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Cataclysm – Magicka Dragon Knight PvP Build

Cataclysm – Magicka Dragon Knight PvP Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Dragonhold

Table of Contents

  1. Video
  2. Introduction
  3. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  4. Tips & Misc
  5. Contact Info
  6. Update Log

Video

Introduction

Welcome to DottzGaming.com’s Magicka Dragon Knight DPS PvP Build, Cataclysm, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp without any changes to the build!

The Dragonhold DLC brought sweeping DoT nerfs to the game. Magicka Dragonknight also saw a bunch of pretty significant cost increases (as many classes did), but as compensation for these cost increases, the cooldown on the Combustion passive was removed. Even with this change, sustain is definitely worse than it was previously.

If you watched this build through the first few days of Dragonhold, it went through a lot of different iterations as I figured out what magDK needed to work during this patch. Burst damage across the board feels high this patch, magplars and magsorcs are a plague, and sustain on magDK has just proven to be rough with theese changes. After trying a bunch of different setups, I came to the conclusion we need to find the minimum amount of sustain and damage we need to be able to 1vX successfully, and then funnel everything else into defense. The final version of this build gives us a well rounded product that allows magDK to compete in the current meta game, and most importantly, it’s a fun setup to run.

Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.

Setup

Gear

Magicka Dragon Knight PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn Heavy Impenetrable Prismatic Vet Spindleclutch 2
Shoulders Bloodspawn Heavy Impenetrable Magicka Undaunted Chest
Gloves Buffer of the Swift Light Impenetrable Magicka Cyrodiil or Guild Trader
Legs Buffer of the Swift Light Impenetrable Prismatic Cyrodiil or Guild Trader
Chest Buffer of the Swift Light Impenetrable Prismatic Cyrodiil or Guild Trader
Belt Buffer of the Swift Light Impenetrable Magicka Cyrodiil or Guild Trader
Boots Buffer of the Swift Light Impenetrable Magicka Cyrodiil or Guild Trader
Necklace Silks of the Sun Jewelry Arcane Magicka Recovery Stonefalls or Guild Trader
Ring Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Ring Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Weapon 1 Silks of the Sun Fire Staff Charged Weapon & Spell Damage Stonefalls or Guild Trader
Weapon 2 Death's Wind 1h Weapon Charged Flame Crafted
Offhand 2 Death's Wind Shield Nirnhoned Magicka Crafted

Gear Explanation

  • Blood Spawn: A staple magicka dragon knight set, this monster set gives us a ton of additional resistances when it procs, and grants us ultimate (which is essentially sustain for a dragon knight because of battle roar).
  • Silks of the Sun: An amazing damage focused set for magicka dragonknight. The overwhelming majority of damage on the build comes from fire attacks, and this boosts those significantly.
  • Buffer of the Swift: This is one of the best mitigation sets for a magicka user. This gives us a flat 10% mitigation against other players. This bonus cant be penetrated through, so it gives us much needed protection against this bursty meta.
  • Death’s Wind: We are able to back bar this set for extra defense since Sun only really needs to be on the front bar. We run this over Potentates because percent mitigation sources are multiplicative, so Potentates isnt as effective as Death’s Wind for our back bar since we already have 2 sources of percent mitigation via Swift and Temporal Guard.

Attributes

All points into magicka.

Skills

Flame Lash Burning Embers Fossilize Elemental Drain Cauterize Ferocious Leap
Degeneration Engulfing Flames Coagulating Blood Volatile Armor Race Against Time Temporal Guard

Main Bar – Destruction Staff: Flame Lash, Burning Embers, Fossilize, Elemental Drain, Cauterize, Ferocious Leap

Back Bar – 1h/Shield: Degeneration, Engulfing Flames, Coagulating Blood, Volatile Armor, Race Against Time, Temporal Guard

Vampire vs. Mortal

For this build I recommend playing a mortal. Since the build already has plenty of defense, I’d much rather run Race Against Time over Elusive Mist this patch. If you’d prefer mist form though, feel free to run vampirism. Just be aware that if you run it, you’ll be more susceptible to fighter’s guild skills and flame.

Champion Points

CHAMPION POINT 810 SETUP
THE MAGE (BLUE)

  • Blessed – 32
  • Elfborn – 56
  • Spell Erosion – 37
  • Elemental Expert – 64
  • Master-at-Arms – 81

THE THIEF (GREEN)

  • Warlord – 56
  • Sprinter – 27
  • Arcanist – 75
  • Tumbling – 40
  • Shadow Ward – 72

THE WARRIOR (RED)

  • Ironclad – 66
  • Resistant – 49
  • Thick Skinned – 37
  • Hardy – 43
  • Elemental Defender – 43
  • Quick Recovery – 32

Other Important Info

Buff Food

Bewitched Sugar Skulls: Maximum Health, Maximum Magicka, Maximum Stamina and Health Recovery

NOTE: If you cant get Bewitched Sugar Skulls, just use Longfin Pasty with Melon Sauce.

Mundus

Apprentice – Increased Spell Damage

Race

Breton – Breton has become one of my favorite magicka pvp races for this patch, especially MagDK. Breton allows us to budget for more damage in our build because of the 7% cost reduction and 100 magicka recovery it passively provides. Besides the great regen, we also get a big boost to our magicka and a ton of extra resistances. With sustain being as rough as it is on magDK right now, I personally wouldnt run another race besides Breton.

Potions/Poisons

Tri-Stat (Bugloss, Columbine and Mountain Flower)

Passives

Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), 1h and Shield (all), Destruction Staff (all), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first), Psijic Order (Clairvoyance, Spell Orb and Concentrated Barrier)

Tips & Misc.

  • Maintain your buffs to maximize the amount of tankiness and damage potential that the build offers.
  • Your offense is also your defense. If you need a BIG heal in a pinch and don’t have an ultimate or a potion up, re-apply Burning Embers or try to set your opponent up for a power lash. The re-application of burning embers will cause you to be healed since the original DoT “ended”, and you’ll be maintaining the damage pressure on your opponent.
  • Elemental Drain maintenance is very important for damage and sustain. Always make sure this ability is up on your opponent.
  • Stunning someone before you use an ultimate will cause them to take the full brunt of your assault, so use Fossilize in those key moments.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

10/23/2019 – Build created

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