Welcome to Dottzgaming.com, I hope you enjoy your time here on the site! If you notice any issues, typos or errors anywhere, or if you have any suggestions, don’t hesitate to use the contact form and reach out!

Image Alt

Magicka Templar PvE Build ESO – Radiant Justice

Magicka Templar PvE Build ESO – Radiant Justice

Build Written By: Pelle412 & Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Blackwood

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Rotation & Resource Management
  4. Tips & Misc.
  5. Contact Info
  6. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Templar Build PvE, Radiant Justice, for the Elder Scrolls Online! This build is meant for PvE dungeons, trials and solo play. This Magicka Templar build has recommendations for end game gear as well as alternatives that are easier to acquire.  The rotations are not overly difficult but may need some practice time in front of a target dummy. This build works well in groups and also shines in solo play because of the amount of self-healing available for Magicka Templars, as well as minor sorcery group buffs and faster resurrection times for fallen group members.

Setup

Gear

Magicka Templar DPS PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Zaan Heavy/Light Divines Magicka Vet Scalecaller Peak
Shoulders Zaan Light Divines Magicka Undaunted Chest
Gloves Mother’s Sorrow Light Divines Magicka Deshaan or Guild Trader
Legs Mother’s Sorrow Light Divines Magicka Deshaan or Guild Trader
Chest Mother’s Sorrow Light Divines Magicka Deshaan or Guild Trader
Belt Perfected False God’s Devotion Light Divines Magicka Vet Sunspire
Boots Perfected False God’s Devotion Light Divines Magicka Vet Sunspire
Necklace Perfected False God’s Devotion Jewelry Bloodthirsty Spell Damage Vet Sunspire
Ring Perfected False God’s Devotion Jewelry Bloodthirsty Spell Damage Vet Sunspire
Ring Perfected False God’s Devotion Jewelry Bloodthirsty Spell Damage Vet Sunspire
Weapon 1 Mother’s Sorrow Flame Precise Fire Deshaan or Guild Trader
Weapon 2 Perfected Crushing Wall Flame Infused Weapon Damage Vet Maelstrom Arena

NOTE:  For the final setup you should farm veteran maelstrom arena for the inferno staff. If you happen to get a maelstrom shock staff, use it temporarily until you get an inferno staff. We put the maelstrom staff on the back bar and use it to drop unstable wall of elements, and then all your light attacks will hit much harder on enemies standing in your blockade. When using the maelstrom staff, you’ll notice that you only have 5pc Mother’s Sorrow on your front bar. This is perfectly fine. You spend more time on your front bar then on your back bar, so you will have decent use of the spell crit bonus. Ideally you will have two maelstrom inferno staves to swap between depending on the fight. A staff with a prismatic enchant will do more damage to undead and daedra and can be used with great success in some trial fights. If you do not want to run veteran maelstrom arena, you can run the normal difficulty version and get a regular Crushing Wall staff. There is very little difference in DPS output between the two versions.

For the monster helm we use Zaan as the best possible damage on a single target, but you have several options here. If for example you do a lot of AoE you can go with 2 separate pieces for more spell crit such as Iceheart/Slimecraw or Grothdarr.

If you do not have transmute crystals for your jewelry, it’s fine to run 3x arcane jewelry as well. It’s not as strong but will work fine.

If you do not have the Perfect False God’s Devotion set, the regular version is okay until you can farm the better version. You also do not need to use False God’s Devotion jewelry, you can use Mother’s Sorrow jewelry as long as you always have 5-pc False God active.

Magicka Templar DPS PvE Build – Beginner Setup (CP 160+)
Gear Slot Set Weight Trait Enchant Acquisition
Head Slimecraw Heavy/Light Divines Magicka Vet Wayrest Sewers 1
Shoulders Slimecraw Light Divines Magicka Undaunted Chest
Gloves Law of Julianos Light Divines Magicka Crafted
Legs Law of Julianos Light Divines Magicka Crafted
Chest Law of Julianos Light Divines Magicka Crafted
Belt Law of Julianos Light Divines Magicka Crafted
Boots Law of Julianos Light Divines Magicka Crafted
Necklace Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Weapon 1 Mother’s Sorrow Flame Precise Fire Deshaan or Guild Trader
Weapon 2 Mother’s Sorrow Flame Infused Weapon Damage Deshaan or Guild Trader

NOTE:  Slimecraw is a relatively easy to acquire monster helm set for players who are new to veteran content. The helm set provides minor berserk (8% damage boost) and a boost to your spell crit. Julianos is a crafted set that provides a solid boost to your spell damage, magicka, and spell crit. It’s an all-round good set. Mother’s Sorrow is an overland set that drops in Deshaan. This set boosts your spell crit to high numbers. Critical hits are important part of dealing a lot of damage.

Attributes

All points into Magicka.

Skills

ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon

Main Bar – Inferno Staff

1: Blazing Spear (Aedric Spear’s line morph of Spear Shards)
2: Purifying Light (Dawn’s Wrath line morph of Backlash)
3: Puncturing Sweeps (Aedric Spear’s line morph of Puncturing Strikes); If you prefer to play primarily a ranged DPS, go with Elemental Weapon here from the Psijic Order skill line.
4: Radiant Oppression (Dawn’s Wrath line morph of Radiant Destruction)
5: Mystic Orb (Undaunted line morph of Necrotic Orb)
Ultimate: Shooting Star (Mages Guild line morph of Meteor)

Back Bar – Inferno Staff

1: Unstable Wall of Elements (Destruction Staff line morph of Wall of Elements)
2: Solar Barrage (Dawn’s Wrath line morph of Solar Flare)
3: Channeled Focus (Restoring Light line morph of Rune Focus)
4: Dampen Magic (Light Armor line morph of Annulment)
5: Channeled Acceleration (Psijic Order line morph of Accelerate)
Ultimate: Crescent Sweep (Aedric Spear line morph of Radial Sweep

Skill Explanation

  1. Blazing Spear– Our other bread and butter AoE DoT. It’s range is smaller than Elemental Blockade. Also having it slotted increases our critical damage done for all skills on the front bar.This skill is very expensive so do not overcast it but at the same time don’t let it lapse. Each second it ticks it can proc the Burning Light passive.
  2. Purifying Light – Applies a time based damage soaker on your target, keep this up always and enjoy the final hit as a function of how much damage you could make target soak up during its duration.
  3. Puncturing Strikes – Your bread and butter spammable. It’s close range only but each hit also heals you.
    1. ALT: Elemental Weapon– We use this skill to greatly empower our next light attack. It also applies a random status effect on our target (burning, concussed, or chilled).
  4. Radiant Oppression– This is our execute.
  5. Mystic Orb– Damages all targets in the orb’s path and allows group members to synergize for resources.
  6. Shooting Star–  Our primary ultimate. Having this slotted also passively increases your max magicka and recovery.
  7. Unstable Wall of Elements– Your bread and butter wide area AoE DoT. The fire blockade does more damage to an already Burning target.
  8. Solar Barrage This skill creates a short range AoE burst around you but its true power is in that it empowers all your light attacks. Practice your light attack weave and watch your damage go up by leaps and bounds.
  9. Channeled Focus– This skill provides us extra resistances as well as magicka return over time. Keep this up as much as possible.
  10. Dampen Magic– This is our shield. Use it as needed in situations where you might get hit hard and can’t always block. Note that shields are not as strong in Murkmire as in prior versions so use at your discretion. It might be better to simply try to avoid being hit by moving or dodging. You can also use Harness Magicka if you prefer.
  11. Channeled Acceleration– This skill provides us with 36 seconds of minor force, i.e. a small boost to our critical hit damage.
  12. Crescent Sweep– We don’t typically use this ultimate but having it slotted increases our critical damage done for all skills on that bar.

Alternative Skills:

  1. If you do not have the Psijic Order skills, you can use Force Pulse or Crushing Shock for your spammable attack. Crushing Shock has slightly lower damage but very high group utility in dungeons and trials in that you can interrupt enemies from a distance. This is equivalent to doing a bash from melee range.
  2. Same as in #1, an alternative to channeled acceleration is to use Barbed Trap from the Fighter’s guild. You have to stand at close range however. If you prefer not to do that, slot Inner Light on your back bar instead for a max magicka boost.

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.

CHAMPION POINT SETUP
WARFARE (BLUE)

  • Precision – 20
  • Fighting Finesse – 50 (Slotted)
  • Piercing – 20
  • Deadly Aim – 50 (Slotted)
  • Master-at-Arms – 50 (Slotted)
  • Backstabber – 50 (Slotted)
  • Eldritch Insight – 20
  • Battle Mastery – 40
  • Mighty – 30
  • Quick Recovery – 20
  • Preparation – 20
  • Elemental Aegis – 20
  • Hardy – 20
  • Blessed – 20
  • Tireless Discipline – 20

FITNESS (RED)

  • Boundless Vitality – 50 (Slotted)
  • Rejuvenation – 50 (Slotted)
  • Tumbling – 30
  • Mystic Tenacity – 10
  • Hero’s Vigor – 20
  • Siphoning Spells – 50 (Slotted)
  • Ironclad – 50 (Slotted)
  • Defiance – 20
  • Tireless Guardian – 20
  • Fortification – 30
  • Hasty – 16
  • Sprinter – 20
  • Nimble Protector – 6
  • Savage Defense – 30
  • Bashing Brutality – 20
  • Piercing Gaze – 30

CRAFT (GREEN)

  • Steed’s Blessing – 50 (Slotted)
  • Breakfall – 50
  • Wanderer – 15
  • Steadfast Enchantment – 50
  • Rationer – 30 (Slotted)
  • Liquid Efficiency – 75 (Slotted)
  • Treasure Hunter – 50 (Slotted)
  • Fortune’s Favor – 50
  • Gilded Fingers – 50
  • Soul Reservoir – 33

Other Important Info

Buff Food

Artaeum Pickled Fish Bowl (Max Health and Magicka) (if you are using the False God’s Devotion set and is a Breton)

Clockwork Citrus Filet (Health+Magicka+Health Recovery+Magicka Recovery Gold Food) or Witchmother’s Potent Brew (Health+Magicka+Magicka Recovery Purple Drink).

Mundus

Thief – Increased Critical Chance

Race

  1. High Elf (Altmer): This is the archetypical damage dealer. If you want to squeeze the most of this build, go with this, but sustaining a fast paced rotation will need some practice. If you want to also play PvP, this race offers some benefits to stamina sustain as well.
  2. Dark Elf (Dunmer): This race is also a very strong damage dealer, but also comes with the huge benefit of being able to switch between a magicka templar and a stamina templar without changing race since Dunmer is a very strong choice for Stamina DPS race. The Dunmer is an excellent choice as a PvP race due to its stamina bonuses and flame resistance.
  3. Breton (recommended): This race can produce great results as well but lacking a bit of spell damage the elven races offer. However, it does offer resistance buffs and a pretty significant boost to magicka sustain making it that much easier to sustain fast paced rotations without running out of resources.

Potions

High Performance: Essence of Spell Power (Corn Flower + Lady’s Smock + Water Hyacinth)

Everyday Play: Essence of Magicka (game drops or vendor)

Passives

All class passives, all destruction staff passives, all light armor passives, all heavy armor passives, mages guild passives (magicka controller), all undaunted passives, all racial passives, alchemy (medicinal use), all psijic order

Rotation & Resource Management

Channeled Focus (every other rotation) -> Channeled Acceleration (every 4th rotation) -> Swap

Drop Ultimate when ready

Light Attack -> Blazing Spear -> Swap

Light Attack -> Unstable Wall of Elements -> Light Attack -> Solar Barrage  -> Swap

Light Attack -> Purifying Light -> (Light Attack -> Puncturing Sweeps (do this sequence 3x)) -> Light Attack -> Mystic Orb -> Light Attack -> Blazing Spear -> Swap

Light Attack -> Unstable Wall of Elements -> Light Attack -> Solar Barrage -> Swap

Start over at Purifying Light.

Keep Channeled Focus and Channeled Acceleration up always.

When target reaches 25% health, keep blazing spear and unstable wall of elements up and then use radiant oppression. When target reaches 10% health, only use radiant oppression.

You’ll want to spend time in front of a target dummy practicing this. Configure S’rendarr addon (if on PC) to show various timers on your screen so you can monitor your DoT timers. Allowing DoTs to expire is usually one of the reasons some struggle to maximize their DPS output. The rotation sequence described above isn’t a magical recipe for success. You often need to tailor it to your specific needs and the speed at which you weave a rotation. Use it as a template for developing your own rotation.

ADVANCED: If you want to squeeze out more damage, try to recast purifying light as soon as it expires (but not before). This needs a bit of a dynamic rotation.

Tips & Misc.

  1. Whether you want to play as a vampire or not is totally up to you.
  2. When a situation gets rough, be sure to cast Dampen Magic to be able to survive. A dead dps does no dps.
  3. As a templar, you resurrect people quickly and bring them back with full health instead of half health. When someone in your group goes down, be sure to be the one to go and pick them up.
  4. If you play solo or in a group with ineffective heals, slot Ritual of Retribution. It can cleanse harmful effects and is a heal over time for you and your friends as well as a DoT for your enemies. If you prefer big heals without cleansing harmful effects and damage to enemies, slot Breath of Life instead.
  5. Helpful Addons:
    1. Combat Metrics
    2. Light Attack Helper
      1. The Light Attack Helper addon keeps track of your light attack per second ratio. You’ll want to practice to get this number as high as you can.

Contact

If you have any questions about the build, join our discord server and ask @Pelle412 or @Dottz about the build!

Update Log

9/14/2017 – Build created.
10/23/2017 – CP adjusted for the new 690 cap (CwC Patch) and gear sets were changed.
2/12/2018 – New build author – build write up overhauled
5/31/2018 – Build updated for Summerset Isles
8/20/2018 – Gear & CP Updated for Wolfhunter
10/22/2018 – Gear, CP and rotation updated for Murkmire
3/4/2019 – Beginner/Intermediate setups added
4/24/2019 – Advanced setup overhauled, skills changed, CP changed, Mundus changed
5/22/2019 – Buff food and 1 5 piece set changed
8/25/2019 – Skills/Rotation updated for scalebreaker
10/22/2019 – Skills, monster set, rotation, cp and buff food updated for dragonhold
2/24/2020 – No update for Harrowstorm
5/29/2020 – changed back bar glyph, 1 skill, and made minor clean ups to the writeup.
8/24/2020 – monster helm on advanced setup changed
11/6/2020 – cp updated
3/9/2021 – cp and gear updated
6/2/2021- cp updated