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Magicka Templar PvE Build ESO – Radiant Justice

Magicka Templar PvE Build ESO – Radiant Justice

Build Written By: Pelle412 & Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Scions of Ithelia

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Rotation & Resource Management
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Templar Build PvE, Radiant Justice, for the Elder Scrolls Online! This build is meant for PvE dungeons, trials and solo play. This Magicka Templar build has recommendations for end game gear as well as alternatives that are easier to acquire.  The rotations are not overly difficult but may need some practice time in front of a target dummy. This build works well in groups and also shines in solo play because of the amount of self-healing available for Magicka Templars, as well as minor sorcery group buffs and faster resurrection times for fallen group members.

Setup

Gear

Magicka Templar PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Kjalnar’s Nightmare Light Divines Magicka Vet Unhallowed Grave
Shoulders Kjalnar’s Nightmare Light Divines Magicka Undaunted Chest
Gloves Whorl of the Depths Light Divines Magicka Dreadsail Reef
Legs Whorl of the Depths Light Divines Magicka Dreadsail Reef
Chest Whorl of the Depths Light Divines Magicka Falkreath Hold
Belt Whorl of the Depths Light Divines Magicka Dreadsail Reef
Boots Whorl of the Depths Light Divines Magicka Dreadsail Reef
Necklace Pillar of Nirn Jewelry Bloodthirsty Spell Damage Falkreath Hold
Ring Pillar of Nirn Jewelry Bloodthirsty Spell Damage Falkreath Hold
Ring Pillar of Nirn Jewelry Bloodthirsty Spell Damage Falkreath Hold
Weapon 1 Pillar of Nirn Dagger Nirnhoned Flame Falkreath Hold
Offhand 1 Pillar of Nirn Dagger Charged Poison Falkreath Hold
Weapon 2 Crushing Wall Fire Infused Berserker Falkreath Hold
Magicka Templar PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Maw of the Infernal Light Divines Magicka Vet Banished Cells 2
Shoulders Maw of the Infernal Light Divines Magicka Undaunted Chest
Gloves Law of Julianos Light Divines Magicka Crafted
Legs Law of Julianos Light Divines Magicka Crafted
Chest Law of Julianos Light Divines Magicka Crafted
Belt Law of Julianos Light Divines Magicka Crafted
Boots Law of Julianos Light Divines Magicka Crafted
Necklace Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Weapon 1 Mother’s Sorrow Dagger Nirnhoned Fire Deshaan or Guild Trader
Offhand 1 Mother’s Sorrow Dagger Charged Poison Deshaan or Guild Trader
Weapon 2 Mother’s Sorrow Fire Infused Berserker Deshaan or Guild Trader

Attributes

All points into Magicka.

Skills

ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon

Main Bar – Dual Wield

1: Blazing Spear (Aedric Spear’s line morph of Spear Shards)
2: Power of the Light (Dawn’s Wrath line morph of Backlash)
3: Puncturing Sweeps (Aedric Spear’s line morph of Puncturing Strikes)
4: Radiant Oppression (Dawn’s Wrath line morph of Radiant Destruction)
5: Camouflaged Hunter (Fighter’s Guild morph of Expert Hunter)
Ultimate: Flawless Dawnbreaker (Fighter’s Guild line morph of Dawnbreaker)

Back Bar – Inferno Staff

1: Elemental Blockade (Destruction Staff line morph of Wall of Elements)
2: Solar Barrage (Dawn’s Wrath line morph of Solar Flare)
3: Channeled Acceleration (Psijic Order line morph of Accelerate)
4: Resolving Vigor (Assault line morph of Vigor)
5: Degeneration (Mage’s Guild morph of Entropy)
Ultimate: Crescent Sweep (Aedric Spear line morph of Radial Sweep)

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.

CHAMPION POINT SETUP
WARFARE (BLUE)

  • Precision – 20
  • Wrathful Strikes – 50 (Slotted)
  • Piercing – 20
  • Deadly Aim – 50 (Slotted)
  • Master-at-Arms – 50 (Slotted)
  • Backstabber – 50 (Slotted)
  • Eldritch Insight – 20
  • Flawless Ritual – 40
  • War Mage – 30
  • Quick Recovery – 20
  • Preparation – 20
  • Elemental Aegis – 20
  • Hardy – 20
  • Blessed – 20
  • Tireless Discipline – 20

FITNESS (RED)

  • Boundless Vitality – 50 (Slotted)
  • Rejuvenation – 50 (Slotted)
  • Tumbling – 30
  • Mystic Tenacity – 10
  • Hero’s Vigor – 20
  • Siphoning Spells – 50 (Slotted)
  • Fortified – 50 (Slotted)
  • Defiance – 20
  • Tireless Guardian – 20
  • Fortification – 30
  • Hasty – 16
  • Sprinter – 20
  • Nimble Protector – 6
  • Savage Defense – 30
  • Bashing Brutality – 20
  • Piercing Gaze – 30

CRAFT (GREEN)

  • Steed’s Blessing – 50 (Slotted)
  • Breakfall – 50
  • Wanderer – 15
  • Steadfast Enchantment – 50
  • Rationer – 30 (Slotted)
  • Liquid Efficiency – 75 (Slotted)
  • Treasure Hunter – 50 (Slotted)
  • Fortune’s Favor – 50
  • Gilded Fingers – 50
  • Soul Reservoir – 33

Other Important Info

Buff Food

  • Mistral Banana-Bunny Hash (Maximum Health and Magicka)
  • Witchmother’s Potent Brew or Clockwork Citrus Filet (Maximum Health, Magicka and Magicka Recovery)

Mundus

Thief – Increased Critical Chance

Race

  • High Elf (Altmer): This is the archetypical damage dealer. If you want to squeeze the most of this build, go with this, but sustaining a fast paced rotation will need some practice. If you want to also play PvP, this race offers some benefits to stamina sustain as well.
  • Dark Elf (Dunmer): This race is also a very strong damage dealer, but also comes with the huge benefit of being able to switch between a magicka templar and a stamina templar without changing race since Dunmer is a very strong choice for Stamina DPS race. The Dunmer is an excellent choice as a PvP race due to its stamina bonuses and flame resistance.
  • Breton (sustain): This race can produce great results as well but lacking a bit of spell damage the elven races offer. However, it does offer resistance buffs and a pretty significant boost to magicka sustain making it that much easier to sustain fast paced rotations without running out of resources.

Potions

Essence of Spell Power (Corn Flower + Lady’s Smock + Water Hyacinth)
Major Sorcery, Magicka and Major Intellect

Passives

All class passives, all destruction staff passives, all light armor passives, all dual wield passives, all mages guild passives, all undaunted passives, all racial passives, alchemy (medicinal use), all psijic order

Rotation & Resource Management

Use Channeled Focus before the fight begins.

Light Attack > Degeneration > Light Attack > Solar Barrage > Light Attack > Elemental Blockade > Weapon Swap > Light Attack > Blazing Spear > Light Attack > Power of the Light > (Light Attack > 5x Puncturing Sweeps) > Light Attack > Power of the Light > Weapon Swap

  • Use Flawless Dawnbreaker whenever you have enough ultimate to use it.
  • Keep Channeled Focus up always.
  • When target reaches 25% health, keep blazing spear and unstable wall of elements up and then use radiant oppression. When target reaches 10% health, only use radiant oppression.
  • You’ll want to spend time in front of a target dummy practicing this. Configure S’rendarr addon (if on PC) to show various timers on your screen so you can monitor your DoT timers. Allowing DoTs to expire is usually one of the reasons some struggle to maximize their DPS output. The rotation sequence described above isn’t a magical recipe for success. You often need to tailor it to your specific needs and the speed at which you weave a rotation. Use it as a template for developing your own rotation.
  • ADVANCED: If you want to squeeze out more damage, try to recast power of the light as soon as it expires (but not before). This needs a bit of a dynamic rotation.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

9/14/2017 – Build created.
10/23/2017 – CP adjusted for the new 690 cap (CwC Patch) and gear sets were changed.
2/12/2018 – New build author – build write up overhauled
5/31/2018 – Build updated for Summerset Isles
8/20/2018 – Gear & CP Updated for Wolfhunter
10/22/2018 – Gear, CP and rotation updated for Murkmire
3/4/2019 – Beginner/Intermediate setups added
4/24/2019 – Advanced setup overhauled, skills changed, CP changed, Mundus changed
5/22/2019 – Buff food and 1 5 piece set changed
8/25/2019 – Skills/Rotation updated for scalebreaker
10/22/2019 – Skills, monster set, rotation, cp and buff food updated for dragonhold
2/24/2020 – No update for Harrowstorm
5/29/2020 – changed back bar glyph, 1 skill, and made minor clean ups to the writeup.
8/24/2020 – monster helm on advanced setup changed
11/6/2020 – cp updated
3/9/2021 – cp and gear updated
6/2/2021- cp updated
8/23/2021 – skills, gear and rotation updated
11/1/2021 – overhauled gear for deadlands
3/14/2022 – no changes for ascending tide
6/6/2022- skills changed
8/22/2022 – final gear loadout overhauled and skills/rotation updated
11/9/2022 – no changes for firesong
3/13/2023- no changes for Scribes of Fate
6/5/2023- changed front bar to dual wield
8/24/2023- no changes for update 39
11/6/2023- swapped body and jewelry sets around (same sets, different positions)
3/11/2024 – old info pruned from the build, gear updated

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