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Noxious – Stamina Dragon Knight PvE Build

Noxious – Stamina Dragon Knight PvE Build

fBuild Written By: Hayhurst – PC EU

Role: Damage Dealer

Patch: Elsweyr

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Veteran Maelstrom Arena
  5. Contact Info
  6. Update Log

Introduction

Welcome to DottzGaming.com’s Stamina Dragonknight PvE DPS Build, Noxious, for the Elder Scrolls Online! This build is intended for all content – general PvE, vDungeons, vTrials and Maelstrom Arena. The Stamina Dragonknight is a really good introduction class for beginners and people looking to move into end-game as it’s easy to play and the rotation is easy to follow. Stamina Dragonknights are very flexible, you can experiment with different gear sets, abilities and bar setups without losing a ton of DPS as long as you follow the foundations that we’re building upon.

Setup

Gear

Stamina Dragonknight PvE Build – Final [ Single Target / Trial Boss ]
Gear Slot Set Weight Trait Enchant Acquisition
Head Velidreth Medium Divines Stamina Vet Cradle of Shadows
Shoulders Velidreth Medium Divines Stamina Undaunted Chest
Gloves Perfect Arms of Relequen Medium Divines Stamina Cloudrest
Legs Perfect Arms of Relequen Medium Divines Stamina Cloudrest
Chest Perfect Arms of Relequen Medium Divines Stamina Cloudrest
Belt Perfect Arms of Relequen Medium Divines Stamina Cloudrest
Boots Perfect Arms of Relequen Medium Divines Stamina Cloudrest
Necklace Perfected Tooth of Lokkestiiz Jewelry Bloodthirsty Weapon Damage Sunspire
Ring Perfected Tooth of Lokkestiiz Jewelry Bloodthirsty Weapon Damage Sunspire
Ring Perfected Tooth of Lokkestiiz Jewelry Infused Weapon Damage Sunspire
Weapon 1 Perfected Tooth of Lokkestiiz Dagger Nirnhoned Poison Sunspire
Offhand 1 Perfected Tooth of Lokkestiiz Dagger Sharpened Absorb Stamina Sunspire
Weapon 2 Thunderous Volley Bow Infused Weapon Damage Vet Maelstrom Arena
Stamina Dragonknight PvE Build – Advanced – Trash/Mobs
Gear Slot Set Weight Trait Enchant Acquisition
Head Velidreth Medium Divines Stamina Vet Cradle of Shadows
Shoulders Velidreth Medium Divines Stamina Undaunted Chest
Gloves Twice-Fanged Serpent Medium Divines Stamina Sanctum Ophidia
Legs Hunding's Rage Medium Divines Stamina Crafted
Chest Hunding's Rage Medium Divines Stamina Crafted
Belt Twice-Fanged Serpent Medium Divines Stamina Sanctum Ophidia
Boots Hunding's Rage Medium Divines Stamina Crafted
Necklace Twice-Fanged Serpent Jewelry Bloodthirsty Weapon Damage Sanctum Ophidia
Ring Twice-Fanged Serpent Jewelry Bloodthirsty Weapon Damage Sanctum Ophidia
Ring Twice-Fanged Serpent Jewelry Infused Weapon Damage Sanctum Ophidia
Weapon 1 Hunding's Rage Dagger Nirnhoned Poison Crafted
Offhand 1 Hunding's Rage Dagger Sharpened Absorb Stamina Crafted
Weapon 2 Thunderous Volley Bow Infused Weapon/Spell Damage Veteran Maelstrom Arena
Stamina Dragon Knight PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Kra'gh Medium Divines Stamina Vet Fungal Grotto 1
Shoulders Kra'gh Medium Divines Stamina Undaunted Chest
Gloves Hunding's Rage Medium Divines Stamina Crafted
Legs Hunding's Rage Medium Divines Stamina Crafted
Chest Hunding's Rage Heavy Divines Stamina Crafted
Belt Spriggan's Thorns Medium Divines Stamina Bangkorai or Guild Trader
Boots Spriggan's Thorns Medium Divines Stamina Bangkorai or Guild Trader
Necklace Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Ring Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Ring Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Weapon 1 Hunding's Rage Dagger Nirnhoned Poison Crafted
Offhand 1 Hunding's Rage Dagger Sharpened/Precise Absorb Stamina Crafted
Weapon 2 Hunding's Rage Bow Infused Weapon Damage Crafted

Gear Explanations and Alternatives

Monster Sets

  • Velidreth
    • Tried and tested stamina DPS monster set. Fires three spores forward in a cone, multiple can hit the same target.
  • Stormfist
    • So the proc isn’t that great on a stamina dragonknight but the 1PC stamina recovery can be very valuable in resource intensive fights such as the last boss in HoF. If you’re having trouble sustaining consider switching to Stormfist.

Gear Sets

  • Hundings Rage
    • Hundings is a commonly used stamina set due to how easily obtainable it is. If you’ve just reached 160CP or are just starting to farm  for your trial gear this is the go to and should be paired with something like Spriggans.
  • Arms of Relequen
    • Relequens vastly outperforms every other set in strictly single target and fights have that high time on target. Keep in mind, it is a situational set, but in those single target fights it really does shine. It comes in two forms, Perfected Arms of Relequen and Arms of Relequens, with the perfected version having an additional stamina bonus on the 5PC.
  • Tooth of Lokkestiiz
    • One of the new sets that came with Elsweyr. Grants Major Slayer for 15 seconds every time you activate a synergy. This is typically ran on your front bar only so it is important to only activate synergies on your dual wield bar to make sure you do not lose uptime on the buff.
  • Advancing Yokeda / Ravager / Briarheart / Veiled Heritance / Deadly Strike
    • All of the above are suitable replacements for your front bar set if you would prefer something easier to farm or use. Most of these should only ever be single barred as there are better sets that you can double bar and most of these sets do not require you to double bar them to keep the buff they provide active.
  • Vicious Ophidian
    • The almighty sustain set. For content such as Maelstrom and Blackrose it truly is the holy grail. It’s just a really well-rounded set for so many scenarios. If you really have no idea what to run you cannot go wrong with Vicious Ophidian.
  • Two Fanged Serpent
    • Theoretically the highest damage increasing set when you’re not already at the penetration cap. If you’re in a organised trial group that is hitting the penetration cap this is a worthless set. Do NOT run this set on your weapons, you’ll lose the penetration buff when you switch to your back-bar as it only lasts 3 seconds.
  • Spriggans
    • Replacement for Twice Fanged Serpent. Once again the same as TFS this should NOT be used on your weapons, you will lose the penetration buff when you weapon swap rendering it useless.
  • Morag Tong
    • It only becomes worthwhile to run Morag Tong if you have two or more Stamina Dragonknights in your group as it buffs all their poison damage by 10% otherwise this should not be used.
  • Agility
    • Agility is still one of the performing sets to run on your jewellery if you do not have access to trial gear. If you’re just starting out and haven’t had a chance to farm trial sets yet, go with this.

Attributes

All points into stamina.

Skills

Noxious Breath Rending Slashes Venomous Claw Rearming Trap Molten Whip Flawless Dawnbreaker
Endless Hail Razor Caltrops Poison Injection Flames of Oblivion Rearming Trap Standard of Might

Main Bar – Dual Wield

  • Noxious Breath ( Ardent Flame > Morph of Fiery Breath )
  • Rending Slashes ( Dual Wield > Morph of Twin Slashes )
  • Venomous Claw ( Ardent Flame > Morph of Searing Strike )
  • Rearming Trap ( Fighters Guild > Morph of Trap Beast )
  • Molten Whip ( Ardent Flame  > Morph of Lava Whip )
  • Flawless Dawnbreaker ( Fighters Guild > Morph of Dawnbreaker )

Back Bar – Bow

  • Endless Hail ( Bow > Morph of Volley )
  • Razor Caltrops ( Assault > Morph of Caltrops )
  • Poison Injection ( Bow > Morph of Poison Arrow )
  • Flames of Oblivion ( Ardent Flame > Morph of Inferno )
  • Rearming Trap ( Fighters Guild > Morph of Trap Beast )
  • Standard of Might ( Ardent Flame > Morph of Dragonknight Standard )

Alternative Skills

  • Deadly Cloak ( Dual Wield > Morph of Blade Cloak )
    • Provides a quite a bit of damage reduction.
  • Resolving Vigor ( Assault > Morph of Vigor )
    • Strong heal for you and nearby allies.

Vampire vs. Werewolf vs. Mortal

Being a Vampire provides a free 10% Magicka and Stamina Recovery through the Supernatural Recovery passive. The downside being up to 25% extra flame damage taken. The stamina recovery is redundant for the recommend races I provided as you’re able to sustain easily via heavy attacks and for that reason I don’t go Vampire but the option is there if you are struggling with sustain.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Mighty – 56
  • Thaumaturge – 61
  • Precise Strikes – 56
  • Piercing – 60
  • Master at Arms – 37

THE THIEF (GREEN)

  • Mooncalf – 100
  • Tenacity – 49
  • Warlord – 17
  • Tumbling – 52
  • Shadow Ward – 52

THE WARRIOR (RED)

  • Hardy – 49
  • Elemental Defender – 49
  • Thick Skinned – 48
  • Ironclad – 83
  • Spell Shield – 41

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Thaumaturge – 31
  • Precise Strikes – 28
  • Mighty – 27
  • Piercing – 14

THE THIEF (GREEN)

  • Mooncalf – 43
  • Tenacity – 43
  • Warlord – 12

THE WARRIOR (RED)

  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 23
  • Ironclad – 31

Other Important Info

Buff Food

Braised Rabbit with Spring Vegetables (Max Health & Stamina)

Redguard and Bosmer can comfortably sustain the rotations I provide whilst using bi-stat food.

Artaeum Takeaway Broth / Dubious Camoran Throne (Max Stat and Recovery)

If you are having trouble sustaining due to your group support, race and champion points go with this food instead.

Races with no inherent stamina sustain such as Orc, Khajiit and Dark Elf should run this food.

Mundus

Shadow – Increases Critical Damage

The Shadow was buffed in Wrathstone up to 13% from 9% which makes it significantly better now.

Race

  1. Orc
  2. Khajiit / Dark Elf
  3. Redguard / Bosmer

Potions/Poisons

Potion: Weapon Power Potions (Weapon Damage, Weapon Critical and Stamina.)
Requires Blessed Thistle, Dragonthorn and Wormwood to create.

Passives

  • Ardent Flame – ALL
  • Draconic Power – ALL
  • Earthen Heart – ALL
  • Dual Wield – ALL
  • Bow – ALL
  • Medium Armour – ALL
  • Fighters Guild – Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker
  • Undaunted – ALL
  • Racial – ALL
  • Alchemy – Medicinal Use

Resource Management & Rotation

LA – Light Attack

HA – Heavy Attack

WS – Weapon Swap

Due to the changes made to Noxious Breath in Elsweyr and the addition of the Seething Fury (SF) passive we will be using Noxious Breath as our spammable to keep a consistant uptime of the SF passive. It is important to cast an Ardent Flame ability ( Noxious Breath / Venemous Claw ) on our front bar every five seconds to refresh the buff. This is made easier by using Noxious as our spammable.

Before entering the fight make sure to cast Noxious Breath three times if possible to pre-stack the SF passive.

Cast Flames of Oblivion and lay down your Rearming Trap and then continue you with the bow bar rotation below.

Dual Wield:

LA – Venomous Claw – LA – Rending Slashes – LA – Noxious Breath w/ LAs (X4) – LA – WS

Bow:

Endless Hail – LA – Rearming Trap – WS – LA – Noxious Breath – WS – Razor Caltrops – LA – Poison Injection – WS

Standard of Might should be cast after applying all of your damage over time abilities so they’re all ticking for the full duration.

If Flames of Oblivion needs refreshing during your front bar rotation quick swap to your back bar to recast it.

Veteran Maelstrom Arena

Gear

The setup provided below is the best possible setup. If you do not have access to this gear, you can always use the beginner gear ( Stamina Dragonknight PvE Build – Beginner ) provided at the top of this guide.

Stamina Dragonknight PvE Build – Maelstrom

Gear Slot Set Weight Trait Enchant

Acquisition

Head Slimecraw Medium Divines Stamina Cradle Wayrest Sewers 1
Shoulders Slimecraw Medium Divines Stamina Undaunted Chest
Chest Hunding's Rage Medium Divines Stamina Crafted
Legs Hunding's Rage Medium Divines Stamina Crafted
Boots Hunding's Rage Medium Divines Stamina Crafted
Gloves Hunding's Rage Medium Divines Stamina Crafted
Belt Hunding's Rage Medium Divines Stamina Crafted
Necklace Vicious Serpent Jewelry Bloodthirsty Weapon Damage AA / HRC / SO
Ring Vicious Serpent Jewelry Robust Weapon Damage AA / HRC / SO
Ring Vicious Serpent Jewelry Robust Weapon Damage AA / HRC / SO
Mainhand Vicious Serpent Dagger Nirnhoned Poison AA / HRC / SO
Offhand Vicious Serpent Dagger Sharpened Absorb Stamina AA / HRC / SO
Weapon 2 Thunderous Volley Bow Infused Weapon Damage vMA

Skills

Venomous Claw Rending Slashes Noxious Breath Deadly Cloak Resolving Vigor Flawless Dawnbreaker
Endless Hail Razor Caltrops Poison Injection Rearming Trap Flames of Oblivion Ballista

Main Bar – Dual Wield

  • Venomous Claw ( Ardent Flame > Morph of Searing Strike )
  • Rending Slashes ( Dual Wield > Morph of Twin Slashes )
  • Noxious Breath ( Ardent Flame > Morph of Fiery Breath )
  • Deadly Cloak ( Dual Wield > Morph of Blade Cloak )
  • Resolving Vigor ( Assault > Morph of Vigor )
  • Flawless Dawnbreaker( Fighters Guild > Morph of Dawnbreaker )

Back Bar – Bow

  • Endless Hail ( Bow > Morph of Volley )
  • Razor Caltrops ( Assault > Morph of Caltrops )
  • Poison Injection ( Bow > Morph of Poison Arrow )
  • Rearming Trap ( Fighters Guild > Morph of Trap Beast )
  • Flames of Oblivion ( Ardent Flame > Morph of Inferno )
  • Ballista ( Bow  > Morph of Rapid Fire )

Here are some other abilities you may consider slotting if it is your first time / you’re inexperienced / you’re struggling with specific rounds.

Igneous Shield – Gives you major mending increasing all your healing for a period of time and provides a tiny shield. Useful for Maelstrom Arena if you’re learning the arenas. I think people overvalue this skill, for me it does very little – the shield is miniscule as it scales with magicka and the major mending only lasts 3 seconds so you get very little use out of it.

Dragon Fire Scale – Another valuable skill for Maelstrom. Reflects up to 4 projecticles doing an additional 35% damage. Worth slotting on most rounds excluding the first and second. Especially for rounds 5 and 7, you can effectively ignore the rangers / archers as they’ll kill themselves if you keep this active. It is expensive though, runs out quickly if overwhelmed and costs magicka which you don’t have a lot of to begin with.

Corrosive Armor – In a nutshell it provides 9 seconds of immunity to any damage and while active your attacks ignore all resistances on your target. If you’re just learning Maelstrom or it’s your first time running it on stamina dragonknight I’d recommend trying this if you’re struggling. It’s not only a useful defensive skill but makes burning bosses pretty quick because of the removal of all resistances for 9 seconds.

Other Maelstrom Tips

Mundus Stone

In Maelstrom we’re not at the penetration cap so we’re going to be using the Lover mundus.

Vigor

You should be using it preemptively rather than reactively. Don’t wait until you’re about to die to Vigor, when you activate it you’re guaranteeing five seconds of survival, activating it at full health when you’re about to get hit is how it should be used. Forget the fact it is a heal-over-time, use it more like a Magicka class’ shield to prevent damage.

Valkyn Skoria

When I was first learning vMA on my Stam DK I swapped out my stamina monster set for this bad boy. I figured the extra health would really go a long way and the guaranteed single target consistent damage wouldn’t be bad either and boy was I not wrong. If you’re just learning the arena I really recommend Valkyn even on stamina builds. It led to my first ever clear of vMA and it may lead to yours, give it a try.

Contact

If you have any questions about the build, join our discord server and ask @Hayhurst about the build!

You can also find me on PC EU @Hayhurst

Update Log

9/9/2017 – Build created.
11/16/2017 – Build updated for Clockwork City (new author)
2/16/2018 – Updated CP for new cap
4/11/2018 – Gear overhauled, explanations added, VMA setup added
6/13/2018 – Build overhauled for summerset
9/10/2018 – CP & Gear traits updated
10/29/2018 – Skills, gear, cp and rotations updated for Murkmire
11/5/2018 – Off-hand enchants, Light attack skills/rotation changed
3/11/2019 – Race updated, food updated, CP updated, Traits/Enchants updated, Mundus updated, Heavy Attack skills removed
5/26/2019 – Added a second gear setup along with changes to the original one, Edited Gear Explanations, Redone the Skills section, Cleaned up the passive section and removed some excess leftovers from old build versions, New Rotation, Edited Maelstrom Section