The Wall – Warden Tank PvE Build

Build Written By: Pelle412 – PC NA

Role: Tank

Patch: Wolfhunter

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Vampire vs. Werewolf vs. Mortal
    4. Skills
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Tips & Misc
  5. Contact Info
  6. Update Log


Welcome to’s Warden Tank PvE Build, the Wall, for the Elder Scrolls Online! This build is intended for all levels of PvE: trials, dungeons, and general PvE.  The warden tank is often scoffed at when compared to its dragon knight counterpart. Little do many people know, the warden is a fantastic tank and does just about everything the dragon knight does. The only things we do not bring that the dragon knight does is Engulfing Flames which boosts the group’s fire damage by 10%. To mitigate the loss of this useful effect, have a Magicka DK DPS in your group as they provide this ability. The DK also provides minor brutality to the group via their use of the Earthen Heart passive Mountain’s Blessing and that can also be provided by the addition of a Magicka DK DPS.

NOTE: The most important piece of advice playing a tank is to learn your class and understand the situations you are going to be in while tanking. Following a build is not a recipe for being a good tank, it’s just one of a large number of possible paths to follow. The best build for you is the one that works for you.



Warden Tank Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Lord Warden Heavy Infused Prismatic Vet Imperial City Prison
Shoulders Lord Warden Heavy Sturdy Prismatic Undaunted Chest
Gloves Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Chest Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Belt Roar of Alkosh Medium Sturdy Prismatic Maw of Lorkhaj
Boots Ebon Armory Heavy Sturdy Prismatic Crypt of Hearts
Necklace Ebon Armory Jewelry Harmony Reduced Block Cost Crypt of Hearts
Ring Roar of Alkosh Jewelry Infused Reduce Potion Cooldown Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Infused Reduce Potion Cooldown Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1h Weapon Infused Crusher Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Infused Prismatic Maw of Lorkhaj
Weapon 2 Roar of Alkosh Lightning Staff Infused Crusher Maw of Lorkhaj

Rationale for gear choices:

  • Ebon Armory is a really good tank set. Lots of health for you and a bit extra for your group. In a 12-player trial, this is even more valuable. If that extra health saves only 1 DPS from dying, that is quite a bit of damage saved for the team (one dead and one rezzing doing no damage).
  • Roar of Alkosh is probably the best group support set there is. Each time you activate a synergy you debuff enemies in front of you significantly. If your group is stacked with synergy sources you can keep this debuff up almost always (shards, conduits, orbs, etc.). A caveat is, if you are running in a 4-man group with little or no synergies available, the effectiveness of Alkosh goes down.
  • We use a lightning staff on the back bar to keep a shock blockade going all the time. Using an infused staff with a crusher glyph helps us keep the crusher effect up as well as use it on groups of enemies. One more benefit of a lightning staff is to concuss enemies and proc off-balance. A charged staff will concuss enemies much quicker and proc off-balance. Enemies that are off-balance takes more damage from your whole group if they use the Exploiter CP passive. In addition, enemies that are off-balance gives more resources to your team when they heavy attack.
  • As you see in this gear setup we use 6 pieces of heavy armor and 1 piece of medium. Why no light piece for a full 5/1/1 setup? The extra resists you get from 6 heavy pieces provides you with damage mitigation that outweighs the small amount of extra max resources you get from fully utilizing your undaunted mettle. The use of a medium belt (as belt is the lowest value armor piece) does provide us with some undaunted mettle at a minor loss of resists. If you use crafted gear, by all means use a 5/1/1 setup. You can also go with light shoulders to get 5/1/1 and if that works well, and you like the results, use it.
  • For jewelry traits we use 1 harmony for improved resource gain when using synergies. If you are a race other than Argonian, you may want to consider using 2 pieces with harmony for improved sustain. We also use 2 infused pieces with potion cooldown. If you are an Argonian you can use stamina trash potions for most content but other races you probably want tri-stat potions and they can become expensive. It is also perfectly fine to leave the jewelry traits as their defaults on the gear.

Alternative Gear Choices

Set Acquisition Notes
Blood Spawn Vet Spindlecluth 2 This set lets you generate ultimate faster as well as receive a resist boost when it procs. It’s a bit more selfish than Lord Warden and not ideal in a 12-man trial but does well in 4-man dungeons.
Akaviri Dragonguard Eastmarch This set lowers the cost of your ultimates and provides more magicka recovery. Ideally use this only if you need more magicka sustain and the group can afford to lose Ebon Armory buff.
Torug’s Pact Crafted This set enhances the value of your weapon enchantment (i.e. crusher) providing even more resist debuffs as well as reduces the cooldown which lets you maintain a higher crusher uptime easier. Use only if there is a second tank using Ebon Armory in the group.
Plague Doctor Deshaan This set boosts your health by a large amount. Use if you need more health situationally such as off-tanking vSO or tanking vHoF.


Magicka – 20
Health – 24
Stamina – 20

Vampire vs. Werewolf vs. Mortal

Yes, be a vampire. You receive increased magicka recovery and being undead you take less damage if you are low health. Maintain stage 3 vampire for best benefit.



Click here to view in calculator.

Skill Skill Tree Notes
Heroic Slash One Handed & Shield This skill applies the minor maim debuff on the target and grants you minor heroism which increases your ultimate generation. Keep this up as your stamina pool can sustain it.
Pierce Armor One Handed & Shield This is our primary taunt for enemies in front of us. It also debuffs with major fracture and breach.
Polar Wind Winter’s Embrace This our primary self-heal which also heals a nearby ally.
Absorb Magic [FLEX SLOT] One Handed & Shield This skill increases the amount of damage your block mitigates and reduces your block cost just by having it slotted. Its active use is only useful in some places. Notable ones are Veteran Imperial City Prison and Veteran Maw of Lorkhaj while fighting Rakkhat. See FLEX SLOT options for skills to use instead as the need calls for.
Bull Netch Animal Companions The bull netch provides you with stamina over time. Keep this companion active at all times.
Permafrost Winter’s Embrace This ultimate is primarily slotted for its passive resist bonuses. Don’t use it really unless you have to while fighting very dangerous trash packs as it grants major protection to nearby allies.
Elemental Blockade Destruction Staff This is an AoE shock DoT you should keep active at all times. It will damage enemies with shock damage which can lead to them becoming off-balance. An enemy that is off-balance takes more damage from your group and provides more resources when hit with a heavy attack.
Inner Rage Undaunted This is your ranged taunt.
Expansive Frost Cloak Winter’s Embrace This skill provides your group with a large resistance boost over a wide area. Very useful as it helps keep the group alive. The alternative morph Ice Fortress is better for you but not as useful for your group as the range is much smaller.
Deceptive Predator Animal Companions This skill increases your movement speed, stamina recovery and dodge chance. Keep this up as your magicka resources allow it. It’s our only Animal Companions back bar skill so it’s important to keep it for the passive magicka recovery bonus.
Leeching Vines [FLEX SLOT] Green Balance This skill puts leeching vines or yourself or a low health ally, healing them each time they take damage. In addition, anytime a player with vines are attacked, everyone in your group receives healing.
Aggressive War Horn Alliance War Assault Provides your group with 9.5 seconds of major force and 30 seconds of increased max resources. Without doubt the best ultimate for a tank.
Shimmering Shield Winter’s Embrace Absorbs ranged projectiles, return magicka to you and grants you major heroism.
Gripping Shards Winter’s Embrace An AoE root similar to DK talons.
Shielded Assault One Handed & Shield Use when you need a fast gap closer such as Assembly General or Refabrication Committee in vHoF.
Efficient Purge Alliance War Support Cleanse yourself and your group to remove some negative effects. A must-have for Halls of Fabrication and Asylum Sanctorium.
Frozen Device Winter’s Embrace This skill lets you pull enemies to you and apply major maim to them.
Crushing Shock Destruction Staff Longer range interrupt ability.
Energy Orb Undaunted Provides healing and synergies for your group.
Deep Thoughts Psijic Order Slot this skill if you need a way to recover resources fast. Keep in mind to only use it if you are not in danger of getting one-shot to death so learn first which situations are safe. You will not be blocking while channeling but you will have major protection via skill line passives.
Balance Mage’s Guild This skill gives you magicka back at the expense of your health plus it provides major ward and resolve. This skill can completely replace Hardened Armor. Be careful with this skill because for a few seconds after using it, your own healing and damage shield efficiency is reduced but if you have an excellent healer you will be just fine.

Champion Points



  • Blessed – 100
  • Elfborn – 100
  • Physical Weapons Expert – 31
  • Staff Expert – 19
  • Thaumaturge – 10


  • Warlord –44
  • Bashing Focus – 19
  • Arcanist –75
  • Tumbling – 40
  • Shadow Ward – 82


  • Ironclad –  72
  • Spell Shield – 30
  • Hardy – 49
  • Elemental Defender – 49
  • Thick Skinned – 48
  • Heavy Armor Focus – 12



  • Blessed – 100


  • Warlord –18
  • Arcanist –27
  • Tumbling – 15
  • Shadow Ward – 40


  • Ironclad –  34
  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 20

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce (Maximum Health, Magicka and Stamina)


Atronach – Magicka Recovery


  1. Argonian
  2. Imperial
  3. Nord


If you are an Argonian, you can use pick-up stamina potions for most content, but for harder content craft tri-stat potions (bugloss, columbine, mountain flower).


Class (all), Heavy Armor (all), Medium Armor (all except the ones that require 5 pieces of gear), 1 hand and Shield (all), Destruction Staff (all), Fighters Guild (Banish the Wicked), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Vampire (all)

Resource Management & Rotation

Keep your bull netch active at all times for stamina resources. Use Polar wind if you need healing. Heavy attack when safe to do so for stamina return on your sword/shield bar or magicka return on your destruction staff. Avoid swapping to your back bar if you are about to be hit with a heavy attack. When you do bar swap, only spend a minimal time on your destruction staff bar and swap back to your front bar. Light attack as needed to keep crusher enchantment up on the target. Learn to avoid over-taunting and over-using stamina based skills so you don’t run out of resources.

Tips & Misc.

Useful Addons: Untauned, RaidBuffs, RaidNotifier, Action Duration Reminder


If you have any questions about the build or any other options with the warden tank, join our discord server and ask @Pelle412 about the build in the PvE theorycrafting channel!

Update Log

12/7/2017 – Build created.
2/21/2018 – CP updated, gear and skills changed
5/23/2018 – Build writer changed and the entire build was overhauled for summerset.
8/21/2018 – Build updated for Wolfhunter (CP/jewelry traits changed)

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