ESO Templar Leveling Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer, Tank, and/or Healer

Patch: Wolfhunter

Table of Contents

  1. Video
  2. Introduction
  3. Setups
    1. Magicka DPS
    2. Stamina DPS
    3. Tank
    4. Healer
  4. Contact Info

Video

 

 

Introduction

Welcome to DottzGaming.com’s Templar Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Templar, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer.  This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role.  This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.

Templar’s make a great first character for new players due to the fact that they have a dedicated healing line, and new players can utilize that out in their adventures helping them stay alive through tough quests.

For those of you who are very new, Templars are your priests and holy warriors of the game.  They are the best healers in the game, boasting an amazing arsenal of tools at their disposal when playing a healer. They can though still perform in the dps and tank roles, though, so do not think you’re forced into playing a healer when you choose the Templar.

Once you are level 50, you become CP 10 and will be able to use the Champion Point system. For basics on the CP system, click here, and for a guide on where to place your CP points, click here.

For the some extra explanation on the guide’s format, please check the above video.

Setup

Magicka DPS

RACE

  • High Elf
  • Breton
  • Dark Elf
  • Argonian

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staffs (Dual) OR Destruction staff/Restoration staff for PvP

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Apprentice

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Restoring Light -> Cleansing Ritual -> Ritual of Retribution
  • Restoring Light -> Rune Focus -> Channeled Focus
  • Restoring Light -> Rushed Ceremony -> Honor the Dead
  • Dawns Wrath -> Sun Fire -> Vampire’s Bane
  • Dawns Wrath -> Solar Flare -> Dark Flare (PvP) or Solar Barrage (PvE)
  • Dawn’s Wrath -> Backlash -> Purifying Light
  • Dawn’s Wrath -> Radiant Destruction -> Radiant Oppression
  • Aedric Spear -> Puncturing Strikes -> Puncturing Sweep
  • Aedric Spear -> Spear Shards -> Blazing Spear
  • Aedric Spear -> Focused Charge -> Toppling Charge
    • That will have you charge the enemy, if you want to stay at ranged then Piercing Javelin -> Aurora Javelin will be your ranged CC of choice.
  • Mage’s Guild -> Entropy -> Degeneration
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Force Shock -> Force Pulse
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff -> Weakness to Elements -> Elemental Drain
  • Light Armor -> Annulment -> Harness Magicka
  • Psijic Order -> Imbue Weapons -> Elemental Weapon
  • Psijic Order -> Accelerate -> Channeled Acceleration
  • Additional PvP abilities:
    • Restoration Staff -> Steadfast Ward -> Healing Ward

Ultimates

  • Destruction Staff -> Elemental Storm -> Elemental Rage
  • Aedric Spear -> Radial Sweep -> Empowering Sweep
  • Dawn’s Wrath -> Nova -> Solar Prison
  • Mage’s Guild -> Meteor -> Shooting Star
  • For PvP: Restoration Staff -> Panacea -> Light’s Champion

PASSIVES

  • Aedric Spear
  • Dawns Wrath
  • Restoring Light
  • Racial
  • Light Armor
  • Destruction Staff
    • Optional: Dual Wield -> Twin Blade and Blunt
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • Psijic Order
  • The passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them, such as elemental blockade, vampire’s bane, and blazing spear.
  3. Purifying light is a good ability to use when you’re going to deal big damage to your enemy!
  4. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. In this case, that would be puncturing sweep most likely!
  5. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Stamina DPS

RACE

  • Redguard
  • Khajiit
  • Wood Elf
  • Orc

GEAR

  • 1 light
  • 5 medium
  • 1 heavy
  • Dual Wield / Bow
    • If your main focus is to PvP eventually, use a 2h instead of dual wielding, and even have the option to try 1h/shield.
    • You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP. Heavy allows you to be tankier at the sacrifice of some damage, while medium pumps out higher damage at the cost of survivability.

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

Personal choice; stamina DPS can see benefits from all three.

  • Werewolf: Worth choosing if you’re going to be making a PvP focused werewolf build, or if your PvP build only needs 1 ultimate (you can then backbar the ult for the extra stamina recovery).
  • Vampirism: Worth choosing if you feel that you need more stamina recovery, especially in PvE. This is a very risky choice for PvP especially if you choose to wear medium armor (you will be VERY squishy).
  • Mortal: Choose this if you don’t want any of the drawbacks from vampirism or your stamina recovery is okay, or if you don’t want to be a werewolf.

MUNDUS

Warrior

POTIONS AND FOOD

Potions: Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Restoring Light -> Restoring Aura -> Repentance
  • Restoring Light -> Rushed Ceremony -> Honor the Dead
  • Restoring Light -> Rune Focus -> Restoring Focus
  • Dawns Wrath -> Sun Fire -> Vampire’s Bane
  • Dawn’s Wrath -> Backlash -> Power of the Light
  • Aedric Spear -> Puncturing Strikes -> Biting Jabs
  • Aedric Spear -> Piercing Javelin -> Binding Javelin
  • Fighters Guild -> Trap Beast -> Rearming Trap
  • Medium Armor -> Evasion -> Elude
  • Dual Wield -> Twin Slashes -> Your choice of healing or dmg
  • Dual Wield -> Blade Cloak -> Deadly Cloak
  • Bow -> Snipe -> Lethal Arrow
  • Bow -> Volley -> Endless Hail
  • Bow -> Poison Arrow -> Poison Injection
  • Assault -> Vigor -> Resolving Vigor
  • Assault -> Caltrops -> Razor Caltrops
  • Psijic Order -> Imbue Weapons -> Crushing Weapon
  • Additional abilities for PVP include:
    • Two Handed -> Uppercut -> Dizzying Swing
    • Two Handed -> Critical Charge -> Critical Rush
    • Two Handed -> Reverse Slash -> Executioner
    • Two Handed -> Momentum -> Rally
    • One Hand and Shield -> Puncture -> Either
    • One Hand and Shield -> Power Bash -> Reverberating Bash

Ultimates

  • Fighter’s Guild -> Dawnbreaker -> Either Morph
  • Aedric Spear -> Radial Sweep -> Crescent Sweep
  • Dawn’s Wrath -> Nova -> Solar Prison

PASSIVES

  • Aedric Spear
  • Dawns Wrath
  • Restoring Light
  • Racial
  • Medium Armor
  • Dual Wield
    • Or 2h if you plan on going the pvp route
  • Bow
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighters Guild
  • Undaunted
  • Psijic Order
  • The passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them, such as endless hail, poison injection, re-arming trap, rending slashes, and caltrops.
  3. Power of the light is great to use when you know you’re going to deal big damage!
  4. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. In this case, that would be biting jabs most likely, which also buffs you up with minor savagery! 
  5. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Tank

RACE

  • Argonian
  • Imperial
  • Orc
  • Nord

GEAR

  • 1 light
  • 1 medium
  • 5 heavy
  • 1h/shield (both bars) OR 1h shield/Destruction Staff (lightning)

ATTRIBUTES

Magicka: 15
Health: 28
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Vampire: Worth it for the extra recovery and the undeath passive.

MUNDUS

Lord or Atronach

POTIONS AND FOOD

Potions: Health

Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Restoring Light -> Rushed Ceremony -> Breath of Life
  • Restoring Light -> Rune Focus -> Channeled Focus
  • Restoring Light -> Restoring Aura -> Repentance
  • Dawns Wrath -> Backlash -> Purifying Light
  • Dawns Wrath -> Sun Fire -> Reflective Light
  • Aedric Spear -> Puncturing Strikes -> Puncturing Sweep
  • Aedric Spear -> Sun Shield -> Blazing Shield
  • Aedric Spear -> Focused Charge -> Toppling Charge
  • Mages Guild -> Entropy -> Structured Entropy
  • Mages Guild -> Fire Rune -> Volcanic Rune
  • Fighters Guild -> Circle of Protection -> Ring of Preservation
  • Undaunted -> Inner Fire -> Inner Rage
  • Undaunted -> Bone Shield -> Bone Surge
  • 1h/Shield -> Puncture -> Pierce Armor
  • 1h/Shield -> Defensive Posture -> Absorb Magic
  • 1h/Shield -> Low Slash -> Heroic Slash
  • Destruction Staff -> Wall of Elements -> Elemental Blockade

Ultimates

  • Aedric Spear -> Radial Sweep -> Empowering Sweep
  • 1h Shield -> Shield Wall -> Spell Wall
  • Assault -> War Horn -> Aggressive Horn

PASSIVES

  • Aedric Spear
  • Dawns Wrath
  • Restoring Light
  • Racial
  • Heavy Armor
  • 1h/Shield
    1. Optional: Destruction Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighter’s Guild IF you use fighters guild abilities, otherwise make sure you just get banished the wicked
  • Mages Guild IF you used mages guild abilities
  • Undaunted
  • The passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.


Healer

RACE

  • Breton
  • Argonian

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staff (Shock) and Restoration Staff

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Restoring Light -> Rushed Ceremony -> Breath of Life
  • Restoring Light -> Cleansing Ritual -> Extended Ritual
  • Restoring Light -> Rune Focus -> Channeled Focus
  • Dawns Wrath -> Sun Fire -> Vampires Bane
  • Aedric Spear -> Puncturing Strikes -> Puncturing Sweep
  • Aedric Spear -> Spear Shards -> Luminous Shards
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff-> Weakness to Elements -> Elemental Drain
  • Restoration Staff -> Grand Healing -> Healing Springs
  • Restoration Staff -> Regeneration -> Mutagen
  • Restoration Staff -> Blessing of Protection -> Combat Prayer
  • Light Armor -> Annulment -> Harness Magicka
  • Undaunted -> Necrotic Orb -> Energy Orb

Ultimates

  • Assault -> War Horn -> Aggressive Warhorn
  • Dawns Wrath -> Nova -> Solar Prison
  • Restoring Light -> Rite of Passage -> Remembrance

PASSIVES

  • Aedric Spear
  • Dawns Wrath
  • Restoring Light
  • Racial
  • Light Armor
  • Destruction Staff
  • Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • The passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!