Welcome to Dottzgaming.com, I hope you enjoy your time here on the site! If you notice any issues, typos or errors anywhere, or if you have any suggestions, don’t hesitate to use the contact form and reach out!

Image Alt

ESO Necromancer Leveling Build

ESO Necromancer Leveling Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer, Tank, and/or Healer

Patch: Elsweyr

Table of Contents

  1. Video
  2. Introduction
  3. Setups
    1. Magicka DPS
    2. Stamina DPS
    3. Tank
    4. Healer
  4. Contact Info

Video

Introduction

Welcome to DottzGaming.com’s Necromancer Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Necromancer, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer.  This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role.  This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.

Necromancers are the newest class added in the Elsweyr chapter! Necromancers are the masters of death, using the corpses of their allies and enemies in battle to increase their own damage, tankiness and healing. Magicka focused necromancers utilize all of the elements to their advantage in battle, stamina necromancers utilize poison and disease against their enemies, tanks become death itself when fighting foes and healers utilize the fallen to heal their allies. Necromancy though is still shunned by some in Tamriel, so be careful when using certain skills around Justice NPCs or you’ll receive a bounty and become attack on site (the abilities that will cause this to happen are marked in their tooltip). When built correctly, easy and effective builds can be made which will make the leveling process even easier.

Once you are level 50, you become CP 10 and will be able to use the Champion Point system. For basics on the CP system, click here, and for a guide on where to place your CP points, click here.

For the some extra explanation on the guide’s format, please check the above video.

Setup

Magicka DPS

RACE

  • High Elf
  • Breton
  • Dark Elf
  • Khajiit

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staffs (Dual) OR Destro/SnB or Resto for PvP
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Apprentice

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities – PVE

  • Bone Tyrant -> Death Scythe -> Hungry Scythe
  • Grave Lord -> Flame Skull -> Ricochet Skull
  • Grave Lord -> Blastbones -> Stalking Blastbones
  • Grave Lord -> Boneyard -> Avid Boneyard
  • Grave Lord -> Skeletal Mage -> Skeletal Arcanist
  • Grave Lord -> Shocking Siphon -> Mystic Siphon
  • Living Death -> Render Flesh -> Resistant Flesh
  • Mage’s Guild -> Magelight-> Inner Light
  • Fighter’s Guild -> Trap Beast -> Rearming Trap
  • Light Armor -> Annulment -> Harness Magicka
  • Destruction Staff -> Force Shock -> Force Pulse
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff -> Weakness to Elements -> Elemental Drain
  • Psijic Order -> Accelerate -> Channeled Acceleration (Race Against Time if you PvP)
  • Additional abilities for PVP Include:
    • Living Death -> Expunge -> Either Morph
    • Living Death -> Spirit Mender -> Spirit Guardian
    • Living Death -> Restoring Tether -> Mortal Coil
    • Bone Tyrant -> Bone Armor -> Summoner’s Armor
    • Bone Tyrant -> Bitter Harvest -> Either Morph
    • Destruction Staff -> Destructive Touch -> Either Morph
    • Restoration Staff -> Steadfast Ward -> Healing Ward
    • Mage’s Guild -> Entropy -> Degeneration

Ultimates

  • Grave  Lord -> Frozen Colossus -> Glacial Colossus
  • Mage’s Guild -> Meteor -> Shooting Star
  • Restoration Staff -> Panacea -> Either Morph
  • 1h and Shield -> Shield Wall -> Spell Wall
  • Living Death -> Reanimate -> Animate Blastbones

PASSIVES

  • Bone Tyrant
  • Grave Lord
  • Living Death
  • Racial
  • Light Armor
  • Destruction Staff
    • Optional: Restoration Staff or 1h and Shield passives for pvp
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild – Banish the Wicked
  • Undaunted
  • Psijic Order
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. If you don’t want a spammable skill, heavy attacks will be your spammable.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Stamina DPS

RACE

  • Redguard
  • Khajiit
  • Wood Elf
  • Orc
  • Dark Elf

GEAR

  • 1 light
  • 5 medium
  • 1 heavy
  • Dual Wield / Bow
    • If your main focus is to PvP eventually, you can use a 2h instead of dual wielding, and even have the option to try 1h/shield.
    • You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP. Heavy allows you to be tankier at the sacrifice of some damage, while medium pumps out higher damage at the cost of survivability.
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

Personal choice; stamina DPS can see benefits from all three.

  • Werewolf: Worth choosing if you’re going to be making a PvP focused werewolf build, or if your PvP build only needs 1 ultimate (you can then backbar the ult for the extra stamina recovery).
  • Vampirism: Worth choosing if you feel that you need more stamina recovery, especially in PvE. This is a very risky choice for PvP especially if you choose to wear medium armor (you will be VERY squishy).
  • Mortal: Choose this if you don’t want any of the drawbacks from vampirism or your stamina recovery is okay, or if you don’t want to be a werewolf.

MUNDUS

Warrior

POTIONS AND FOOD

Potions: Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Bone Tyrant -> Death Scythe -> Ruinous Scythe
  • Bone Tyrant -> Bitter Harvest -> Necrotic Potency
  • Grave Lord -> Flame Skull -> Venom Skull
  • Grave Lord -> Blastbones -> Blighted Blastbones
  • Grave Lord -> Skeletal Mage -> Skeletal Archer
  • Grave Lord -> Shocking Siphon -> Detonating Siphon
  • Living Death -> Render Flesh -> Resistant Flesh
  • Fighter’s Guild -> Trap Beast -> Rearming Trap
  • Medium Armor -> Evasion -> Either Morph
  • Bow -> Poison Arrow -> Poison Injection
  • Bow -> Volley -> Endless Hail
  • Dual Wield -> Twin Slashes -> Either Morph
  • Dual Wield -> Whirlwind -> Either Morph
  • Dual Wield -> Blade Cloak -> Either Morph
  • Assault -> Vigor -> Resolving Vigor
  • Assault -> Caltrops -> Razor Caltrops
  • Additional abilities for PVP include:
    • Living Death -> Expunge -> Either Morph
    • Bone Tyrant -> Bone Armor -> Summoner’s Armor
    • Two Handed -> Uppercut -> Dizzying Swing
    • Two Handed -> Critical Charge -> Either Morph
    • Two Handed -> Reverse Slash -> Either Morph
    • Two Handed -> Momentum -> Either Morph
    • Psijic Order -> Accelerate -> Race Against Time
    • One Hand and Shield -> Puncture -> Either Morph
    • One Hand and Shield -> Power Bash -> Reverberating Bash

Ultimates

  • Fighter’s Guild -> Dawnbreaker -> Either Morph
  • Bow -> Rapid Fire -> Ballista
  • Grave Lord -> Frozen Colossus -> Pestilent Colossus
  • Living Death -> Reanimate -> Animate Blastbones
  • 1h and Shield -> Shield Wall -> Spell Wall

PASSIVES

  • Bone Tyrant
  • Grave Lord
  • Living Death
  • Racial
  • Medium Armor
  • Dual Wield
    • Or 2h and/or 1h/shield if you plan on going the pvp route
  • Bow
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighters Guild
  • Undaunted
  • Psijic Order
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. If you don’t want a spammable skill, heavy attacks will be your spammable.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Tank

RACE

  • Argonian
  • Imperial
  • Nord

GEAR

  • 1 light
  • 1 medium
  • 5 heavy
  • 1h/shield (both bars) OR 1h shield/Destruction Staff (lightning/ice)
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

Magicka: 15
Health: 28
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Vampire: Worth it for the extra recovery and the undeath passive.

MUNDUS

Lord or Atronach

POTIONS AND FOOD

Potions: Health, Magicka, or Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Bone Tyrant -> Death Scythe -> Hungry Scythe
  • Bone Tyrant -> Bone Armor -> Beckoning Armor
  • Bone Tyrant -> Bitter Harvest -> Necrotic Potency
  • Bone Tyrant -> Bone Totem -> Agony  Totem
  • Bone Tyrant -> Grave Grasp -> Ghostly Embrace
  • Grave Lord -> Flame Skull -> Either Morph
  • Living Death -> Render Flesh -> Either Morph
  • Living Death -> Expunge -> Expunge and Modify
  • Living Death -> Spirit Mender -> Spirit Guardian
  • Living Death -> Restoring Tether -> Mortal Coil
  • 1h/Shield -> Puncture -> Pierce Armor
  • 1h/Shield -> Low Slash -> Heroic Slash
  • 1h/Shield -> Defensive Posture -> Absorb Magic
  • 1h/Shield -> Shield Charge -> Shielded Assault
  • Destruction Staff -> Force Shock -> Crushing  Shock
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Undaunted -> Inner Fire -> Inner Rage
  • Undaunted -> Bone Shield -> Bone Surge
  • Undaunted -> Blood Altar -> Overflowing Altar
  • Assault -> Vigor -> Resolving Vigor
  • Support -> Purge -> Efficient Purge
  • Psijic Order -> Meditate -> Deep Thoughts
  • Fighter’s Guild -> Silver Bolts -> Silver Leash
  • Mage’s Guild -> Equilibrium -> Balance

Ultimates

  • 1h/Shield -> Shield Wall -> Shield Discipline
  • Assault -> War Horn -> Aggressive Horn
  • Living Death -> Reanimate -> Renewing Animation
  • Bone Tyrant -> Bone Goliath Transformation -> Pummeling Goliath
  • Grave Lord -> Frozen Colossus -> Glacial Colossus

PASSIVES

  • Bone Tyrant
  • Grave Lord
  • Living Death
  • Racial
  • Heavy Armor
  • 1h/Shield
    • Optional: Destruction Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.


Healer

RACE

  • Breton
  • Argonian
  • Khajiit

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staff (Shock) and Restoration Staff
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Vampire is great for the extra magicka recovery if you need it, but can leave you very squishy to fire especially in PvP. If you feel like your build could use an additional 10% magicka recovery from the vampirism passives, then you can pick up vampirism. If you feel your sustain is fine or PvP is your main priority, you may want to choose to remain mortal.

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Bone Tyrant -> Death Scythe -> Hungry Scythe
  • Bone Tyrant -> Bitter Harvest -> Necrotic Potency
  • Grave Lord -> Flame Skull -> Ricochet Skull
  • Living Death -> Render Flesh -> Blood Sacrifice
  • Living Death -> Life Amid Death -> Enduring Death
  • Living Death -> Spirit Mender -> Intensive Mender
  • Living Death -> Restoring Tehther -> Braided Tether
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff-> Weakness to Elements -> Elemental Drain
  • Restoration Staff -> Grand Healing -> Healing Springs
  • Restoration Staff -> Regeneration -> Mutagen
  • Restoration Staff -> Blessing of Protection -> Combat Prayer
  • Restoration Staff -> Steadfast Ward -> Healing Ward
  • Support -> Purge -> Efficient Purge
  • Light Armor -> Annulment -> Harness Magicka
  • Undaunted -> Necrotic Orb -> Energy Orb
  • Undaunted -> Blood Altar -> Overflowing Altar

Ultimates

  • Assault -> War Horn -> Aggressive Warhorn
  • Restoration Staff -> Panacea -> Light’s Champion
  • Living Death -> Reanimate -> Renewing Animation
  • Grave Lord -> Frozen Colossus -> Glacial Colossus

PASSIVES

  • Bone Tyrant
  • Grave Lord
  • Living Death
  • Racial
  • Light Armor
  • Destruction Staff
  • Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild (Banish the Wicked)
  • Support (if Purge is slotted)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!