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Spell-Stitched – Magicka Necromancer PvP Build

Spell-Stitched – Magicka Necromancer PvP Build

Build Written By: Azrau – PC NA – YouTubeTwitch

Role: Damage Dealer

Patch: Elsweyr

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Poisons, Passives)
  3. Resource Management, Rotation & Tips
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s light armor Magic Necromancer DPS PvP Build, Spell-Stitched, for the Elder Scrolls Online!  This build is intended for all kinds of PvP (both non-CP and CP), from Battlegrounds and Dueling, all the way to the front lines of Cyrodiil.  

This build is focused around powerful area of effect damage combos, paired with massive healing and decent mobility, overall the build is very well-rounded and can stand it’s own in almost any scenario. Where Necromancer truly shines, is inside of Battlegrounds, or when in a group environment, between content Blastbones peppering a group, surprisingly good burst healing for group mates, and the ability to apply one of the most powerful debuffs in the game onto an entire enemy group, you are the groups equivalent of an artillery cannon.  The only time I found Necromancer to struggle, is when on its own, outnumbered, mostly due to how spread out your burst combo is, your best bet in those situations is to keep summoning Blastbones as a pressure tool, and focus on survival until you can get an ultimate up to try and 100 to 0 someone.

Please note that due to Necromancer being a brand new class, this build may see modifications (anything from glyphs and traits, to possibly entire gear sets) as I hone in on exactly what works best.  



Magicka Necromancer PvP Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn Heavy Impenetrable Prismatic Vet Spindleclutch 2
Shoulders Bloodspawn Medium Impenetrable Magicka Undaunted Chest
Gloves Bright-Throat's Boast Light Impenetrable Magicka Murkmire or Guild Trader
Legs Bright-Throat's Boast Light Impenetrable Prismatic Murkmire or Guild Trader
Chest Bright-Throat's Boast Light Impenetrable Prismatic Murkmire or Guild Trader
Belt Bright-Throat's Boast Light Impenetrable Magicka Murkmire or Guild Trader
Boots Bright-Throat's Boast Light Impenetrable Magicka Murkmire or Guild Trader
Necklace Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Magicka Recovery Rivenspire or Guild Trader
Weapon 1 Necropotence Lightning/Fire Staff Infused Absorb Magic Rivenspire or Guild Trader
Weapon 2 Necropotence Frost Staff Infused Berserker Rivenspire or Guild Trader

Gear Explanation

Bright – Throat’s Boast: This is a really well balanced set for stacking Max Magicka, giving a large pool of resources and extra recovery to boot.  This set can be replaced with Crafty Alfiq when playing a Breton or in a CP environment.

Necropotence: Pure Max Magicka, while this set could be an inconvenience to keep up on some classes, Necromancer has fantastic uptime with this set, especially since Blastbones procs the 5-piece, meaning your burst damage will always be buffed to the fullest.

Blood Spawn:  My go to monster set, Blood Spawn provides stamina recovery, a fairly useful 1-piece for any mag build, and a 6% chance every time you take damage to give us over 6k physical and spell resistance and 14 ultimate every 6 seconds.

Fire vs. Shock Staff:  This choice is completely personal preference.  Fire will buff your light attacks, your Ricochet Skull, and your Destructive Reach.  Shock will buff your Blastbones and your Frozen Colossus.


All points into Magicka.


Elemental Drain Stalking Blastbones Intensive Mender Force Pulse Destructive Reach Glacial Colossus
Summoner's Armor Race Against Time Resistant Flesh Degeneration Mortal Coil Temporal Guard

Main Bar – Lightning Staff:  Elemental Drain, Stalking Blastbones, Intensive Mender, Force Pulse, Destructive Reach, (Ult): Glacial Colossus 

Back Bar – Frost Staff:  Summoner’s Armor, Race Against Time, Resistant Flesh, Degeneration, Mortal Coil, (Ult): Temporal Guard

Vampire vs. Mortal

We are a mortal on this build. We use Race Against Time for our snare removal because Vampire has too many drawbacks in the current meta to want to use mist form.

Champion Points



  • Blessed – 37
  • Elfborn – 40
  • Spell Erosion – 41
  • Elemental Expert – 64
  • Master-at-Arms – 72
  • Staff Expert – 9
  • Thaumaturge – 7


  • Warlord – 66
  • Sprinter – 2
  • Tenacity – 27
  • Arcanist – 43
  • Shadow Ward – 66
  • Tumbling – 66


  • Ironclad – 61
  • Resistant – 49
  • Elemental Defender – 32
  • Hardy – 43
  • Thick Skinned – 48
  • Quick Recovery – 37

Other Important Info

Buff Food

  • Spring-Loaded Infusion (Max Health, Max Magic, Max Stamina)
    • Use this is you’re using Bright Throats.
  • Longfin Pasty with Melon Sauce (Max Health, Max Magic, Max Stamina)
    • Use this if you’re using Crafty Alfiq.


Mage: Increased Maximum Magicka


Dark Elf (My Personal Character)
Dark Elves are my favorite race when it comes to magic pvp, the extra stamina they provide is a massive boost to your survivability, allowing you to block, dodgeroll, and break free more often than others.  Dark Elves also provide a powerful spell damage buff.

High Elf
High Elves, for all intensive purposes, are identical to Dark Elves on a magic character, instead of extra max stamina, you have bonus stamina recovery.  I personally value the max stamina more, but the difference is so negligible that it really doesn’t matter.

Breton is a fantastic choice for those who want to trade a little damage and some stamina for a massive boost to your magic sustain, and higher damage mitigation when facing other casters.  If you decide that Breton is for you,you can either replace Bright-Throats with Crafty Alfiq, or replace a recovery glyph with a Spell Damage glyph.


Tri-Stat (Bugloss, Columbine and Mountain Flower)


Class (all), Light Armor (all), Heavy Armor (all except the ones that require to wear 5 pieces), Destruction Staff (all except Tri-Focus), Undaunted (all), Psijic Order (all except the last), Raciel (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Resource Management, Rotation & Tips

  • Maintain your Intensive Mender and Mortal Coil with as close to 100% uptime as possible, they are extremely cost effective sources of healing that also help to keep your stamina pool topped off.
  • Blastbones behaves in a similar fashion to the Nightblade’s Merciless Resolve or the Warden’s Shalks, it’s unlikely to kill outside of a combo, but still applies good pressure nonetheless, so try to cast this as often as possible.
  • Play to your strengths, at least in my opinion, Magic Necromancer is a group focused class.  Own that and focus on supporting your team when in group scenarios, help them burst down groups with Blastbones and Frozen Colossus, use Resistant Flesh to boost your allies Resistances, and grab as much attention as possible from enemies by staying in the fray when your resources are high (you are surprisingly resilient for a light armor build).
  • When in an outnumbered situation, your main priority is sustain and survival, keep your heals up, stay semi mobile, and if you find the opportunity weave a heavy attack.  Your stalling, waiting for that ultimate to be up, and the timing to land Blastbones, Destructive Reach, Frozen Colossus, and the third Ricochet Skull cast all at once on a target (or if you’re lucky, multiple targets), this combo will likely 100 to 0 anyone even remotely squishy, and will get close enough to killing a tankier target that a few skulls + another Blastbones will finish the job.


If you have any questions about the build, join our discord server and ask @Azrau about the build!

Update Log

5/22/2019 – Build created
6/3/2019 – Build overhauled after initial testing
6/7/2019 – Skills changed after more testing