Burn – Magicka Dragon Knight PvP Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Wolfhunter

Table of Contents

  1. Video
  2. Introduction
  3. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  4. Tips & Misc
  5. Contact Info
  6. Update Log

Video

 

Introduction

Welcome to DottzGaming.com’s Magicka Dragon Knight DPS PvP Build, Burn, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City.  This build can be played in both CP and no-CP pvp without any changes to the build! Newer MagDK’s may feel the build lacks some sustain for No-CP, so if that’s the case, simply run 1 more magicka recovery glyph on the rings.

The Burn build was the build I played during the entirety of the Clockwork City patch and some of Dragon Bones, but I eventually put it to the side in favor of the high damage dual wield build I was playing at the time. With dual wield getting neutered for magicka in Summerset Isles and the rise of damage overall in the game, I felt myself looking toward heavy armor setups again for my gameplay. My Unchained build was my first creation during Summerset; the build is super tanky and a ton of fun to play, but I missed the high damage heavy armor playstyle that my Burn build had with a high spell damage and Skoria procs firing off from a ton of DoTs. Since I have improved at my magDK significantly since Clockwork City, I sat down with my old build and worked on revamping it for Wolfhunter, and I now have an iteration of the build that is stronger than the original. I dont run nearly as much recovery in the build as I did last time (about 400 less to be exact), and turned all that recovery into pure damage. So if you were a fan of my original Burn build, you’re going to love the revamped version, as it plays almost identical to the old one, but just hits a TON harder and has bigger heals!

Of the three MagDK PvP builds on my website, this is the greatest compromise between damage and tankiness. The Unchained build is a bit tankier due to Bloodspawn, while the Undead build has a bit more damage due to being in light armor and using a destruction staff (but is also squishier due to those facts).

Keep in mind that PvP builds are very personal.  This is what worked for ME.  If you don’t like something about it, change it to fit your playstyle.

Setup

Gear

Magicka Dragon Knight PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Valkyn Skoria Heavy Impenetrable Prismatic Vet City of Ash 2
Shoulders Valkyn Skoria Heavy Impenetrable Magicka Undaunted Chest
Gloves Shacklebreaker Medium Impenetrable Magicka Crafted
Legs Shacklebreaker Heavy Sturdy Prismatic Crafted
Chest Shacklebreaker Heavy Sturdy Prismatic Crafted
Belt Burning Spellweave Light Sturdy Magicka City of Ash
Boots Shacklebreaker Heavy Sturdy Magicka Crafted
Necklace Burning Spellweave Jewelry Arcane Spell Damage City of Ash
Ring Burning Spellweave Jewelry Arcane Spell Damage City of Ash
Ring Burning Spellweave Jewelry Arcane Magicka Recovery City of Ash
Weapon 1 Shacklebreaker 1h Weapon Nirnhoned Poisons Crafted
Shield 1 Burning Spellweave Shield Sturdy Magicka City of Ash
Weapon 2 Shacklebreaker Ice Staff Infused/Defending Spell Damage Crafted

Gear Explanation

  • BSW front bar only: I only have the BSW 5 piece on my front bar and chose to drop it on my back bar. The reasoning for this is so that I am only proccing the BSW buff on my front bar, and so it doesn’t accidentally fire off on my back bar. If you’d like, you can also choose to drop the 4 piece on the back bar and run a 2 piece spell damage, magicka or resistances back bar. That’s up to you!
  • 1h/Shield and Destruction Staff: I really believe 1/shield is the way to go this patch for heavy armor.  Damage is really, really high right now and being that our mobility is not great, we need to be able to mitigate damage via block so we can reach our targets.  Ice Destruction staff was chosen as a way to give us access to Elemental Drain, but still allow us to block on our back bar.
  • Shacklebreaker: A staple magicka dragon knight set, this gives us access to a great stat pool for our magicka/stamina, magicka recovery and spell damage. Just a great all-around set.
  • Burning Spellweave: One of my favorite magicka dragon knight sets in the game, this set is just perfect for the playstyle of this build. The set gives us a massive spell damage boost (assisting us offensively and defensively) and applies the burning status effect.
  • Valkyn Skoria: Oh how I missed this set on my heavy armor magDK. The amount of burst potential that Skoria opens up is absolutely insane. It doesn’t offer the same tankiness and sustain as Bloodspawn, but as long as you account for that, Skoria is one of the best options you can put on your DK. Since this build is really DoT focused, it is the perfect option to add to our burst damage. We have the burst from this and our Dragon Leap burst, combined with an overwhelming amount of DoTs on our opponent, our opponents just burn.

Attributes

All points into Magicka.

Skills

Burn revamped dottz gaming

Click here to view in calculator.

Main Bar – Sword & Shield: Flame Lash, Burning Embers, Fossilize/Shattering Rocks, Burning Talons, Coagulating Blood, Ferocious Leap

Back Bar – Ice Staff: Degeneration, Engulfing Flames, Elemental Drain, Volatile Armor, Reflective Plate, Eye of the Storm

Ability Explanation

  1. Flame Lash: Bread and Butter spammable.  Deals great damage, and when power lash procs, you get a heal, a stun, and extra damage. Be prepared for people to whisper you telling you “all you do is spam whip” when you kill them.  All these flavors and they chose to be salty.
  2. Burning Embers: Great single target DoT that can be placed on multiple people that heals you based on damage done.  By boosting the damage of this ability, we give ourselves offensive based healing capabilities which is fantastic.
  3. Fossilize/Shattering Rocks: Amazing stun, I recommend this over Stone Giant any day. You can’t mess up with this ability, and the best part is that it has an immobilize after the stun is over. You can also run Shattering Rocks for the heal if you dont think the immobilize is worth it
  4. Burning Talons: Every time I try running without talons I always find myself going back to it – the skill is just so great.  This gives us the ability to control and lock down a lot of players, gives us another way to proc power lash, and puts another DoT on our opponents.
  5. Coagulating Blood: Our defensive burst heal on the build.  I’m choosing to run this on my front bar similar to previous builds for the same reason – I like to have the skill where my spell damage & magicka pools are highest to ensure that the heal has the biggest possible tooltip.
  6. Ferocious Leap: Tons of damage, CC, a damage shield, and it looks really cool.  This ultimate is a staple in any Magicka DK PvP build.
  7. Degeneration: I’m using this over Structured Entropy because we have a destruction staff on our back bar, so since our light/heavy attacks will deal some decent damage, we have a chance to proc a decent heal. Also, I didn’t like how structured entropy made my execute range bigger.
  8. Engulfing Flames: This skill is always used on my Burning Spellweave builds because of how well this skill synergizes with the set. Engulfing Flames gives us an AoE DoT and makes all enemies hit take an extra 10% flame damage. This ups the damage of almost all of our DoTs, our lash, leap and Skoria procs. Combine this with Elemental Drain, we are able to amplify our damage by an insane amount.
  9. Elemental Drain: This ability – I can’t say enough good things about it.  Elemental Drain is the main reason I chose a destruction staff over a restoration staff.  Not only do we get major breach, but it also gives us a massive boost to our sustain for 0 cost.
  10. Volatile Armor: Gives us a lot of extra resistances and adds another DoT to the build.  This ability is really good for making us tanky.
  11. Reflective Plate: Well it finally has happened – I’ve decided to drop Vampirism. I still recommend it on my Unchained build since that build is a bit tankier due to Bloodspawn, but for this build, I no longer feel mist form is necessary. The buff to reflective plate to grant us 2 seconds of immobilization immunity was enough to make that skill a very viable replacement for mist form, and dropping vampirism makes us tankier (since we no longer take extra DBoS/Flame damage). We also are now able to reflect projectiles, making escaping from zergs and fighting magsorcs and magblades a bit easier. You can also reflect snipes from snipe spammers back at them, and boy is that satisfying.
  12. Eye of the Storm: This skill is amazing for group play, providing a lot of AoE DPS and snares all of the enemies caught within it (since we are using a frost staff).  Combine this with other ultimates used by teammates and you’ll be able to melt large groups with ease.  When solo, you can use this when heavily outnumbered if you have the ultimate for it, since it’ll give you a massive battle roar and just cleave your enemies down.

Vampire vs. Mortal

For this build I recommend playing a mortal.  With how much damage stam toons deal with DBoS and how prominent flame damage is right now, I feel that unless your build is tanky/runs mist form, vampirism just isnt worth it.

Champion Points

CHAMPION POINT 780 SETUP

THE MAGE (BLUE)

  • Blessed – 19
  • Elfborn –23
  • Spell Erosion – 45
  • Elemental Expert – 64
  • Master-at-Arms – 72
  • Thaumaturge – 37

THE THIEF (GREEN)

  • Warlord – 56
  • Sprinter – 13
  • Arcanist – 75
  • Tumbling – 44
  • Shadow Ward – 72

THE WARRIOR (RED)

  • Ironclad – 56
  • Resistant – 54
  • Thick Skinned – 56
  • Hardy – 43
  • Elemental Defender – 32
  • Quick Recovery – 19

Other Important Info

Buff Food

Witchmother’s Potent Brew: Maximum Health, Magicka and Magicka Recovery

Mundus

Mage – Increased Magicka

Race

Dark Elf – Normally I list other alternative races, but with how well the Dunmer passives synergize with MagDK, I just think it’s by far the best race to choose.

Potions/Poisons

Potions: Tri-Stat (Bugloss, Columbine and Mountain Flower)

Poisons: Drain Magicka Poison IX (Cornflower, Columbine, Dragonthorn)

Passives

Class (all), Heavy Armor (all), Light Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), 1h & Shield (all), Destruction Staff (all except Tri-Focus), Mages Guild (all except persuasive passive), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Tips & Misc.

  • Maintain your buffs to maximize the amount of tankiness and damage potential that the build offers.
  • Your offense is also your defense. If you need a BIG heal in a pinch and don’t have an ultimate or a potion up, re-apply Burning Embers.  The re-application of burning embers will cause you to be healed since the original DoT “ended”, and you’ll be maintaining the damage pressure on your opponent.
  • Elemental Drain maintenance is very important for damage and sustain.  Always make sure this ability is up on your opponent.
  • Use Talons and Fossilize to lock down and control your opponents.  MagDK’s have a lot of control, using it to your advantage will be key in scoring kills.
  • When your opponent is rooted, stand behind them so they can’t hit you.
  • Stunning someone before you use an ultimate will cause them to take the full brunt of your assault, so use Fossilize in those key moments.
  • Timing your leap with a Skoria proc will put a LOT of burst on your opponent – try to pay attention to Skoria’s slight audio cue.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

8/21/2018 – Build created.

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