The Druid – Warden Tank/Healer Hybrid PvE Build
Build Written By: Pelle412 – PC NA
Table of Contents
- Resource Management & Rotation
- Tips & Misc
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Warden Tank/Healer PvE Build, the Druid, for the Elder Scrolls Online! This build is intended for 4-man dungeons without a dedicated healer. Many dungeons are easier if run with a tank and 3 DPS. A tank that can also provide healing will make this a breeze. This build works well in normal trials but isn’t designed for veteran trials. There is an alternative for trials on DottzGaming.com website.
The tank/healer build revolves around maintaining taunt on key targets while providing a variety of buffs to the group in terms of healing and damage.
NOTE: The most important piece of advice playing a tank is to learn your class and understand the situations you are going to be in while tanking. Following a build is not a recipe for being a good tank, it’s just one of a large number of possible paths to follow. The best build for you is the one that works for you. If you’re looking for a trials/pure tank build, check out this guide.
|Warden Tank Build – Final|
|Head||Blood Spawn||Heavy||Infused||Prismatic||Vet Spindleclutch 2|
|Shoulders||Blood Spawn||Medium||Sturdy||Prismatic||Undaunted Chest|
|Gloves||Akaviri Dragonguard||Heavy||Sturdy||Prismatic||Eastmarch or Guild Trader|
|Legs||Akaviri Dragonguard||Heavy||Infused||Prismatic||Eastmarch or Guild Trader|
|Chest||Akaviri Dragonguard||Heavy||Infused||Prismatic||Eastmarch or Guild Trader|
|Belt||Vestment of Olorime||Light||Sturdy||Prismatic||Cloudrest|
|Boots||Akaviri Dragonguard||Heavy||Sturdy||Prismatic||Eastmarch or Guild Trader|
|Necklace||Akaviri Dragonguard||Jewelry||Triune||Block Cost Reduction||Eastmarch or Guild Trader|
|Ring||Vestment of Olorime||Jewelry||Triune||Block Cost Reduction||Cloudrest|
|Ring||Vestment of Olorime||Jewelry||Triune||Magicka Recovery||Cloudrest|
|Weapon 1||Vestment of Olorime||1h Weapon||Infused||Crusher||Cloudrest|
|Shield 1||Vestment of Olorime||Shield||Infused||Prismatic||Cloudrest|
|Weapon 2||Vestment of Olorime||Restoration Staff||Powered||Absorb Magicka||Cloudrest|
Rationale for gear choices:
- Blood Spawn provides you with more resists and faster ultimate generation which means more enchanted forests.
- Akaviri Dragonguard is a heavy armor set providing you with needed resistances, more magicka recovery and lower cost ultimates.
- Vestment of Olorime provides a weapon and spell damage buff to your team mates whenever you cast ground based abilities.
- We use a restoration staff on the back bar for additional healing buffs.
Alternative Gear Choices
|Shalk Exoskeleton||Stonefalls||This set provides you with minor heroism all the time, increasing your ultimate generation but it does offer you less magicka recovery.|
|Master Architect||Halls of Fabrication||As we use a cheap ultimate, Master Architect can proc major slayer on a few team mates quite often.|
Magicka – 14
Health – 20
Stamina – 30
Vampire vs. Werewolf vs. Mortal
Yes, be a vampire. You receive increased magicka recovery and being undead you take less damage if you are low health. Maintain stage 3 vampire for best benefit.
|Heroic Slash||One Handed & Shield||This skill applies the minor maim debuff on the target and grants you minor heroism which increases your ultimate generation. Keep this up as your stamina pool can sustain it.|
|Pierce Armor||One Handed & Shield||This is our primary taunt for enemies in front of us. It also debuffs with major fracture and breach.|
|Budding Seeds||Green Balance||Our primary healing skill we keep up all the time. This isn’t an emergency heal as it takes a few seconds to activate, but once it does, it will proc Olorime and the Maturation passive. If you’re in a tight spot, you can cast it again while the field is growing to force it to activate immediately. A friendly ally can also activate the synergy for additional healing.|
|Deep Thoughts||Psijic Order||Slot this skill if you need a way to recover resources fast. Keep in mind to only use it if you are not in danger of getting one-shot to death so learn first which situations are safe. You will not be blocking while channeling but you will have major protection via skill line passives.|
|Bull Netch||Animal Companions||The bull netch provides you with stamina over time. Keep this companion active at all times.|
|Enchanted Forest||Green Balance||Heal allies in the radius of the ability instantly and over time plus if any team member had < 50% health you gain 20 ultimate.|
|Combat Prayer||Restoration Staff||This is an Area based heal, but more importantly it will grant minor berserk and some resistance buffs to your team. Keep this up.|
|Inner Rage||Undaunted||This is your ranged taunt.|
|Ice Fortress||Winter’s Embrace||Big resist buff for you and nearby team members.|
|Frozen Device [FLEX SLOT]||Winter’s Embrace||Teleport enemies to you for quicker group AoE damage. This morph also applies major main to teleported enemies.|
|Deceptive Predator||Animal Companions||This skill increases your movement speed, stamina recovery and dodge chance. Keep this up as your magicka resources allow it. It’s our only Animal Companions back bar skill so it’s important to keep it for the passive magicka recovery bonus.|
|Aggressive War Horn||Alliance War Assault||Provides your group with 9.5 seconds of major force and 30 seconds of increased max resources. Without doubt the best ultimate for a tank.|
|Shimmering Shield||Winter’s Embrace||Absorbs ranged projectiles, return magicka to you and grants you major heroism.|
|Gripping Shards||Winter’s Embrace||An AoE root similar to DK talons.|
|Energy Orb||Undaunted||Provides healing and synergies for your group.|
CHAMPION POINT 810 SETUP
THE MAGE (BLUE)
- Blessed – 100
- Elfborn – 100
- Staff Expert – 40
- Precise Strikes – 30
THE THIEF (GREEN)
- Warlord – 40
- Bashing Focus – 3
- Arcanist –75
- Tenacity – 19
- Tumbling – 52
- Shadow Ward – 81
THE WARRIOR (RED)
- Ironclad – 73
- Spell Shield – 21
- Hardy – 56
- Elemental Defender – 56
- Thick Skinned – 48
- Heavy Armor Focus – 16
CHAMPION POINT 300 SETUP
THE MAGE (BLUE)
- Blessed – 100
THE THIEF (GREEN)
- Warlord –18
- Arcanist –27
- Tumbling – 15
- Shadow Ward – 40
THE WARRIOR (RED)
- Ironclad – 34
- Hardy – 23
- Elemental Defender – 23
- Thick Skinned – 20
Other Important Info
Longfin Pasty with Melon Sauce (Maximum Health, Magicka and Stamina)
Atronach – Magicka Recovery
If you are an Argonian, you can use pick-up stamina potions for most content, but for harder content craft tri-stat potions (bugloss, columbine, mountain flower).
Class (all), Heavy Armor (all), Medium Armor (all except the ones that require 5 pieces of gear), Light Armor (all except the ones that require 5 pieces of gear), 1 hand and Shield (all), Restoration Staff (all), Fighters Guild (Banish the Wicked), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Vampire (all)
Resource Management & Rotation
Keep your bull netch active at all times for stamina resources. Use Enchanted Forest if you need quick healing. Heavy attack when safe to do so for stamina return on your sword/shield bar or magicka return on your restoration staff. Avoid swapping to your back bar if you are about to be hit with a heavy attack. When you do bar swap, only spend a minimal time on your restoration staff bar and swap back to your front bar. Learn to avoid over-taunting and over-using stamina based skills so you don’t run out of resources. Keep up Budding Seeds as much as you can to trigger maturation passive and low cost healing.
Tips & Misc.
Useful Addons: Untauned, RaidBuffs, RaidNotifier, Action Duration Reminder
If you have any questions about the build or any other options with the warden tank, join our discord server and ask @Pelle412 about the build in the PvE theorycrafting channel!
5/24/2018 – Build Created
8/21/2018 – Gear changed (MA to Olorime) and CP updated for Wolfhunter
11/7/2018 – Skills and weapons changed for murkmire