Dragonhide – Dragon Knight Tank PvE Build
Build Written By: Pelle412 – PC NA
Patch: Summerset Isles
Table of Contents
- Tips & Misc
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Dragon Knight Tank Build, Dragonhide, for the Elder Scrolls Online! This build is intended for all types of PvE: Trials, veteran dungeons and general PvE.
This build is your standard meta Dragon Knight tank. It is the tried and tested build used by many of Elder Scrolls Online’s Trials tanks, although each individual person has their own variances and spin to the build to make it work for themselves. This build is DottzGaming.com’s version of the meta Dragon Knight tank!
|Dragon Knight Tank PvE Build|
|Head||Lord Warden||Heavy||Infused||Prismatic||Vet Imperial City Prison|
|Shoulders||Lord Warden||Heavy||Sturdy||Prismatic||Undaunted Chest|
|Gloves||Ebon Armory||Heavy||Sturdy||Prismatic||Crypt of Hearts|
|Legs||Ebon Armory||Heavy||Infused||Prismatic||Crypt of Hearts|
|Chest||Ebon Armory||Heavy||Infused||Prismatic||Crypt of Hearts|
|Belt||Roar of Alkosh||Medium||Sturdy||Prismatic||Maw of Lorkhaj|
|Boots||Ebon Armory||Heavy||Sturdy||Prismatic||Crypt of Hearts|
|Necklace||Ebon Armory||Jewelry||Triune||Reduced Block Cost||Crypt of Hearts|
|Ring||Roar of Alkosh||Jewelry||Triune||Reduced Block Cost||Maw of Lorkhaj|
|Ring||Roar of Alkosh||Jewelry||Triune||Magicka Recovery||Maw of Lorkhaj|
|Weapon 1||Roar of Alkosh||1h Weapon||Infused||Crusher||Maw of Lorkhaj|
|Shield 1||Roar of Alkosh||Shield||Sturdy||Prismatic||Maw of Lorkhaj|
|Weapon 2||Roar of Alkosh||Lightning Staff||Infused||Crusher||Maw of Lorkhaj|
NOTE: If you’re in the process of farming Alkosh or want an alternative playstyle, Torug’s Pact is a good substitute. Also, reduced Spell Cost glyph is an alternative to Magicka Recovery.
Alternative Gear Choices
- If you are not comfortable running a lightning staff on your back bar, use double sword and shield until you are ready to take the next step.
- Ebon Armory is a really good tank set. Lots of health for you and a bit extra for your group. In a 12-player trial, this is even more valuable. If that extra health saves only 1 DPS from dying, that is quite a bit of damage saved for the team (one dead and one rezzing doing no damage).
- The Triune trait on jewelry is not easy to acquire. Use the default trait on the jewelry until you are able to change it.
- Roar of Alkosh is probably the best group support set there is. Each time you activate a synergy you debuff enemies in front of you significantly. If your group is stacked with synergy sources you can keep this debuff up almost always (shards, conduits, orbs, etc.). A caveat is, if you are running in a 4-man group with little or no synergies available, the effectiveness of Alkosh goes down.
- We use a lightning staff on the back bar to keep a shock blockade going all the time. Using an infused staff with a crusher glyph helps us keep the crusher effect up as well as use it on groups of enemies. If you are very skilled at keeping crusher effect up with only your front bar weapon, use a Charged staff with a Shock damage glyph instead. One really crucial benefit of a lightning staff is to concuss enemies and proc off-balance. A charged staff will concuss enemies much quicker and proc off-balance. Enemies that are off-balance takes more damage from your whole group. In addition, enemies that are off-balance gives more resources to your team when they heavy attack.
- As you see in this gear setup we use 6 pieces of heavy armor and 1 piece of medium. Why no light piece for a full 5/1/1 setup? The extra resists you get from 6 heavy pieces provides you with damage mitigation that outweighs the small amount of extra max resources you get from fully utilizing your undaunted mettle. The use of a medium belt (as belt is the lowest value armor piece) does provide us with some undaunted mettle at a minor loss of resists. If you use crafted gear, by all means use a 5/1/1 setup. You can also go with light shoulders to get 5/1/1 and if that works well, and you like the results, use it.
Alternative Gear Choices
|Blood Spawn||Vet Spindlecluth 2||This set lets you generate ultimate faster as well as receive a resist boost when it procs. It’s a bit more selfish than Lord Warden and not ideal in a 12-man trial but does well in 4-man dungeons.|
|Akaviri Dragonguard||Eastmarch||This set lowers the cost of your ultimates and provides more magicka recovery. Ideally use this only if you need more magicka sustain and the group can afford to lose Ebon Armory buff.|
|Torug’s Pact||Crafted||This set enhances the value of your weapon enchantment (i.e. crusher) providing even more resist debuffs as well as reduces the cooldown which lets you maintain a higher crusher uptime easier. Use only if there is a second tank using Ebon Armory in the group.|
|Plague Doctor||Deshaan||This set boosts your health by a large amount. Use if you need more health situationally such as off-tanking vSO or tanking vHoF.|
|Powerful Assault||Tel Var||Use as off-tank in trials to buff your group whenever you use an Assault skill such as Vigor.|
NOTE: This attribute setup isn’t a magic solution. Adjust them as you see fit to give you the health, stamina, and magicka pools that work well for you.
|Heroic Slash [FLEX SLOT]||One Handed & Shield||This skill applies the minor maim debuff on the target and grants you minor heroism which increases your ultimate generation. Keep this up as your stamina pool can sustain it.|
|Pierce Armor||One Handed & Shield||This is our primary taunt for enemies in front of us. It also debuffs with major fracture and breach.|
|Green Dragon Blood||Draconic Power||This is your primary self-heal. It is very powerful and boosted by CP points into Blessed and Elfborn.|
|Absorb Magic [FLEX SLOT]||One Handed & Shield||This skill increases the amount of damage your block mitigates and reduces your block cost just by having it slotted. Its active use is only useful in some places. Notable ones are Veteran Imperial City Prison and Veteran Maw of Lorkhaj while fighting Rakkhat. See FLEX SLOT options for skills to use instead as the need calls for.|
|Igneous Shield||Earthen Heart||Provides a damage shield for yourself and nearby allies. Also restores stamina to you and buffs your group with Minor Brutality. Additionally, grants you a brief period of Major Mending so you can use a self-heal right after for a nice boost.|
|Elemental Blockade||Destruction Staff||This is an AoE shock DoT you should keep active at all times. It will damage enemies with shock damage which can lead to them becoming off-balance. An enemy that is off-balance takes more damage from your group and provides more resources when hit with a heavy attack.|
|Inner Rage||Undaunted||This is your ranged taunt.|
|Hardened Armor||Draconic Power||Provides you with Major Ward and Resolve as well as a short damage shield.|
|Unrelenting Grip [FLEX SLOT]||Ardent Flame||Pull enemies towards you. This lets you group enemies so your DPS can kill multiple enemies faster. This can also be used to close portals in White Gold Tower.|
|Engulfing Flames||Ardent Flame||Slot and use this skill if your DPS uses fire damage as it will boost it by 10%.|
|Aggressive War Horn||Alliance War Assault||Provides your group with 9.5 seconds of major force and 30 seconds of increased max resources. Without doubt the best ultimate for a tank.|
|Magma Shell||Earthen Heart||This is your oh-shit ultimate. 9 seconds of near god-mode invulnerability. Use sparingly.|
|Shielded Assault||One Handed & Shield||Use when you need a fast gap closer such as Assembly General or Refabrication Committee in vHoF.|
|Efficient Purge||Alliance War Support||Cleanse yourself and your group to remove some negative effects. A must-have for Halls of Fabrication and Asylum Sanctorium.|
|Crushing Shock||Destruction Staff||Longer range interrupt ability.|
|Energy Orb||Undaunted||Provides healing and synergies for your group.|
|Deep Thoughts||Psijic Order||Slot this skill if you need a way to recover resources fast. Keep in mind to only use it if you are not in danger of getting one-shot to death so learn first which situations are safe. You will not be blocking while channeling but you will have major protection via skill line passives.|
|Deep Breath||Draconic Power||This is an AoE interrupt. Use when you need to interrupt multiple channeling enemies such as Maw of Lorkhaj or Hel Ra Citadel.|
|Choking Talons||Draconic Power||This is an AoE root with minor maim applied. Use when you have grouped up enemies and want them to stay put.|
|Igneous Weapons||Earthen Heart||Slot and use if you want to save your group from using expensive weapon power and spell power potions as you can grant them some of those buffs.|
|Dragon Fire Scale||Draconic Power||Excellent skill to reflect damage. Use on bosses which throws ranged attacks at you such as Valariel in vAA or Domihaus in Falkreath Hold.|
|Sanguine Altar||Undaunted||If you need extra healing for you and your group and you have a moment where it’s safe to put this down, use it. A great example is vAS right after Ohlms does his steam attack.|
Vampire vs. Mortal
For this build we recommend playing as a vampire. The regeneration and undeath passives bonuses you gain from being a vampire greatly outweigh the cons.
CHAMPION POINT 750 SETUP
THE MAGE (BLUE)
- Blessed – 100
- Elfborn – 100
- Physical Weapons Expert – 31
- Staff Expert – 19
NOTE: If you want to get the Tactician perk to force enemies off-balance by dodging, take points out of Elfborn
THE THIEF (GREEN)
- Shadow Ward – 81
- Tumbling – 31
- Arcanist – 76
- Warlord – 44
- Bashing Focus – 18
THE WARRIOR (RED)
- Bastion – 11
- Heavy Armor Focus – 12
- Hardy – 49
- Elemental Defender – 49
- Thick Skinned – 48
- Ironclad – 81
CHAMPION POINT 300 SETUP
THE MAGE (BLUE)
- Blessed – 100
THE THIEF (GREEN)
- Warlord –18
- Arcanist –27
- Tumbling – 15
- Shadow Ward – 40
THE WARRIOR (RED)
- Ironclad – 34
- Hardy – 23
- Elemental Defender – 23
- Thick Skinned – 20
Other Important Info
Longfin Pasty with Melon Sauce: Increased max health, stamina and magicka
Atronach – Increased Magicka Recovery
Tri-Stat (Bugloss, Columbine and Mountain Flower) (Recommended)
Regular Stamina or Magicka restoration potions
Class (all), Heavy Armor (all), Medium Armor (all except the ones that require you to wear 5 pieces), Light Armor (all except the ones that require you to wear 5 pieces), 1h & Shield (all), Fighter’s Guild (Banish the Wicked), Vampire (all except Blood Ritual and Savage Feeding), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Destruction Staff (all), Psijic Order (all)
Tips & Misc.
Tanking is all about awareness and knowledge of the dungeon/trial. Use shards as your healer drops them to restore resources, use your pots whenever you need to to maintain resources. This is why Argonian is recommended: the sustain through the potions is fantastic. Before going into a fight, pop your Hardened armor and try to keep it up at all times. Regularly use Igneous shield to convert your Mag into stamina with the helping hands passive and to provide yourself and your team with some extra damage mitigation as well as buffing them with minor brutality.
You want to do your best to maintain Engulfing Flames so your party members are able to deal 10% extra fire damage to targets!
If you have any questions about the build, join our discord server and ask @pelle412 about the build!
11/16/2017 – Build created.
2/26/2018 – CP and gear updated
4/11/2018 – Engulfing flames swapped in for igneous weapons
5/23/2018 – Build overhauled for Summerset Isles