
Magicka Sorcerer PvP Build ESO – The Magister
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Scribes of Fate
Table of Contents
Introduction
Welcome to DottzGaming.com’s Magicka Sorcerer build PvP, The Magister, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp!
Magicka Sorcerer has traditionally been one of the best PvP classes in ESO, however it has actually been struggling recently to maintain it’s place in the PvP meta. With that being said, the classic high maximum magicka MagSorc build is still very solid and provides a well-rounded build profile, with great mobility, damage, survivability and sustain! The build packs a punch, and is able to deal a ton of damage to take down your opponents all while sustaining your resources appropriately!
Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.
Setup
Gear
Magicka Sorcerer PvP Build | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Mighty Chudan | Light | Impenetrable | Magicka | Vet Ruins of Mazzatun |
Shoulders | Magma Incarnate | Medium | Impenetrable | Magicka | Undaunted Chest |
Gloves | Draugrkin’s Grip | Light | Impenetrable | Magicka | Unhallowed Grave |
Legs | Draugrkin’s Grip | Light | Impenetrable | Magicka | Unhallowed Grave |
Chest | Armor of the Trainee | Heavy | Reinforced | Prismatic | Any Starting Zone or Guild Trader |
Belt | Draugrkin’s Grip | Light | Impenetrable | Magicka | Unhallowed Grave |
Boots | Draugrkin’s Grip | Light | Impenetrable | Magicka | Unhallowed Grave |
Necklace | Draugrkin’s Grip | Jewelry | Arcane | Magicka Recovery | Unhallowed Grave |
Ring | Armor of the Trainee | Jewelry | Arcane | Magicka Recovery | Any Starting Zone or Guild Trader |
Ring | Death Dealer’s Fete | Jewelry | Arcane | Reduce Spell Cost | Antiquities |
Weapon 1 | Concentrated Force | Fire | Charged | Poison | Vet Asylum Sanctorium |
Weapon 2 | Willpower | Restoration | Defending | Absorb Stamina | Imperial City or Guild Trader |
Attributes
All points into magicka.
Skills
Main Bar – Inferno Staff: Crushing Shock, Haunting Curse, Crystal Fragments, Boundless Storm, Streak, Energy Overload
Back Bar – Restoration Staff: Dampen Magic, Hardened Ward, Bound Aegis, Healing Ward, Dark Conversion, Life Giver
NOTE: If you feel the build has enough sustain, change Energy Overload to Power Overload
Vampire vs. Mortal
We play as a stage 3 vampire for this build to gain access to undeath, which gives us a TON of damage mitigation.
Champion Points
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
WARFARE (BLUE)
- Eldritch Insight – 20
- Piercing – 20
- Force of Nature – 50 (Slotted)
- Master-at-Arms – 50 (Slotted)
- Quick Recovery – 20
- Elemental Aegis – 20
- Hardy – 20
- Resilience or Deadly Aim – 50 (Slotted)
- Ironclad – 50 (Slotted)
- Blessed – 20
- Tireless Discipline – 20
- Flawless Ritual – 40
- War Mage – 30
- Precision – 20
- Preparation – 20
FITNESS (RED)
- Boundless Vitality – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Sustained by Suffering – 50 (Slotted)
- Pain’s Refuge – 50 (Slotted)
- Defiance – 20
- Shield Master – 10
- Bastion – 50 (Slotted)
- Hasty – 16
- Sprinter – 20
- Tireless Guardian – 20
- Fortification – 30
- Nimble Protector – 6
- Savage Defense – 30
- Piercing Gaze – 30
- Bashing Brutality – 10
CRAFT (GREEN)
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Buff Food
Bewitched Sugar Skulls: Maximum Health, Magicka and Stamina
Mundus
The Mage: Increased Magicka
Race
High Elf: My personal favorite choice for magicka sorcerer. The increased spell damage and maximum magicka gives us a lot of additional damage, and the stamina recovery is really nice for keeping our stam pool topped off so we can dodge roll/CC break when necessary.
Dark Elf: Really similar to high elf in a lot of ways – gives extra maximum magicka/stamina, as well as some additional spell damage.
Potions
Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth
Passives
- Class: All
- Destruction Staff: All
- Restoration Staff: All
- Light Armor: All
- Heavy Armor: All
- Medium Armor: All
- Undaunted: All
- Vampire: All except the last passive.
- Assault: All
- Support: Combat Medic, Battle Resurrection
- Alchemy: Medicinal Use
- Racial: All
Resource Management & Rotation
When going on the offensive, your goal combo is to setup Overload, Curse and Crystal Frags to hit at roughly the same time. Initiating with streak when you have it up is a good way to start off the combo since it is unblockable and undodgeable.
When playing defensively, you’re going to want to kite, streak, apply your shields, and use Dark Conversion in order to heal yourself back up. You can also use Life Giver in emergency situations which will basically make you unkillable for the duration.
Tips & Misc.
Dont be afraid to kite in a fight. Streak is incredibly hard for a lot of classes to keep up with; use that to your advantage. I’ve found it much more beneficial to apply shields and streak away than to just continually apply shields to try and tank out the damage. Use the superior mobility of the magsorc to your advantage.
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
8/14/2019 – Build created.
8/29/2019 – Build updated after initial testing.
10/8/2019 – Build overhauled after further testing
10/21/2019 – No changes from scalebreaker to dragonhold
11/13/2019 – Build overhauled after more testing
2/24/2020 – degen changed to endless fury and potion changed to spell power potions.
5/26/2020 – changed force pulse to crushing shock, changed overload to shooting star, changed some glyphs on the gear, changed monster helm to engine guardian
8/25/2020 – minor gear and skill changes
11/2/2020 – no changes for markarth
3/12/2021- overhauled build for flames of ambition
6/2/2021 – updated CP
8/25/2021 – updated CP and gear weights/traits
11/1/2021- no changes
1/17/2022 – overhauled build
3/14/2022 – slight enchant/skill changes
6/7/2022 – changed gear sets and attributes
8/22/2022 – updated gear, skills and cp
11/9/2022 – no changes for firesong
3/14/2023 – overhauled build for scribes of fate
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