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Insurgent – Magicka Nightblade PvP Build

Insurgent – Magicka Nightblade PvP Build

Build Written By: Nyassa – PC NA – YouTube

Role: DPS

Patch: Wrathstone

Table of Contents

  1. Video
  2. Introduction
  3. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  4. Resource Management and Rotation
  5. Tips & Misc
  6. Contact Info
  7. Update Log



Welcome to DottzGaming.com’s Magicka Nightblade PvP Build, The Insurgent, for the game; Elder Scrolls Online! This build is intended for open world engagements such as: Cyrodiil, battlegrounds, and Imperial city. This build can have fair success in dueling and in 1vX. There have been many builds put together but with the change to two handed weapons there are a lot more possibilities! Over all this build functions well enough considering the current stamina meta.



Magicka Nightblade PvP Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Balorgh Heavy Impenetrable Prismatic Vet March of Sacrifices
Shoulders Balorgh Medium Impenetrable Magicka Undaunted Chest
Gloves Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Legs Innate Axiom Light Impenetrable Magicka Crafted
Chest Innate Axiom Light Impenetrable Prismatic Crafted
Belt Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Boots Innate Axiom Light Impenetrable Magicka Crafted
Necklace Bright-Throat’s Boast Jewelry Protective Spell Damage Murkmire or Guild Trader
Ring Bright-Throat’s Boast Jewelry Arcane Spell Damage Murkmire or Guild Trader
Ring Bright-Throat’s Boast Jewelry Arcane Spell Damage Murkmire or Guild Trader
Weapon 1 Innate Axiom Inferno Infused Absorb Magicka Crafted
Weapon 2 Mender's Ward Restoration Defending Weapon & Spell Damage Blackrose Prison

Gear Explanations

  • Balrogh: We use this set for both the aesthetic and the function. The glowing red effect it gives you looks awesome on a nightblade and furthermore You’re cheap ultimates and powerful ult gen allows you to use this set rather well. Using Resto ult with this set turns a normally defensive ult into both defensive and offensive depending on the amount of ult we have.
  • Bright-Throat’s BoastThis set mixes sustain and damage very well for magicka nightblade.
  • Innate AxiomThe only damage we do is using class skills so this set will help with our damage. The one line of max stam also helps with blocking and dodging more often.
  • Blackrose Resto: You basically have to use this if you want to have any meaningful healing.


Everything into Magicka. If you feel you have to then you can take up to and no more than 8 out of magic and put it into health, however due to changing an arcane Jewelry piece to infused, I find this highly undesirable. I personally have 4 into Health and 60 into Magicka.


Main Bar – Fire Staff:  Merciless Resolve, Swallow Soul, Shadow Image, Mass Hysteria, Crippling Grasp, Soul Harvest

Back Bar – Restoration Staff:  Shadowy Disguise, Refreshing Path, Ward Ally, Blessing of Restoration, Siphoning Attacks, Light’s Champion

Vampire vs. Werewolf vs. Mortal

While being a vampire benefit this build in a few small ways I personally do not see it as a necessary element. Due to the expensive nature of running a low Regen build using elusive mist is against our interest as it is rather expensive and while in mist form we do not recover magic. At stage 2 Vamp we get a regen passive which can be extremely nice.

However to be frank an truly optimised I will simply state this “Only use Vampire if you need Mist Form” so personally I suggest staying mortal.

Champion Points



  • Elfborn – 66
  • Spell Erosion – 10
  • Elemental Expert – 66
  • Master-at-Arms – 66
  • Thaumaturge – 34
  • Staff Expert – 9
  • Blessed – 19


  • Warlord – 53
  • Arcanist – 75
  • Tumbling – 53
  • Mooncalf – 45
  • Sprinter – 14
  • Befoul – 11
  • Shadow Ward – 19


  • Ironclad –  66
  • Resistant – 43
  • Thick Skinned – 56
  • Hardy – 37
  • Elemental Defender – 37
  • Bastion – 31

Low Champion Points (If you are a lower CP player I suggest playing in no-CP but I will list the trees you want to fill up ASAP should you wish to venture into CP PvP).


  • Warlord – 53
  • Tumbling – 53


  • Master-at-Arms – 66
  • Elfborn – 66


  • Ironclad –  66
  • Resistant – 43

Other Important Info

Buff Food

Witchmother’s Potent Brew – Max Health, Max Magicka and Magicka Recovery


Apprentice – Increased Spell Damage


  1. Breton: Great sustain and fairly good damage. Will need 1 stam regen glyph on the jewelry if you use Breton though.
  2. Argonian: Good sustain and good healing. Might still need some source of stam regen but overall you should be ok if you play your cards right.
  3. Khajiit: Good for it’s crit damage and healing. The recovery passive allows you to possibly forego another form of stam regen since it has a small 85 stam regen this may very well be enough for most players. Though if you find yourself still having issues with stam management using a stam regen glyph is always an option.
  4. High Elf: You get the spell damage buff of Dunmer with more max magicka and stam sustain whenever you use a class ability.


POTIONS: PvE Spell power pots. If you use Inner light then replace spell crit with something else you find beneficial to your playstyle such as stamina recovery.

POISONS: Escapist Poisons


Class (all), Light Armor (all), Medium Armor (all except the ones that require you to wear 5 pieces), Heavy Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Restoration Staff (all), Fighters Guild (Banish the Wicked), Mages Guild (all except persuasive passive), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Resource Management & Rotation

The following is basically a checklist of what you want to do when you play this build. It is important to note that in PvP we have no true rotation, that is even more true as a nightblade.

-Maintain Merciless Resolve on yourself at all times

-Re-apply Siphoning Attacks every time the effect ends. We should keep this up even while we are out of combat and just cloaking around

-Always try and combo stuns with Merciless or Soul Harvest

-In a fight it is important to keep Refreshing path as it heals you passively and keeps you quick. It’s also another way of keeping shadow barrier up. You can let it drop off sometimes depending on your opponent but keep it up if you can.

-When using Shade keep it active as often as you can. This will help us escape tricky situations over all.

Since the changes to races sustain will be very easy on a breton. Our sustain comes from our Siphoning Attacks skill and the Regen stat. Worst case scenario you retreat and take a second or two to heavy attack with a Resto stave. It is important to ensure that we are not being heavily focused or super debuffed because while heavy attacking you are vulnerable.

The Defile on Soul Harvest/ Incap will help ensure that even after our enemy has a harder time healing up and fully recovering.

Tips & Misc.

-Blessing of Protection is our ‘primary’ defensive skill in that we get a slight burst heal and small amount of resistances. I jokingly call it our Defensive Spammable and this isn’t far from the truth

-In the CP section you will see we have a fair amount of points into tumbling. Typically you want to avoid rolling too much on magic build but due to the fact we are getting up rather close and person, dodge roll is beneficial to use to escape and even animation cancel skills when you want them to go off, but need to move.

-In nearly all engagements it helps to stay mobile, even if that means changing where you do LoS.

-Drink potions on cooldown as it gives you ult via a nightblade passive and damage.


If you have any questions about the build, join our discord server and ask @Nyassa about the build!

Update Log

3/2/2018 – Build created
5/25/2018 – build completely overhauled for summerset isles.
9/4/2018 – CP updated for Wolfhunter
10/31/2018 – Build overhauled for Murkmire
3/4/2019 – Skills change and 1 gear set changed.