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Templar Healer PvP Build ESO – Heals and Dreams

Templar Healer PvP Build ESO – Heals and Dreams

Build Written By: Dottz Gaming – PC NA

Role: Healer

Patch: Markarth

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc.
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Magicka Templar Healer Build PvP, Heals and Dreams, for the Elder Scrolls Online! Tired of being wiped while playing PvP? Don’t know what to do to make your alliance succeed? The answer is to become a healer. This build will offer up the best that templars have when it comes to healing in both Cyrodiil and in Battlegrounds.



Magicka Templar Healer PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Earthgore Heavy Impenetrable Prismatic Vet Bloodroot Forge
Shoulders Earthgore Heavy Impenetrable Magicka Undaunted Chest
Gloves Shacklebreaker Medium Impenetrable Magicka Crafted
Legs Shacklebreaker Heavy Sturdy Prismatic Crafted
Chest Shacklebreaker Heavy Reinforced Prismatic Crafted
Belt Shacklebreaker Light Sturdy Magicka Crafted
Boots Shacklebreaker Heavy Sturdy Magicka Crafted
Necklace Robes of Transmutation Jewelry Arcane Reduce Spell Cost Cyrodiil or Guild Trader
Ring Robes of Transmutation Jewelry Arcane Magicka Recovery Cyrodiil or Guild Trader
Ring Robes of Transmutation Jewelry Arcane Magicka Recovery Cyrodiil or Guild Trader
Weapon 1 Robes of Transmutation 1h Sword Powered Absorb Magicka Cyrodiil or Guild Trader
Shield 1 Robes of Transmutation Shield Sturdy Magicka Cyrodiil or Guild Trader
Weapon 2 Robes of Transmutation Restoration Powered Weapon and Spell Damage Cyrodiil or Guild Trader

Gear Choices

Earthgore: This monster set is incredibly powerful, and the healing proc from this can be the difference between living or dying. This is strong for not only keeping yourself alive, but keeping groups of players alive as well. It received a pretty hefty nerf in Elsweyr, but the set is still absolutely worth using for PvP. It’ll save the person with the lowest HP in the AoE at each tick, so it can save multiple people from certain death over its duration.

Transmutation: Gives a massive amount of critical resistance by healing someone with a HoT, which helps prevent sudden influxes of damage from being put on yourself and others. If someone in your group is already running this, Wizard’s Riposte is another option.

Shacklebreaker: Helps give us strong resource pools as well as sustain them. This is one of my personal favorite sets because of how well balanced of a stat spread it gives your character, and it helps round out the stat pools of this build incredibly well.


All points into Magicka.


Living Dark Sanguine Altar Degeneration Channeled Focus Extended Ritual Solar Prison
Energy Orb Breath of Life Combat Prayer Radiating Regeneration Healing Springs Remembrance

Main Bar – One Hand and Shield

  1. Living Dark (Dawn’s Wrath line morph of Eclipse)
  2. Sanguine Altar (Undaunted line morph of Blood Altar)
  3. Degeneration (Mage’s Guild line morph of Entropy)
  4. Channeled Focus (Restoring Light line morph of Rune Focus)
  5. Extended Ritual (Restoring Light line morph of Cleansing Ritual)
  6. Solar Prison (Dawn’s Wrath line morph of Nova)

Back Bar – Restoration Staff

  1. Energy Orb (Undaunted line morph of Necrotic Orb)
  2. Breath of Life (Restoring Light line morph of Rushed Ceremony)
  3. Combat Prayer (Restoration Staff line morph of Blessing of Protection)
  4. Radiating Regeneration (Restoration Staff line morph of Regeneration)
  5. Healing Springs (Restoration Staff line morph of Grand Healing)
  6. Remembrance (Restoring Light line morph of Rite of Passage)

Vampire vs. Werewolf vs. Mortal

For this build we are going to be playing as a Mortal. Unfortunately with the changes to vampirism in Greymoor, I feel our sustain as a healer takes too much of a hit running mist form. Therefore, I added an additional heal into the build to make us tankier while we are on the battlefield. If you find you need movement in a pinch, use Extended Ritual to cleanse all the snares/roots off of your character

Champion Points


  • Elemental Expert – 56
  • Elfborn – 100
  • Blessed – 100
  • Spell Erosion – 14


  • Shadow Ward – 81
  • Tumbling – 37
  • Arcanist – 75
  • Tenacity – 19
  • Warlord – 56
  • Sprinter – 2


  • Ironclad – 66
  • Resistant – 52
  • Thick Skinned – 66
  • Hardy – 43
  • Elemental Defender – 43


  • Elemental Expert – 16
  • Elfborn – 20
  • Blessed – 64


  • Shadow Ward – 34
  • Arcanist – 64
  • Warlord – 2


  • Thick Skinned – 11
  • Hardy – 23
  • Elemental Defender – 23
  • Ironclad – 23
  • Resistant – 20

Other Important Info

Buff Food

Bewitched Sugar Skulls – Max Health, Magicka and Stamina


Atronach – Increased Magicka Recovery


  1. Breton – Grants a TON of magicka sustain and a lot of extra tankiness. They’re a fantastic race choice for all magicka units in PvP.
  2. Argonian – Great race for a healer in PvP. You get bonus magicka, bonus health, bonus healing and an absolutely amazing form of sustain from their potion passive.


Essence of Spell Critical (Major Prophecy, Health and Magicka)
Bugloss, Water Hyacinth, Lady’s Smock


All class passives, all one hand and shield passives, all restoration staff passives, light armor (recovery, evocation, spell warding), medium armor (dexterity, wind walker, improved sneak, athletics), all heavy armor passives, all undaunted passives, all assault passives, all support passives, all racial passives, alchemy (medicinal use).

Tips & Misc.

You want to apply Healing Springs and Radiating Regeneration onto your allies to maximize your HoTs on your teammates. After that, you’ll primarily be using Breath of Life should anyone get bursted.

Use Extended Ritual, Sanguine Altar and Healing Orb should be used as needed to give your allies helpful synergies.

Remembrance is your primary healing ult, while Solar Prison is for offensive pressure. Use whichever ult is required in each situation.


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

9/6/2017 – Build created.
10/23/2017 – CP adjusted for the new 690 cap (CwC Patch) and gear sets were changed. CP 300 setup was also added
2/12/2018 – CP Updated
5/23/2018 – Build updated for summerset isles (CP and skills changed)
9/21/2018 – Build updated for wolfhunter (CP and gear traits changed, skill clarifications made)
10/22/2018 – CP updated for murkmire
1/24/2018 – Changed monster set, swapped glove and belt weights and front bar enchant
2/27/2019 – Skills changed and vampirism added.
4/1/2010 – FB ult changed to solar prison
5/22/2019 – Light’s Champ changed to life giver, Riposte changed to Transmutation on the primary gear setup, shield enchant changed, Entropy replaced Radiant Oppression
8/14/2019 – Changed potion, skills and CP. Also readded vampirism.
10/21/2019 – Overhauled skill loadout
2/24/2020 – No changes for harrowstorm
5/26/2020 – Skills and CP changed
8/24/2020 – no changes for stonethorn
11/2/2020 – no changes for markarth

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