Noxious – Stamina Dragon Knight PvE Build

fBuild Written By: Hayhurst – PC EU

Role: Damage Dealer

Patch:  Wolfhunter

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Tips & Misc
  5. Veteran Maelstrom Arena
  6. Contact Info
  7. Update Log

Introduction

Welcome to DottzGaming.com’s Stamina Dragonknight PvE DPS Build, Noxious, for the Elder Scrolls Online! This build is intended for all content – general PvE, vDungeons, vTrials and Maelstrom Arena. We focus on a heavy attack damage over time rotation to boast insanely high damage all while sustaining through long fights due to not having to use a spammable. Stamina Dragonknights are very flexible this patch, you can experiment with different gear sets, abilities and bar setups without losing a ton of DPS as long as you follow the foundations that we’re building upon.

Setup

Gear

Stamina Dragon Knight PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Selene Heavy Divines Stamina Vet Selene’s Web
Shoulders Selene Medium Divines Stamina Undaunted Chest
Gloves Arms of Relequen Medium Divines Stamina Cloudrest
Legs Arms of Relequen Medium Divines Stamina Cloudrest
Chest Arms of Relequen Medium Divines Stamina Cloudrest
Belt Arms of Relequen Medium Divines Stamina Cloudrest
Boots Arms of Relequen Medium Divines Stamina Cloudrest
Necklace Berserking Warrior Jewelry Bloodthirsty Weapon Damage Hel Ra Citadel
Ring Berserking Warrior Jewelry Infused Weapon Damage Hel Ra Citadel
Ring Berserking Warrior Jewelry Infused Weapon Damage Hel Ra Citadel
Weapon 1 Berserking Warrior Dagger Nirnhoned Disease Hel Ra Citadel
Offhand 1 Berserking Warrior Dagger Precise Weapon Damage Hel Ra Citadel
Weapon 2 The Maelstrom's Bow Bow Infused Poison Vet Maelstrom Arena
Stamina Dragon Knight PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Kra'gh Medium Divines Stamina Vet Fungal Grotto 1
Shoulders Kra'gh Medium Divines Stamina Undaunted Chest
Gloves Hunding's Rage Medium Divines Stamina Crafted
Legs Hunding's Rage Medium Divines Stamina Crafted
Chest Hunding's Rage Heavy Divines Stamina Crafted
Belt Spriggan's Thorns Medium Divines Stamina Bangkorai or Guild Trader
Boots Spriggan's Thorns Medium Divines Stamina Bangkorai or Guild Trader
Necklace Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Ring Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Ring Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Weapon 1 Hunding's Rage Dagger Nirnhoned Disease Crafted
Offhand 1 Hunding's Rage Dagger Precise Weapon Damage Crafted
Weapon 2 Hunding's Rage Bow Infused Poison Crafted

Gear Explanations and Alternatives

Monster Sets

  • Selene
    • Currently Selenes is being procced by Relequens. I’m unsure if this a bug or unintended but until it is changed Selenes outperforms every other monster set when paired with it.
  • Velidreth
    • Super strong set. Fires three spores forward, multiple can hit the same target depending on the hit-box and your distance to the target. Can proc at non-optimal times but overall a really strong set.
  • Kra’gh
    • I honestly hate this set, but I listed it anyway. It procs when you don’t want it too and has a shorter range than your light attacks but if it is a stack and burn fight it is not a bad choice. It’s a lot easier to obtain than Velidreth and if you don’t have the DLC this may be your best option.
  • Stormfist
    • So the proc isn’t that great on a stamina dragonknight but the 1PC stamina recovery can be very valuable in resource intensive fights such as the last boss in HoF. If you’re having trouble sustaining consider switching to Stormfist.

Gear Sets

  • Hundings Rage
    • The true tried and tested stamina DPS set. If you’re just starting to farm for your trial gear, this is the go to.
  • Relequen
    • Relequens is a new set that came along with Cloudrest. It vastly outperforms every other set in strictly single target and low movement fights. Keep in mind, it is a situational set, but in those single target fights it really does shine.
  • Advancing Yokeda
    • Due to Mechanical Acuity being nerfed and the ability to trait change this set from healthy this is now one of the best front-bar sets. It is important while using this set that you never spend more than five seconds on your back-bar otherwise the 5PC bonus will drop off.
  • Vicious Ophidian
    • The almighty sustain set. For content such as Maelstrom it truly is the holy grail. It’s just a really well-rounded set for so many scenarios. If you really have no idea what to run you cannot go wrong with VO.
  • Two Fanged Serpent
    • Theoretically the highest damage increasing set when you’re not already at the penetration cap. If you’re in a organised trial group that is hitting the penetration cap this is a worthless set. Do NOT run this set on your weapons, you’ll lose the penetration buff when you switch to your back-bar as it only lasts 3 seconds.
  • Spriggans
    • Two Fanged Serpent’s less impressive counterpart. Once again the same as TFS this should NOT be used on your weapons, you will lose the penetration buff when you weapon swap.
  • Ravager
    • Decent replacement for Advancing Yokeda.
  • Morag Tong
    • Morag Tong only becomes worth it when there are two or more Stamina Dragonknights in your group, otherwise this set can be dropped for something else.
  • Agility (Jewelry Only)
    • Despite everyone dropping this for trial jewelry it is still one of the best performing 3PC stamina jewellery sets if you do not have access to trial sets yet.

Jewelry Traits

I tried most combinations of Robust, Infused and Bloodthirsty and all of them share very close results. Although Infused and Bloodthirsty both slightly outperformed robust in my tests I still choose to run robust for the max stat pool.

Attributes

All points into stamina.

Skills

hayhurst-noxious-summerset

Click here to view in calculator.

Main Bar – Dual Wield

Venomous Claw ( Ardent Flame > Morph of Searing Strike )
Noxious Breath ( Ardent Flame > Morph of Fiery Breath )
Rending Slashes ( Dual Wield > Morph of Twin Slashes )
Rearming Trap ( Fighters Guild > Morph of Trap Beast )
Deadly Cloak ( Dual Wield > Morph of Blade Cloak )
Flawless Dawnbreaker( Fighters Guild > Morph of Dawnbreaker )

Back Bar – Bow

Endless Hail ( Bow > Morph of Volley )
Razor Caltrops ( Assault > Morph of Caltrops )
Poison Injection ( Bow > Morph of Poison Arrow )
Flames of Oblivion ( Ardent Flame > Morph of Inferno )
Molten Armaments ( Earthen Heart > Morph of Molten Weapons )
Standard of Might ( Ardent Flame > Morph of Dragonknight Standard )

Champion Points

CHAMPION POINT 780 SETUP

THE MAGE (BLUE)

  • Mighty – 64
  • Thaumaturge – 61
  • Precise Strikes – 61
  • Piercing – 23
  • Master at Arms – 51

THE THIEF (GREEN)

  • Mooncalf – 75
  • Tenacity – 75
  • Warlord – 30
  • Tumbling – 40
  • Shadow Ward – 40

THE WARRIOR (RED)

  • Hardy – 49
  • Elemental Defender – 49
  • Thick Skinned – 48
  • Ironclad – 81
  • Spell Shield – 33

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Thaumaturge – 31
  • Precise Strikes – 28
  • Mighty – 27
  • Piercing – 14

THE THIEF (GREEN)

  • Mooncalf – 43
  • Tenacity – 43
  • Warlord – 12

THE WARRIOR (RED)

  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 23
  • Ironclad – 31

Other Important Info

Buff Food

Braised Rabbit with Spring Vegetables (Max Health+Stam)

Mundus

Lover – Increased Physical/Spell Penetration – After the balance changes to Night Mothers Gaze and Sunderflame the Lover is required in trials to hit the penetration cap.

Race

  1. Redguard
  2. Khajit
  3. Orc
  4. Wood Elf

Depending on your choice of race you may or may not be able to sustain the rotation I provide in this build. While all races can work I highly recommend Redguard. It’s the highest producing DPS race for stamina builds and has superior sustain when compared to any other. If you are NOT a Redguard you may have to alter your rotation / heavy attacks per rotation to sustain through long fights.

Potions/Poisons

Potion: Weapon Power Potions (Weapon Damage, Weapon Critical and Stamina.)
Requires Blessed Thistle, Dragonthorn and Wormwood to create.

Poison: Damage Health Poison IX
Requires Fleshfly Larva, Blessed Thistle and Nightshade.

The dual ravage health poison has surged in popularity . They are very expensive but if possible you should be running this poison on your bow bar. As an alternative you can use a Disease enchantment albeit at a DPS loss.

*I usually only slot this for boss fights otherwise I stick with the Disease enchantment.

Passives

Ardent Flame (ALL), Draconic Power (ALL), Earthen Heart (ALL), Dual Wield (ALL), Bow (ALL), Medium Armour (ALL), Heavy Armour (Juggernaut), Fighters Guild (Intimidating Presence, Slayer, Banish the Wicked, Skiller Tracker), Undaunted (ALL), Racial (ALL), Alchemy (Medicinal Use).

Resource Management & Rotation

LA – Light Attack
HA – Heavy Attack
WS – Weapon Swap

Before entering the fight make sure to apply Molten Armaments and Flames of Oblivion and if possible Deadly Cloak.

Starting Rotation:

Endless Hail – WS – Rearming Trap – WS – LA – Poison Injection – LA – Razor Caltrops – WS – LA – Venomous Claw – LA – Noxious Breath – LA – Rending Slashes – LA – Deadly Cloak – HA – Rearming Trap – WS

Dual Wield:

LA – Venomous Claw – HA – Noxious Breath – HA – Rending Slashes – LA – Rearming Trap – LA – Deadly Cloak – WS

Bow:

LA – Endless Hail – LA – Poison Injection – LA – Razor Caltrops – LA – Flames of Oblivion – ( Standard of Might ) – WS

You can reapply Molten Armaments when necessary.

If you cast Molten Armaments and/or an ultimate while on your back-bar you can do one less Heavy Attack on your front bar to make sure you get back to your bow bar before your dots drop off.

Tips & Misc.

Vampire

Being a Vampire provides a free 10% Magicka and Stamina Recovery through the Supernatural Recovery passive. The downside being up to 25% extra flame damage taken. The stamina recovery is redundant for the recommend races I provided as you’re able to sustain easily via heavy attacks and for that reason I don’t go Vampire but the option is there if you are struggling with sustain.

Razor Caltrops vs Anti-Cavalry Caltrops

The rotation I provided above is 11-12 seconds long per rotation which is the length of Razor Caltrops.

If you need to heavy attack more than twice on your front-bar to sustain it will increase the length of your rotation meaning Razor Caltrops will drop off early. If your rotation is 13 seconds or more go with Anti-Cavalry Caltrops as it will provide slightly more DPS.

Crushing Weapon / Psijic Order Spammable

In this build I will not be providing a setup that takes advantage of the new spammable. While it is very possible to make use of it and does provide slightly higher DPS, it is much harder to use and requires a competent group that is providing sustain through orbs and shards, and is only really viable using a Redguard and in shorter fights. Because it is not as widely viable as the heavy attack rotation I will only be focusing on the heavy attack side of the sDK in this build.

Veteran Maelstrom Arena

Gear

The setup provided below is the best possible setup. If you do not have access to this gear, you can always use the beginner gear ( Stamina Dragonknight PvE Build – Beginner ) provided at the top of this guide.

Stamina Dragonknight PvE Build – Maelstrom

Gear Slot Set Weight Trait Enchant

Acquisition

Head Velidreth Heavy Divines Stamina Cradle of Shadows
Shoulders Velidreth Medium Divines Stamina Undaunted Chest
Chest Vicious Serpent Medium Divines Stamina AA / HRC / SO
Legs Vicious Serpent Medium Divines Stamina AA / HRC / SO
Boots Vicious Serpent Medium Divines Stamina AA / HRC / SO
Gloves Vicious Serpent Medium Divines Stamina AA / HRC / SO
Belt Vicious Serpent Medium Divines Stamina AA / HRC / SO
Necklace Berserking Warrior Jewelry Bloodthirsty Weapon Damage Hel Ra Citadel
Ring Berserking Warrior Jewelry Infused Weapon Damage Hel Ra Citadel
Ring Berserking Warrior Jewelry Infused Weapon Damage Hel Ra Citadel
Mainhand Berserking Warrior Dagger Nirnhoned Disease Hel Ra Citadel
Offhand Berserking Warrior Dagger Precise Weapon Damage Hel Ra Citadel
Weapon 2 The Maelstrom's Bow Bow Infused Poison vMA

Skills

stamdk-vma

Click here to view in calculator.

Main Bar – Dual Wield

  • Venomous Claw ( Ardent Flame > Morph of Searing Strike )
  • Blood Craze ( Dual Wield > Morph of Twin Slashes )
  • Deadly Cloak ( Dual Wield > Morph of Blade Cloak )
  • Resolving Vigor ( Assault > Morph of Vigor )
  • Igneous Shield ( Earthen Heart > Morph of Obsidian Shield )  *this is a flex slot*
  • Flawless Dawnbreaker( Fighters Guild > Morph of Dawnbreaker )

Back Bar – Bow

  • Endless Hail ( Bow > Morph of Volley )
  • Poison Injection ( Bow > Morph of Poison Arrow )
  • Rearming Trap ( Fighters Guild > Morph of Trap Beast )
  • Noxious Breath ( Ardent Flame > Morph of Fiery Breath )
  • Razor Caltrops ( Assault > Morph of Caltrops )
  • Standard of Might ( Ardent Flame > Morph of Dragonknight Standard )

Here are some other abilities you may consider slotting if it is your first time / you’re inexperienced / you’re struggling with specific rounds.

Igneous Shield – Gives you major mending increasing all your healing for a period of time and provides a tiny shield. Useful for Maelstrom Arena if you’re learning the arenas. I think people overvalue this skill, for me it does very little – the shield is miniscule as it scales with magicka and the major mending only lasts 3 seconds so you get very little use out of it.

Dragon Fire Scale – Another valuable skill for Maelstrom. Reflects up to 4 projecticles doing an additional 35% damage. Worth slotting on most rounds excluding the first and second. Especially for rounds 5 and 7, you can effectively ignore the rangers / archers as they’ll kill themselves if you keep this active. It is expensive though, runs out quickly if overwhelmed and costs magicka which you don’t have a lot of to begin with.

Corrosive Armor – In a nutshell it provides 9 seconds of immunity to any damage and while active your attacks ignore all resistances on your target. If you’re just learning Maelstrom or it’s your first time running it on stamina dragonknight I’d recommend trying this if you’re struggling. It’s not only a useful defensive skill but makes burning bosses pretty quick because of the removal of all resistances for 9 seconds.

Ballista – I’ve been testing this in vMA for my own personal score runs and I’ve begun to prefer this over Corrosive / Standard. It grants you so much in the way of burst which as a stamina dragonknight we lack in and allows you to burst through most bosses mechanics. You also get more ultimates per round because it costs 50-75 ultimate less than the alternatives.

Other Maelstrom Tips

Mundus Stone

In Maelstrom we’re not at the penetration cap so we’re going to be using the Lover mundus.

Vigor

You should be using it preemptively rather than reactively. Don’t wait until you’re about to die to Vigor, when you activate it you’re guaranteeing five seconds of survival, activating it at full health when you’re about to get hit is how it should be used. Forget the fact it is a heal-over-time, use it more like a Magicka class’ shield to prevent damage.

Valkyn Skoria

When I was first learning vMA on my Stam DK I swapped out my stamina monster set for this bad boy. I figured the extra health would really go a long way and the guaranteed single target consistent damage wouldn’t be bad either and boy was I not wrong. If you’re just learning the arena I really recommend Valkyn even on stamina builds. It led to my first ever clear of vMA and it may lead to yours, give it a try.

Contact

If you have any questions about the build, join our discord server and ask @Hayhurst about the build!

You can also find me on PC EU @Hayhurst

Update Log

9/9/2017 – Build created.
11/16/2017 – Build updated for Clockwork City (new author)
2/16/2018 – Updated CP for new cap
4/11/2018 – Gear overhauled, explanations added, VMA setup added
6/13/2018 – Build overhauled for summerset
9/10/2018 – CP & Gear traits updated

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