ESO Sorcerer Leveling Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer, Tank, and/or Healer

Patch: Murkmire

Table of Contents

  1. Video
  2. Introduction
  3. Setups
    1. Magicka DPS
    2. Stamina DPS
    3. Tank
    4. Healer
  4. Contact Info

Video

 

Introduction

Welcome to DottzGaming.com’s Sorcerer Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Sorcerer, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer.  This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role.  This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.

Sorcerers are the conjurers of daedra and controllers of lightning, boasting massive amounts of damage and mobility. Even though sorcs are primarily used as damage dealers, they can still fit into the tank and healer roles with their unique playstyle.  Sorcs make a good first character due to having the option of having a pet while you level and strong damage shields, both of which can help in your leveling adventures! When built correctly, easy and effective builds can be made which will make the leveling process even easier.

Once you are level 50, you become CP 10 and will be able to use the Champion Point system. For basics on the CP system, click here, and for a guide on where to place your CP points, click here.

For the some extra explanation on the guide’s format, please check the above video.

Setup

Magicka DPS

RACE

  • High Elf
  • Breton
  • Dark Elf
  • Argonian

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staffs (Dual) OR Destro/Resto for PvP

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Apprentice

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities – PVE

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Volatile Familiar
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Daedric Curse -> Daedric Prey
  • Daedric Summoning -> Summon Winged Twilight -> Summon Twilight Tormentor
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Conjured Ward -> Either Morph
  • Daedric Summoning -> Bound Armor -> Bound Aegis
  • Dark Magic -> Crystal Shard -> Crystal Fragments
  • Dark Magic -> Dark Exchange -> Dark Conversion
  • Storm Calling -> Mage’s Fury -> Mage’s Wrath
  • Storm Calling -> Lightning Splash -> Liquid Lightning
  • Mage’s Guild -> Magelight-> Inner Light
  • Light Armor -> Annulment -> Harness Magicka
  • Destruction Staff -> Force Shock -> Force Pulse
  • Destruction Staff -> Destructive Touch -> Destructive Reach
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff -> Weakness to Elements -> Elemental Drain
  • Psijic Order -> Imbue Weapons -> Elemental Weapon
  • Psijic Order -> Accelerate -> Channeled Acceleration
  • Additional abilities for PVP Include:
    • Storm Calling -> Bolt Escape -> Streak
    • Storm Calling -> Lightning Form -> Boundless Storm
    • Storm Calling -> Surge -> Power Surge
    • Restoration Staff -> Steadfast Ward -> Healing Ward
    • Mage’s Guild -> Entropy -> Degeneration

Ultimates

  • Daedric Summoning -> Summon Storm Atronach -> Greater Storm Atronach
  • Storm Calling -> Overload -> Energy Overload
  • Destruction Staff -> Elemental Storm -> Elemental Rage
  • Mage’s Guild -> Meteor -> Shooting Star

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Light Armor
  • Destruction Staff
    • Optional: Restoration Staff passives for pvp
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild – Banish the Wicked
  • Undaunted
  • Psijic Order
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. If you don’t want a spammable skill, heavy attacks will be your spammable.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Stamina DPS

RACE

  • Redguard
  • Khajiit
  • Wood Elf
  • Orc

GEAR

  • 1 light
  • 5 medium
  • 1 heavy
  • Dual Wield / Bow
    • If your main focus is to PvP eventually, you can use a 2h instead of dual wielding, and even have the option to try 1h/shield.
    • You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP. Heavy allows you to be tankier at the sacrifice of some damage, while medium pumps out higher damage at the cost of survivability.

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

Personal choice; stamina DPS can see benefits from all three.

  • Werewolf: Worth choosing if you’re going to be making a PvP focused werewolf build, or if your PvP build only needs 1 ultimate (you can then backbar the ult for the extra stamina recovery).
  • Vampirism: Worth choosing if you feel that you need more stamina recovery, especially in PvE. This is a very risky choice for PvP especially if you choose to wear medium armor (you will be VERY squishy).
  • Mortal: Choose this if you don’t want any of the drawbacks from vampirism or your stamina recovery is okay, or if you don’t want to be a werewolf.

MUNDUS

Warrior

POTIONS AND FOOD

Potions: Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Unstable Clannfear
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Bound Armor -> Bound Armaments
  • Dark Magic -> Crystal Shard -> Crystal Fragments
  • Dark Magic -> Dark Exchange -> Dark Deal
  • Storm Calling -> Mage’s Fury -> Endless Fury
    • Wont be using this much, it’s mainly a means to get Lightning Form, which is why i chose the restore magicka morph. Better for stam builds i personally think.
  • Storm Calling -> Lightning Form -> Hurricane
  • Storm Calling -> Surge -> Critical Surge
  • Fighter’s Guild -> Trap Beast -> Rearming Trap
  • Medium Armor -> Evasion -> Either Morph
  • Bow -> Poison Arrow -> Poison Injection
  • Bow -> Volley -> Endless Hail
  • Dual Wield -> Twin Slashes -> Either Morph
  • Dual Wield -> Hidden Blade -> Shrouded Daggers
  • Dual Wield -> Blade Cloak -> Deadly Cloak
  • Assault -> Vigor -> Resolving Vigor
  • Assault -> Caltrops -> Razor Caltrops
  • Psijic Order -> Imbue Weapons -> Crushing Weapon
  • Additional abilities for PVP include:
    • Storm Calling -> Bolt Escape -> Streak
    • Two Handed -> Uppercut -> Dizzying Swing
    • Two Handed -> Critical Charge -> Critical Rush
    • Two Handed -> Reverse Slash -> Executioner
    • Two Handed -> Momentum -> Rally
    • One Hand and Shield -> Puncture -> Either
    • One Hand and Shield -> Power Bash -> Reverberating Bash

Ultimates

  • Fighter’s Guild -> Dawnbreaker -> Either Morph
  • Daedric Summoning -> Summon Storm Atronach -> Greater Storm Atronach
  • Storm Calling -> Overload -> Energy Overload
  • Bow -> Rapid Fire -> Ballista

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Medium Armor
  • Dual Wield
    • Or 2h and/or 1h/shield if you plan on going the pvp route
  • Bow
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighters Guild
  • Undaunted
  • Psijic Order
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. If you don’t want a spammable skill, heavy attacks will be your spammable.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Tank

RACE

  • Argonian
  • Imperial
  • Orc
  • Nord

GEAR

  • 1 light
  • 1 medium
  • 5 heavy
  • 1h/shield (both bars) OR 1h shield/Destruction Staff (lightning)

ATTRIBUTES

Magicka: 15
Health: 28
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Vampire: Worth it for the extra recovery and the undeath passive.

MUNDUS

Lord or Atronach

POTIONS AND FOOD

Potions: Health, Magicka, or Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Clannfear
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Conjured Ward -> Either Morph
  • Daedric Summoning -> Bound Armor -> Bound Aegis
  • Dark Magic -> Crystal Shard -> Crystal Fragments
  • Dark Magic -> Encase -> Restraining Prison
  • Dark Magic -> Dark Exchange -> Dark Deal
  • Storm Calling -> Mage’s Fury -> Mage’s Wrath
  • Storm Calling -> Lightning Form -> Boundless Storm
  • 1h/Shield -> Puncture -> Pierce Armor
  • 1h/Shield -> Low Slash -> Heroic Slash
  • 1h/Shield -> Defensive Posture -> Absorb Magic
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Undaunted -> Inner Fire -> Inner Rage
  • Undaunted -> Bone Shield -> Bone Surge
  • Assault -> Vigor -> Resolving Vigor

Ultimates

  • 1h/Shield -> Shield Wall -> Shield Discipline
  • Assault -> War Horn -> Aggressive Horn
  • Dark Magic -> Negate Magic -> Either Morph

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Heavy Armor
  • 1h/Shield
    • Optional: Destruction Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.


Healer

RACE

  • Breton
  • Argonian

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staff (Shock) and Restoration Staff

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Clannfear
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Conjured Ward -> Empowered Ward
  • Daedric Summoning -> Summon Winged Twilight -> Summon Twilight Matriarch
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Bound Armor -> Bound Aegis
  • Dark Magic -> Crystal Shard -> Crystal Fragments
  • Dark Magic -> Dark Exchange -> Dark Conversion
  • Storm Calling -> Mage’s Fury -> Mage’s Wrath
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff-> Weakness to Elements -> Elemental Drain
  • Restoration Staff -> Grand Healing -> Healing Springs
  • Restoration Staff -> Regeneration -> Mutagen
  • Restoration Staff -> Blessing of Protection -> Combat Prayer
  • Restoration Staff -> Steadfast Ward -> Healing Ward
  • Support -> Purge -> Efficient Purge
  • Light Armor -> Annulment -> Harness Magicka
  • Undaunted -> Necrotic Orb -> Energy Orb

Ultimates

  • Assault -> War Horn -> Aggressive Warhorn
  • Restoration Staff -> Panacea -> Light’s Champion
  • Daedric Summoning -> Summon Storm Atronach -> Greater Storm Atronach
  • Storm Calling -> Overload -> Energy Overload

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Light Armor
  • Destruction Staff
  • Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild (Banish the Wicked)
  • Support (if Purge is slotted)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!