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Anubis – Necromancer Tank PvE Build

Anubis – Necromancer Tank PvE Build

Build Written By: DoctorSarge – PS4 NA

Role: Tank

Patch: Elsweyr

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log


Welcome to Dottz Gaming’s Anubis PvE Necromancer tank build for The Elder Scrolls Online! This build is great for all kinds of content: vet dungeons, off-tank or main tank for normal trials, and main or off-tank for veteran trials. Tankros have a ton of self-healing as well as a ton of ultimate generation through smart corpse play. Mix that with Nord and a Decisive 1H, and you can be popping off ultimates in no time!



Necromancer Tank PvE Build – Dungeon Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Symphony of Blades Medium Infused Prismatic Vet Depths of Malatar
Shoulders Symphony of Blades Light Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts 1&2
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts 1&2
Belt Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts 1&2
Boots Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts 1&2
Necklace Akaviri Dragonguard Jewelry Swift Magicka Recovery Eastmarch or Guild Trader
Ring Akaviri Dragonguard Jewelry Infused Reduce Potion Cooldown Eastmarch or Guild Trader
Ring Akaviri Dragonguard Jewelry Swift Shield-Play Eastmarch or Guild Trader
Weapon 1 Akaviri Dragonguard 1 hand Decisive Shock/Drain Stamina Poison Eastmarch or Guild Trader
Shield 1 Akaviri Dragonguard Shield Infused Prismatic Eastmarch or Guild Trader
Weapon 2 Akaviri Dragonguard Lightning Staff Infused Crusher Eastmarch or Guild Trader

Gear Explanation

  • Symphony of Blades
    • Amazing set for your allie’s sustain.
  • Ebon
    • Absolutely amazing for supporting your allies. The extra 1k health (around 1.5k when other factors are taken in) gives a nice cushion for your DPS and healers, meaning they don’t have to focus on it as much and can instead put resources into other stats.
  • Akaviri Dragonguard
    • This pairs perfectly with our high ultimate generation. You get back to your ultimates extremely quickly.
Necromancer Tank PvE Build – Trial Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Medium Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Stamina Sunspire
Necklace Roar of Alkosh Jewelry Infused Reduce Potion Cooldown Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Swift Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Swift Shield-Play Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1 hand Decisive Shock/Drain Stamina Poison Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Lightning Staff Infused Crusher Maw of Lorkhaj

Gear Explanation

  • Lord Warden 
    • Amazing set for amplifying your own resistances, as well as that of your teammates.
  • Alkosh
    • Amazing set for debuffing enemies and needs to be present on at least one tank in trials. Less effective in dungeons though, and useless if you don’t get synergies.
  • Claw of Yolnakhriin
    • Only source of Minor Courage (a decent increase in group DPS), really easy to proc as a tank, and a really nice spread of stats. Perfected would obviously be best, but non-perfected is just fine.

Alternative Gear (Regular Sets)

  • Crest of Cyrodiil – Amazing set if you need more self healing. Huge heals that proc pretty much every 5 seconds as long as you are blocking attacks.
  • Battalion Defender – Great set for group heals in dungeons.
  • Defending Warrior – Great for self heals if there are several enemies around you.
  • Torug’s Pact – Increases the value of your Crusher Enchant and the cooldown of it, making it reduce enemy resistances slightly more and easier to keep up. Is usually only ran in trials since the DPS increase is small. Usually ran by healers now too since the Main Tank will be using Claw, but it would still be nice to have
  • Hircine’s Veneer – Great if you have stamina DPS that need the sustain.
  • Worm’s Raiment – Great if you have magicka DPS and/or healers that need help with sustain.
  • Werewolf Hide – Nice spread of stats. And then the 5 piece makes you even more of an ultimate generating machine.

Alternative Gear (Monster Sets)

  • Thurvokun – Health + AoE minor maim makes this a great set to have. Especially good in trash packs and really useful in places like vBRP. I use it in pretty much all add packs in dungeons and trials.
  • Bloodspawn – Even more ultimate generation.
  • Stonekeeper – Amazing self-sustain. Really good in situations where you need to block a lot.

NOTE ON JEWELRY TRAITS: These are what work for me. I don’t need the stats from a standard trait/triune or the sustain from Harmony, so I like the movement speed from Swift + a little more sustain from potions. You can play just fine with the default traits or with a different setup.

Beginner Gear

  • Armor: Torug’s Pact
  • Jewelry & Weapons (SnB/ice staff) : Akaviri Dragonguard
  • Monster set: Bloodspawn
  • Traits
    • Armor: Infused big, sturdy small
    • Jewelry: Healthy
    • Weapons: Infused
  • Enchants
    • Armor: Health big, stamina small
    • Jewelry: 3 shield play
    • Weapons: Shock front, Crusher back


What your attribute distribution is going to look like is based on the race you choose. You should have at least 30k health, but no more than 45k health unless you’re in a fight that needs high health. After that, dump the rest into stamina. I personally try for around 38-40k health depending on the setup and situation. If you’re unsure, just put everything into health.


Pierce Armor Heroic Slash Hungry Scythe Mortal Coil Necrotic Potency Renewing Animation
Elemental Blockade Inner Fire Spell Symmetry Beckoning Armor Spirit Guardian Aggressive Horn

Main Bar – 1h/Shield

  • Pierce Armor
  • Heroic Slash
  • Hungry Scythe
  • Mortal Coil
  • Necrotic Potency
  • Ultimate: Renewing Animation

Back Bar – Lightning Staff

  • Elemental Blockade
  • Inner Fire
  • Spell Symmetry
  • Beckoning Armor
  • Spirit Guardian
  • Ultimate: Aggressive Horn

Skill Explanations

  • Pierce Armor
    • Melee taunt and it applies Major Breach and Major Fracture to affected enemies, guaranteeing that those debuffs will be on the target. Very important skill.
  • Heroic Slash
    • Applies Minor Maim, reducing the target’s damage by 15%. Also grants you Minor Heroism, giving you 6 ultimate over 9 seconds. Try to keep this up 100% on priority targets.
  • Hungry Scythe
    • Great self-heal, especially in add packs
  • Mortal Coil
    • Increases your healing, can heal allies if positioned right (for proccing something like Symphony of Blades), gives stamina sustain, gives a small HoT, and consumes a corpse to proc the Corpse Consumption passage. Very nice skill.
  • Necrotic Potency
    • Small HoT, unique damage reductions, gives a lot of ultimate from the skill for using a corpse, and uses a corpse so you can proc the Corpse Consumption passive.
  • Renewing Animation
    • High cost, but can come in clutch for recovering from several deaths.
  • Elemental Blockade
    • Makes keeping up crusher easy since it will proc even on our front bar. When using an lightning staff, it has a chance to apply off-balance to enemies, which is a huge damage boost to stamina DPS and some magicka DPS.
  • Inner Fire
    • Range taunt for when you can’t get to a target fast enough or it’s impractical.
  • Spell Symmetry
    • Can take care of magicka sustain all on it’s own and is easy to use with or without a healer.
  • Beckoning Armor
    • Creates a corpse for us to use, gives us our Major Resistances, and pulls adds to us.
  • Spirit Guardian
    • Gives us 200 extra magicka recovery while active through the Undead Confederate passive, gives us a small HoT that can also heal an ally, gives a unique damage reduction effect, and creates a corpse for us to use.
  • Aggressive Warhorn
    • Our main ultimate, and for good reason. It increases ally’s magicka and stamina pools by 10% for 30 seconds and gives Major Force for 9 seconds, which is a big DPS boost. 

Vampire vs. Mortal

I absolutely recommend playing as a vampire. The 10% recoveries that you gain, in addition to the undeath passive, greatly outweigh any of the negative side effects.

Champion Points


*NOTE: The Red CP given is just a general setup. You should change it to a more specific setup based on the trial/dungeon you are in.

  • The Apprentice (Blue)
    • Blessed – 100
    • Elfborn – 100
  • The Atronach (Blue)
    • Physical Weapons Expert – 35
    • Master-At-Arms – 34
  • The Ritual (Blue)
    • Piercing – 1
  • The Lady (Red)
    • Thick Skinned – 56
    • Hardy – 56
    • Elemental Defender – 56
  • The Lord (Red)
    • Heavy Armor Focus – 2
    • Quick Recovery – 19
  • The Steed (Red)
    • Ironclad – 81
  • The Lover (Green)
    • Arcanist – 56
    • Tenacity – 56
  • The Shadow (Green)
    • Shadow Ward – 81
    • Tumbling – 40
  • The Tower (Green)
    • Warlord – 37


  • The Lady (Red)
    • Thick Skinned – 20
    • Hardy – 27
    • Elemental Defender – 27
  • The Steed (Red)
    • Ironclad – 26
  • The Apprentice (Blue)
    • Blessed – 100
  • The Shadow (Green)
    • Shadow Ward – 81
  • The Lover (Green)
    • Tenacity – 19

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce – a ton of stats in all 3 resources, which is just what we need


Steed – We use Spell Symmetry for our main magicka sustain and I don’t need the health from The Lord, so the movement speed is great. You could still use the Atronach for more magicka regen or The Lord for more health if you wish.


  1. Nord is #1 for sure. Nice health + Stam stats, more ultimate regeneration, and 4k resistances combined are amazing. Resistances aren’t exactly needed, but make hitting the cap easier and you don’t have to spend as many resources to get there.
  2. Orc is amazing too. Again nice health + stamina stats, the Sprint passives are great, and a little passive healing.
  3. Imperials are good too. Highest health + stam and some sustain help. The stat difference between them and Nords are 1k health though, and the resistances and ult gen out match the sustain.
  4. Argonian is ok. They have some extra healing and sustain help through their potion passive, but they have no stamina passive, only a small magicka one. Great for beginners but other races are better for higher skill players.


  • Restore Health and Stamina (Columbine, Dragonthorn, Blue Entoloma) (Recommended)
  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (If you find you want more magicka sustain through potions)
  • Trash potions are fine too, especially if you’re an Argonian.


  • Class (all)
  • One Hand and Shield (all)
  • Destruction Staff
    • All EXCEPT Tri-Focus (if using ice staff)
  • Heavy Armor (all)
  • Medium Armor
    • Dexterity
    • Wind Walker
    • Improved Sneak
    • Athletics
  • Light Armor
    • Grace
    • Evocation
    • Spell Warding
  • Vampire
    • Supernatural Recovery
    • Undeath
    • Unnatural Resistance
  • Fighter’s Guild
    • Slayer
    • Banish the Wicked
  • Mages Guild
    • All EXCEPT Might of the Guild
  • Undaunted (All)
  • Racial (All)

Resource Management & Rotation

Because it’s a tank build, there really isn’t a rotation. You’ll just want to make sure you keep up your buffs up, taunt on bosses and dangerous adds, and Elemental Blockade up and positioned correctly to proc Crusher on priority targets. Use corpses smartly to generate ultimate fast. Also, you pretty well always use Warhorn. Only use the other one if absolutely necessary.


If you have any questions about the build, join our discord server and ask @DoctorSarge about the build!

Update Log

5/23/2019 – Build created.