Sorcerer Healer PvP Build ESO – Shock Therapy
Build Written By: Wastelandexplorer1 – PC NA
Table of Contents
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Magicka Sorcerer Healer Build PvP, Shock Therapy, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp without any changes to the build! This build is made for those who wish to fill the healer role in group pvp. The goal of this build is to provide as much raw healing as possible while buffing our allies.
|Magicka Sorcerer Healer PvP Build|
|Head||Nightflame||Heavy||Impenetrable||Prismatic||Vet Elden Hollow 2|
|Gloves||Gossamer||Light||Impenetrable||Magicka||Cradle of Shadows|
|Legs||Durok's Bane||Heavy||Impenetrable||Prismatic||Selene’s Web|
|Chest||Durok's Bane||Heavy||Impenetrable||Prismatic||Selene’s Web|
|Belt||Gossamer||Light||Impenetrable||Magicka||Cradle of Shadows|
|Boots||Durok's Bane||Heavy||Impenetrable||Magicka||Selene’s Web|
|Necklace||Gossamer||Jewelry||Arcane||Magicka Recovery||Cradle of Shadows|
|Ring||Gossamer||Jewelry||Arcane||Magicka Recovery||Cradle of Shadows|
|Ring||Gossamer||Jewelry||Arcane||Magicka Recovery||Cradle of Shadows|
|Weapon 1||Durok's Bane||Restoration||Powered||Weapon and Spell Damage||Selene’s Web|
|Weapon 2||Durok's Bane||Frost||Infused||Frost||Selene’s Web|
Nightflame: Nightflame is an easy set to proc because all you have to do is heal someone with a HoT, and every tick of said HoT can proc the set. Nightflame also has alot of raw healing potential which helps keep your allies HP bars topped off! Another option over this set would be Earthgore, but one benefit that Nightflame has is it also, everyone rather then just one person like Earthgore.
Gossamer: Major evasion is a massive deffensive buff for your group, especially for group play where there is going to be a LOT of AoE damage. While it last only 2 seconds, it can proc off every single tick of our HoTs for nearly a 100% uptime.
Durok’s Bane: I went with this set because ever since greymoor, healing is so bad that adding any form of defile will greatly hinder the enemy. With this set, every time we take damage, we apply major defile for 4 seconds with an 8 second cooldown per enemy.
All points into Magicka.
Front bar – Restoration Staff: Combat Prayer, Illustrious Healing, Stupefy, Radiating Regeneration, Twilight Matriarch, Absorption Field
Back bar – Frost Staff: Energy Orb, Elusive Mist, Hurricane, Elemental Blockade, Twilight Matriarch, Replenishing Barrier
Skill Choice Explanations
Combat Prayer– This is a fantastic AoE burst heal that not only gives our allies minor berserk, but also a small resist buff in addition to the healing it does.
Illustrious Healing- This is our AoE HoT that we place down in the center of our group whenever we can. It is important to note that this form of HoT, while still effective, will be less effective in open wold due to the nature of constant movement, so make sure to always be slamming this into the center of your group.
Stupefy: We are running Stupefy as are AoE stun because it applies a 50% snare to all that are stunned (if you are your group’s only sorc, I recommend running streak).
Radiating Regeneration – This is our main HOT. It effects 3 people, so make sure to spam it a few times to make sure it gets to everyone. Once this is on someone, it can proc our Gossamer and Nightflame sets!
Twilight Matriarch – This is our big boi burst heal. While it has to be double barred, it heals for a crap ton, effects 2 people and has a 360 degree radius.
Absorption Field – This is our main ultimate; it will not only heal all allies in it but negate any enemy inside it, preventing them from casting magic & ultimate skills. Time this with a well place ultimate burst with your group and it will provide amazing support.
Energy Orb – This is another very powerful heal over time that also provides a great synergy that heals and provides a ton of sustain for your group, so make sure u always have one floating in the center of the group.
Elusive Mist – This is our main “get out of trouble” button. This paired with with hurricane provides us a great speed boost and reduces damage taken.
Hurricane – We use this morph of Lightning Form mainly for the minor expedition. If you cant sustain the stam cost or dont want to use this version, use Boundless Storm instead (I like using Hurricane as it pairs well with mist).
Elemental Blockade – We run this with our frost staff for AOE snare and immobilize on chilled enemies.
Replenishing Barrier – This is our group “oh no” ultimate this provides a massive shield that restores magicka and ultimate to your group. If you dont have someone running War Horn and someone else has barrier, I’d slot war horn to provide more damage to your group.
Vampire vs. Werewolf vs. Mortal
We are playing vampire for this build. At first i thought vamp would be a huge negative to the build, but after playing around with it, I find it offers a ton of value. Ideally, you would want to be able to run stage 3 for undeath, but if you have trouble sustaining, run stage 2 or 1 (just note that you wont be as tanky).
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
- Eldritch Insight – 20
- Quick Recovery – 20
- Elemental Aegis – 20
- Hardy – 20
- Blessed – 20
- Duelist’s Rebuff – 50 (Slotted)
- Soothing Tide – 50 (Slotted)
- Unassailable – 50 (Slotted)
- Focused Mending – 50 (Slotted)
- Tireless Discipline – 20
- Precision – 20
- Piercing – 20
- Preparation – 20
- Flawless Ritual – 40
- War Mage – 30
- Boundless Vitality – 50 (Slotted)
- Rejuvenation – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Defiance – 20
- Juggernaut – 50 (Slotted)
- Ironclad – 50 (Slotted)
- Tireless Guardian – 20
- Fortification – 30
- Hasty – 16
- Sprinter – 20
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Piercing Gaze – 30
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Bewitched Sugar Skulls – Max Health, Magicka and Stamina
Ritual – Increased Healing
- Breton– Best sustain. Since we are a vampire, I feel that the sustain from breton is far too important.
- Argonian– Next best option for the same reasons as breton. The sustain will be little worse but the 6% buff to healing is nice)
- Dark elf– Might struggle with sustain, if so swap some arcane for infused.
- High elf– Might struggle with sustain, if so swap some arcane for infused.
Essence of Spell Critical (Major Prophecy, Health and Magicka)
Bugloss, Water Hyacinth, Lady’s Smock
All class passives, all one hand and shield passives, all restoration staff passives, light armor (all), heavy armor passives (all), all undaunted passives, all assault passives, all support passives, all racial passives, all vampire passives, alchemy (medicinal use).
If you have any questions about the build, join our discord server and ask @Wastelandexplorer1 about the build!
5/29/2020 – Build created
6/10/2020 – build overhauled after some initial testing
8/24/2020 – no changes for stonethorn
11/2/2020 – no changes for markarth
3/17/2021- updated cp for flames of ambition
6/4/2021 – cp updated