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Dragonhide – Dragon Knight Tank PvE Build

Dragonhide – Dragon Knight Tank PvE Build

Build Written By: Pelle412 – PC NA

Role: Tank

Patch: Scalebreaker

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Off-Tank Setup
    5. Alternative Gear & Skill Setups
    6. Vampire vs. Mortal
    7. Champion Points
    8. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Dragon Knight Tank Build, Dragonhide, for the Elder Scrolls Online! This build is intended for all types of PvE: Trials, veteran dungeons and general PvE. The guide documented here includes several versions of tank setups from the beginner to the more advanced.

The advanced setup below is your standard meta Dragon Knight tank. It is the tried and tested build used by many of Elder Scrolls Online’s Trials tanks, although each individual person has their own variances and spin to the build to make it work for themselves.  This build is DottzGaming.com’s version of the meta Dragon Knight tank!

Setup

Dragon Knight Tank PvE Build – Advanced – Trials Main Tank
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Heavy Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Medium Sturdy Prismatic Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Prismatic Sunspire
Necklace Roar of Alkosh Jewelry Harmony Reduced Block Cost Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Harmony Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Magicka Recovery Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1h Weapon Decisive Absorb Stamina Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Ice/Shock Staff Infused Crusher Maw of Lorkhaj

NOTE:  The advanced setup for main tanking trials assume you know your class very well by now. Normal trials are trivial in difficulty, so this guide is oriented towards veteran trials. As a main tank in a 2-tank configuration, it’s your job to ensure the bosses are debuffed as much as possible and your group receives helpful group buffs. The Claw of Yolnakhriin set boosts group DPS as does Alkosh. If you are not able to farm perfected claw of yolnakhriin, the non-perfected version will also work well.

Dragon Knight Tank PvE Build – Advanced – Dungeons
Gear Slot Set Weight Trait Enchant Acquisition
Head Nightflame Heavy Infused Prismatic Vet Elden Hollow 2
Shoulders Nightflame Heavy Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Belt Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts
Boots Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts
Necklace Battalion Defender Jewelry Healthy Reduced Block Cost Rewards of the Worthy or Guild Trader
Ring Battalion Defender Jewelry Healthy Magicka Recovery Rewards of the Worthy or Guild Trader
Ring Battalion Defender Jewelry Healthy Magicka Recovery Rewards of the Worthy or Guild Trader
Weapon 1 Battalion Defender 1h Weapon Decisive Absorb Stamina Rewards of the Worthy or Guild Trader
Shield 1 Battalion Defender Shield Infused Prismatic Rewards of the Worthy or Guild Trader
Weapon 2 Battalion Defender Ice/Shock Staff Infused Crusher Rewards of the Worthy or Guild Trader
Dragon Knight Tank PvE Build – Intermediate Setup (CP 300+)
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Heavy Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Heavy Sturdy Prismatic Undaunted Chest
Gloves Torug's Pact Medium Sturdy Prismatic Crafted
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Belt Torug's Pact Light Sturdy Prismatic Crafted
Boots Torug's Pact Heavy Sturdy Prismatic Crafted
Necklace Ebon Armory Jewelry Healthy Reduced Block Cost Crypt of Hearts
Ring Ebon Armory Jewelry Healthy Magicka Recovery Crypt of Hearts
Ring Ebon Armory Jewelry Healthy Magicka Recovery Crypt of Hearts
Weapon 1 Torug's Pact 1h Weapon Decisive Absorb Stamina Crafted
Shield 1 Torug's Pact Shield Infused Prismatic Crafted
Weapon 2 Torug's Pact Ice/Shock Staff Infused Crusher Crafted

NOTE:  In the intermediate setup, we’re upgrading to the Lord Warden’s Dusk helm set. This offers a bit more group utility. This helm set is pretty much up all the time so the resistance bonuses are active for most of the fight as long as you take damage.

Dragon Knight Tank PvE Build – Beginner Setup (CP 160+)
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn Heavy Infused Prismatic Vet Spindleclutch 2
Shoulders Bloodspawn Heavy Sturdy Prismatic Undaunted Chest
Gloves Torug's Pact Medium Sturdy Prismatic Crafted
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Belt Torug's Pact Light Sturdy Prismatic Crafted
Boots Torug's Pact Heavy Sturdy Prismatic Crafted
Necklace Ebon Armory Jewelry Healthy Reduced Block Cost Crypt of Hearts
Ring Ebon Armory Jewelry Healthy Magicka Recovery Crypt of Hearts
Ring Ebon Armory Jewelry Healthy Magicka Recovery Crypt of Hearts
Weapon 1 Torug's Pact 1h Weapon Decisive Absorb Stamina Crafted
Shield 1 Torug's Pact Shield Infused Prismatic Crafted
Weapon 2 Torug's Pact Ice/Shock Staff Infused Crusher Crafted

NOTE:  Prismatic Defense glyphs can be very expensive to buy. If gold is an issue, use Health, Stamina, or Magicka glyphs in the interim to balance your stats to a comfortable level.

In the Wrathstone DLC Update 21 to ESO, one-handed enchantments only receive half the value they used to. Crusher is the priority enchantment for tanks, so we put that on our staff back bar to receive the full value. Crusher reduces the target’s resistances for a short period of time. As a tank, you cast elemental blockade on your target to proc the crusher and it will refresh automatically on cooldown, but ensure your blockade doesn’t expire, i.e. cast it again as it is about to expire. Why do we use decisive absorb stamina? Since one-handed enchantments are now half the value, going with the standard infused is not very valuable anymore. Decisive lets you gain ultimate a little faster. Most one handed enchantments are not very good so we use absorb stamina to gain the little stamina back that we can

If you are still learning to tank, an ice staff is a bit of a safer choice. The ice staff provides the same blocking effects that a shield does, but a shock staff does not. The value of the shock staff is in its ability to proc off-balance. If you have to pick one, go with ice, but you are encouraged to experiment with shock as well, so you can swap between the two as the group composition may benefit from it. A group consisting of stamina DPS players will benefit more from you using a shock staff.

Why do we use infused on the head, chest, and legs pieces and sturdy on the rest? Infused on those three pieces provide increased value to the armor enchantment. You can go full sturdy if you want but it’s really not necessary. As a tank, you are not supposed to just stand in one place perma-blocking so you don’t need very high block cost reduction. See section further below on the topic of Sustain.

Attributes

Magicka: 0
Health: 60
Stamina: 4
NOTE: This attribute setup isn’t a magic solution. Adjust them as you see fit to give you the health, stamina, and magicka pools that work well for you.

Skills

Skills (Advanced Main Tank Setup)

Heroic Slash Pierce Armor Green Dragon Blood Engulfing Flames Igneous Shield Aggressive Horn
Elemental Blockade Inner Rage Balance Unrelenting Grip Protective Plate Magma Shell

NOTE:  The only new skill introduced here from the intermediate setup is Reflective Plate. It’s a very useful skill to prevent you from taking unnecessary amount of damage from projectile attacks. You’ll see when this occurs and can use the ability properly. As a main tank, you should naturally choose the skills that best serves your and your group’s needs during the fight so this is by no means a static view that works for everything.

Skills (Advanced Dungeons Setup)

Heroic Slash Pierce Armor Green Dragon Blood Engulfing Flames Igneous Shield Aggressive Horn
Elemental Blockade Inner Rage Balance Unrelenting Grip Overflowing Altar Magma Shell

NOTE:  The advanced dungeon setup only introduces one new skill over the intermediate one, Overflowing Altar. The Advanced setup is intended for veteran hardmode DLC dungeons and Nightflame combined with your overflowing altar on the ground (most of the time) provides plenty of healing for yourself and your group members.

Skills (Intermediate Setup)

Heroic Slash Pierce Armor Green Dragon Blood Engulfing Flames Igneous Shield Aggressive Horn
Elemental Blockade Inner Rage Balance Unrelenting Grip Choking Talons Magma Shell

NOTE: The intermediate setup skill bar only introduces one skill, Balance. In a coordinated group, this skill pretty much offers you unlimited magicka sustain. It does have a drawback though, in that it costs health to use and limits your own self-heals and shields for 4 seconds. It does not however limit any healing you receive from a healer. As long as you are standing in heals over time effects, you will top off your health quickly after casting Balance. Balance also provides the same resistance bonuses that Hardened Armor did.

Skills (Beginner Setup)

Heroic Slash Pierce Armor Green Dragon Blood Engulfing Flames Igneous Shield Aggressive Horn
Elemental Blockade Inner Rage Hardened Armor Unrelenting Grip Choking Talons Magma Shell
Skill Skill Tree Notes
Heroic Slash One Handed & Shield This skill applies the minor maim debuff on the target and grants you minor heroism which increases your ultimate generation (for 9 seconds). Keep this up as your stamina pool can sustain it.
Pierce Armor One Handed & Shield This is our primary taunt (15 seconds) for enemies in front of us. It also debuffs with major fracture and breach (for 12 seconds).
Green Dragon Blood Draconic Power This is your primary self-heal. It is very powerful and boosted by CP points into Blessed and Elfborn.
Engulfing Flames Ardent Flame Slot and use this skill if your DPS uses fire damage as it will boost it by 10%.
Igneous Shield Earthen Heart Provides a damage shield for yourself and nearby allies. Also restores stamina to you and buffs your group with Minor Brutality. Additionally, grants you a brief period of Major Mending so you can use a self-heal right after for a nice boost.
Elemental Blockade Destruction Staff This applies an 8-second ground AoE in front of you. This AoE will hit one target with your crusher enchantment and continue to re-proc it for as long as you maintain your blockade.
Inner Rage Undaunted This is your ranged taunt.
Hardened Armor Draconic Power This provides a 20 second buff to your resistances.
Unrelenting Grip Ardent Flame Pull enemies towards you. This lets you group enemies so your DPS can kill multiple enemies faster. This can also be used to close portals in White Gold Tower.
Choking Talons Draconic Power This skill roots enemies in place and afflicts them with minor maim, reducing their damage done by 15%.
Aggressive War Horn Alliance War Assault Provides your group with 9.5 seconds of major force and 30 seconds of increased max resources. Without doubt the best ultimate for a tank.
Magma Shell Earthen Heart This is your oh-shit ultimate. 9 seconds of near god-mode invulnerability. Use sparingly.
Flex Options
Shielded Assault One Handed & Shield Use when you need a fast gap closer such as Assembly General or Refabrication Committee in vHoF.
Efficient Purge Alliance War Support Cleanse yourself and your group to remove some negative effects. A must-have for Halls of Fabrication and Asylum Sanctorium.
Crushing Shock Destruction Staff Longer range interrupt ability.
Energy Orb Undaunted Provides healing and synergies for your group.
Deep Thoughts Psijic Order Slot this skill if you need a way to recover resources fast. Keep in mind to only use it if you are not in danger of getting one-shot to death so learn first which situations are safe. You will not be blocking while channeling but you will have major protection via skill line passives.
Invigorating Drain Vampire A channeled healing ability that also gives you up to 5 ultimate per second.
Igneous Weapons Earthen Heart Slot and use if you want to save your group from using expensive weapon power and spell power potions as you can grant them some of those buffs.
Cinderstorm Earthen Heart A very strong AoE heal over time.
Echoing Vigor Alliance War Assault A stamina based heal over time for you and group members.
Absorb Magic One Hand and Shield Use this skill if you know you’re going to be hit with a lot of high damage spell projectile’s such as Rakkhat’s dark barrage.
Bone Surge Undaunted This is a stamina based shield that is extremely useful for other players in your group. If someone casts this, other’s can synergize on it and receive really strong damage shields and the major vitality buff. Perfect in vCR during Z’maja’s baneful barb.
Overflowing Altar Undaunted Pop a blood altar that heals your group every second and offers a synergy for a big burst heal.

Off-Tank Setup

This section is not as straightforward as the others. The off-tank’s job varies from trial to trial. There are basically two types of jobs an off-tank does:

  1. Provide tanking of adds in group.
  2. Provide tanking of adds out of group.

The common setup for #1 is Ebon Armory and Roar of Alkosh. Options are also to use Powerful Assault and Vigor as group heal. For helm set you can use Lord Warden’s Dusk, Nightflame (also slot and use overflowing altar if you do) or Symphony of Blades.

In #2 above, you are tanking a group of dangerous adds away from the group, with no support other than yourself. These are commonly used sets for this purpose. Try them out and choose a combination that you like:

  • Plague Doctor, Akaviri Dragonguard, Desert Rose, Mighty Chudan, Earthgore, Blood Spawn, Defending Warrior, Leeching Plate, etc.

Alternative Gear & Skill Setups

In many cases, the above setup is overkill for easier bosses such as the first 3 bosses in Veteran Aetherian Archive, or Ozara in Sanctum Ophidia as some examples. I am sure you can find other bosses which does not need all that protection and you can contribute to the group DPS somewhat. You can pretty easily do over 20k DPS while tanking and debuffing using this setup and you will buff group members with Powerful Assault.

Dragon Knight Tank PvE Build (Semi-DPS)
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Heavy Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Legs Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Chest Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Belt Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Boots Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Necklace Roar of Alkosh Jewelry Harmony Reduced Block Cost Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Magicka Recovery Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1h Weapon Decisive Crafted Posion (see below) Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Thunderous Volley Bow Infused Crusher Maw of Lorkhaj
Heroic Slash Pierce Armor Green Dragon Blood Engulfing Flames Igneous Shield Aggressive Horn
Endless Hail Poison Injection Balance Razor Caltrops Resolving Vigor Magma Shell

Questing and Solo Play

There are times when you are not tanking in a dungeon or trial and just want to play solo story quests or dailies. Here’s the setup the author uses for those situations. You do not need to change attributes or CP for this. You don’t hit as hard as a pure DPS but plenty hard to make solo play a breeze. If you are planning to play solo for many hours or days, change your Mundus stone to The Lover but remember to change it back to tank again.

Dragon Knight Tank PvE Build (Questing/Solo)
Gear Slot Set Weight Trait Enchant Acquisition
Head Selene Medium Infused Stamina Vet Selene’s Web
Shoulders Selene Medium Divines Stamina Undaunted Chest
Gloves Hunding's Rage Medium Divines Stamina Crafted
Legs Hunding's Rage Medium Infused Stamina Crafted
Chest Hunding's Rage Heavy Infused Stamina Crafted
Belt Hunding's Rage Light Divines Stamina Crafted
Boots Hunding's Rage Medium Divines Stamina Crafted
Necklace Vicious Serpent Jewelry Robust Weapon Damage Aetherian Archive
Ring Vicious Serpent Jewelry Robust Weapon Damage Aetherian Archive
Ring Vicious Serpent Jewelry Robust Stamina Recovery Aetherian Archive
Weapon 1 Vicious Serpent 2h Weapon Infused Poison Aetherian Archive
Shield 1 Thunderous Volley Bow Infused Crusher Aetherian Archive

NOTE: If you do not have a maelstrom bow, use a Vicious Serpent bow.

Skills

Brawler Reverse Slice Venomous Claw Wrecking Blow Rally Flawless Dawnbreaker
Endless Hail Poison Injection Green Dragon Blood Razor Caltrops Resolving Vigor Standard of Might

Vampire vs. Mortal

For this build we recommend playing as a vampire.  The regeneration and undeath passives bonuses you gain from being a vampire greatly outweigh the cons.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Blessed – 100
  • Elfborn – 100
  • Thaumaturge – 40
  • Physical Weapons Expert – 30

NOTE: If you want to get the Tactician perk to force enemies off-balance by dodging, take points out of Elfborn. We use 100 points into Blessed and Elfborn to really maximize the healing we receive.

THE THIEF (GREEN)

  • Shadow Ward – 81
  • Tumbling – 56 (tanks roll dodge often)
  • Arcanist – 75
  • Warlord – 44
  • Bashing Focus – 14 (tanks bash often)

THE WARRIOR (RED)

  • Hardy – 56
  • Elemental Defender – 56
  • Thick Skinned – 56
  • Ironclad – 81
  • Quick Recovery – 21

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Blessed – 100

THE THIEF (GREEN)

  • Warlord –18
  • Arcanist –27
  • Tumbling – 15
  • Shadow Ward – 40

THE WARRIOR (RED)

  • Ironclad –  34
  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 20

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce: Increased max health, stamina and magicka

Mundus

Atronach – Increased Magicka Recovery

Race

Nord (Recommended)
Imperial
Argonian

In this patch the Nord race is recommended due to its tankiness, extra stamina and ultimate generation. Imperial is another strong race with solid sustain and Argonian is also well suited with extra sustain from potions and healing.

Potions/Poisons

Potions:

  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (Recommended)
  • Regular Stamina or Magicka restoration potions
  • Health + Lingering Health (Butterfly Wing, Scrib Jelly, Water Hyacinth)

There are many more potentially useful combinations. The above are just some examples.

Passives

Class (all), Heavy Armor (all), Medium Armor (all except the ones that require you to wear 5 pieces), Light Armor (all except the ones that require you to wear 5 pieces), 1h & Shield (all), Fighter’s Guild (Banish the Wicked), Vampire (all except Blood Ritual and Savage Feeding), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Destruction Staff (all), Psijic Order (all)

Tips & Misc.

Tanking is all about awareness and knowledge of the dungeon/trial. Use shards & orbs as your healer drops them to restore resources, use your pots whenever you need to to maintain resources. This is why Argonian is recommended: the sustain through the potions is fantastic. Before going into a fight, pop your Hardened armor and try to keep it up at all times. Regularly use Igneous shield to convert your Mag into stamina with the helping hands passive and to provide yourself and your team with some extra damage mitigation as well as buffing them with minor brutality.

You want to do your best to maintain Engulfing Flames so your party members are able to deal 10% extra fire damage to targets!

Contact

If you have any questions about the build, join our discord server and ask @pelle412 about the build!

Update Log

11/16/2017 – Build created.
2/26/2018 – CP and gear updated
4/11/2018 – Engulfing flames swapped in for igneous weapons
5/23/2018 – Build overhauled for Summerset Isles
8/20/2018 – Jewelry traits/enchants changed, and writeup updated for Wolfhunter
10/24/2018 – Build writeup overhauled for murkmire
11/5/2018 – Reverted to a destruction staff main tank setup after the enchant hotfix
3/4/2019 – Build overhauled for Wrathstone
3/12/2019 – CP tweaked and 1 jewelry trait changed on main tank setup
5/22/2019 – Earthgore changed to Nightflame, Torugs changed to claw of yol, front bar enchants changed
8/15/2019 – No updates for scalebreaker needed