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Anubis – Necromancer Tank PvE Build

Anubis – Necromancer Tank PvE Build

Build Written By: DoctorSarge – PS4 NA

Role: Tank

Patch: Scalebreaker

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log

Introduction

Welcome to Dottz Gaming’s Anubis PvE Necromancer tank build for The Elder Scrolls Online! This build is great for all kinds of content: vet dungeons, off-tank or main tank for normal trials, and main or off-tank for veteran trials. Tankros have a ton of self-healing as well as a ton of ultimate generation through smart corpse play. Mix that with Nord and a Decisive 1H, and you can be popping off ultimates in no time!

Setup

Gear

Necromancer Tank PvE Build – Dungeon Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn Medium Infused Prismatic Vet Spindleclutch 2
Shoulders Bloodspawn Light Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts 1&2
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Belt Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts 1&2
Boots Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts 1&2
Necklace Akaviri Dragonguard Jewelry Harmony Magicka Recovery Eastmarch or Guild Trader
Ring Akaviri Dragonguard Jewelry Infused Shield-Play Eastmarch or Guild Trader
Ring Akaviri Dragonguard Jewelry Harmony Shield-Play Eastmarch or Guild Trader
Weapon 1 Akaviri Dragonguard 1 hand Decisive Shock/Drain Stamina Poison Eastmarch or Guild Trader
Shield 1 Akaviri Dragonguard Shield Infused Prismatic Eastmarch or Guild Trader
Weapon 2 Akaviri Dragonguard Lightning Staff Infused Crusher Eastmarch or Guild Trader

Gear Explanation

  • Bloodspawn
    • Absolutely amazing for ultimate generation and for keeping resistances up.
  • Ebon
    • Absolutely amazing for supporting your allies. The extra 1k health (around 1.5k when other factors are taken in) gives a nice cushion for your DPS and healers, meaning they don’t have to focus on it as much and can instead put resources into other stats.
  • Akaviri Dragonguard
    • This pairs perfectly with our high ultimate generation. You get back to your ultimates extremely quickly.
Necromancer Tank PvE Build – Trial Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Medium Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Sunspire
Necklace Roar of Alkosh Jewelry Swift Shield-Play Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Infused Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Swift Shield-Play Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1 hand Decisive Shock/Drain Stamina Poison Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Lightning Staff Infused Crusher Maw of Lorkhaj

Gear Explanation

  • Lord Warden 
    • Amazing set for amplifying your own resistances, as well as that of your teammates.
  • Alkosh
    • Amazing set for debuffing enemies and needs to be present on at least one tank in trials. Less effective in dungeons though, and useless if you don’t get synergies.
  • Claw of Yolnakhriin
    • Only source of Minor Courage (a decent increase in group DPS), really easy to proc as a tank, and a really nice spread of stats. Perfected would obviously be best, but non-perfected is just fine.

Alternative Gear (Regular Sets)

  • Crest of Cyrodiil – Amazing set if you need more self healing. Huge heals that proc pretty much every 5 seconds as long as you are blocking attacks.
  • Battalion Defender – Great set for group heals in dungeons.
  • Defending Warrior – Great for self heals if there are several enemies around you.
  • Torug’s Pact – Increases the value of your Crusher Enchant and the cooldown of it, making it reduce enemy resistances slightly more and easier to keep up. Is usually only ran in trials since the DPS increase is small. Usually ran by healers now too since the Main Tank will be using Claw, but it would still be nice to have
  • Hircine’s Veneer – Great if you have stamina DPS that need the sustain.
  • Worm’s Raiment – Great if you have magicka DPS and/or healers that need help with sustain.
  • Werewolf Hide – Nice spread of stats. And then the 5 piece makes you even more of an ultimate generating machine.
  • Morag Tong – Great support set if you have lots of stamina DPS.

Alternative Gear (Monster Sets)

  • Thurvokun – Health + AoE minor maim makes this a great set to have. Especially good in trash packs and really useful in places like vBRP. I use it in pretty much all add packs in dungeons and trials.
  • Symphony of Blades – Great set to help allies’ sustain if you swap in a skill that can heal others. 
  • Stonekeeper – Amazing self-sustain. Really good in situations where you need to block a lot.

NOTE ON JEWELRY TRAITS: These are what work for me. You can play just fine with the default traits or with a different setup.

Beginner Gear

  • Armor: Torug’s Pact
  • Jewelry & Weapons (SnB/ice staff) : Akaviri Dragonguard
  • Monster set: Bloodspawn
  • Traits
    • Armor: Infused big, sturdy small
    • Jewelry: Healthy
    • Weapons: Decisive front, infused back
  • Enchants
    • Armor: Health big, stamina small
    • Jewelry: 3 shield play
    • Weapons: Shock front, Crusher back

Attributes

Normally I would recommend just playing around and finding a good balance for yourself, but I have found that it is extremely effective to just put everything into health since our heal scales off that.

Skills

Inner Fire Heroic Slash Hungry Scythe Spell Symmetry Necrotic Potency Ravenous Goliath
Elemental Blockade Unnerving Boneyard Agony Totem Beckoning Armor Spirit Guardian Aggressive Horn

Main Bar – 1h/Shield

  • Inner Fire
  • Heroic Slash
  • Hungry Scythe
  • Spell Symmetry
  • Necrotic Potency
  • Ultimate: Ravenous Goliath

Back Bar – Lightning Staff

  • Elemental Blockade
  • Unnerving Boneyard
  • Agony Totem
  • Beckoning Armor
  • Spirit Guardian
  • Ultimate: Aggressive Horn

Skill Explanations

  • Inner Fire
    • Since Unnerving Boneyard applies Major Fracture and Breach, Pierce Armor is unnecessary for the debuffs and you can get away with just using Inner Fire. 
  • Heroic Slash
    • Applies Minor Maim, reducing the target’s damage by 15%. Also grants you Minor Heroism, giving you 6 ultimate over 9 seconds. Try to keep this up 100% on priority targets.
  • Hungry Scythe
    • Absolutely amazing self-heal that is also extremely cheap. Even when it’s just the boss, you can almost always heal yourself to full in just 1-2 uses. If there’s adds, you will definitely be able to go from 0-100 in just a single use. 
  • Spell Symmetry
    • Helps with magicka sustain and can get it back to you immediately in a pinch. If you’re fine with just the recovery, you can replace this with another skill. 
  • Necrotic Potency
    • Small HoT, unique damage reduction, gives a lot of ultimate from the skill for using a corpse, and uses a corpse so you can proc the Corpse Consumption passive. Amazing skill that is the main portion of your high ultimate generation.
  • Ravenous Goliath
    • Only use in a pinch, but makes you basically invincible and gives you more healing from the Healing Avarice passive. Also is one of the coolest animations in the game.
  • Elemental Blockade
    • Makes keeping up crusher easy since it will proc even on our front bar. When using a lightning staff, it has a chance to apply off-balance to enemies, which is a huge damage boost to stamina DPS and some magicka DPS.
  • Unnerving Boneyard
    • Applies Major Fracture and Breach on all enemies in the area, making this an amazing skill for add pulls and your source of those major resistance debuffs for bosses. The synergy also heals you so it helps you as well.
  • Agony Totem
    • Gives Minor Protection to you and allies in the area, roots enemies in the area, and the synergy applies Minor Vulnerability to enemies as well. Overall amazing skill, especially for add pulls.
  • Beckoning Armor
    • Creates a corpse for us to use, gives us our Major Resistances, and pulls adds to us. 
  • Spirit Guardian
    • Gives us 200 extra magicka recovery while active through the Undead Confederate passive, gives us a small HoT that can also heal an ally, gives a unique damage reduction effect, and creates a corpse for us to use.
  • Aggressive Warhorn
    • Our main ultimate, and for good reason. It increases ally’s magicka and stamina pools by 10% for 30 seconds and gives Major Force for 9 seconds, which is a big DPS boost.

Vampire vs. Mortal

I absolutely recommend playing as a vampire. The 10% recoveries that you gain, in addition to the undeath passive, greatly outweigh any of the negative side effects.

Champion Points

CHAMPION POINT 810 SETUP

*NOTE: The Red CP given is just a general setup. You should change it to a more specific setup based on the trial/dungeon you are in.

  • The Apprentice (Blue)
    • Blessed – 100
    • Elfborn – 100
  • The Atronach (Blue)
    • Physical Weapons Expert – 35
    • Master-At-Arms – 34
  • The Ritual (Blue)
    • Piercing – 1
  • The Lady (Red)
    • Thick Skinned – 56
    • Hardy – 56
    • Elemental Defender – 56
  • The Lord (Red)
    • Heavy Armor Focus – 2
    • Quick Recovery – 19
  • The Steed (Red)
    • Ironclad – 81
  • The Lover (Green)
    • Arcanist – 56
    • Tenacity – 56
  • The Shadow (Green)
    • Shadow Ward – 81
    • Tumbling – 40
  • The Tower (Green)
    • Warlord – 37

CHAMPION POINT 300 SETUP

  • The Lady (Red)
    • Thick Skinned – 20
    • Hardy – 27
    • Elemental Defender – 27
  • The Steed (Red)
    • Ironclad – 26
  • The Apprentice (Blue)
    • Blessed – 100
  • The Shadow (Green)
    • Shadow Ward – 81
  • The Lover (Green)
    • Tenacity – 19

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce – a ton of stats in all 3 resources, which is just what we need

Mundus

You have several options here. You can use The Lord if you want higher health (which means bigger heals and more cushion to take damage), The Atronach if you want higher magicka recovery, or The Steed if you don’t want either of those things.

Race

  1. Nord is #1 for sure. Nice health + Stam stats, more ultimate regeneration, and 4k resistances combined are amazing. Resistances aren’t exactly needed, but make hitting the cap easier and you don’t have to spend as many resources to get there.
  2. Orc is amazing too. Again nice health + stamina stats, the Sprint passives are great, and a little passive healing.
  3. Imperials are good too. Highest health + stam and some sustain help. The stat difference between them and Nords are 1k health though, and the resistances and ult gen out match the sustain.
  4. Argonian is ok. They have some extra healing and sustain help through their potion passive, but they have no stamina passive, only a small magicka one. Great for beginners but other races are better for higher skill players.

Potions

  • Restore Health and Stamina (Columbine, Dragonthorn, Blue Entoloma) (Recommended)
  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (If you find you want more magicka sustain through potions)
  • Trash potions are fine too, especially if you’re an Argonian.

Passives

  • Class (all)
  • One Hand and Shield (all)
  • Destruction Staff
    • All EXCEPT Tri-Focus (if using ice staff)
  • Heavy Armor (all)
  • Medium Armor
    • Dexterity
    • Wind Walker
    • Improved Sneak
    • Athletics
  • Light Armor
    • Grace
    • Evocation
    • Spell Warding
  • Vampire
    • Supernatural Recovery
    • Undeath
    • Unnatural Resistance
  • Fighter’s Guild
    • Slayer
    • Banish the Wicked
  • Mages Guild
    • All EXCEPT Might of the Guild
  • Undaunted (All)
  • Racial (All)

Resource Management & Rotation

Because it’s a tank build, there really isn’t a rotation. You’ll just want to make sure you keep up your buffs up, taunt on bosses and dangerous adds, and Elemental Blockade up and positioned correctly to proc Crusher on priority targets. Use corpses smartly to generate ultimate fast. After Beckoning Armor and Spirit Guardian are halfway done, you can recast them and still get a corpse so take advantage of that when you can. Also, you pretty well always use Warhorn. Only use Ravenous Goliath if absolutely necessary.

Contact

If you have any questions about the build, join our discord server and ask @DoctorSarge about the build!

Update Log

5/23/2019 – Build created.
7/5/2019 – Skills overhauled and some other minor changes
8/15/2019 – No updates for scalebreaker

ESO builds are currently in the process of being updated for Scalebreaker! (click for more)

The ESO builds on the website are currently in the process of being updated for the Scalebreaker patch. You can see at the top of each build’s write-up what patch it’s for, as well as an update log at the bottom for what has changed. Please give myself and my web team time to update all of our builds – we are rolling out the updates as quickly as we can! The first mass wave of build updates will be going out on 8/14/2019, and the goal is to have all builds updated by end of day 8/28/2019!