Dragonhide – Dragon Knight Tank PvE Build

Build Written By: Pelle412 – PC NA

Role: Tank

Patch: Murkmire

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Alternative Gear & Skill Setups
    5. Vampire vs. Mortal
    6. Champion Points
    7. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Dragon Knight Tank Build, Dragonhide, for the Elder Scrolls Online! This build is intended for all types of PvE: Trials, veteran dungeons and general PvE.

This build is your standard meta Dragon Knight tank. It is the tried and tested build used by many of Elder Scrolls Online’s Trials tanks, although each individual person has their own variances and spin to the build to make it work for themselves.  This build is DottzGaming.com’s version of the meta Dragon Knight tank!

Setup

Gear (High Damage Enemies)

Dragon Knight Tank PvE Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Heavy Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Belt Roar of Alkosh Medium Sturdy Prismatic Maw of Lorkhaj
Boots Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts
Necklace Ebon Armory Jewelry Harmony Reduced Block Cost Crypt of Hearts
Ring Roar of Alkosh Jewelry Infused Reduced Potion Cooldown Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Spell Cost Reduction Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1h Weapon Infused Crusher (or Weakening) Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Shock Staff Infused Crusher Maw of Lorkhaj

NOTE: If you’re in the process of farming Alkosh or want an alternative playstyle, Torug’s Pact is a good substitute.

Gear Choices

  • If you are not comfortable running a destruction staff on your back bar, use double sword and shield until you are ready to take the next step.
  • Ebon Armory is a really good tank set. Lots of health for you and a bit extra for your group. In a 12-player trial, this is even more valuable. If that extra health saves only 1 DPS from dying, that is quite a bit of damage saved for the team (one dead and one rezzing doing no damage).
  • Roar of Alkosh is probably the best group support set there is. Each time you activate a synergy you debuff enemies in front of you significantly. If your group is stacked with synergy sources you can keep this debuff up almost always (shards, conduits, orbs, etc.). A caveat is, if you are running in a 4-man group with little or no synergies available, the effectiveness of Alkosh goes down.
  • We use a destruction staff on the back bar due to the ability of elemental blockade to continually proc our weapon enchantment, i.e. crusher. You can do close to 100% just using sword/shield but it’s much easier with blockade. As soon as the enchantment is on cooldown the next tick of the blockade will proc it again. In addition, a shock staff can proc off-balance on your target or if using a frost staff it can proc chilled.
  • As you see in this gear setup we use 5 pieces of heavy armor, 1 piece of medium. and 1 piece of light armor to make the most out of the undaunted mettle passive. You can run 6/1/0 or even 7/0/0 if you like. Choose a setup that feels right for you.
  • For jewelry traits we use 1 harmony for improved resource gain when using synergies. If you are a race other than Argonian, you may want to consider using 2 pieces with harmony for improved sustain. We also use 1 infused piece with potion cooldown, and one triune with reduced spell cost. If you are an Argonian you can use stamina trash potions for most content but other races you probably want tri-stat potions and they can become expensive. It is also perfectly fine to leave the jewelry traits as their defaults on the gear.  Using the traits in this build guide is better but not a must-have.

Alternative Gear Choices

Set Acquisition Notes
Blood Spawn Vet Spindlecluth 2 This set lets you generate ultimate faster as well as receive a resist boost when it procs. It’s a bit more selfish than Lord Warden and not ideal in a 12-man trial but does well in 4-man dungeons.
Akaviri Dragonguard Eastmarch This set lowers the cost of your ultimates and provides more magicka recovery. Ideally use this only if you need more magicka sustain and the group can afford to lose Ebon Armory buff.
Torug’s Pact Crafted This set enhances the value of your weapon enchantment (i.e. crusher) providing even more resist debuffs as well as reduces the cooldown which lets you maintain a higher crusher uptime easier. Use only if there is a second tank using Ebon Armory in the group.
Plague Doctor Deshaan This set boosts your health by a large amount. Use if you need more health situationally such as off-tanking vSO or tanking vHoF.
Powerful Assault Tel Var Use as off-tank in trials to buff your group whenever you use an Assault skill such as Vigor.

Attributes

Magicka: 0
Health: 60
Stamina: 4
NOTE: This attribute setup isn’t a magic solution. Adjust them as you see fit to give you the health, stamina, and magicka pools that work well for you.

Skills

dragonhide-main-skills

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Skill Skill Tree Notes
Heroic Slash [FLEX SLOT] One Handed & Shield This skill applies the minor maim debuff on the target and grants you minor heroism which increases your ultimate generation. Keep this up as your stamina pool can sustain it.
Pierce Armor One Handed & Shield This is our primary taunt for enemies in front of us. It also debuffs with major fracture and breach.
Green Dragon Blood Draconic Power This is your primary self-heal. It is very powerful and boosted by CP points into Blessed and Elfborn.
Engulfing Flames Ardent Flame Slot and use this skill if your DPS uses fire damage as it will boost it by 10%.
Igneous Shield Earthen Heart Provides a damage shield for yourself and nearby allies. Also restores stamina to you and buffs your group with Minor Brutality. Additionally, grants you a brief period of Major Mending so you can use a self-heal right after for a nice boost.
Elemental Blockade Destruction Staff This applies an 8-second ground AoE in front of you. This AoE will hit one target with your crusher enchantment and continue to re-proc it for as long as you maintain your blockade.
Inner Rage Undaunted This is your ranged taunt.
Balance Mages Guild This skill sacrifices some of your health in return for major ward/resolve and some magicka return. A caveat is, your own self-healing and damage shields are less effective for a few seconds. If you have a good healer in your group, this will never be an issue. If you struggle with receiving healing, consider replacing this with perhaps Hardened Armor.
Unrelenting Grip [FLEX SLOT] Ardent Flame Pull enemies towards you. This lets you group enemies so your DPS can kill multiple enemies faster. This can also be used to close portals in White Gold Tower.
Choking Talons Draconic Power This skill roots enemies in place and afflicts them with minor maim, reducing their damage done by 15%.
Aggressive War Horn Alliance War Assault Provides your group with 9.5 seconds of major force and 30 seconds of increased max resources. Without doubt the best ultimate for a tank.
Magma Shell Earthen Heart This is your oh-shit ultimate. 9 seconds of near god-mode invulnerability. Use sparingly.

 

Flex Options
Shielded Assault One Handed & Shield Use when you need a fast gap closer such as Assembly General or Refabrication Committee in vHoF.
Efficient Purge Alliance War Support Cleanse yourself and your group to remove some negative effects. A must-have for Halls of Fabrication and Asylum Sanctorium.
Crushing Shock Destruction Staff Longer range interrupt ability.
Energy Orb Undaunted Provides healing and synergies for your group.
Deep Thoughts Psijic Order Slot this skill if you need a way to recover resources fast. Keep in mind to only use it if you are not in danger of getting one-shot to death so learn first which situations are safe. You will not be blocking while channeling but you will have major protection via skill line passives.
Deep Breath Draconic Power This is an AoE interrupt. Use when you need to interrupt multiple channeling enemies such as Maw of Lorkhaj or Hel Ra Citadel.
Igneous Weapons Earthen Heart Slot and use if you want to save your group from using expensive weapon power and spell power potions as you can grant them some of those buffs.
Dragon Fire Scale Draconic Power Excellent skill to reflect damage. Use on bosses which throws ranged attacks at you such as Valariel in vAA or Domihaus in Falkreath Hold.
Overflowing Altar Undaunted If you need extra healing for you and your group and you have a moment where it’s safe to put this down, use it. A great example is vAS right after Ohlms does his steam attack or in vCR.
Absorb Magic One Hand and Shield Use this skill if you know you’re going to be hit with a lot of high damage spell projectile’s such as Rakkhat’s dark barrage.
Bone Surge Undaunted This is a stamina based shield that is extremely useful for other players in your group. If someone casts this, other’s can synergize on it and receive really strong damage shields and the major vitality buff. Perfect in vCR during Z’maja’s baneful barb.

Alternative Gear & Skill Setups

Lower Damage Enemies

In many cases, the above setup is overkill for easier bosses such as the first 3 bosses in Veteran Aetherian Archive, or Ozara in Sanctum Ophidia as some examples. I am sure you can find other bosses which does not need all that protection and you can contribute to the group DPS somewhat. You can pretty easily do over 20k DPS while tanking and debuffing using this setup and you will buff group members with Powerful Assault.

Dragon Knight Tank PvE Build (Semi-DPS)
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Heavy Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Light Sturdy Prismatic Undaunted Chest
Gloves Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Legs Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Chest Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Belt Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Boots Powerful Assault Medium Infused Stamina Imperial City or Guild Trader
Necklace Roar of Alkosh Jewelry Harmony Reduced Block Cost Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Infused Reduced Potion Cooldown Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Triune Spell Cost Reduction Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1h Weapon Infused Crusher Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 The Maelstrom's Bow Bow Infused Poison Maw of Lorkhaj
dragonhide-skills-bow

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Questing and Solo Play

There are times when you are not tanking in a dungeon or trial and just want to play solo story quests or dailies. Here’s the setup the author uses for those situations. You do not need to change attributes or CP for this. You don’t hit as hard as a pure DPS but plenty hard to make solo play a breeze. If you are planning to play solo for many hours or days, change your Mundus stone to The Lover but remember to change it back to tank again.

Dragon Knight Tank PvE Build (Questing/Solo)
Gear Slot Set Weight Trait Enchant Acquisition
Head Selene Medium Infused Stamina Vet Selene’s Web
Shoulders Selene Medium Divines Stamina Undaunted Chest
Gloves Hunding's Rage Medium Divines Stamina Crafted
Legs Hunding's Rage Medium Infused Stamina Crafted
Chest Hunding's Rage Heavy Infused Stamina Crafted
Belt Hunding's Rage Light Divines Stamina Crafted
Boots Hunding's Rage Medium Divines Stamina Crafted
Necklace Vicious Serpent Jewelry Robust Weapon Damage Aetherian Archive
Ring Vicious Serpent Jewelry Robust Weapon Damage Aetherian Archive
Ring Vicious Serpent Jewelry Robust Stamina Recovery Aetherian Archive
Weapon 1 Vicious Serpent 2h Weapon Infused Crusher Aetherian Archive
Shield 1 The Maelstrom's Bow Bow Infused Prismatic Aetherian Archive

NOTE: If you do not have a maelstrom bow, use a Vicious Serpent bow.

dragonhide-questing

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Vampire vs. Mortal

For this build we recommend playing as a vampire.  The regeneration and undeath passives bonuses you gain from being a vampire greatly outweigh the cons.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Blessed – 100
  • Elfborn – 100
  • Thaumaturge – 40
  • Physical Weapons Expert – 30

NOTE: If you want to get the Tactician perk to force enemies off-balance by dodging, take points out of Elfborn. We use 100 points into Blessed and Elfborn to really maximize the healing we receive.

THE THIEF (GREEN)

  • Shadow Ward – 81
  • Tumbling – 56 (tanks roll dodge often)
  • Arcanist – 75
  • Warlord – 44
  • Bashing Focus – 14 (tanks bash often)

THE WARRIOR (RED)

  • Heavy Armor Focus – 10
  • Hardy – 56
  • Elemental Defender – 56
  • Thick Skinned – 48
  • Ironclad – 81
  • Quick Recovery – 10
  • Spell Shield – 9

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Blessed – 100

THE THIEF (GREEN)

  • Warlord –18
  • Arcanist –27
  • Tumbling – 15
  • Shadow Ward – 40

THE WARRIOR (RED)

  • Ironclad –  34
  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 20

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce: Increased max health, stamina and magicka

Mundus

Atronach – Increased Magicka Recovery

Race

Argonian (Recommended)
Imperial
Nord
Orc

Potions

  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (Recommended)
  • Regular Stamina or Magicka restoration potions
  • Health + Lingering Health (Butterfly Wing, Scrib Jelly, Water Hyacinth)

Passives

Class (all), Heavy Armor (all), Medium Armor (all except the ones that require you to wear 5 pieces), Light Armor (all except the ones that require you to wear 5 pieces), 1h & Shield (all), Fighter’s Guild (Banish the Wicked), Vampire (all except Blood Ritual and Savage Feeding), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Destruction Staff (all), Psijic Order (all)

Tips & Misc.

Tanking is all about awareness and knowledge of the dungeon/trial. Use shards & orbs as your healer drops them to restore resources, use your pots whenever you need to to maintain resources. This is why Argonian is recommended: the sustain through the potions is fantastic. Before going into a fight, pop your Hardened armor and try to keep it up at all times. Regularly use Igneous shield to convert your Mag into stamina with the helping hands passive and to provide yourself and your team with some extra damage mitigation as well as buffing them with minor brutality.

You want to do your best to maintain Engulfing Flames so your party members are able to deal 10% extra fire damage to targets!

Contact

If you have any questions about the build, join our discord server and ask @pelle412 about the build!

Update Log

11/16/2017 – Build created.
2/26/2018 – CP and gear updated
4/11/2018 – Engulfing flames swapped in for igneous weapons
5/23/2018 – Build overhauled for Summerset Isles
8/20/2018 – Jewelry traits/enchants changed, and writeup updated for Wolfhunter
10/24/2018 – Build writeup overhauled for murkmire
11/5/2018 – Reverted to a destruction staff main tank setup after the enchant hotfix