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Necromancer Tank PvE Build ESO – Anubis

Necromancer Tank PvE Build ESO – Anubis

Build Written By: DoctorSarge – PS4 NA

Role: Tank

Patch: Flames of Ambition

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log

Introduction

Welcome to Dottz Gaming’s Anubis PvE Necromancer tank build for The Elder Scrolls Online! This build is great for all kinds of content: vet dungeons, off-tank or main tank for normal trials, and main or off-tank for veteran trials. Tankros have a ton of self-healing as well as a ton of ultimate generation through smart corpse play. Mix that with Nord and a Decisive 1H, and you can be popping off ultimates in no time!

Setup

Gear

Necromancer Tank PvE Build – Dungeon Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Engine Guardian Heavy Sturdy Prismatic Vet Darkshade Caverns 2
Shoulders Engine Guardian Heavy Sturdy Prismatic Undaunted Chest
Gloves Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Legs Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Chest Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Belt Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Boots Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Necklace Powerful Assault Jewelry Infused Magicka Recovery Imperial City or Guild Trader
Ring Powerful Assault Jewelry Infused Magicka Recovery Imperial City or Guild Trader
Ring Powerful Assault Jewelry Infused Magicka Recovery Imperial City or Guild Trader
Weapon 1 Powerful Assault 1 hand Decisive Absorb Stamina Imperial City or Guild Trader
Shield 1 Powerful Assault Shield Sturdy Prismatic Imperial City or Guild Trader
Weapon 2 Powerful Assault Ice Staff Infused Crusher Imperial City or Guild Trader

Gear Explanation

  • Engine Guardian
    • A little unreliable in specific scenarios but gives great sustain in the long run.
  • Claw of Yolnakhriin
    • Only source of Minor Courage (a good increase in group DPS), really easy to proc as a tank, and a really nice spread of stats. Perfected would obviously be best, but non-perfected is just fine.
  • Powerful Assault
    • A very powerful buff set that’s easy to use and gives you great stats as well. I swap out one of my skills for Vigor (morph is up to you but I go with Echoing) to proc this set, but it’s up to you how to set up your bars and the situation.
Necromancer Tank PvE Build – Trial Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Engine Guardian Heavy Sturdy Prismatic Vet Darkshade Caverns 2
Shoulders Engine Guardian Heavy Sturdy Prismatic Undaunted Chest
Gloves Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Legs Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Chest Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Belt Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Boots Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Necklace Roar of Alkosh Jewelry Infused Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Infused Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Infused Magicka Recovery Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1 hand Decisive Absorb Stamina Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Sturdy Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Ice Staff Infused Crusher Maw of Lorkhaj

Gear Explanation

  • Alkosh
    • A set that’s good when needed but can easily be replaced depending on your group. Magicka groups with 7 light can swap this out on bosses.

Alternative Gear (Regular Sets)

  • Crest of Cyrodiil – Amazing set if you need more self healing. Huge heals that proc pretty much every 5 seconds as long as you are blocking attacks.
  • Ebon – Great set for supporting your allies, but may not be necessary with how high health is this patch.
  • Hircine’s Veneer – Great if you have stamina DPS that need the sustain.
  • Worm’s Raiment – Great if you have magicka DPS and/or healers that need help with sustain.
  • Werewolf Hide – Nice spread of stats. And then the 5 piece makes you even more of an ultimate generating machine.
  • Morag Tong – Great support set if you have lots of stamina DPS.
  • Akaviri Dragonguard – Nice set for better colossus/warhorn uptimes

Alternative Gear (Monster Sets)

  • Bloodspawn – Good for ultimate generation and for keeping resistances up.
  • Symphony of Blades – Great set to help allies’ sustain if you swap in a skill that can heal others. Best used on a healer now that Blood Altar no longer procs it, but you can still use it as long as you can actively keep up other skills, such as Energy Orb. 
  • Stonekeeper – Amazing self-sustain. Really good in situations where you need to block a lot.
  • Lady Thorn – Mainly used as a self-synergy for Alkosh. The Major Maim *can* be nice if you time it correctly, but the uptime on the debuff is very short and the cooldown for being affected by it is very long.
  • Tremorscale – Necessary for stamina-heavy groups due to the powerful penetration debuff it gives.
  • Vykosa – Good set to use if you need to temporarily reduce the incoming damage of a boss, such as the breath in vSS or Olms jumping/sending out storms in vAS.
  • Encratis’s Behemoth – Great set for magicka groups and easy to proc. Just throw on a flame glyph, flame skill, or inferno staff. 
  • Thurvokun – Lost a lot of value when Minor Maim got nerfed but can still be situationally useful if you don’t have anything else you need.

NOTE ON JEWELRY TRAITS: These are what work for me. You can play just fine with the default traits or with a different setup.

Beginner Gear

  • Armor: Torug’s Pact
  • Jewelry & Weapons (SnB/ice staff) : Akaviri Dragonguard
  • Monster set: Bloodspawn
  • Traits
    • Armor: All Sturdy
    • Jewelry: Healthy
    • Weapons: Decisive front, infused back
  • Enchants
    • Armor: Health big, stamina small
    • Jewelry: 1 shield-play, 2 mag recovery
    • Weapons: Absorb Stam front, Crusher back

Note about Gear Weights & Traits

With the armor changes this patch and the CP changes, 5-1-1 and infused on the big pieces lost some value. Full heavy and sturdy will give you the best sustain and survivability, but 5-1-1 and infused on big pieces is still fine as well.

Attributes

What your attribute distribution is going to look like is based on the race you choose. You should have at least 30k health, but no more than 45k health unless you’re in a fight that needs high health. After that, dump the rest into stamina and magicka (just make sure to have more stamina than magicka). I personally try for around 38-40k health depending on the setup and situation.

Skills

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Main Bar – 1h/Shield

  • Pierce Armor
  • Unnerving Boneyard
  • Hungry Scythe
  • Mortal Coil/Flex
  • Deaden Pain
  • Ultimate: Ravenous Goliath

Back Bar – Ice Staff

  • Elemental Blockade
  • Inner Fire
  • Agony Totem
  • Summoner’s Armor
  • Spirit Guardian
  • Ultimate: Aggressive Horn

Skill Explanations

  • Pierce Armor
    • Our main taunt. With the nerf to Minor Protection and the buff to this skill and the debuffs it provides (just under 9k penetration!!), this is now a must have and way better than Ransack.
  • Unnerving Boneyard
    • Applies Major Breach on all enemies in the area, making this an amazing skill for add pulls. The synergy also heals you so it helps you as well.
  • Mortal Coil/Flex
    • Mainly just used as a passive slot 
  • Spell Symmetry
    • Helps with magicka sustain and can get it back to you immediately in a pinch. If you’re fine with just the recovery, you can replace this with another skill. 
  • Deaden Pain
    • Small HoT, unique damage reduction, gives ultimate from the skill for using a corpse, gives us a source of Major Protection for added defense, and uses a corpse so you can proc the Corpse Consumption passive. Amazing skill that is a big factor of your high ultimate generation. Especially good in places like vBRP where you can often max out the duration. With the nerfs to Major Protection, this may not be worth it to your group. If you find the Major Protection doesn’t make a big difference to you, swap to Necrotic Potency for more ult gen.
  • Ravenous Goliath
    • Only use in a pinch, but makes you basically invincible and gives you more healing from the Healing Avarice passive. Also is one of the coolest animations in the game.
  • Elemental Blockade
    • Makes keeping up crusher easy since it will proc even on our front bar. When using a lightning staff, it has a chance to apply off-balance to enemies, which is a huge damage boost to stamina DPS and some magicka DPS.
  • Inner Fire
    • Range taunt if you need it.
  • Agony Totem
    • Minor Protection for anyone in it, a pulsing fear for adds, and a synergy for AoE Minor Vulnerability. Overall a great skill.
  • Summoner’s Armor
    • Creates a corpse for us to use, gives us our Major Resistances, and reduces the cost of our Spirit Guardian. Because we use this over the other morph, make sure to slot in Silver Leash if you need to chain in adds
  • Spirit Guardian
    • Gives us 200 extra magicka recovery while active through the Undead Confederate passive, gives us a small HoT that can also heal an ally, gives a unique damage reduction effect, and creates a corpse for us to use.
  • Aggressive Warhorn
    • Our main ultimate, and for good reason. It increases ally’s magicka and stamina pools by 10% for 30 seconds and gives Major Force for 9 seconds, which is a big DPS boost.

Alternative Skills

  • Glacial Colossus
    • This ultimate is the only source of Major Vulnerability in the game, which is one of the most powerful debuffs. Due to the changes to it though, only 3-4 need to be present in a group to get the max uptime.
  • Renewing Animation
    • I don’t use this a lot since it can lead to bad habits (should be using Warhorn as much as possible instead of holding on to a lot of ultimate waiting for people to die). But it can be really powerful if used right. 
  • Spell Symmetry
    • Alternative source of magicka management
  • Silver Leash
    • Needed for chaining adds
  • Heroic Slash
    • Consistent source of Minor Maim as well as Minor Heroism. Great skill if you have the bar space for it.
  • Invasion
    • Good if you need a gap closer
  • Shield Discipline
    • Good for tanking the axes in vAA if you need a guaranteed point where you can heavy attack. I wouldn’t recommend it anywhere else though
  • Elemental Drain
    • Healers should be running this but it’s nice to have just in case
  • Ring of Preservation
    • AoE Minor Protection, AoE Minor Endurance, and a small bit of healing. Good in places where your team stacks and needs the extra protection.
  • Overflowing Altar
    • Heals all allies attacking enemies in the radius and provides a great synergy if someone drops to low health. No longer procs sets such as Symphony though, so be weary if that’s what you want to use it for.
  • Shadow Silk
    • Great synergy if DPS are far enough away from the placement
  • Bone Surge
    • Mainly used for the synergy
  • Energy Orb
    • Would mainly be used for the option to heal others as the synergy should already be present from healers and magicka DPS
  • Efficient Purge
    • Necessary in some fights
  • Mystic Guard
    • Can be good in some strats where one person is taking a lot of damage.
  • Reviving Barrier
    • Would mainly be for a passive slot for the magicka recovery, but it can also help group survivability if they need it.

Minor Brittle

If you’re in charge of keeping up Minor Brittle, then you have two options for setups. The “purely focused on maximizing uptime on Minor Brittle” setup is to double bar ice staves, have your back bar be infused with a frost enchant, have your front bar be charged, and to fit in some extra frost damage skills if you can. This has some drawbacks though, such as losing the debuffs from Pierce Armor (probably the biggest drawback with the debuffs it now gives), less movement speed while blocking, slightly less block mitigation than with a SnB, and giving up an infused Crusher enchant (may not be a big deal if another support can make up for it but it’s a group-by-group case). This means it’s likely not worth it if you’re in a trial situation where you’ll be taunting and holding important enemies as you’ll want the debuffs from Pierce Armor and likely Crusher as well as at all in 4-man content. The more practical, although arguably really annoying and possibly not worth it, setup is to just have your infused frost enchant frost staff on your back bar and keep your SnB on your front bar. You still lose Crusher, so likely still too much of a loss in 4-man content, but you can still keep a SnB. On the flipside of this, you have to either constantly swap to your back bar to reapply it or you lose a lot of uptime on it, potentially not making it worth it to build for it at all. What setup is up to you and your group, so make sure to have this discussion with them beforehand and know what you and them are comfortable with.

Vampire vs. Mortal

After the Greymoor changes, I no longer recommend vampire for this build.

Champion Points

Champion points were updated in the recent Flames of Ambition patch. The list below showcases the order in which the points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the new CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.

CHAMPION POINT SETUP
WARFARE (BLUE)

  • Tireless Discipline (10)
  • Quick Recovery (10)
  • Preparation (40)
  • Hardy (20)
  • Elemental Aegis (20)
  • Duelist’s Rebuff (50) (Slotted)
  • Enduring Resolve (50) (Slotted)
  • Unassailable (50) (Slotted)
  • Bulwark (50) (Slotted)
  • Hardy (20)
  • Elemental Aegis (20)
  • Tireless Discipline (30)
  • Eldritch Insight (40)
  • Quick Recovery (30)
  • Blessed (40)
  • Precision (40)
  • Fighting Finesse (50) (Flex Slot)
  • Focused Mending (50) (Flex Slot)
  • Preference past this point

FITNESS (RED)

  • Boundless Vitality (50) (Slotted)
  • Ironclad (50) (Slotted)
  • Rejuvenation (50) (Slotted)
  • Sprinter (10)
  • Hasty (8)
  • Tireless Guardian (10)
  • Fortification (45)
  • Tireless Guardian (30)
  • Hasty (24)
  • Hero’s Vigor (40)
  • Strategic Reserve (50) (Slotted)
  • Sprinter (30)
  • Tumbling (45)
  • Defiance (40)
  • Expert Evasion (50) (Flex Slot)
  • Mystic Tenacity (10)
  • Survival Instincts (10)
  • Tempered Soul (25)
  • Spirit Mastery (50) (Flex Slot)
  • Tempered Soul (100)
  • Preference after this point

CRAFT (GREEN)

  • Gilded Fingers (10)
  • Fortune’s Favor (10)
  • Wanderer (15)
  • Steadfast Enchantment (50)
  • Rationer (30) (Slotted)
  • Steed’s Blessing (50) (Slotted)
  • Professional Upkeep (50) (Slotted)
  • Liquid Efficiency (75) (Slotted)
  • Breakfall (50)
  • Soul Reservoir (33)
  • Gilded Fingers (40)
  • Fortune’s Favor (40)
  • Wanderer (60)
  • Preference past this point

Other Important Info

Buff Food

Bewitched Sugar Skulls – a ton of stats in all 3 resources, which is just what we need

Mundus

Health is already really high this patch, so I recommend using the Atronach for a significant boost in our magicka recovery. The Steed is also nice if you need the speed.

Race

  1. Nord is #1 for sure. Nice health + Stam stats, ultimate regeneration, and 2.6k resistances combined are amazing. Resistances aren’t exactly needed, but make hitting the cap easier and you don’t have to spend as many resources to get there.
  2. Orc is amazing too. Again nice health + stamina stats, the Sprint passives are great, and a little passive healing.
  3. Imperials are good too. Highest health + stam and some sustain help. The stat difference between them and Nords are 1k health though, and the resistances and ult gen out match the sustain.
  4. Argonian is ok. They have some extra healing and sustain help through their potion passive. Great for beginners but other races are better for higher skill players.

Potions

Essence of Health (Restore Stamina, Magicka and Health)
(Bugloss, Columbine and Mountain Flower)

Passives

  • Class (all)
  • One Hand and Shield (all)
  • Destruction Staff
    • All EXCEPT Tri-Focus (if using ice staff)
  • Heavy Armor (all)
  • Fighter’s Guild
    • Slayer
    • Banish the Wicked
  • Mages Guild (if using spell symmetry)
    • All EXCEPT Might of the Guild
  • Undaunted (All)
  • Racial (All)

Resource Management & Rotation

Because it’s a tank build, there really isn’t a rotation. You’ll just want to make sure you keep up your buffs up, taunt on bosses and dangerous adds, and Elemental Blockade up and positioned correctly to proc Crusher on priority targets. Use corpses smartly to generate ultimate fast. After Beckoning Armor and Spirit Guardian are halfway done, you can recast them and still get a corpse so take advantage of that when you can. Also, you pretty well always use Warhorn. Only use Ravenous Goliath if absolutely necessary.

Contact

If you have any questions about the build, join our discord server and ask @DoctorSarge about the build!

Update Log

5/23/2019 – Build created.
7/5/2019 – Skills overhauled and some other minor changes
8/15/2019 – No updates for scalebreaker
10/22/2019 – no updates for dragonhold
2/25/2020 – skills, gear and food changed
6/1/2020 – removed vampire from build
8/27/2020 – dungeon gear changed, CP changed, alternative sets added
11/18/2020 – ransack changed to pierce armor, skill descriptions updated, minor brittle discussion added
3/23/2021 – build updated for flames of ambition