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Devil’s Mercy – Magicka Templar PvP Build

Devil’s Mercy – Magicka Templar PvP Build

Build Written By: Azrau – PC NA

Role: Damage Dealer

Patch: Harrowstorm

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Vampire vs. Werewolf vs. Mortal
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Rotation
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Templar Build PvP, Devil’s Mercy, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp!

Magicka Templar is a fun, aggressive, and very powerful playstyle inside of PvP.  Their offense is oppressive, dealing constant damage seemingly without end, all while healing the Templar and feeding their sustain with the use of Radiant Aura or Ele Drain.  To back this up is an impressive healing kit, the game’s strongest purge included, and some absolutely amazing passives.

Like most of my builds, this is a Glass-Canon playstyle, focusing on massive damage and healing, but weak to other builds with similar offensive power, leading a high risk, high reward experience.  If you’d like to play a little more classic, running this build in heavy armor will increase your survivability at the expense of damage (lost penetration and spell critical), running the 2H variant of this build will help alleviate this loss.

Setup

Gear

Magicka Templar PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Engine Guardian Light Impenetrable Prismatic Vet Darkshade Caverns 2
Shoulders Engine Guardian Light Sturdy Magicka Undaunted Chest
Gloves New Moon Acolyte Light Sturdy Magicka Crafted
Legs New Moon Acolyte Heavy Impenetrable Prismatic Crafted
Chest New Moon Acolyte Heavy Impenetrable Prismatic Crafted
Belt New Moon Acolyte Light Sturdy Magicka Crafted
Boots New Moon Acolyte Light Sturdy Magicka Crafted
Necklace Scathing Mage Jewelry Arcane Spell Damage Imperial City Prison
Ring Scathing Mage Jewelry Arcane Spell Damage Imperial City Prison
Ring Scathing Mage Jewelry Arcane Spell Damage Imperial City Prison
Weapon 1 Scathing Mage 1h Sword Nirnhoned Frost Imperial City Prison
Weapon 1 Scathing Mage 1h Sword Sharpened/Charged Shock Imperial City Prison
Weapon 2 Blessing of the Potentates Ice Infused Increase Weapon & Spell Damage Cyrodiil or Guild Trader

Note: If you wish to use a 2h instead of Dual Wielding, I’d recommend using Onslaught as your front bar ultimate, and replace Elemental Drain with Radiant Aura.

Gear Choices

Scathing Mage: With the recent buff to Scathing Mage, it has become the perfect damage set for the Magicka Templar, having a 20% to proc per tick of Jabs and off of any other source of direct damage.

New Moon Acolyte: No surprise here, New Moon Acolyte provides massive amounts of damage 100% of the time, and with the massive sustain Magplar has access too, the 5% ability cost increase is barely noticed.

Blessing of the Potentates: This set helps reduce incoming damage from players and acts as the perfect back bar defensive set!

Engine Guardian: While not necessary for the build, Engine Guardian provides a nice resource cushion when you are pushing your limits. 

Alternative Sets

Rattlecage: If you’d prefer to use another skill than Degeneration you’ll need a source of Major Sorcery, and Rattlecage just so happens to a pretty good set with that buff attached.

War Maiden: Another fantastic damage set, and what would probably be my first choice to replace New Moon, having nearly the same damage and no cost increases, but at the downside of only buffing your damage and not your heals.

Clever Alchemist: Anyone who hangs around my stream long enough knows that Alchemist is my favorite set in the game, and the only reason I didn’t list this as a primary set over a secondary set is that I personally find Magplar is better suited having consistent damage overall, rather than relying solely on burst windows, that being said Alchemist is a fantastic set and with the 20 second uptime it’s well worth a try.

Bloodspawn: A staple defensive PvP set, Bloodspawn provides some Stamina sustain, a lot of ultimate generation, and a chance at a massive buff to your resistances.

Shadowrend: A great set situationally, Shadowrend keeps minor Maim up on a single target (I believe it also has the occasional AOE attack the applies it to all enemies hit as well, but I’m not 100%).

Attributes

All points into Magicka.

Skills

Purifying Light Toppling Charge Degeneration Puncturing Sweep Living Dark Crescent Sweep
Channeled Focus Elemental Drain Honor The Dead Elusive Mist Extended Ritual Temporal Guard

Main Bar – Dual Wield: Purifying Light, Toppling Charge, Degeneration, Puncturing Sweep, Living Dark, Crescent Sweep

Back Bar – Destruction Staff: Channeled Focus, Elemental Drain, Honor The Dead, Elusive Mist or Race Against Time, Extended Ritual, Temporal Guard or Devouring Swarm

Champion Points

CHAMPION POINT 810 SETUP
THE MAGE (BLUE)

  • Master-at-Arms: 81
  • Elfborn: 66
  • Spell Erosion: 48
  • Elemental Expert: 75

THE THIEF (GREEN)

  • Warlord: 56
  • Arcanist: 75
  • Tenacity: 27
  • Shadow Ward: 56
  • Tumbling: 56

THE WARRIOR (RED)

  • Ironclad: 66
  • Resistant: 58
  • Thick Skinned: 37
  • Hardy: 49
  • Elemental Defender: 37
  • Quick Recovery – 23

Vampire vs. Werewolf vs. Mortal

Vampirism: I personally run Vampirism on my Magicka Templar, primarily for Elusive Mist and Devouring Swarm.  If you would prefer to avoid the drawbacks of Vampirism, you can run Race Against Time and Temporal Guardian

Lycanthropy: I wouldn’t recommend this curse, there just isn’t anything Lycanthropy has to offer that would be of help to a Magicka based damage dealer.

Other Important Info

Buff Food

Bewitched Sugar Skulls: The go to Tri-Stat food, Sugar Skulls provides slightly higher stats than Longfin Pasty, and a buff to your Health Recovery (though it’s almost irrelevant for Vampires)

Mundus

The Apprentice: Increased Spell Damage

The Atronach (Non-CP): Increased Magicka Recovery

Race

Breton (Recommended)
Breton currently stand as one of, if not the best Magic race in the game, providing extra magicka recovery and cost reduction to magic based skills, to back up this sustain is a high Magicka pool and bonus spell resistance that tops even Nord’s when under the effect of an elemental status effect.

Dark Elf/High Elf
Dark Elf is my personal character’s race, excelling in damage output, Dark Elves boast increased Spell Damage (Weapon too, though not really relevant), immunity to the Burning effect, and a handsome bonus to you Magicka and Stamina pools.  High Elves are almost identical, the same Spell Damage buff, slightly higher max Magicka, and increased off-stat recovery instead of max Stamina and Weapon Damage.

Note: You may have to replace a Spell Damage glyph with a Magicka Recovery glyph when playing an Elf.

Argonion
The utility choice, Argonions have higher max Health than their competitors, but lower max Magicka. Argonions have higher healing done than other races and what I consider the best sustain passive in the game, giving you a small tri-potions worth of resources back to you every time you drink any potion (stacking with an actual tri-potion if you desire).

Potions/Poisons

Essence of Health (Restore Health, Stamina and Magicka)
(Bugloss, Columbine, Mountain Flower)

Essence of Spell Critical (Major Prophecy, Health and Magicka)
Bugloss, Water Hyacinth, Lady’s Smock
(if you‘re comfortable without the stamina return)

Passives

Class (all), DW (Ruffian + Twin Blade and Blunt) or 2H (Heavy Weapons, Follow Up, and Battle Rush), Destruction Staff (all but Tri Focus) or SnB (all), Light Armor (all), Heavy Armor (all but those requiring 5 pieces), Vampire (all if you choose this curse), Fighters Guild (Banish the Wicked), Mages Guild (all), Psijic Order (all but Deliberation if you are using these skills), Undaunted (all), Assault (all), Support (all but Magicka Aid), Racial (all), Alchemy (Medicinal Use)

Rotation

Magic Templar has an extremely powerful offense and an extremely powerful defense, the problem is that they don’t always overlap well and it is very easy to get trapped on the back bar healing. Should this happen, reset all of your buffs, pop Honor The Dead, and then cast Living Dark as soon as you’re able to get back on the front bar, this should give you a chance to push them on their heels and re-establish your offense. Devouring Swarm is an amazing help with this when facing several opponents.

Contact

If you have any questions, please feel free to reach out, you can find me in our Discord, over on YouTube’s comment section, or better yet, catch me live streaming on Twitch and hang out with us!

Update Log

2/24/2020 – Build created.

 

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