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Stamina Dragonknight PvP Build ESO – Venom

Stamina Dragonknight PvP Build ESO – Venom

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Firesong

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Stamina Dragonknight Build PvP, Venom, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp without making any alterations to the build!

This Stamina Dragonknight build is quite different from any of my past stamDK pvp builds, embracing the hybrid style that was heavily promoted with the Ascending Tide patch. This build is a sword and board and two-handed setup that focuses very heavily on damage over time pressure, while still having a ton of burst via our ultimate and spammable choice! The build feels very well rounded overall, with great damage, solid mobility, sustain and tankiness. StamDK definitely does feel weaker recently compared to previous patches, but this build will allow you to survive the game’s current meta while outputting a nice amount of of damage!

Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.



Stamina DK PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn Medium Impenetrable Prismatic Vet Spindleclutch 2
Shoulders Bloodspawn Medium Impenetrable Prismatic Undaunted Chest
Gloves Daedric Trickery Medium Impenetrable Prismatic Crafted
Legs Daedric Trickery Medium Impenetrable Prismatic Crafted
Chest Daedric Trickery Heavy Reinforced Prismatic Crafted
Belt Essence Thief Medium Impenetrable Prismatic White Gold Tower
Boots Essence Thief Medium Impenetrable Prismatic White Gold Tower
Necklace Armor of the Trainee Jewelry Robust Reduce Spell Cost Any Starter Zone or Guild Trader
Ring Essence Thief Jewelry Robust/Infused Weapon Damage White Gold Tower
Ring Markyn Ring of Majesty Jewelry Infused Weapon Damage Antiquities
Weapon 1 Essence Thief 1h Weapon Nirnhoned Poisons White Gold Tower
Offhand 1 Essence Thief Shield Sturdy Stamina White Gold Tower
Weapon 2 Daedric Trickery 2h Sword Nirnhoned Berserker Crafted

Gear Choices

Essence Thief: This set has quickly become a favorite of mine for my stamina characters. This set gives us a proc that drops a pool near your enemy, and when you pick it up, you get a heal, a ton of stamina back and a big damage boost. The set is jam packed with effective stats and is a strong front bar damage set for stamina this patch!

Daedric Trickery: This set gives us a random major buff between Expedition, Mending, Vitality, Heroism or Protection every 9 seconds that last for 21 seconds! What this means is that we can have up to 3 different major buffs from this set active on us at one time! All of these major buffs are great too, making this an extremely strong set to have!

Trainee: With the way we have our gear setup, we have an extra gear slot which Trainee fits perfectly, giving us a big boost to our health!

Markyn Ring of Majesty: This is a new mythic that came out in the Deadlands patch and has quickly become one of my favorite mythics in the game! It gives a very well-balanced stat profile of damage and resistance, making this a great way to help pad our stats!

Bloodspawn: This set is a classic for stamina dragonknight, giving us ultimate (which is essentially sustain), stamina recovery and armor when we take damage! Not much more you could want!


Stamina: 51
Magicka: 13


ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon

Main Bar – Sword and Shield: Molten Whip, Venomous Claw, Shattering Rocks, Noxious Breath, Flames of Oblivion, Corrosive Armor

Back Bar – Two Handed: Executioner, Volatile Armor, Resolving Vigor, Rally, Elusive Mist, Ferocious Leap

Vampire vs. Mortal

For this build I am playing as a stage 3 vampire. With the nerfing of health recovery in PvP, one of the biggest drawbacks to vampire is no longer a concern. In my opinion, as a stamina dragonknight, the Undeath passive feels really necessary to maintain a certain level of tankiness. Stamina dragonknight can also use stage 3 vampire pretty effectively due to the fact that its skill costs are pretty cheap, so increasing them by a percentage isnt the end of the world (especially since we also play as an Imperial to off-set some of the cost increase).

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.


  • Tireless Discipline – 20
  • Piercing – 20
  • Deadly Aim – 50 (Slotted)
  • Master-at-Arms – 50 (Slotted)
  • Quick Recovery – 20
  • Elemental Aegis – 20
  • Hardy – 20
  • Ironclad – 50 (Slotted)
  • Resilience – 50 (Slotted)
  • Precision – 20
  • Blessed – 20
  • Battle Mastery – 40
  • Mighty – 30
  • Eldritch Insight – 20
  • Preparation – 20


  • Boundless Vitality – 50 (Slotted)
  • Tumbling – 30
  • Mystic Tenacity – 10
  • Hero’s Vigor – 20
  • Sustained by Suffering – 50 (Slotted)
  • Pain’s Refuge – 50 (Slotted)
  • Survival Instincts – 50 (Slotted)
  • Defiance – 20
  • Hasty – 16
  • Sprinter – 20
  • Tireless Guardian – 20
  • Fortification – 30
  • Nimble Protector – 6
  • Savage Defense – 30
  • Bashing Brutality – 20
  • Piercing Gaze – 30


  • Steed’s Blessing – 50 (Slotted)
  • Breakfall – 50
  • Wanderer – 15
  • Steadfast Enchantment – 50
  • Rationer – 30 (Slotted)
  • Liquid Efficiency – 75 (Slotted)
  • Treasure Hunter – 50 (Slotted)
  • Fortune’s Favor – 50
  • Gilded Fingers – 50
  • Soul Reservoir – 33

Other Important Info

Buff Food

Jewels of Misrule: Maximum Health, Magicka Recovery and Stamina Recovery


Warrior – Increased Weapon Damage


Imperial – Imperial gives us an extremely nice stat spread with a massive boost to both health and stamina, helping us to achieve very nice sheet stats. On top of that, the 6% cost reduction helps greatly counteract the negative effects of playing as a stage 3 vampire. In addition, the cost reduction also applies to our core combat skills (break free, dodge roll, block, sprint, bash, and sneak), giving us a ton of effective sustain!


  • Essence of Health (Restore Magicka, Health and Stamina)
    • (Bugloss, Columbine and Mountain Flower)
  • Damage Health Poison IX (Ravage Health and Gradual Ravage Health)
    • (Fleshfly larvae, Nightshade and Emetic Russula)


Class (all), Medium Armor (all), Heavy Armor (all), Sword and Shield (all), Two-Handed (all), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Vampire (Dark Stalker, Strike from the Shadows, Undeath), Assault (all), Support (all except the first)

Tips & Misc.

You want to maintain your Flames of Oblivion, Venomous Claw and Noxious Breath on your enemies (and as you apply these, you’ll also be applying the Poisoned Status effects as well as the 2 DoTs from your poisons), and maintain your 2 back bar buffs on yourself (Rally/Volatile Armor). As your enemies get low from your pressure, you’ll simply swap to Executioner to take them down. You’ll want to utilize Shattering Rocks combined with your Molten Whip to not only burst your opponent but also get a great heal! To stack up your Molten Whip, I highly recommend using either Noxious or Flames of Oblivion, since Venomous Claw does its most damage at low duration, so you dont want to refresh it too much. Whenever you want to go for your major pressure moments, pop Corrosive and your Molten Whip will be hitting very hard. In addition, Leap is best used defensively, as a gap closer or if you just need a burst of damage to finish off an opponent and executioner isnt doing the job.


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

7/5/2021 – Build created.
8/25/2021 – CP updated
11/19/2021 – build updated after testing
1/7/2022 – overhauled build
3/15/2022- overhauled build
6/7/2022 – no changes
8/23/2022 – changed swift to infused
11/9/2022 – no changes for firesong