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ESO Warden Leveling Build

ESO Warden Leveling Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer, Tank, and/or Healer

Patch: Scions of Ithelia

Table of Contents

  1. Introduction
  2. Setups
    1. Magicka DPS
    2. Stamina DPS
    3. Tank
    4. Healer
  3. Contact Info

Introduction

Welcome to DottzGaming.com’s Warden Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Warden, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer.  This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role.  This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.

Wardens are your user’s of nature magic, using ice and nature magic to damage enemies and heal allies. Wardens can fill every role relatively well, making good healers, tanks, and damage dealers.  Wardens make a good first character due to having a lot of built in heals, some of which can even scale off of stamina! When built correctly, easy and effective builds can be made which will make the leveling process even easier.

Once you are level 50, you become CP 10 and will be able to use the Champion Point system. For basics on the CP system, click here.

For the some extra explanation on the guide’s format, please check the above video.

Setup

Magicka DPS

RACE

  • High Elf
  • Breton
  • Dark Elf
  • Khajiit

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staffs (Front/Back Bar) OR Destro/Resto for PvP
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Mortal: Remain a mortal. Neither vampire nor werewolf will give you anything you need as you’re leveling.

MUNDUS

Thief

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Animal Companion -> Dive -> Screaming Cliff Racer
  • Animal Companion -> Scorch -> Deep Fissure
  • Animal Companion -> Swarm -> Fetcher Infection
  • Animal Companion -> Betty Netch -> Blue Betty
  • Animal Companion -> Falcon’s Swiftness -> Bird of Prey
  • Winter’s Embrace -> Frost Cloak -> Ice Fortress
  • Winter’s Embrace -> Impaling Shards -> Winter’s Revenge
  • Green Balance -> Fungal Growth -> Enchanted Growth
  • Green Balance -> Living Vines -> Living Trellis
  • Green Balance -> Lotus Flower -> Lotus Blossom
  • Mage’s Guild -> Entropy -> Degeneration
  • Fighter’s Guild -> Trap Beast -> Barbed Trap
  • Light Armor -> Annulment -> Harness Magicka
  • Destruction Staff -> Force Shock -> Force Pulse
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff -> Weakness to Elements -> Elemental Drain
  • Psijic Order -> Accelerate -> Channeled Acceleration (Race Against Time if you PvP)
  • If you choose to PvP:
    • Restoration Staff -> Steadfast Ward -> Healing Ward
    • Restoration Staff -> Regeneration -> Rapid Regeneration
    • Winter’s Embrace -> Crystallized Shield -> Shimmering Shield
    • Winter’s Embrace -> Arctic Wind -> Arctic Blast
    • Destruction Staff -> Destructive Touch -> Destructive Clench

Ultimates

  • Winter’s Embrace -> Sleet Storm -> Northern Storm
  • Animal Companion -> Feral Guardian -> Eternal Guardian
    • Needs to be on both bars to utilize properly
  • Destruction Staff -> Elemental Storm -> Elemental Rage
  • Mage’s Guild -> Meteor -> Shooting Star
  • For PvP, also look into:
    • Green Balance -> Secluded Grove -> Either Morph

PASSIVES

  • Animal Companion
  • Winter’s Embrace
  • Green Balance
  • Racial
  • Light Armor
  • Destruction Staff
    • Optional: Restoration Staff passives for pvp
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild
  • Undaunted
  • Psijic Order
  • The other armor type passives

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

SETS

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):


Stamina DPS

RACE

  • Redguard
  • Khajiit
  • Wood Elf
  • Orc
  • Dark Elf

GEAR

  • 1 light
  • 5 medium
  • 1 heavy
  • Dual Wield / Bow or Bow/Bow
    • If your main focus is to PvP eventually, you can use a 2h instead of dual wielding, and even have the option to try 1h/shield.
    • You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP. Heavy allows you to be tankier at the sacrifice of some damage, while medium pumps out higher damage at the cost of survivability.
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

  • Werewolf: Worth choosing if you’re going to be making a PvP focused werewolf build, or if your PvP build only needs 1 ultimate (you can then backbar the ult for the extra stamina recovery).
  • Vampirism: Doesnt give that much benefit for stamina DPS outside of niche situations.
  • Mortal: Choose this if you don’t want to be a werewolf.

MUNDUS

Thief

POTIONS AND FOOD

Potions: Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Animal Companion -> Dive -> Cutting Dive
  • Animal Companion -> Scorch -> Subterranean Assault
  • Animal Companion -> Swarm -> Growing Swarm
  • Animal Companion -> Betty Netch -> Bull Netch
  • Animal Companion -> Falcon’s Swiftness -> Bird of Prey
  • Winter’s Embrace -> Frost Cloak -> Ice Fortress
  • Winter’s Embrace -> Crystallized Shield -> Shimmering Shield
  • Green Balance -> Fungal Growth -> Soothing Spores
  • Green Balance -> Lotus Flower -> Green Lotus
  • Fighter’s Guild -> Trap Beast -> Barbed Trap
  • Medium Armor -> Evasion -> Either Morph
  • Bow -> Poison Arrow -> Poison Injection
  • Bow -> Volley -> Endless Hail
  • Dual Wield -> Twin Slashes -> Either Morph
  • Dual Wield -> Whirlwind -> Either Morph
  • Dual Wield -> Blade Cloak -> Either Morph
  • Assault -> Vigor -> Resolving Vigor
  • Additional abilities for PVP include:
    • Two Handed -> Uppercut -> Dizzying Swing
    • Two Handed -> Reverse Slash -> Executioner
    • Two Handed -> Momentum -> Either Morph
    • Two Handed -> Berserker Strike -> Onslaught
    • Winter’s Embrace -> Arctic Wind -> Arctic Blast

Ultimates

  • Fighter’s Guild -> Dawnbreaker -> Either Morph
  • Bow -> Rapid Fire -> Ballista
  • Animal Companion -> Feral Guardian -> Wild Guardian
    • Needs to be on both bars to utilize properly
  • Good Ultimates for PvP:
    • Two Handed -> Berserker Strike -> Onslaught
    • Green Balance -> Secluded Grove -> Either Morph

PASSIVES

  • Animal Companion
  • Winter’s Embrace
  • Green Balance
  • Racial
  • Medium Armor
  • Dual Wield
    • Or 2h and/or 1h/shield if you plan on going the pvp route
  • Bow
  • Alchemy – Medicinal Use
  • Fighters Guild
  • Undaunted
  • Psijic Order
  • The other armor type passives

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. 
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):


Tank

RACE

  • Argonian
  • Imperial
  • Nord

GEAR

  • 1 light
  • 1 medium
  • 5 heavy
  • 1h/shield (both bars) OR 1h shield/Destruction Staff (lightning/ice)
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

Magicka: 15
Health: 28
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Mortal: Vampire/Werewolf dont give us a whole lot of benefits for this role, so we just remain mortal.

MUNDUS

Lord or Atronach

POTIONS AND FOOD

Potions: Health, Magicka, or Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Animal Companion -> Dive -> Cutting Dive
  • Animal Companion -> Scorch -> Subterranean Assault
  • Animal Companion -> Betty Netch -> Bull Netch
  • Animal Companion -> Falcon’s Swiftness -> Deceptive Predator
  • Winter’s Embrace -> Frost Cloak -> Ice Fortress
  • Winter’s Embrace -> Impaling Shards -> Gripping Shards
  • Winter’s Embrace -> Arctic Wind -> Polar Wind
  • Winter’s Embrace -> Crystallized Shield -> Shimmering Shield
  • Winter’s Embrace -> Frozen Gate -> Frozen Device
  • Green Balance -> Fungal Growth -> Soothing Spores
  • Green Balance -> Living Vines -> Living Trellis
  • Green Balance -> Lotus Flower -> Lotus Blossom
  • 1h/Shield -> Puncture -> Pierce Armor
  • 1h/Shield -> Low Slash -> Heroic Slash
  • 1h/Shield -> Defensive Posture -> Absorb Magic
  • 1h/Shield -> Shield Charge -> Shielded Assault
  • Destruction Staff -> Force Shock -> Crushing Shock
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Undaunted -> Inner Fire -> Inner Rage
  • Undaunted -> Bone Shield -> Bone Surge
  • Assault -> Vigor -> Resolving Vigor
  • Support -> Purge -> Efficient Purge
  • Psijic Order -> Meditate -> Deep Thoughts

Ultimates

  • 1h/Shield -> Shield Wall -> Shield Discipline
  • Assault -> War Horn -> Aggressive Horn
  • Green Balance -> Secluded Grove -> Healing Thicket
  • Winter’s Embrace -> Sleet Storm -> Permafrost

PASSIVES

  • Animal Companion
  • Winter’s Embrace
  • Green Balance
  • Racial
  • Heavy Armor
  • 1h/Shield
    • Optional: Destruction Staff
  • Alchemy – Medicinal Use
  • Fighter’s Guild
  • Undaunted
  • The other armor type passives

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.

SETS

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):


Healer

RACE

  • Breton
  • Argonian
  • Khajiit

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staff (Shock) and Restoration Staff
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Mortal: Vampire/Werewolf dont give us a whole lot of benefits for this role, so we just remain mortal.

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Animal Companion -> Dive -> Screaming Cliff Racer
  • Animal Companion -> Betty Netch -> Blue Betty
  • Winter’s Embrace -> Frost Cloak -> Expansive Frost Cloak
  • Green Balance -> Fungal Growth -> Enchanted Growth
  • Green Balance -> Healing Seed -> Budding Seeds
  • Green Balance -> Living Vines -> Living Trellis
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Force Shock -> Crushing  Shock
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff-> Weakness to Elements -> Elemental Drain
  • Restoration Staff -> Grand Healing -> Healing Springs
  • Restoration Staff -> Regeneration -> Radiating Regeneration
  • Restoration Staff -> Blessing of Protection -> Combat Prayer
  • Restoration Staff -> Steadfast Ward -> Healing Ward
  • Support -> Purge -> Efficient Purge
  • Light Armor -> Annulment -> Harness Magicka
  • Undaunted -> Necrotic Orb -> Energy Orb

Ultimates

  • Assault -> War Horn -> Aggressive Warhorn
  • Winter’s Embrace -> Sleet Storm -> Northern Storm
  • Green Balance -> Secluded Grove -> Healing Thicket

PASSIVES

  • Animal Companion
  • Winter’s Embrace
  • Green Balance
  • Racial
  • Light Armor
  • Destruction Staff
  • Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild
  • Support (if Purge is slotted)
  • Undaunted
  • The other armor type passives

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

SETS

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

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