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Anubis – Necromancer Tank PvE Build

Anubis – Necromancer Tank PvE Build

Build Written By: DoctorSarge – PS4 NA

Role: Tank

Patch: Harrowstorm

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log


Welcome to Dottz Gaming’s Anubis PvE Necromancer tank build for The Elder Scrolls Online! This build is great for all kinds of content: vet dungeons, off-tank or main tank for normal trials, and main or off-tank for veteran trials. Tankros have a ton of self-healing as well as a ton of ultimate generation through smart corpse play. Mix that with Nord and a Decisive 1H, and you can be popping off ultimates in no time!



Necromancer Tank PvE Build – Dungeon Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Thurvokun Medium Infused Prismatic Vet Fang Lair
Shoulders Thurvokun Light Sturdy Prismatic Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Vet Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Vet Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Vet Sunspire
Necklace Akaviri Dragonguard Jewelry Harmony Magicka Recovery Eastmarch or Guild Trader
Ring Akaviri Dragonguard Jewelry Infused Shield-Play Eastmarch or Guild Trader
Ring Akaviri Dragonguard Jewelry Harmony Shield-Play Eastmarch or Guild Trader
Weapon 1 Akaviri Dragonguard 1 hand Decisive Shock/Drain Stamina Poison Eastmarch or Guild Trader
Shield 1 Akaviri Dragonguard Shield Infused Prismatic Eastmarch or Guild Trader
Weapon 2 Akaviri Dragonguard Lightning Staff Infused Crusher Eastmarch or Guild Trader

Gear Explanation

  • Thurvokun 
    • Health + AoE minor maim makes this a great set to have. Especially good in trash packs and really useful in places like vBRP. I use it in pretty much all add packs in dungeons and trials.
  • Claw of Yolnakhriin
    • Only source of Minor Courage (a good increase in group DPS), really easy to proc as a tank, and a really nice spread of stats. Perfected would obviously be best, but non-perfected is just fine.
  • Akaviri Dragonguard
    • This pairs perfectly with our extremely high ultimate generation. If you have a healer/are getting enough synergies, I swap this out with Alkosh.
Necromancer Tank PvE Build – Trial Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Medium Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Sunspire
Necklace Roar of Alkosh Jewelry Harmony Shield-Play Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Infused Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Harmony Shield-Play Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1 hand Decisive Shock/Drain Stamina Poison Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Lightning Staff Infused Crusher Maw of Lorkhaj

Gear Explanation

  • Lord Warden 
    • Amazing set for amplifying your own resistances, as well as that of your teammates.
  • Alkosh
    • Amazing set for debuffing enemies and needs to be present on at least one tank in trials. Less effective in dungeons though, and useless if you don’t get synergies.
  • Claw of Yolnakhriin
    • Only source of Minor Courage (a decent increase in group DPS), really easy to proc as a tank, and a really nice spread of stats. Perfected would obviously be best, but non-perfected is just fine.

Alternative Gear (Regular Sets)

  • Crest of Cyrodiil – Amazing set if you need more self healing. Huge heals that proc pretty much every 5 seconds as long as you are blocking attacks.
  • Battalion Defender – Great set for group heals in dungeons.
  • EbonAwesome set for supporting your allies. The extra 1k health (around 1.5k when other factors are taken in) gives a nice cushion for your DPS and healers, meaning they don’t have to focus on it as much and can instead put resources into other stats.
  • Torug’s Pact – Increases the value of your Crusher Enchant and the cooldown of it, making it reduce enemy resistances slightly more and easier to keep up. Is usually only ran in trials since the DPS increase is small. Usually ran by healers now too since the Main Tank will be using Claw, but it would still be nice to have
  • Hircine’s Veneer – Great if you have stamina DPS that need the sustain.
  • Worm’s Raiment – Great if you have magicka DPS and/or healers that need help with sustain.
  • Werewolf Hide – Nice spread of stats. And then the 5 piece makes you even more of an ultimate generating machine.
  • Morag Tong – Great support set if you have lots of stamina DPS.

Alternative Gear (Monster Sets)

  • Bloodspawn – Good for ultimate generation and for keeping resistances up.
  • Symphony of Blades – Great set to help allies’ sustain if you swap in a skill that can heal others. 
  • Stonekeeper – Amazing self-sustain. Really good in situations where you need to block a lot.

NOTE ON JEWELRY TRAITS: These are what work for me. You can play just fine with the default traits or with a different setup.

Beginner Gear

  • Armor: Torug’s Pact
  • Jewelry & Weapons (SnB/ice staff) : Akaviri Dragonguard
  • Monster set: Bloodspawn
  • Traits
    • Armor: Infused big, sturdy small
    • Jewelry: Healthy
    • Weapons: Decisive front, infused back
  • Enchants
    • Armor: Health big, stamina small
    • Jewelry: 3 shield play
    • Weapons: Shock front, Crusher back


Normally I would recommend just playing around and finding a good balance for yourself, but I have found that it is extremely effective to just put everything into health since our heal scales off that.


Ransack Unnerving Boneyard Hungry Scythe Spell Symmetry Deaden Pain Ravenous Goliath
Elemental Blockade Inner Fire Silver Leash Summoner's Armor Spirit Guardian Aggressive Horn

Main Bar – 1h/Shield

  • Ransack
  • Unnerving Boneyard
  • Hungry Scythe
  • Spell Symmetry
  • Deaden Pain
  • Ultimate: Ravenous Goliath

Back Bar – Lightning Staff

  • Elemental Blockade
  • Inner Fire
  • Silver Leash
  • Summoner’s Armor
  • Spirit Guardian
  • Ultimate: Aggressive Horn

Skill Explanations

  • Ransack
    • Since Unnerving Boneyard applies Major Fracture and Breach, Pierce Armor is unnecessary for the debuffs (although it should be a consideration for groups with magicka DPS).  The Minor Protection is also really nice.
  • Unnerving Boneyard
    • Applies Major Fracture and Breach on all enemies in the area, making this an amazing skill for add pulls and your source of those major resistance debuffs for bosses. The synergy also heals you so it helps you as well.
  • Hungry Scythe
    • Absolutely amazing self-heal that is also extremely cheap. Even when it’s just the boss, you can almost always heal yourself to full in just 1-2 uses. If there’s adds, you will definitely be able to go from 0-100 in just a single use. 
  • Spell Symmetry
    • Helps with magicka sustain and can get it back to you immediately in a pinch. If you’re fine with just the recovery, you can replace this with another skill. 
  • Deaden Pain
    • Small HoT, unique damage reduction, gives ultimate from the skill for using a corpse, gives us a source of Major Protection for added defense, and uses a corpse so you can proc the Corpse Consumption passive. Amazing skill that is a big factor of your high ultimate generation. Especially good in places like vBRP where you can often max out the duration.
  • Ravenous Goliath
    • Only use in a pinch, but makes you basically invincible and gives you more healing from the Healing Avarice passive. Also is one of the coolest animations in the game.
  • Elemental Blockade
    • Makes keeping up crusher easy since it will proc even on our front bar. When using a lightning staff, it has a chance to apply off-balance to enemies, which is a huge damage boost to stamina DPS and some magicka DPS.
  • Inner Fire
    • Range taunt if you need it.
  • Silver Leash
    • I’ve found this to be a more reliable source of grouping adds (as well as faster) than Beckining Armor. Just be careful not to overuse it.
  • Summoner’s Armor
    • Creates a corpse for us to use, gives us our Major Resistances, and reduces the cost of our Spirit Guardian.
  • Spirit Guardian
    • Gives us 200 extra magicka recovery while active through the Undead Confederate passive, gives us a small HoT that can also heal an ally, gives a unique damage reduction effect, and creates a corpse for us to use.
  • Aggressive Warhorn
    • Our main ultimate, and for good reason. It increases ally’s magicka and stamina pools by 10% for 30 seconds and gives Major Force for 9 seconds, which is a big DPS boost.

Alternative Skills

  • Glacial Colossus
    • This ultimate is the only source of Major Vulnerability in the game, which is one of the most powerful debuffs. Due to the changes to it though, only 3-4 need to be present in a group to get the max uptime.
  • Renewing Animation
    • I don’t use this a lot since it can lead to bad habits (should be using Warhorn as much as possible instead of holding on to a lot of ultimate waiting for people to die). But it can be really powerful if used right. 
  • Angry Totem
    • AoE Minor Protection, stuns adds, and the synergy is a source of AoE Minor Vulnerability. A strong skill, especially if you need a stun.
  • Mortal Coil
    • Consumes a corpse, gives a little bit of healing, and returns a little bit of stamina. Not a strong skill overall but can help if you’re struggling with stamina.
  • Heroic Slash
    • Consistent source of Minor Maim as well as Minor Heroism. If you’re not wearing Thurvokun, you should be running this.
  • Invasion
    • Good if you need a gap closer
  • Shield Discipline
    • Good for tanking the axes in vAA if you need a guaranteed point where you can heavy attack. I wouldn’t recommend it anywhere else though
  • Elemental Drain
    • Healers should be running this but it’s nice to have just in case
  • Ring of Preservation
    • AoE Minor Protection, AoE Minor Endurance, and a small bit of healing. Good in places where your team stacks and needs the extra protection.
  • Overflowing Altar
    • Heals all allies attacking enemies in the radius and provides a great synergy if someone drops to low health
  • Shadow Silk
    • Great synergy if DPS are far enough away from the placement
  • Bone Surge
    • Mainly used for the synergy
  • Energy Orb
    • Would mainly be used for the option to heal others as the synergy should already be present from healers and magicka DPS
  • Efficient Purge
    • Necessary in some fights
  • Mystic Guard
    • Can be good in some strats where one person is taking a lot of damage.
  • Reviving Barrier
    • Would mainly be for a passive slot for the magicka recovery, but it can also help group survivability if they need it.

Vampire vs. Mortal

I absolutely recommend playing as a vampire. The 10% recoveries that you gain, in addition to the undeath passive, greatly outweigh any of the negative side effects.

Champion Points


*NOTE: The Red CP given is just a general setup. You should change it to a more specific setup based on the trial/dungeon you are in.

  • The Apprentice (Blue)
    • Blessed – 100
    • Elfborn – 100
  • The Atronach (Blue)
    • Physical Weapons Expert – 35
    • Master-At-Arms – 34
  • The Ritual (Blue)
    • Piercing – 1
  • The Lady (Red)
    • Thick Skinned – 56
    • Hardy – 56
    • Elemental Defender – 56
  • The Lord (Red)
    • Heavy Armor Focus – 2
    • Quick Recovery – 19
  • The Steed (Red)
    • Ironclad – 81
  • The Lover (Green)
    • Arcanist – 56
    • Tenacity – 56
  • The Shadow (Green)
    • Shadow Ward – 81
    • Tumbling – 40
  • The Tower (Green)
    • Warlord – 37


  • The Lady (Red)
    • Thick Skinned – 20
    • Hardy – 27
    • Elemental Defender – 27
  • The Steed (Red)
    • Ironclad – 26
  • The Apprentice (Blue)
    • Blessed – 100
  • The Shadow (Green)
    • Shadow Ward – 81
  • The Lover (Green)
    • Tenacity – 19

Other Important Info

Buff Food

Bewitched Sugar Skulls – a ton of stats in all 3 resources, which is just what we need


You have several options here. You can use The Lord if you want higher health (which means bigger heals and more cushion to take damage), The Atronach if you want higher magicka recovery, or The Steed if you don’t want either of those things. I personally recommend the Atronach, but any of these are fine.


  1. Nord is #1 for sure. Nice health + Stam stats, more ultimate regeneration, and 4k resistances combined are amazing. Resistances aren’t exactly needed, but make hitting the cap easier and you don’t have to spend as many resources to get there.
  2. Orc is amazing too. Again nice health + stamina stats, the Sprint passives are great, and a little passive healing.
  3. Imperials are good too. Highest health + stam and some sustain help. The stat difference between them and Nords are 1k health though, and the resistances and ult gen out match the sustain.
  4. Argonian is ok. They have some extra healing and sustain help through their potion passive, but they have no stamina passive, only a small magicka one. Great for beginners but other races are better for higher skill players.


  • Restore Health and Stamina (Columbine, Dragonthorn, Blue Entoloma) (Recommended)
  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (If you find you want more magicka sustain through potions)
  • Trash potions are fine too, especially if you’re an Argonian.


  • Class (all)
  • One Hand and Shield (all)
  • Destruction Staff
    • All EXCEPT Tri-Focus (if using ice staff)
  • Heavy Armor (all)
  • Medium Armor
    • Dexterity
    • Wind Walker
    • Improved Sneak
    • Athletics
  • Light Armor
    • Grace
    • Evocation
    • Spell Warding
  • Vampire
    • Supernatural Recovery
    • Undeath
    • Unnatural Resistance
  • Fighter’s Guild
    • Slayer
    • Banish the Wicked
  • Mages Guild
    • All EXCEPT Might of the Guild
  • Undaunted (All)
  • Racial (All)

Resource Management & Rotation

Because it’s a tank build, there really isn’t a rotation. You’ll just want to make sure you keep up your buffs up, taunt on bosses and dangerous adds, and Elemental Blockade up and positioned correctly to proc Crusher on priority targets. Use corpses smartly to generate ultimate fast. After Beckoning Armor and Spirit Guardian are halfway done, you can recast them and still get a corpse so take advantage of that when you can. Also, you pretty well always use Warhorn. Only use Ravenous Goliath if absolutely necessary.


If you have any questions about the build, join our discord server and ask @DoctorSarge about the build!

Update Log

5/23/2019 – Build created.
7/5/2019 – Skills overhauled and some other minor changes
8/15/2019 – No updates for scalebreaker
10/22/2019 – no updates for dragonhold
2/25/2020 – skills, gear and food changed

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