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Holy Light – Templar Healer PvE Build

Holy Light – Templar Healer PvE Build

Build Written By: J3R3MYism – PC NA

Role: Healer

Patch: Elsweyr

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Rotation
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Templar Healer PvE Build, Holy Light, for the Elder Scrolls Online! This build is intended for PvE of all kinds: trials, veteran dungeons and general PvE.
Templars are a synergy machine and have powerful heals to back that up, making them one of, if not, the strongest healing class in the game. The Templar has been regarded as the best healer in the game for some time now, only recently have Wardens come close to the power level of Templars.

Setup

Gear

Gearing is really simple and complex at the same time. As a starter healer you will have many options for gear so it may seem overwhelming, but this guide will give you many different combinations so you can pick whatever combo is convenient for you, as well as what fits your playstyle.

  • Overland sets: Bright-Throat’s Boast
  • Crafted sets: Seducer, Shacklebreaker, Kagrenac’s Hope,
  • Dungeon sets: Jorvolds, Sanctuary, Spellpower Cure, Worm’s Raiment
  • Monster sets: Earthgore, Nightflame, Sentinel, Symphony of Blades,
  • Trials sets: Healer’s Habit, Healing Mage(mending), Infallible Mage, Vestment of Olorime,

Gear Traits:
Gear traits are simple yet complex, as are many things in this game. I like to have Infused big pieces on my gear, I do this because I like the extra stats I can get from Tri-Stat enchants. Divine also works but if you go this route, you may want to rethink your enchants. Jewelry traits are one of two options, infused or arcane. Both of these options are really great and you can’t go wrong with either of them. It really just comes down to if you want more sustain or you want larger resource pools.

Enchants:
Enchants are really easy to figure out. If you have infused large pieces you really should be using Tri-Stat enchants on them. If you can justify spending the extra gold on having all Tri-Stat enchants you should think about doing that, they are just too damn efficient. Weapon enchants are all up to you, I prefer to have as much sustain as I need with the Absorb Magicka enchant and the Berserker enchant will give you that extra umph behind your abilities.

Below you can find an example of two different gear setups, one for end game and one for beginners!

Templar Healer PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Earthgore Heavy Infused Prismatic Vet Bloodroot Forge
Shoulders Earthgore Medium Divines Magicka Undaunted Chest
Gloves Perfect Vestment of Olorime Light Divines Magicka Cloudrest
Legs Perfect Vestment of Olorime Light Infused Prismatic Cloudrest
Chest Perfect Vestment of Olorime Light Infused Prismatic Cloudrest
Belt Perfect Vestment of Olorime Light Divines Magicka Cloudrest
Boots Perfect Vestment of Olorime Light Divines Magicka Cloudrest
Necklace Infallible Mage Jewelry Arcane Magicka Recovery Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Ring Infallible Mage Jewelry Arcane Magicka Recovery Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Ring Infallible Mage Jewelry Arcane Magicka Recovery Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Weapon 1 Timeless Blessing (Perfected) Restoration Powered Spell Damage Asylum Sanctorium
Weapon 2 Infallible Mage Shock Charged Absorb Magicka Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Templar Healer PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Nightflame Light Infused Magicka (or Prismatic) Vet Elden Hollow 2
Shoulders Nightflame Light Divines Magicka Undaunted Chest
Gloves Kagrenac's Hope Light Divines Magicka Crafted
Legs Kagrenac's Hope Medium Infused Magicka (or Prismatic) Crafted
Chest Kagrenac's Hope Heavy Infused Magicka (or Prismatic) Crafted
Belt Kagrenac's Hope Light Divines Magicka Crafted
Boots Kagrenac's Hope Light Divines Magicka Crafted
Necklace Willpower Jewelry Arcane Magicka Recovery Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Magicka Recovery Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Magicka Recovery Imperial City or Guild Trader
Weapon 1 Torug's Pact Restoration Powered Weapon and Spell Damage Crafted
Weapon 2 Torug's Pact Lightning Charged Absorb Magicka Crafted

Attributes

All points into magicka.

Skills

Healing Springs Breath of Life Energy Orb Combat Prayer Overflowing Altar Replenishing Barrier
Luminous Shards Channeled Focus Extended Ritual Elemental Drain Elemental Blockade Aggressive Horn

Front Bar – Restoration Staff: Healing springs, Breath of Life, Energy Orb, Combat prayer, FLEX, Replenishing Barrier

Back Bar – Lightning Staff: Luminous shards, Channeled focus, Extended Ritual, Elemental Drain, Elemental Blockade, Aggressive Horn

Flex Skills: Power of the Light, Overflowing Altar, Shadow Silk, Harness Magicka, Crushing Shock, Repentance
These skills here are all really good options but each one will have its place. This is going to be something you as a player will have to figure out when and where you like certain skills.

Champion Points

CHAMPION POINT 810 SETUP
THE MAGE (BLUE)

  • Elfborn – 81
  • Elemental Expert – 37
  • Staff Expert – 19
  • Blessed – 100
  • Thaumaturge – 23

THE THIEF (GREEN)

  • Warlord – 56
  • Arcanist – 75
  • Tenacity – 75
  • Tumbling – 37
  • Shadow Ward – 17

THE WARRIOR (RED)

  • Ironclad – 72
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 66
  • Spell Shield – 46

CHAMPION POINT 300 SETUP
THE MAGE (BLUE)

  • Blessed – 56
  • Elfborn – 40
  • Elemental Expert – 4

THE THIEF (GREEN)

  • Arcanist – 49
  • Tenacity – 49
  • Warlord – 2

THE WARRIOR (RED)

  • Ironclad – 23
  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 23
  • Spell Shield – 8

Other Important Info

Buff Food

Double Bloody Mara – Max Health and Max Magicka

Mundus

Atronach – Increased Magicka Recovery

Race

  • Breton
  • Argonian
  • High Elf

Potions

Spell-Crit Potions (Spell-crit, Spell Damage, Restore Magicka)
Ingredients: Cornflower, Ladys Smock, Water Hyacinth

If in a group where Major Sorcery is provided, feel free to use regular magicka restoration potions or Tri-Stat potions.

Passives

Class Passives (all), Light Armor (all), Heavy Armor (all non-5 piece requiring passives), Medium Armor (all non-5 piece requiring passives), Destruction Staff (all), Restoration Staff (all), Fighters Guild (Banish the Wicked), Mages Guild (all except persuasive passive), Undaunted (all), Racial (all), Alchemy (Medicinal Use)

Tips & Misc.

Generally you will not have a rotation as a healer. However you should be thinking about your buff timers as well as debuff timers. One thing that I, as well as many other high end healers do that tends to not get done is spamming Energy Orb. Energy Orb is one of the strongest heals in the game, as well as giving your team some much needed resources. A typical thing high end healers will do is casting Combat Prayer and following it up with Energy Orb and another Energy Orb. This will be that much more important if you are using an Asylum Restoration staff.

Contact

If you have any questions about the build, join our discord server and ask @J3R3MYism about the build!

Update Log

9/12/2017 – Build created.
11/29/2017 – Build updated for CWC. Build was fleshed out more than the previous iteration.
2/21/2018 – CP Updated
6/7/2018 – Build writer changed. Guide overhauled and updated for Summerset Isles
8/13/2018 – CP updated for Wolfhunter
10/10/2018 – Replaced SPC with Olorime
10/22/2018 – CP updated for murkmire
11/29/2018 – Olorime moved to back bar only, replaced front bar with Asylum resto. Energy orb replaced Mutagen for better trial group resource maintenance.
12/21/2018 – Sanctuary replaced with Jorvuld’s Guidance.
2/28/2019 – Backbar enchant changed
5/22/2019 – Build writer changed, Jorvulds changed to Infalliable, flex skills added, tips and misc section updated

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