Stamina Dragonknight PvP Build ESO – Venom
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Waking Flame
Table of Contents
- Tips & Misc
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Stamina Dragonknight Build PvP, Valkyn, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp without making any alterations to the build!
This Stamina Dragonknight build is quite different from any of my past stamDK pvp builds, and is honestly one of my favorites since it is a completely DoT focused playstyle. This build is a dual wield and two-handed setup that focuses very heavily on damage over time pressure, sporting a whopping 9 DoTs that it can place on your opponents! The build feels very well rounded overall, with great damage, mobility, sustain and tankiness. I put this build through its paces when testing it – duels, battlegrounds, Cyrodiil, etc. – and it works fantastically in all environments. It’s been very enjoyable playing a full damage over time setup (even in a heavy burst meta), and I’m excited to expand on this build for patches to come!
Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.
|Stamina DK PvP Build|
|Chest||Mark of the Pariah||Heavy||Reinforced||Prismatic||Wrothgar or Guild Trader|
|Necklace||Mark of the Pariah||Jewelry||Swift||Stamina Recovery||Wrothgar or Guild Trader|
|Ring||Mark of the Pariah||Jewelry||Swift||Weapon Damage||Wrothgar or Guild Trader|
|Ring||Malacath’s Band of Brutality||Jewelry||Infused||Weapon Damage||Antiquities|
|Weapon 1||Mark of the Pariah||1h Mace||Nirnhoned||Poisons||Wrothgar or Guild Trader|
|Weapon 2||Mark of the Pariah||1h Mace||Sharpened||Poisons||Wrothgar or Guild Trader|
|Off-hand 2||Mark of the Pariah||2h Sword||Infused||Berserker||Wrothgar or Guild Trader|
Clever Alchemist: This set is an extremely strong damage set, giving us an insane boost to our weapon damage for 20 seconds after we drink a potion! On top of that, the lines of health on the set help us get an extremely respectable health pool, which is very welcome in such a high damage meta! The one question I always get about this set though is “why do you use it on both bars and not just one?”. The reason for that is that I want to be able to wear 5 pieces of medium armor to help gain a ton of passive bonuses from that skill line, as well as give us extra mobility duration on shuffle. On top of that, I also want to maintain 5/1/1 for maximum undaunted passive bonus. There isnt a way to pair Clever with Pariah and Malacath and just single bar it. Plus, to be honest, with how bad performance is in the Blackwood patch, I dont want to deal with trying to just drink a potion on one specific bar (since half of the time your potion doesnt even go off). I personally dont miss single barring it at all, and I actually think double-barring this set is a huge quality of life bonus, as I’m able to use my potion offensively or defensively for my weapon damage boost.
Mark of the Pariah: Pariah is a set I havent worn in a long time, but it’s always been a favorite of mine. With how high damage is in the current PvP climate, I found it extremely difficult playing with 2 offensive gear sets. Instead, I chose to wear a defensive set to do the heavy lifting for my damage mitigation (so that I could wear 5 pieces of medium armor) and it has worked wonders. Even with a defensive gear set on, this build still pumps out extremely solid damage. Damage is extremely easy to come by nowadays, and in my opinion, the challenge isnt finding ways for your build to deal damage, but rather to survive the damage of your opponents so you have a chance to fight back. Pariah accomplishes that goal and does it well, giving us a ton of mitigation via armor that just gets higher and higher as our HP gets lower, protecting our heals and making us hard to take down. This also combines extremely well with Undeath from Vampirism, which also gives us additional percent mitigation as our health gets lower.
Malacath’s Band of Brutality: Malacath works well on builds that have low critical hit chance (which this build does) as a way to boost our damage up! It may cost some of our offensive critical hit damage, but with how few and far between we actually crit and the fact that this is a DoT build (so we care more about consistent pressure over burst), it isn’t a huge drawback.
Domihaus: This set is one of the strongest 1 piece set bonuses in the game, giving us a boost to both our magicka and stamina! Since this build runs the Malacath ring, we end up with 1 spare gear slot on the body, so this fills that void perfectly!
- Health: 7
- Stamina: 57
Main Bar – Dual Wield: Blood Craze, Venomous Claw, Fossilize, Noxious Breath, Resolving Vigor, Flawless Dawnbreaker
Back Bar – Two Handed: Executioner, Cauterize, Shuffle, Volatile Armor, Rally, Corrosive Armor
NOTE: The ultimates on this build are very customizable. As long as you use 1 offensive ultimate and 1 defensive ultimate, feel free to change them up as you’d like!
Vampire vs. Mortal
For this build I am playing as a stage 3 vampire. With the nerfing of health recovery in PvP that happened in Blackwood, one of the biggest drawbacks to vampire is no longer a concern. In my opinion, as a non-blocking stamina dragonknight, the Undeath passive feels really necessary to maintain a certain level of tankiness. I tried this build with just pariah (and being a nord), and I felt extremely squishy compared to using undeath (and race changing to Imperial). Pariah & Undeath combine really well together, giving us a ton of mitigation as our health gets low, protecting our heals and allowing us to get back into the fight. Stamina dragonknight can also use stage 3 vampire pretty effectively due to the fact that its skill costs are pretty cheap, so increasing them by a percentage isnt the end of the world (especially since we also play as an Imperial to off-set some of the cost increase).
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
- Tireless Discipline – 20
- Piercing – 20
- Deadly Aim – 50 (Slotted)
- Thaumaturge – 50 (Slotted)
- Quick Recovery – 20
- Elemental Aegis – 20
- Hardy – 20
- Ironclad – 50 (Slotted)
- Duelist’s Rebuff – 50 (Slotted)
- Precision – 20
- Blessed – 20
- Battle Mastery – 40
- Mighty – 30
- Eldritch Insight – 20
- Preparation – 20
- Boundless Vitality – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Sustained by Suffering – 50 (Slotted)
- Pain’s Refuge – 50 (Slotted)
- Defiance – 20
- Hasty – 16
- Celerity – 50 (Slotted)
- Sprinter – 20
- Tireless Guardian – 20
- Fortification – 30
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Piercing Gaze – 30
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Lava Foot Soup and Saltrice: Maximum Stamina and Stamina Recovery
Serpent – Increased Stamina Recovery
Imperial – Imperial gives us an extremely nice stat spread with a massive boost to both health and stamina, helping us to achieve very nice sheet stats. On top of that, the 6% cost reduction helps greatly counteract the negative effects of playing as a stage 3 vampire. In addition, the cost reduction also applies to our core combat skills (break free, dodge roll, block, sprint, bash, and sneak), giving us a ton of effective sustain!
- Essence of Health (Restore Magicka, Health and Stamina)
- (Bugloss, Columbine and Mountain Flower)
- Damage Health Poison IX (Ravage Health and Gradual Ravage Health)
- (Fleshfly larvae, Nightshade and Emetic Russula)
Class (all), Medium Armor (all), Heavy Armor (all), Light Armor (all), Dual Wield (all), Two-Handed (all), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Vampire (Dark Stalker, Strike from the Shadows, Undeath), Fighter’s Guild (all except Bounty Hunter), Assault (all), Support (all except the first)
Tips & Misc.
This build has 1 simple goal in mind when playing it: maintain buffs and debuffs. You want to maintain your Blood Craze, Venomous Claw and Noxious Breath on your enemies (and as you apply these, you’ll also be applying the Bleeding & Poisoned Status effects, as well as the 2 DoTs from your poisons), and maintain your 4 back bar buffs on yourself. As your enemies get low from your pressure, you’ll simply swap to Executioner to take them down. If there is a situation where all of your buffs/debuffs are applied and your opponent isnt in execute range and you dont need to kite or heal, fill with heavy attacks. You’ll want to utilize Flawless Dawnbreaker combined with your Clever Alchemist potion whenever you want to go for your major pressure moments, as these 2 things combined will give you a gross increase to your weapon damage. In addition, Corrosive is best used defensively. Even though we dont have a lot of direct damage in our kit for the pen bonus, this ult is still worth using defensively for the defensive mitigation is provides as well as its continuous poison damage to nearby enemies.
If you have any questions about the build, join our discord server and ask @Dottz about the build!
7/5/2021 – Build created.
8/25/2021 – CP updated