Insurgent – Magicka Nightblade PvP Build

Build Written By: Nyassa – PC NA – YouTube

Role: DPS

Patch: Murkmire

Table of Contents

  1. Video
  2. Introduction
  3. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  4. Resource Management and Rotation
  5. Tips & Misc
  6. Contact Info
  7. Update Log

Video

Introduction

Welcome to DottzGaming.com’s Magicka Nightblade PvP Build, The Insurgent, for the game; Elder Scrolls Online! This build is intended for open world engagements such as: Cyrodiil, battlegrounds, and Imperial city. This build can have fair success in dueling and in 1vX. There have been many builds put together but with the change to two handed weapons there are a lot more possibilities! Over all this build functions well enough considering the current stamina meta.

Setup

Gear

Magicka Nightblade PvP Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Balorgh Heavy Impenetrable Prismatic Vet March of Sacrifices
Shoulders Balorgh Medium Impenetrable Magicka Undaunted Chest
Gloves Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Legs Shacklebreaker Light Impenetrable Magicka Crafted
Chest Shacklebreaker Light Impenetrable Magicka Crafted
Belt Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Boots Shacklebreaker Light Impenetrable Magicka Crafted
Necklace Bright-Throat’s Boast Jewelry Infused Spell Damage Murkmire or Guild Trader
Ring Bright-Throat’s Boast Jewelry Arcane Spell Damage Murkmire or Guild Trader
Ring Bright-Throat’s Boast Jewelry Arcane Spell Cost Reduction Murkmire or Guild Trader
Weapon 1 Shacklebreaker Inferno Infused Absorb Magicka Crafted
Weapon 2 Shacklebreaker Restoration Defending Weapon & Spell Damage Crafted

Attributes

Everything into Magicka. If you feel you have to then you can take up to and no more than 8 out of magic and put it into health, however due to changing an arcane Jewelry piece to infused, I find this highly undesirable. I personally have 4 into Health and 60 into Magicka.

Skills

insurgent-nyassa-murkmire

Click here to view in calculator.

Main Bar – Fire Staff:  Merciless Resolve, Swallow Soul (Force Shock can be used too if you really want), Shadow Image, Crippling Grasp, Flame Clench, and Soul Harvest

Back Bar – Restoration Staff: Shadowy Disguise, Double Take, Blessing of Restoration, Harness Magicka, Siphoning Attacks, Light’s Champion

Vampire vs. Werewolf vs. Mortal

While being a vampire benefit this build in a few small ways I personally do not see it as a necessary element. Due to the expensive nature of running a low Regen build using elusive mist is against our interest as it is rather expensive and while in mist form we do not recover magic. At stage 2 Vamp we get a regen passive which can be extremely nice. If you find yourself using sneak a lot instead of cloak then you could try this as a stage 4 vampire. Personally I suggest staying mortal.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Elfborn – 66
  • Spell Erosion – 31
  • Elemental Expert – 64
  • Master-at-Arms – 66
  • Staff Expert – 9
  • Thaumaturge – 34

THE THIEF (GREEN)

  • Warlord – 53
  • Sprinter – 14
  • Mooncalf – 45
  • Arcanist – 75
  • Tumbling – 53
  • Befoul – 10
  • Shadow Ward – 20

THE WARRIOR (RED)

  • Ironclad –  66
  • Resistant – 43
  • Thick Skinned – 56
  • Hardy – 37
  • Elemental Defender – 37
  • Bastion – 31

Other Important Info

Buff Food

Witchmother’s Potent Brew – Max Health, Max Magicka and Magicka Recovery

Mundus

Apprentice – Increased Spell Damage

Race

  1. Breton
  2. Argonian

Potions/Poisons

POTIONS: PvE Spell power pots. If you use Inner light then replace spell crit with something else you find beneficial to your playstyle such as stamina recovery.

POISONS: Escapist Poisons

Passives

Class (all), Light Armor (all), Medium Armor (all except the ones that require you to wear 5 pieces), Heavy Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Restoration Staff (all), Fighters Guild (Banish the Wicked), Mages Guild (all except persuasive passive), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Resource Management & Rotation

The following is basically a checklist of what you want to do when you play this build. It is important to note that in PvP we have no true rotation, that is even more true as a nightblade.

-Maintain Merciless Resolve on yourself at all times

-Re-apply Siphoning Attacks every time the effect ends. We should keep this up even while we are out of combat and just cloaking around

-Always try and combo the Flame Clench Stun with Merciless

-In a fight it is important to keep Mirage up as it reduces incoming damage from AOE, you can let it drop off sometimes depending on your opponent but since AOE is all over it’s good to keep up.

-When using Shade keep it active as often as you can. This will help us escape tricky situations over all.

Now resource management in this build doesn’t all come from the regen stat albeit we rely on it a fair bit. It comes from our Siphoning Attacks skill and the Regen stat. Worst case scenario you retreat and take a second or two to heavy attack with a Resto stave. It is important to ensure that we are not being heavily focused or super debuffed because while heavy attacking you are vulnerable.

Flame Clench’s CC is super powerful but until recently I prefered using fear due to my brawler playstyle. Now that I am being forced into a ranged caster position I have to play to my strengths and Clench can be combo-ed with Merciless very easily to help ensure a hit.

The Defile on Soul Harvest/ Incap will help ensure that even after our enemy breaks free they have a harder time healing up and fully recovering.

Tips & Misc.

-Blessing of Protection is our ‘primary’ defensive skill in that we get a slight burst heal and small amount of resistances. I jokingly call it our Defensive Spammable and this isn’t far from the truth

-In the CP section you will see we have a fair amount of points into tumbling. Typically you want to avoid rolling too much on magic build but due to the fact we are getting up rather close and person, dodge roll is beneficial to use to escape and even animation cancel skills when you want them to go off, but need to move.

-In nearly all engagements it helps to stay mobile, even if that means changing where you do LoS

Contact

If you have any questions about the build, join our discord server and ask @Nyassa about the build!

Update Log

3/2/2018 – Build created
5/25/2018 – build completely overhauled for summerset isles.
9/4/2018 – CP updated for Wolfhunter
10/31/2018 – Build overhauled for Murkmire