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Magicka Warden PvP Build ESO – Frost Storm

Magicka Warden PvP Build ESO – Frost Storm

Build Written By: Nirnstorm – PC NA/EU – YouTubeTwitchWebsite

Role: Damage Dealer

Patch: Blackwood

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Poisons, Passives)
  3. Contact Info
  4. Update Log


Welcome to one of Dottzgaming.com’s Magicka Warden PvP builds, Frost Storm, for the Elder Scrolls Online written by Nirnstorm!

This build utilizes the revamped Champion Points system, the recently added Armor Bonuses and several new item sets to get a powerful amount of damage and healing power and an incredible amount of damage prevention in addition to high resistances.

If you’re looking to be able to both pressure and burst down enemy players and still have more than enough survivability to dominate Cyrodiil and other PvP activities, you’ve come to the right place!

NOTE: You can also find this build’s writeup on my personal website by clicking here.



Magicka Warden PvP Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Gaze of Sithis Heavy Reinforced Prismatic Antiquities
Shoulders Heartland Conqueror Medium Well-Fitted Prismatic Crafted
Gloves Necropotence Light Well-Fitted Prismatic Rivenspire or Guild Trader
Legs Heartland Conqueror Medium Well-Fitted Prismatic Crafted
Chest Armor of the Trainee Medium Well-Fitted Prismatic Any New Player Zone or Guild Trader
Belt Necropotence Light Impenetrable Prismatic Rivenspire or Guild Trader
Boots Heartland Conqueror Light Impenetrable Prismatic Crafted
Necklace Necropotence Jewelry Infused Magicka Recovery Rivenspire or Guild Trader
Ring Necropotence Jewelry Infused Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Infused Spell Damage Rivenspire or Guild Trader
Weapon 1 Heartland Conqueror Shock Sharpened Shock Crafted
Weapon 2 Heartland Conqueror Restoration Powered/Infused Weapon & Spell Damage Crafted

Gear Explanation

Mythic Item

Gaze of Sithis – We are utilizing Gaze of Sithis in this build as our main method of damage prevention is not blocking but rather roll-dodging. We don’t use an effective blocking weapon (SnB & Ice Staff) and so using this set, we give up blocking for the purpose of mitigating damage (you may still block to prevent incoming stuns and to benefit from your psijic & restoration staff passives) to gain a high amount of Max Health and resistances instead.

Monster Helm

We are not using any monster helms on this build as Gaze of Sithis requires our helmet slot, and thus can’t use both this mythic and monster helms.

Main Sets

Necropotence – This set gives us the highest amount of Max Magicka obtainable through a single set, provided as we have a combat pet active. Luckily for Wardens, our free Blue Betty skill counts towards this effect activation, so all we must do is cast this skill once per 25 seconds and we will gain the benefits of Necropotence at all times.

Heartland Conqueror – This brand new craftable set increases the effectiveness of our weapon traits by 100%. This effect grants us a lot of penetration thanks to our front-bar Sharpened weapon, and either a lot of healing power (via Powered) or spell damage (via Infused) thanks to our back bar weapon.

Minor Set

Armor of the Trainee – We use one piece of this set to help increase our Max Health pool further to provide some additional survivability and healing power, as we have one extra armor slot available when using all the other sets previously mentioned.

Note on Gear Weight & Traits

  • Light & Medium Armor – We are using mainly light & medium armor pieces on this build as those armor types both reduce the cost of our roll-dodging, which is one of our main damage prevention methods on this build. Light armor benefits our damage and sustain a lot, however due to it’s new penalties we can’t afford to use too many pieces of it, which is where the medium pieces come in. We also use one piece of heavy armor for the Undaunted passives.
  • Well Fitted & Impen – A lot of our traits are Well Fitted on this build to help further reduce the cost of our roll dodging. We don’t benefit at all from the Sturdy trait as we don’t block much on this build, and so Well Fitted is the most effective trait for us to use. We also use multiple pieces of Impen on this build to increase our Critical Resistance a bit more, to increase our survivability against not proc-oriented builds.


Magicka – 40
Health – 24


ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon

Main Bar – Destruction Staff: Arctic Blast / Deep Fissure / Bird of Prey / Elemental Weapon OR Force Pulse / Fetcher Infection / Feral Guardian

Back Bar – Destruction Staff: Blue Betty / Shimmering Shield / Living Trellis / Rapid Regeneration / Ice Fortress / Northern Storm

Vampire vs. Mortal

This build plays as a mortal, without either Vamprism or Werewolf form.

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.

Warfare (BLUE)

Slotted: Biting Aura, Master At Arms, Unassailable, Resilience


  • Precision: All
  • Eldritch Insight: All
  • Blessed: All
  • Tireless Discipline: All
  • Piercing: All
  • Flawless Ritual: All
  • Battle Mastery: All
  • War Mage: All
  • Mighty: All
  • Biting Aura: All
  • Quick Recovery: All
  • Elemental Aegis: All
  • Hardy: All
  • Resilience: All
  • Preparation: All
  • Duelist’s Rebuff: All
  • Unassailable: All

Fitness (RED)

Slotted: Rejuvenation, Survival Instincts, Arcane Alacrity, Juggernaut


  • Tumbling: All
  • Defiance: All
  • Juggernaut: All
  • Strategic Reserve: All
  • Mystic Tenacity: All
  • Sprinter: All
  • Hasty: All
  • Hero’s Vigor: All
  • Piercing Gaze: All
  • Survival Instincts: All
  • Tempered Soul: All
  • Boundless Vitality: All
  • Tireless Guardian: All
  • Fortification: All
  • Nimble Protector: All
  • Savage Defense: All
  • Bashing Brutality

Craft (GREEN)

The Craft CP tree doesn’t effect combat directly, and is entirely up for each player to set up for their own playstyle.

Other Important Info

Buff Food

Clockwork Citrus Fillet: Maximum Health, Magicka, Magicka Recovery and Health Recovery


The Atronach: Increased Mag Recovery.


The optimal race for this Magicka Warden build is Breton. This race helps you sustain magicka skills better than any, and increases your spell resistance and your magicka pool as well. Other good alternatives for races would be Dark Elf, Argonian and High Elf.


We use tri-stat potions (made with Bugloss, Columbine and Mountain Flower) to help us heal and sustain both our Magicka pool and our Stamina pool.


  • Animal Companions: All
  • Winters Embrace: All
  • Green balance: All
  • Light Armor: All
  • Heavy Armor: All
  • Medium Armor: All except Dexterity, Improved Sneak and Agility
  • Destruction Staff: All
  • Resto Staff: All
  • Psijic Order All except Deliberation
  • Undaunted: All
  • Assault: All
  • Support: Combat Medic, Battle Resurrection
  • Alchemy: Medicinal Use
  • Racial: All


If you have any questions about the build, join our discord server and ask @NirnStorm about the build! You can also ask questions on Nirnstorm’s personal discord, which can be found here.

Update Log

12/3/2020 – Build created
4/6/2021- build updated for flames of ambition
7/12/2021 – build overhauled for blackwood