[ARCHIVED] Magicka Templar PvP Build ESO – Devil’s Mercy
[ARCHIVED]: This build has been archived, which means it is no longer being updated. However, this web-page will be left up for those who still would like to refer to it.
Build Written By: Azrau – PC NA
Role: Damage Dealer
Table of Contents
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Magicka Templar Build PvP, Devil’s Mercy, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp!
Magicka Templar is a fun, aggressive, and very powerful playstyle inside of PvP. Their offense is oppressive, dealing constant damage seemingly without end, all while healing the Templar and feeding their sustain with the use of Radiant Aura or Ele Drain. To back this up is an impressive healing kit, the game’s strongest purge included, and some absolutely amazing passives.
With the release of Greymoor and the rise of a new and improved Vampire skill line, I’ve decided to style this build after an Anti-Paladin, a holy warrior fallen to darkness, corrupted by the evils that you once called your enemy, and embracing the powers of Vampirism as best I could.
This build is heavily themed, and as such uses some weapon and skill combinations that, while fun for me, aren’t necessarily best in slot, so I will be listing alternatives in any of these instances if you would prefer to play a more classic Templar.
Disclaimer: Due to things going on IRL, my ability to quickly test builds has been lacking to say the least, but this is the build I will be running and I will be keeping this build updated with any changes I make over the following weeks.
|Magicka Templar PvP Build|
|Head||Balorgh||Heavy||Impenetrable||Prismatic||Vet March of Sacrifices|
|Shoulders||New Moon Acolyte||Heavy||Sturdy||Magicka||Crafted|
|Gloves||Buffer of the Swift||Light||Sturdy||Magicka||Cyrodiil or Guild Trader|
|Legs||New Moon Acolyte||Heavy||Impenetrable||Prismatic||Crafted|
|Belt||Buffer of the Swift||Light||Sturdy||Magicka||Cyrodiil or Guild Trader|
|Boots||New Moon Acolyte||Heavy||Sturdy||Magicka||Crafted|
|Necklace||Buffer of the Swift||Jewelry||Arcane||Spell Damage||Cyrodiil or Guild Trader|
|Ring||Buffer of the Swift||Jewelry||Arcane||Spell Damage||Cyrodiil or Guild Trader|
|Ring||Buffer of the Swift||Jewelry||Arcane||Spell Damage||Cyrodiil or Guild Trader|
|Weapon 1||New Moon Acolyte||2h Sword||Nirnhoned||Shock||Crafted|
|Weapon 2||Blessing of the Potentates||Ice||Infused||Increase Weapon & Spell Damage||Cyrodiil or Guild Trader|
Note: This build can be run in heavy or light depending on your preference by changing the weights on the New Moon Acolyte pieces. If you prefer a staff on your front bar, you can replace the 2h Sword front bar with a Lightning Staff (Nirnhoned with a Frost glyph).
Buffer of the Swift: With Vampirism covering a large portion of our damage and Bloodlord’s covering sustain, I felt that Buffer made a great fit to the build
New Moon Acolyte: No surprise here, New Moon Acolyte provides massive amounts of damage 100% of the time, and with the massive sustain Magplar has access too, the 5% ability cost increase is barely noticed.
Blessing of the Potentates: When in doubt, this will fit into any build on any class/role, 5% damage reduction is fantastic.
Bloodlord’s Embrace: This set is basically my spirit animal, granting an equivalent of 3070 Magicka recovery while blocking damage from the target of your Blood Curse.
Alternative 5 Piece Sets
Rattlecage: If you’d prefer to use another skill than Degeneration you’ll need a source of Major Sorcery, and Rattlecage just so happens to a pretty good set with that buff attached.
Scathing Mage: An amazing damage dealer set, and I highly recommend using it if you either don’t have access to New Moon or if you just don’t want to deal with the cost increase associated with it.
War Maiden: Another fantastic damage set, and what would probably be my first choice to replace New Moon, having nearly the same damage and no cost increases, but at the downside of only buffing your damage and not your heals.
Clever Alchemist: Anyone who hangs around my stream long enough knows that Alchemist is my favorite set in the game, and the only reason I didn’t list this as a primary set over a secondary set is that I personally find Magplar is better suited having consistent damage overall, rather than relying solely on burst windows, that being said Alchemist is a fantastic set and with the 20 second uptime it’s well worth a try.
Alternative Monster Sets
Note: Monster Sets are really only used for the 1 pieces in this build, but if you’d like to use a full Monster Set, the ones listed below are what I’d use.
Bloodspawn: A solid defensive PvP set, Bloodspawn provides some Stamina sustain, ultimate generation, and a chance at a buff to your resistances.
Shadowrend: A great set situationally, Shadowrend keeps a damage debuff up on a single target. It also has the occasional AOE attack that strikes all enemies around it.
All points into Magicka.
Vampire Skill Loadout
Main Bar – Two Handed: Purifying Light, Hypnosis, Degeneration, Puncturing Sweep or Arterial Blast, Sated Fury, Onslaught or Crescent Sweep
Back Bar – Destruction Staff: Channeled Focus, Elemental Drain, Honor The Dead, Elusive Mist, Extended Ritual, Swarming Scion
Mortal Skill Loadout
Main Bar – Two Handed: Purifying Light, Toppling Charge, Degeneration, Puncturing Sweep, Living Dark, Onslaught or Crescent Sweep
Back Bar – Destruction Staff: Channeled Focus, Elemental Drain, Honor the Dead, Race Against Time, Extended Ritual, Remembrance
CHAMPION POINT 810 SETUP
THE MAGE (BLUE)
- Master-at-Arms: 81
- Elfborn: 66
- Spell Erosion: 48
- Elemental Expert: 75
THE THIEF (GREEN)
- Warlord: 56
- Arcanist: 75
- Tenacity: 27
- Shadow Ward: 56
- Tumbling: 56
THE WARRIOR (RED)
- Ironclad: 66
- Resistant: 58
- Thick Skinned: 37
- Hardy: 49
- Elemental Defender: 37
- Quick Recovery – 23
Vampire vs. Werewolf vs. Mortal
Vampirism: With Greymoor’s release, Vampirism has become a playstyle defining curse rather than an add on to an existing build, and while this build is themed after being a Vampiric Dreadnought, it’s not necessary if you’d rather avoid the difficulties involved (use the Mortal Bar Layout listed in the Skill section above if you choose to forgo Vampirism).
Lycanthropy: I wouldn’t recommend this curse, there just isn’t anything Lycanthropy has to offer that would be of help to a Magicka based damage dealer.
Other Important Info
Bewitched Sugar Skulls: The go to Tri-Stat food, Sugar Skulls provides slightly higher stats than Longfin Pasty, and a buff to your Health Recovery (though it’s almost irrelevant for Vampires)
- The Apprentice: Increased Spell Damage
- The Lover: Increased Penetration (Only use of you are not using Onslaught)
- The Atronach (Non-CP): Increased Magicka Recovery
Breton currently stand as one of, if not the best Magic race in the game, providing extra magicka recovery and cost reduction to magic based skills, to back up this sustain is a high Magicka pool and bonus spell resistance that tops even Nord’s when under the effect of an elemental status effect.
Dark Elf/High Elf
Dark Elf is my personal character’s race, excelling in damage output, Dark Elves boast increased Spell Damage (Weapon too, though not really relevant), immunity to the Burning effect, and a handsome bonus to you Magicka and Stamina pools. High Elves are almost identical, the same Spell Damage buff, slightly higher max Magicka, and increased off-stat recovery instead of max Stamina and Weapon Damage.
Note: You may have to replace a Spell Damage glyph with a Magicka Recovery glyph or swap Balorgh for Shadowrend when playing an Elf.
The utility choice, Argonions have higher max Health than their competitors, but lower max Magicka. Argonions have higher healing done than other races and what I consider the best sustain passive in the game, giving you a small tri-potions worth of resources back to you every time you drink any potion (stacking with an actual tri-potion if you desire).
Essence of Health (Restore Health, Stamina and Magicka)
(Bugloss, Columbine, Mountain Flower)
Essence of Spell Critical (Major Prophecy, Health and Magicka)
Bugloss, Water Hyacinth, Lady’s Smock
(if you want to free up Degeneration to use a different skill)
Class (all), 2H (Heavy Weapons, Follow Up, and Battle Rush), Destruction Staff (all but Tri Focus) or SnB (all), Light Armor (all but those requiring 5 pieces), Heavy Armor (all), Vampire (all if you choose this curse), Fighters Guild (Banish the Wicked), Mages Guild (all), Psijic Order (all but Deliberation if you are using these skills), Undaunted (all), Assault (all), Support (all but Magicka Aid), Racial (all), Alchemy (Medicinal Use)
Magicka Templar has an extremely powerful offense and an extremely powerful defense, the problem is that they don’t always overlap well and it is very easy to get trapped on the back bar healing. Should this happen, reset all of your buffs, pop Honor The Dead, and then refresh Stated Fury or cast Living Dark as soon as you’re able to get back on the front bar, this should give you a chance to push them on their heels and re-establish your offense. Swarming Scion is an amazing help with this when facing several opponents.
2/24/2020 – Build created.
6/3/2020 – build overhauled with greymoor