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Heals and Dreams – Magicka Templar PvP Build

Heals and Dreams – Magicka Templar PvP Build

Build Written By: Dottz Gaming – PC NA

Role: Healer

Patch: Elsweyr

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc.
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Templar PvP Healer Build, Heals and Dreams, for the Elder Scrolls Online! Tired of being wiped while playing PvP? Don’t know what to do to make your alliance succeed? The answer is to become a healer. This build will offer up the best that templars have when it comes to healing in both Cyrodiil and in Battlegrounds.

Setup

Gear

Magicka Templar Healer PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Earthgore Heavy Impenetrable Magicka Vet Bloodroot Forge
Shoulders Earthgore Heavy Impenetrable Magicka Undaunted Chest
Gloves Shacklebreaker Medium Impenetrable Magicka Crafted
Legs Shacklebreaker Heavy Impenetrable Prismatic Crafted
Chest Shacklebreaker Heavy Impenetrable Prismatic Crafted
Belt Shacklebreaker Light Sturdy Magicka Crafted
Boots Shacklebreaker Heavy Sturdy Magicka Crafted
Necklace Robes of Transmutation Jewelry Arcane Magicka Recovery Cyrodiil or Guild Trader
Ring Robes of Transmutation Jewelry Arcane Magicka Recovery Cyrodiil or Guild Trader
Ring Robes of Transmutation Jewelry Arcane Magicka Recovery Cyrodiil or Guild Trader
Weapon 1 Robes of Transmutation 1h Sword Defending Absorb Magicka Cyrodiil or Guild Trader
Shield 1 Robes of Transmutation Shield Sturdy Health Cyrodiil or Guild Trader
Weapon 2 Robes of Transmutation Restoration Powered Weapon and Spell Damage Cyrodiil or Guild Trader

Gear Choices

Earthgore: This monster set is incredibly powerful, and the healing proc from this can be the difference between living or dying. This is strong for not only keeping yourself alive, but keeping groups of players alive as well. It received a pretty hefty nerf in Elsweyr, but the set is still absolutely worth using for PvP. It’ll save the person with the lowest HP in the AoE at each tick, so it can save multiple people from certain death over its duration.

Transmutation: Gives a massive amount of critical resistance by healing someone with a HoT, which helps prevent sudden influxes of damage from being put on yourself and others. If someone in your group is already running this, Wizard’s Riposte is another option.

Shacklebreaker: Helps give us strong resource pools as well as sustain them. This is one of my personal favorite sets because of how well balanced of a stat spread it gives your character, and it helps round out the stat pools of this build incredibly well.

Attributes

All points into Magicka.

Skills

Total Dark Breath of Life Race Against Time Channeled Focus Extended Ritual Solar Prison
Luminous Shards Purifying Light Structured Entropy Mutagen Healing Springs Life Giver

Main Bar – One Hand and Shield

  1. Total Dark (Dawn’s Wrath line morph of Eclipse)
  2. Breath of Life (Restoring Light line morph of Rushed Ceremony)
  3. Race Against Time (Psijic Order morph of Accelerate)
  4. Channeled Focus (Restoring Light line morph of Rune Focus)
  5. Extended Ritual (Restoring Light line morph of Cleansing Ritual)
  6. Solar Prison (Dawn’s Wrath line morph of Nova)

Back Bar – Restoration Staff

  1. Luminous Shards (Aedric Spear line morph of Spear Shards)
  2. Purifying Light (Dawn’s Wrath line morph of Backlash)
  3. Structured Entropy (Mage’s Guild line morph of Entropy)
  4. Mutagen (Restoration Staff line morph of Regeneration)
  5. Healing Springs (Restoration Staff line morph of Grand Healing)
  6. Life Giver (Restoration Staff line morph of Panacea)
    1. Be sure to morph Blessing of Protection to Combat Prayer and Steadfast Ward to Ward Ally. Even though these skills arent used on your skill bars, when you cast Life Giver, it will cast the morphed versions of the skills instead of the base skill!

Vampire vs. Werewolf vs. Mortal

I have decided to take Vampirism off of the build for Elsweyr! While the vampire passives are really nice and mist form was a helpful movement tool, Vampirism makes us really susceptible to Dawnbreakers and flame damage, which makes us a bit too squishy. But the big reason I chose to remove Vampirism was because of the changes to Race Against Time, which is now a viable snare removal/immunity option for this build and doesnt come with any of the drawbacks that vampirism has. If you dont have Summerset though, you will need to continue to use Vampirism for mist form.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Elemental Expert – 75
  • Elfborn – 72
  • Blessed – 100
  • Spell Erosion – 23

THE THIEF (GREEN)

  • Shadow Ward – 81
  • Tumbling – 48
  • Arcanist – 64
  • Tenacity – 11
  • Warlord – 66

THE WARRIOR (RED)

  • Ironclad – 66
  • Resistant – 52
  • Thick Skinned – 66
  • Hardy – 43
  • Elemental Defender – 43

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Elemental Expert – 16
  • Elfborn – 20
  • Blessed – 64

THE THIEF (GREEN)

  • Shadow Ward – 34
  • Arcanist – 64
  • Warlord – 2

THE WARRIOR (RED)

  • Thick Skinned – 11
  • Hardy – 23
  • Elemental Defender – 23
  • Ironclad – 23
  • Resistant – 20

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce – Max Health, Magicka and Stamina

Mundus

Atronach – Increased Magicka Recovery

Race

  1. Argonian – Great race for a healer in PvP. You get bonus magicka, bonus health, bonus healing and an absolutely amazing form of sustain from their potion passive.
  2. Breton – Grants a TON of magicka sustain and a lot of extra tankiness. They’re a fantastic race choice for all magicka units in PvP in Wrathstone.

Potions

Tri-Stat (Bugloss, Columbine and Mountain Flower)

Passives

All class passives, all one hand and shield passives, all restoration staff passives, light armor (recovery, evocation, spell warding), medium armor (dexterity, wind walker, improved sneak, athletics), all heavy armor passives, all undaunted passives, all assault passives, all support passives, all racial passives, all psijic passives, alchemy (medicinal use).

Tips & Misc.

Breath of Life is not your primary heal. Ideally you should never have to use it, it’s only there for emergencies. Use Healing Springs instead, it’s much more magicka efficient.

While it may be tempting to attack enemies all the time, avoid doing so. Only use your offensive abilities when you’re certain people don’t need healing.

Make sure the people you play with know that your Extended Ritual synergy removes negative effects from them, as well as healing them.

Life Giver is your primary healing ult, while Solar Prison is for offensive pressure. Use whichever ult is required in each situation.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

9/6/2017 – Build created.
10/23/2017 – CP adjusted for the new 690 cap (CwC Patch) and gear sets were changed. CP 300 setup was also added
2/12/2018 – CP Updated
5/23/2018 – Build updated for summerset isles (CP and skills changed)
9/21/2018 – Build updated for wolfhunter (CP and gear traits changed, skill clarifications made)
10/22/2018 – CP updated for murkmire
1/24/2018 – Changed monster set, swapped glove and belt weights and front bar enchant
2/27/2019 – Skills changed and vampirism added.
4/1/2010 – FB ult changed to solar prison
5/22/2019 – Light’s Champ changed to life giver, Riposte changed to Transmutation on the primary gear setup, shield enchant changed, Entropy replaced Radiant Oppression