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Radiant Justice – Magicka Templar PvE Build

Radiant Justice – Magicka Templar PvE Build

Build Written By: Pelle412 – PC NA

Role: Damage Dealer

Patch: Wrathstone

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Rotation & Resource Management
  4. Tips & Misc.
  5. Contact Info
  6. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Templar PvE DPS Build, Radiant Justice, for the Elder Scrolls Online! This build is meant for PvE dungeons, trials and solo play. This Magicka Templar build has recommendations for end game gear as well as alternatives that are easier to acquire.  The rotations are not overly difficult but may need some practice time in front of a target dummy. This build works well in groups and also shines in solo play because of the amount of self-healing available for Magicka Templars, as well as minor sorcery group buffs and faster resurrection times for fallen group members.

Setup

Gear

Magicka Templar DPS PvE Build – Advanced Setup
Gear Slot Set Weight Trait Enchant Acquisition
Head Zaan Heavy Infused Magicka Vet Scalecaller Peak
Shoulders Zaan Medium Divines Magicka Undaunted Chest
Gloves Perfect Mantle of Siroria Light Divines Magicka Cloudrest+1
Legs Perfect Mantle of Siroria Light Infused Magicka Cloudrest+1
Chest Perfect Mantle of Siroria Light Infused Magicka Cloudrest+1
Belt Perfect Mantle of Siroria Light Divines Magicka Cloudrest+1
Boots Perfect Mantle of Siroria Light Divines Magicka Cloudrest+1
Necklace Spell Strategist Jewelry Bloodthirsty Spell Damage Rewards of the Worthy or Guild Trader
Ring Spell Strategist Jewelry Bloodthirsty Spell Damage Rewards of the Worthy or Guild Trader
Ring Spell Strategist Jewelry Arcane Spell Damage Rewards of the Worthy or Guild Trader
Weapon 1 Spell Strategist Flame Infused Fire Rewards of the Worthy or Guild Trader
Weapon 2 The Maelstrom's Inferno Staff Flame Infused Absorb Magicka Veteran Maelstrom Arena

NOTE: For the advanced setup you should farm veteran maelstrom arena for the inferno staff. Maelstrom arena has a lot of mobility so avoid using your Siroria set. Julianos will work well there. If you happen to get a maelstrom shock staff, use it temporarily until you get an inferno staff. We put the maelstrom staff on the back bar and use it to drop elemental blockade, and then all your light attacks will hit much harder on enemies standing in your blockade. When using the maelstrom staff, you’ll notice that you only have 5pc Spell Strategist (or Mother’s Sorrow) on your front bar. This is perfectly fine. You spend more time on your front bar then on your back bar. Ideally you will have two maelstrom inferno staves to swap between depending on the fight. A staff with a prismatic enchant will do more damage to undead and daedra and can be used with great success in some trial fights.

Spell strategist is a set that provides you with a boost of 500 spell damage but only on one target. Use this set for boss fights. For fights involving a lot of adds, stick with Mother’s Sorrow as that will provide you with much stronger AoE damage.

The Zaan monster helm set is incredibly good, but only if you stay within its range. If you want to stay further away, go with Valkyn Skoria.

If you do not have transmute crystals for your jewelry, it’s fine to run 3x arcane jewelry as well. It’s not as strong but will work fine.

Magicka Templar DPS PvE Build – Intermediate Setup (CP 300+)
Gear Slot Set Weight Trait Enchant Acquisition
Head Valkyn Skoria Heavy Infused Magicka Vet City of Ash 2
Shoulders Valkyn Skoria Medium Divines Magicka Undaunted Chest
Gloves Mantle of Siroria Light Divines Magicka Cloudrest
Legs Mantle of Siroria Light Infused Magicka Cloudrest
Chest Mantle of Siroria Light Infused Magicka Cloudrest
Belt Mantle of Siroria Light Divines Magicka Cloudrest
Boots Mantle of Siroria Light Divines Magicka Cloudrest
Necklace Mother's Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother's Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother's Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Weapon 1 Mother's Sorrow Flame Infused Fire Deshaan or Guild Trader
Weapon 2 Mother's Sorrow Flame Infused Absorb Magicka Deshaan or Guild Trader

NOTE:  Mantle of Siroria can be farmed in normal Cloudrest trial. It’s an easy trial to farm even if you are new and don’t feel like you’re particularly strong. Siroria creates a ground-based buff that you can stand in and it steadily increases your spell damage as long as you remain inside it. If you stand in it the entire time it is up, you will reach 20 stacks of 30 spell damage buffs, totaling 600 spell damage. If you move around often then you will not be able to build up that many stacks. If you are playing content that requires you to move a lot, use your Julianos setup instead.

Magicka Templar DPS PvE Build – Beginner Setup (CP 160+)
Gear Slot Set Weight Trait Enchant Acquisition
Head Slimecraw Heavy Infused Magicka Vet Wayrest Sewers 1
Shoulders Slimecraw Medium Divines Magicka Undaunted Chest
Gloves Law of Julianos Light Divines Magicka Crafted
Legs Law of Julianos Light Infused Magicka Crafted
Chest Law of Julianos Light Infused Magicka Crafted
Belt Law of Julianos Light Divines Magicka Crafted
Boots Law of Julianos Light Divines Magicka Crafted
Necklace Mother's Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother's Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother's Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Weapon 1 Mother's Sorrow Flame Infused Fire Deshaan or Guild Trader
Weapon 2 Mother's Sorrow Flame Infused Absorb Magicka Deshaan or Guild Trader

NOTE:  Slimecraw is a relatively easy to acquire monster helm set for players who are new to veteran content. The helm set provides minor berserk (8% damage boost) and a boost to your spell crit. Julianos is a crafted set that provides a solid boost to your spell damage, magicka, and spell crit. It’s an all-round good set. Mother’s Sorrow is an overland set that drops in Deshaan. This set boosts your spell crit to high numbers. Critical hits are important part of dealing a lot of damage.

Attributes

All points into Magicka.

Skills

Main Bar – Inferno Staff

1: Blazing Spear (Aedric Spear’s line morph of Spear Shards)
2: Purifying Light (Dawn’s Wrath line morph of Backlash)
3: Elemental Weapon (Psijic Order line morph of Imbue Weapon)
4: Radiant Oppression (Dawn’s Wrath line morph of Radiant Destruction)
5: Inner Light (Mage’s Guild line morph of Magelight)
Ultimate: Elemental Rage (Destruction Staff line morph of Elemental Storm)

Back Bar – Inferno Staff

1: Elemental Blockade (Destruction Staff line morph of Wall of Elements)
2: Vampire’s Bane (Dawn’s Wrath line morph of Sun Fire)
3: Channeled Focus (Restoring Light line morph of Rune Focus)
4: Harness Magicka (Light Armor line morph of Annulment)
5: Channeled Acceleration (Psijic Order line morph of Accelerate)
Ultimate: Crescent Sweep (Aedric Spear line morph of Radial Sweep

Skill Explanation

  1. Vampire’s Bane– This skill offers a long lasting DoT on the target. The alternative morph is Reflective Light which hits up to 3 targets but with reduced duration. If you care more for mass target damage or play PvP, go with Reflective Light. Vampire’s Bane however offers higher single target damage. The duration of this skill is a bit longer than most and don’t fit really well into a timed rotation. It’s easier just to reapply it at the same point in your rotation, but if you like, you can watch its timers and reapply as it expires, which can improve your overall sustain a bit.
  2. Purifying Light– This skill is cast right before our spammable attack (elemental weapon) in the rotation because the target will soak up our burst damage and take even more damage after the duration expires. This skill also offers a small but useful group heal after it expires.
  3. Elemental Weapon – We use this skill to greatly empower our next light attack. It also applies a random status effect on our target (burning, concussed, or chilled).
  4. Radiant Oppression– This is our execute.
  5. Inner Light– We use this skill because it boosts our max magicka by quite a bit which in turns lets us do more damage. It’s spell critical boost is also nice even if we get that from Vampire’s Bane.
  6. Crescent Sweep– We don’t typically use this ultimate but having it slotted increases our critical damage done for all skills on that bar.
  7. Elemental Blockade– Your bread and butter wide area AoE DoT. The fire blockade does more damage to an already Burning target.
  8. Blazing Spear– Our other bread and butter AoE DoT. It’s range is smaller than Elemental Blockade. Also having it slotted increases our critical damage done for all skills on the front bar.
  9. Channeled Focus– This skill provides us extra resistances as well as magicka return over time. Keep this up as much as possible.
  10. Harness Magicka– This is our shield. Use it as needed in situations where you might get hit hard and can’t always block. Note that shields are not as strong in Murkmire as in prior versions so use at your discretion. It might be better to simply try to avoid being hit by moving or dodging.
  11. Elemental Rage –  Our primary ultimate. Massive damage over time. Especially good on boss fights as its radius is not really large.
  12. Channeled Acceleration – This skill provides us with 36 seconds of minor force, i.e. a small boost to our critical hit damage.

Alternative Skills:

  1. If you do not have the Psijic Order skills, you can use Force Pulse or Crushing Shock for your spammable attack. Crushing Shock has slightly lower damage but very high group utility in dungeons and trials in that you can interrupt enemies from a distance. This is equivalent to doing a bash from melee range.
  2. Same as in #1, an alternative to channeled acceleration is to use Rearming Trap from the Fighter’s guild. You have to stand at close range however. If you prefer not to do that, slot Inner Light on your back bar instead for a max magicka boost.
  3. An alternative to the harness magicka shield is dampen magic. This shield is slightly stronger but will not restore any magicka to you if you are hit.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Thaumaturge – 75
    • Note: 75 points here to take advantage of off-balance status in organized trials. If you play solo or small group only, you can go with much less here and reallocate points to Elemental Expert and Staff Expert instead.
  • Elemental Expert – 49
  • Spell Erosion – 24
  • Elfborn – 48
  • Master-at-Arms – 66
  • Staff Expert – 8

THE THIEF (GREEN)

  • Tumbling – 37
  • Arcanist – 100
  • Tenacity – 32
  • Warlord – 23
  • Shadow Ward – 40
  • Bashing Focus – 19
  • Sprinter – 19

THE WARRIOR (RED)

  • Thick Skinned – 37
  • Hardy – 37
  • Elemental Defender – 56
  • Ironclad – 72
  • Spell Shield – 49
  • Quick Recovery – 19

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Thaumaturge – 23
  • Elemental Expert – 27
  • Elfborn – 26
  • Spell Erosion – 24

THE THIEF (GREEN)

  • Arcanist – 64
  • Tenacity – 36

THE WARRIOR (RED)

  • Thick Skinned – 23
  • Hardy – 27
  • Elemental Defender – 27
  • Ironclad – 23

CHAMPION POINT 160 SETUP

THE MAGE (BLUE)

  • Thaumaturge – 16
  • Elemental Expert – 15
  • Elfborn – 11
  • Spell Erosion – 11

THE THIEF (GREEN)

  • Arcanist – 37
  • Tenacity – 16

THE WARRIOR (RED)

  • Hardy – 15
  • Elemental Defender – 15
  • Thick-Skinned – 11
  • Ironclad – 12

Other Important Info

Buff Food

Clockwork Citrus Filet (Health+Magicka+Health Recovery+Magicka Recovery Gold Food) or Witchmother’s Potent Brew (Health+Magicka+Magicka Recovery Purple Drink).

Mundus

Thief – Spell Critical

Race

In the most recent update, the Wrathstone DLC (U21) races were rebalanced across the board. The differences in performance between them are very minor. Here’s a brief rundown of appropriate races for a magicka templar DPS:

  1. High Elf (Altmer): This is the archetypical damage dealer. If you want to squeeze the most of this build, go with this, but sustaining a fast paced rotation will need some practice. If you want to also play PvP, this race offers some benefits to stamina sustain as well.
  2. Dark Elf (Dunmer): This race is also a very strong damage dealer, but also comes with the huge benefit of being able to switch between a magicka templar and a stamina templar without changing racesince Dunmer is a very strong choice for Stamina DPS race. The Dunmer is an excellent choice as a PvP race due to its stamina bonuses and flame resistance.
  3. Breton (recommended): This race can produce great results as well but lacking a bit of spell damage the elven races offer. However, it does offer resistance buffs and a pretty significant boost to magicka sustain making it that much easier to sustain fast paced rotations without running out of resources.

Potions

High Performance: Essence of Spell Power (Corn Flower + Lady’s Smock + Water Hyacinth)

Everyday Play: Essence of Magicka (game drops or vendor)

Passives

All class passives, all destruction staff passives, all light armor passives, heavy armor (resolve, constitution, juggernaut), all vampire passives, mages guild passives (magicka controller), all undaunted passives, all racial passives, alchemy (medicinal use), psijic order, fighters guild (intimidating presence, Slayer, Banish the Wicked, Skilled Hunter)

Rotation & Resource Management

Boss Fight

Begin on Back Bar

Ranged Playstyle Rotation:

Channeled Focus (every other rotation) -> Channeled Acceleration (every 4th rotation) -> Swap

Ultimate (if available) -> Light Attack -> Blazing Spear -> Swap

Blockade of Fire -> Light Attack -> Vampire’s Bane -> Light Attack -> Swap

Purifying Light -> Light Attack -> (Elemental Weapon -> Light Attack (do this sequence 4x)) -> Ultimate (if available) -> Blazing Spear -> Swap

Blockade of Fire -> Light Attack -> Vampire’s Bane -> Light Attack -> Swap

Start over at Purifying Light

Keep Channeled Focus and Channeled Acceleration up always.

When target reaches 25% health, replace the elemental weapon sequence with radiant oppression.

If you have difficulties sustaining 4x elemental weapon, reduce it to 3x. Blazing Spear is one of your highest damage skills, and if you see that its expiring while you’re in the middle of your elemental weapon sequence, reapply it for best damage output and then skip it at the end of the sequence. You’ll want to spend time in front of a target dummy practicing this. Configure S’rendarr addon (if on PC) to show various timers on your screen so you can monitor your DoT timers. Allowing DoTs to expire is usually one of the reasons some struggle to maximize their DPS output. The rotation sequence described above isn’t a magical recipe for success. You often need to tailor it to your specific needs and the speed at which you weave a rotation. Use it as a template for developing your own rotation.

Advanced rotation: Re-cast purifying light as soon as it is up wherever you are in your rotation and continue where you were.

Tips & Misc.

You want to be a vampire for this build.

When a situation gets rough, be sure to cast Harness Magicka to be able to survive. A dead dps does no dps.

As a templar, you resurrect people quickly and bring them back with full health instead of half health. When someone in your group goes down, be sure to be the one to go and pick them up.

If you play solo or in a group with ineffective heals, slot Ritual of Retribution. It can cleanse harmful effects and is a heal over time for you and your friends as well as a DoT for your enemies. If you prefer big heals without cleansing harmful effects and damage to enemies, slot Breath of Life instead.

Contact

If you have any questions about the build, join our discord server and ask @Pelle412 about the build!

Update Log

9/14/2017 – Build created.
10/23/2017 – CP adjusted for the new 690 cap (CwC Patch) and gear sets were changed.
2/12/2018 – New build author – build write up overhauled
5/31/2018 – Build updated for Summerset Isles
8/20/2018 – Gear & CP Updated for Wolfhunter
10/22/2018 – Gear, CP and rotation updated for Murkmire
3/4/2019 – Beginner/Intermediate setups added