted for the Magicka Recovery and almost always use Warhorn. You can switch it out for Solar Disturbance for the AoE Major Maim.
  • Inner Beast
    • Our only option for a ranged taunt, so this is really important. If you feel you can sustain the magicka morph and don’t want the extra stamina drain, you can swap. Basically personal preference.
  • Restoring Focus
    • Gives us Major Ward and Major Resolve as well as an extra 50% resistances than it already offers when standing on it and the equivalent of 480 stamina regen that also recovers while blocking. It is also extremely cheap. Very important skill for defense and stamina management.
  • Deep Thoughts
    • This is my main source of magicka management. Just a few seconds will return a lot of magicka, as well as stamina and health. It has it drawbacks though. You can’t move while using it and you have to wait a few seconds to get anything out of it. You’re also not blocking while using it, so even though you have Major Protection from the Psijic Order passives, your damage taken from attacks will be increased and you can be knocked down/stunned. If you find you need more immediate magicka return, Spell Symmetry is an amazing choice. I also swap this skill out entirely for Repentance in add pulls if I have to use Silver Leash a lot.
  • Elemental Blockade
    • This skill is great! It makes keeping up crusher easy since it will proc even on our front bar. When using an ice staff, it slows enemy movement speed and has a chance to proc Chilled, which will immobilize enemies as well as apply Minor Maim. When using a lightning staff, it has a chance to apply off-balance to enemies, which is a huge damage boost to stamina DPS.
  • Silver Leash
    • The equivalent of Unrelenting Grip on a Dragonknight. Very important for stacking smaller adds.
  • Aggressive Warhorn
    • Our main ultimate, and for good reason. It increases ally’s magicka and stamina pools by 10% for 30 seconds and gives Major Force for 10 seconds, which is a big DPS boost.

Other Good Skills

A list of other good skills to have to swap bars around.

  • Reflective Light
    • A good skill to slow down adds. Can hit up to 3 at a time, so it’s perfect for situations like vFL.
  • Extended Ritual
    • A cheaper self-purge that also gives an ally a synergy that purges themselves. The HoT is really small and inconsequential, but it can proc Earthgore on Allies so it isn’t completely wasted.
  • Repentance
    • Amazing stam sustain and burst heal if there are adds. In add pulls, this allows for basically endless Silver Leashes. Still a useful slot for extra magicka recovery if there aren’t any adds, but it definitely loses a lot of it’s value. NOTE: Your allies’ dead bodies can also be repented 😉
  • Luminous Shard
    • Gives allies a sustain synergy, so it’s useful if there are no orbs or shards being given by the healer or if there isn’t a healer present. Can also proc Olorime, so it’s a potentially useful slot if you’re using that set.
  • Absorb Missile
    • Decent in places like Rakkhat in vMoL if you need help healing through projectiles. The other morph is also good in places like vSS if you’re range tanking Lokkestiiz or as a passive slot, although it’s effective values from the passive slot bonuses don’t add up to much.
  • Crushing Shock
    • A ranged interrupt. Very useful if there are things you have to interrupt but you or your group will be separated from the target.
  • Race Against TIme
    • Major Expedition for 4 seconds and 2 seconds of snare immunity can be useful in niche situations.
  • Overflowing Altar
    • Heals all allies attacking enemies in the radius and provides a great synergy if someone drops to low health. No longer procs sets such as Symphony though, so be weary if that’s what you want to use it for.
  • Efficient Purge
    • An AoE purge that may be necessary to use over Extended ritual if you need it to affect everyone within its range. Very expensive so be careful while using it.
  • Spell Symmetry
    • Good replacement for Deep Thoughts. See the explanation of the that skill for full details.
  • Turn Evil
    • Great skill if you need a stun for adds. Also gives allies Minor Protection and Minor Endurance for standing in it, so it’s also beneficial to your group.

Minor Brittle

If you’re in charge of keeping up Minor Brittle, then you have two options for setups. The “purely focused on maximizing uptime on Minor Brittle” setup is to double bar ice staves, have your back bar be infused with a frost enchant, have your front bar should be charged, and to fit in some extra frost damage skills if you can. This has some drawbacks though, such as losing the debuffs from Pierce Armor (probably the biggest drawback with the debuffs it now gives), less movement speed while blocking, slightly less block mitigation than with a SnB, and giving up an infused Crusher enchant (may not be a big deal if another support can make up for it but it’s a group-by-group case). This means it’s likely not worth it if you’re in a trial situation where you’ll be taunting and holding important enemies as you’ll want the debuffs from Pierce Armor and likely Crusher as well as at all in 4-man content. The more practical, although arguably really annoying and possibly not worth it, setup is to just have your infused frost enchant frost staff on your back bar and keep your SnB on your front bar. You still lose Crusher, so likely still too much of a loss in 4-man content, but you can still keep a SnB. On the flipside of this, you have to either constantly swap to your back bar to reapply it or you lose a lot of uptime on it, potentially not making it worth it to build for it at all. What setup is up to you and your group, so make sure to have this discussion with them beforehand and know what you and them are comfortable with.

Vampire vs. Mortal

After the Greymoor changes, I no longer recommend vampire for this build.

Champion Points


*NOTE: The Red CP given is just a general setup. You should change it to a more specific setup based on the trial/dungeon you are in.

  • The Atronach (Blue/Alkosh)
    • Master-At-Arms – 100
  • The Ritual (Blue/Alkosh)
    • Piercing – 70
    • Mighty – 100
  • The Apprentice (Blue/Non-Alkosh)
    • Blessed – 100
  • The Atronach (Blue/Non-Alkosh)
    • Physical Weapons Expert – 50
  • The Ritual (Blue/Non-Alkosh)
    • Precise Strikes – 100
    • Piercing – 20
  • The Lady (Red)
    • Thick Skinned – 56
    • Hardy – 56
    • Elemental Defender – 56
  • The Lord (Red)
    • Heavy Armor Focus – 2
    • Quick Recovery – 19
  • The Steed (Red)
    • Ironclad – 81
  • The Lover (Green)
    • Arcanist – 43
    • Tenacity – 56
  • The Shadow (Green)
    • Shadow Ward – 81
    • Tumbling – 48
  • The Tower (Green)
    • Bashing Focus – 11
    • Warlord – 31


  • The Lady
    • Thick Skinned – 20
    • Hardy – 27
    • Elemental Defender – 27
  • The Steed
    • Ironclad – 26
  • The Atronach (Alkosh)
    • Master-At-Arms – 31
  • The Ritual (Alkosh)
    • Piercing – 37
    • Mighty – 32
  • The Apprentice (Non-Alkosh)
    • Blessed – 49
  • The Ritual (Non-Alkosh)
    • Precise Strikes – 51
  • The Shadow
    • Shadow Ward – 56
  • The Lover
    • Tenacity – 32
  • The Tower
    • Bashing Focus – 3
    • Warlord – 9

Other Important Info

Buff Food

Braised Rabbit with Spring Vegetables – Gives us lots of health and stamina. By far the best food for this build.


Lord – Allows us to hit a nice health pool without having to use more tri-stat glyphs, meaning we can boost our stamina pool. If you don’t need the extra health, you could use The Atronach for more magicka regeneration or The Steed for more movement speed.


  1. Nord is #1 for sure. Nice health + Stam stats, ultimate regeneration, and 4k resistances combined are amazing. Resistances aren’t exactly needed, but make hitting the cap easier and you don’t have to spend as many resources to get there.
  2. Orc is amazing too. Again nice health + stamina stats, the Sprint passives are great, and a little passive healing. The weapon damage is typically dismissible, but it’s good for us since we use Vigor as our main heal. And it would increase your DPS by a little bit, especially if you use a bow.
  3. Imperials are good too. Highest health + stam and some sustain help. The stat difference between them and Nords are 1k health though, and the resistances and ult gen out match the sustain.
  4. Argonian is ok. They have some extra healing and sustain help through their potion passive, but they have no stamina passive, only a small magicka one. Great for beginners but other races are better for higher skill players.


  • Restore Health and Stamina (Columbine, Dragonthorn, Blue Entoloma) (Recommended)
  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (If you find you want more magicka sustain through potions)
  • Trash potions are fine too, especially if you’re an Argonian.


  • Class (all)
  • One Hand and Shield (all)
  • Destruction Staff (If using it)
    • All EXCEPT Tri-Focus
  • Dual Wield (If using the solo setup) (All)
  • Heavy Armor (all)
  • Medium Armor
    • Dexterity
    • Wind Walker
    • Improved Sneak
    • Athletics
    • Agility (If using solo setup)
  • Light Armor
    • Grace
    • Evocation
    • Spell Warding
  • Fighter’s Guild
    • Intimidating Presence
    • Slayer
    • Banish the Wicked
  • Psijic Order (All)
  • Mages Guild (If using Spell Symmetry)
    • All EXCEPT Might of the Guild
  • Undaunted (All)
  • Support
    • Magicka Aid
  • Racial (All)

Resource Management & Rotation

Because it’s a tank build, there really isn’t a rotation. You’ll just want to make sure you keep up your buffs up, taunt on bosses and dangerous adds, and Elemental Blockade/Endless Hail up and positioned correctly to proc Crusher on priority targets. Also, you pretty well always use Warhorn. Barrier is there for the extra magicka recovery and is only used as an “Oh, shoot!” button.

Solo Build


Templar Tank PvE Build – Dungeon Gear (with healer & major courage)
Gear Slot Set Weight Trait Enchant Acquisition
Head Slimecraw Medium Divines Stamina Vet Wayrest Sewers 1
Shoulders Slimecraw Medium Divines Stamina Undaunted Chest
Gloves Night Mother's Gaze Medium Divines Stamina Crafted
Legs Night Mother's Gaze Medium Divines Stamina Crafted
Chest Night Mother's Gaze Heavy Divines Stamina Crafted
Belt Vicious Serpent Medium Divines Stamina Craglorn Trials
Boots Vicious Serpent Medium Divines Stamina Craglorn Trials
Necklace Vicious Serpent Jewelry Robust Weapon Damage Craglorn Trials
Ring Vicious Serpent Jewelry Robust Weapon Damage Craglorn Trials
Ring Vicious Serpent Jewelry Robust Weapon Damage Craglorn Trials
Weapon 1 Night Mother's Gaze Dagger Nirnhoned Poison Crafted
Off Hand 1 Night Mother's Gaze Dagger Sharpened Absorb Stamina Crafted
Weapon 2 Night Mother's Gaze 1 hand Sharpened Crusher Crafted
Shield 2 Night Mother's Gaze Shield Infused Stamina Crafted

Gear Explanation

  • Slimecraw
    • Templars don’t have access to Minor Berserk through class skills, so this is a very powerful DPS setup when solo.
  • Night Mother’s Gaze
    • Templars don’t have access to Major Breach through class skills, so this is a great set for solo play.
  • Vicious Ophidian
    • Amazing stamina sustain and Minor Expedition. Never run out of stam and zoom around Tamriel.
  • NOTE ON BACK BAR: I use this bar to level up anything I need to. So for that reason, you can swap out the weapons if you want. I only swap to this bar when I’m about to get a big burst of XP, like turning a quest in.
  • NOTE ON ARMOR TRAITS: I usually swap my Mundus to a more DPS-focused one when I’m doing solo things since I only do it in large spurts. If you keep it on the Lord though, then Divines won’t be very good. You’ll probably want to go full infused for more stamina.


Biting Jabs Rending Slashes Luminous Shards Resolving Vigor Repentance Empowering Sweep
Pierce Armor Heroic Slash Restoring Focus

Main Bar – Dual Wield

  • Biting Jabs
  • Rending Slashes
  • Luminous Shards
  • Resolving Vigor
  • Repentance
  • Ultimate: Empowering Sweep

Back Bar – 1h/Shield

  • Pierce Armor
  • Heroic Slash
  • Restoring Focus
  • FLEX
  • FLEX
  • Ultimate: FLEX

Skill Explanations

  • Biting Jabs
    • Basic spammable that does good damage. I pretty much just use this for the most part.
  • Rending Slashes
    • I use this on higher health targets since it’s a nice bleed DoT.
  • Luminous Shards
    • Doesn’t do much damage, but it’s AoE so it can proc Night Mother’s Gaze on multiple targets if it or a Burning Light proc crits. Also gives a sustain synergy if you’re with more people.
  • Resolving Vigor
    • Our main heal if we need it.
  • Repentance
    • Basically infinite stamina when killing multiple adds as well as a burst heal.
  • Empowering Sweep
    • Really cheap ultimate that does good damage, as well as Major Protection. Makes plowing through lots of adds quick and easy.
  • Pierce Armor
    • Guaranteed Major Breach and a taunt if you’re with other people.
  • Heroic Slash
    • Minor Heroism and damage reduction in the form of Minor Maim if needed.
  • Restoring Focus
    • Major Ward and Major Resolve as well as stamina regen. Overall a great skill.
  • Flex Spots
    • I just slot skills I need to level up in these spots.


If you have any questions about the build, join our discord server and ask @DoctorSarge about the build!

Update Log

1/12/2018 – Build created.
2/20/2018 – CP updated for dragon bones, jewelry glyph changed, gear table corrected
5/30/2018 – Build updated for Summerset (CP/Skills changed)
8/16/2018 – CP updated
10/24/2018 – CP, gear, and skills updated for murkmire
1/17/2019 – Writeup fleshed out with more descriptions and explanations, CP 300 setup updated
3/15/2019 – Build overhauled for wrathstone
5/22/2019 – Earthgore changed to Symphony of blades
8/15/2019 – No updates for scalebreaker
10/22/2019 – Build writeup cleaned up, no major changes made
2/24/2020 – no changes for harrowstorm
4/20/2020 – changing resolving to echoing vigor
6/1/2020 – removed vampire, changed monster set on dungeon gear and changed a 5 piece on the general trials setup
8/27/2020 – gear and CP updated
11/18/2020 – minor brittle discussion added, minor skill description changes