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Stamina Necromancer PvP Build ESO – Plague

Stamina Necromancer PvP Build ESO – Plague

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Markarth

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Stamina Necromancer DPS PvP Build, Plague, for the Elder Scrolls Online! This build is intended for PvP of all kinds: Cyrodiil, Dueling, Imperial City and Battlegrounds. This build can be played in both CP and no-CP pvp as well!

Stamina Necromancers have been an absolute plague (pun intended) in PvP for a couple of patches now, and so I figured it was time to bring mine out of retirement! The class has absolutely insane healing, damage, tankiness, sustain… basically everything you could want out of a PvP build. With Greymoor we needed to bake a little bit more tankiness into the setup, but because StamCro has so much innate tankiness to begin with, we were able to conserve most of our damage from previous patches!

Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.



Stamina Necromancer PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Scourge Harvester Medium Impenetrable Prismatic Vet Wayrest Sewers 2
Shoulders Scourge Harvester Medium Impenetrable Stamina Undaunted Chest
Gloves Ancient Dragonguard Medium Impenetrable Stamina Crafted
Legs Ancient Dragonguard Heavy Impenetrable Prismatic Crafted
Chest Ancient Dragonguard Heavy Impenetrable Prismatic Crafted
Belt Ancient Dragonguard Medium Sturdy Stamina Crafted
Boots Ancient Dragonguard Medium Sturdy Stamina Crafted
Necklace Warrior's Fury Jewelry Robust Weapon Damage Cyrodiil or Guild Trader
Ring Warrior's Fury Jewelry Robust Weapon Damage Cyrodiil or Guild Trader
Ring Warrior's Fury Jewelry Infused Reduce Feat Cost Cyrodiil or Guild Trader
Weapon 1 Warrior's Fury 2h Maul Nirnhoned Weapon & Spell Damage Cyrodiil or Guild Trader
Weapon 2 Warrior's Fury 1h Weapon Nirnhoned Restore Stamina Cyrodiil or Guild Trader
Offhand 2 Warrior's Fury Shield Reinforced Stamina Cyrodiil or Guild Trader

Gear Choices

Scourge Harvester: Initially I had Bloodspawn on the build because even after the nerf, I thought we could still gain some value out of it. The issue though that I found after initial Greymoor testing is that healing is a LOT worse than I anticipated. To counteract that, we use Malubeth on the build to gain access to major vitality while in combat, giving us a ton of extra healing while we are brawling it out!

Fury: This set is simply one of the best for any classes that love to brawl it out. We are able to reach really high peak weapon damage values with Fury which benefits us both offensively and defensively. You’ll be hard pressed to find a better set than fury for this type of playstyle!

Ancient Dragonguard: In Greymoor, the biggest concern in my opinion when making a build to fight outnumbered is being able to recover when being put on the back foot. Healing is really poor this patch, so the old strategy of just stacking pure weapon damage for massive heals has proven to be less effective. To help with this issue, we use Ancient Dragonguard, a set that’s designed perfectly for this patch’s problems. We get a nice damage boost when our health is high and we want to be offensive, but we get a boost to our resistances when our health is low and our heals need protection.


All points into Stamina.


Dizzying Swing Blighted Blastbones Mortal Coil Executioner Rally Onslaught
Hexproof Resolving Vigor Spirit Guardian Summoner's Armor Shuffle Temporal Guard

Front Bar – Two Handed: Dizzying Swing, Blighted Blastbones, Mortal Coil, Executioner, Rally, Onslaught

Back Bar – 1h & Shield: Hexproof, Resolving Vigor, Spirit Guardian, Summoner’s Armor, Shuffle, Temporal Guard

Vampire vs. WW vs. Mortal

For this build we are playing as a mortal. Werewolf doesnt have much use to use to the build, and Vampirism doesnt have any use to us either on this setup since I dont plan on using any of the skills from it.

Champion Points


  • Blessed – 32
  • Master-at-Arms – 81
  • Mighty – 64
  • Precise Strikes – 56
  • Piercing – 37


  • Warlord – 56
  • Sprinter – 8
  • Mooncalf – 75
  • Befoul – 25
  • Tumbling – 40
  • Shadow Ward – 66


  • Ironclad – 72
  • Resistant – 31
  • Thick Skinned – 37
  • Hardy – 49
  • Elemental Defender – 49
  • Quick Recovery – 32

Other Important Info

Buff Food

Lava Foot Soup and Saltrice: Maximum Stamina and Stamina Recovery


Warrior – Increased Weapon Damage


  • Imperial (best sustain & stats)
  • Nord (tankiest)


Potions: Weapon Crit– Major Savagery, Health and Stamina
(Dragonthorn, Water Hyacinth, Columbine)


Class (all), Medium Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), 1h and Shield (all), Two-Handed (all), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Fighter’s Guild (Banish the Wicked), Assault (all), Support (all except the first), Psijic Order (Clairvoyance and Concentrated Barrier)

Tips & Misc.

  • Maintain your buffs & debuffs at all times to maximize the tankiness, sustain and damage that the build has to offer
  • When you’re taking a lot of pressure and your Mortal Coil cannot out heal it, refresh your Rally. If you’re still taking a lot of pressure, swap to your back bar and block, kite towards LOS, purge yourself with Hexproof, and heal yourself back up with Resolving Vigor!
  • This build has a very straightforward and VERY potent burst combo. Use Blastbones, then Dizzying Swing, and then Onslaught. The D-Swing will set your target off balance, and then your blastbones plus onslaught will be hitting the target for 10% additional damage from exploiter. Use Executioner to finish off your target if this combo doesnt kill them.


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

6/24/2019 – Build created.
8/25/2019 – Build overhauled for scalebreaker
5/28/2020 – Build brought out of archives for Greymoor
6/11/2020 – overhauled gear and cp after further testing
8/25/2020 – changed gear traits
11/2/2020 – gear trait changes

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