Devil’s Mercy – Magicka Templar PvP Build
Build Written By: Azrau – PC NA
Role: Damage Dealer
Table of Contents
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Magicka Templar Build PvP, Devil’s Mercy, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp!
Magicka Templar is a fun, aggressive, and very powerful playstyle inside of PvP. Their offense is oppressive, dealing constant damage seemingly without end, all while healing the Templar and feeding their sustain with the use of Radiant Aura or Ele Drain. To back this up is an impressive healing kit, the game’s strongest purge included, and some absolutely amazing passives.
Like most of my builds, this is a Glass-Canon playstyle, focusing on massive damage and healing, but weak to other builds with similar offensive power, leading a high risk, high reward experience. If you’d like to play a little more classic, running this build in heavy armor will increase your survivability at the expense of damage (lost penetration and spell critical), running the 2H variant of this build will help alleviate this loss.
|Magicka Templar PvP Build|
|Head||Engine Guardian||Light||Impenetrable||Prismatic||Vet Darkshade Caverns 2|
|Shoulders||Engine Guardian||Light||Sturdy||Magicka||Undaunted Chest|
|Gloves||New Moon Acolyte||Light||Sturdy||Magicka||Crafted|
|Legs||New Moon Acolyte||Heavy||Impenetrable||Prismatic||Crafted|
|Chest||New Moon Acolyte||Heavy||Impenetrable||Prismatic||Crafted|
|Belt||New Moon Acolyte||Light||Sturdy||Magicka||Crafted|
|Boots||New Moon Acolyte||Light||Sturdy||Magicka||Crafted|
|Necklace||Scathing Mage||Jewelry||Arcane||Spell Damage||Imperial City Prison|
|Ring||Scathing Mage||Jewelry||Arcane||Spell Damage||Imperial City Prison|
|Ring||Scathing Mage||Jewelry||Arcane||Spell Damage||Imperial City Prison|
|Weapon 1||Scathing Mage||1h Sword||Nirnhoned||Frost||Imperial City Prison|
|Weapon 1||Scathing Mage||1h Sword||Sharpened/Charged||Shock||Imperial City Prison|
|Weapon 2||Blessing of the Potentates||Ice||Infused||Increase Weapon & Spell Damage||Cyrodiil or Guild Trader|
Note: If you wish to use a 2h instead of Dual Wielding, I’d recommend using Onslaught as your front bar ultimate, and replace Elemental Drain with Radiant Aura.
Scathing Mage: With the recent buff to Scathing Mage, it has become the perfect damage set for the Magicka Templar, having a 20% to proc per tick of Jabs and off of any other source of direct damage.
New Moon Acolyte: No surprise here, New Moon Acolyte provides massive amounts of damage 100% of the time, and with the massive sustain Magplar has access too, the 5% ability cost increase is barely noticed.
Blessing of the Potentates: This set helps reduce incoming damage from players and acts as the perfect back bar defensive set!
Engine Guardian: While not necessary for the build, Engine Guardian provides a nice resource cushion when you are pushing your limits.
Rattlecage: If you’d prefer to use another skill than Degeneration you’ll need a source of Major Sorcery, and Rattlecage just so happens to a pretty good set with that buff attached.
War Maiden: Another fantastic damage set, and what would probably be my first choice to replace New Moon, having nearly the same damage and no cost increases, but at the downside of only buffing your damage and not your heals.
Clever Alchemist: Anyone who hangs around my stream long enough knows that Alchemist is my favorite set in the game, and the only reason I didn’t list this as a primary set over a secondary set is that I personally find Magplar is better suited having consistent damage overall, rather than relying solely on burst windows, that being said Alchemist is a fantastic set and with the 20 second uptime it’s well worth a try.
Bloodspawn: A staple defensive PvP set, Bloodspawn provides some Stamina sustain, a lot of ultimate generation, and a chance at a massive buff to your resistances.
Shadowrend: A great set situationally, Shadowrend keeps minor Maim up on a single target (I believe it also has the occasional AOE attack the applies it to all enemies hit as well, but I’m not 100%).
All points into Magicka.
Main Bar – Dual Wield: Purifying Light, Toppling Charge, Degeneration, Puncturing Sweep, Living Dark, Crescent Sweep
Back Bar – Destruction Staff: Channeled Focus, Elemental Drain, Honor The Dead, Elusive Mist or Race Against Time, Extended Ritual, Temporal Guard or Devouring Swarm
CHAMPION POINT 810 SETUP
THE MAGE (BLUE)
- Master-at-Arms: 81
- Elfborn: 66
- Spell Erosion: 48
- Elemental Expert: 75
THE THIEF (GREEN)
- Warlord: 56
- Arcanist: 75
- Tenacity: 27
- Shadow Ward: 56
- Tumbling: 56
THE WARRIOR (RED)
- Ironclad: 66
- Resistant: 58
- Thick Skinned: 37
- Hardy: 49
- Elemental Defender: 37
- Quick Recovery – 23
Vampire vs. Werewolf vs. Mortal
Vampirism: I personally run Vampirism on my Magicka Templar, primarily for Elusive Mist and Devouring Swarm. If you would prefer to avoid the drawbacks of Vampirism, you can run Race Against Time and Temporal Guardian
Lycanthropy: I wouldn’t recommend this curse, there just isn’t anything Lycanthropy has to offer that would be of help to a Magicka based damage dealer.
Other Important Info
Bewitched Sugar Skulls: The go to Tri-Stat food, Sugar Skulls provides slightly higher stats than Longfin Pasty, and a buff to your Health Recovery (though it’s almost irrelevant for Vampires)
The Apprentice: Increased Spell Damage
The Atronach (Non-CP): Increased Magicka Recovery
Breton currently stand as one of, if not the best Magic race in the game, providing extra magicka recovery and cost reduction to magic based skills, to back up this sustain is a high Magicka pool and bonus spell resistance that tops even Nord’s when under the effect of an elemental status effect.
Dark Elf/High Elf
Dark Elf is my personal character’s race, excelling in damage output, Dark Elves boast increased Spell Damage (Weapon too, though not really relevant), immunity to the Burning effect, and a handsome bonus to you Magicka and Stamina pools. High Elves are almost identical, the same Spell Damage buff, slightly higher max Magicka, and increased off-stat recovery instead of max Stamina and Weapon Damage.
Note: You may have to replace a Spell Damage glyph with a Magicka Recovery glyph when playing an Elf.
The utility choice, Argonions have higher max Health than their competitors, but lower max Magicka. Argonions have higher healing done than other races and what I consider the best sustain passive in the game, giving you a small tri-potions worth of resources back to you every time you drink any potion (stacking with an actual tri-potion if you desire).
Essence of Health (Restore Health, Stamina and Magicka)
(Bugloss, Columbine, Mountain Flower)
Essence of Spell Critical (Major Prophecy, Health and Magicka)
Bugloss, Water Hyacinth, Lady’s Smock
(if you‘re comfortable without the stamina return)
Class (all), DW (Ruffian + Twin Blade and Blunt) or 2H (Heavy Weapons, Follow Up, and Battle Rush), Destruction Staff (all but Tri Focus) or SnB (all), Light Armor (all), Heavy Armor (all but those requiring 5 pieces), Vampire (all if you choose this curse), Fighters Guild (Banish the Wicked), Mages Guild (all), Psijic Order (all but Deliberation if you are using these skills), Undaunted (all), Assault (all), Support (all but Magicka Aid), Racial (all), Alchemy (Medicinal Use)
Magic Templar has an extremely powerful offense and an extremely powerful defense, the problem is that they don’t always overlap well and it is very easy to get trapped on the back bar healing. Should this happen, reset all of your buffs, pop Honor The Dead, and then cast Living Dark as soon as you’re able to get back on the front bar, this should give you a chance to push them on their heels and re-establish your offense. Devouring Swarm is an amazing help with this when facing several opponents.
2/24/2020 – Build created.