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Magicka Sorcerer PvE Build ESO – Apothis

Magicka Sorcerer PvE Build ESO – Apothis

Build Written By: Saligia907 – PC NA

Role: Damage Dealer

Patch: High Isle

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Magicka Sorcerer Build PvE, Apothis, for the Elder Scrolls Online! This build is intended for veteran dungeons, trials and general PvE.

Magicka Sorcerer is one of the best Magicka class for beginners with a fairly easy rotation. Sustain might be a bit tough though. The new champion point system has brought up Dual Wield setups, which is slightly better on average assuming melee range is possible. Inferno staff is still good with 1~2k DPS loss, but having the flexibility to play at range.


Gears and skills listed in the table are not the best in every situation. Make sure to check out the gear and skills explanation to know how they work or why I used certain combinations.


Magicka Sorcerer PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Slimecraw Light Divines Magicka Vet Wayrest Sewers 1
Shoulders Iceheart Light Divines Magicka Undaunted Chest
Gloves Perfected Bahsei’s Mania Light Divines Magicka Vet Rockgrove
Legs Perfected Bahsei’s Mania Light Divines Magicka Vet Rockgrove
Chest Perfected Bahsei’s Mania Light Divines Magicka Vet Rockgrove
Belt Perfected Bahsei’s Mania Light Divines Magicka Vet Rockgrove
Boots Perfected Bahsei’s Mania Light Divines Magicka Vet Rockgrove
Necklace Kinra’s Wrath Jewelry Bloodthirsty Spell Damage Black Drake Villa
Ring Kinra’s Wrath Jewelry Bloodthirsty Spell Damage Black Drake Villa
Ring Kinra’s Wrath Jewelry Bloodthirsty Spell Damage Black Drake Villa
Weapon 1 Kinra’s Wrath Fire Precise Fire Black Drake Villa
Weapon 2 Crushing Wall Fire Infused Weapon Damage Veteran Maelstrom Arena
Magicka Sorcerer PvE Build – Beginner Setup
Gear Slot Set Weight Trait Enchant Acquisition
Head Any monster set listed below. Heavy Divines Magicka N/A
Shoulders Any monster set listed below. Light Divines Magicka Undaunted Chest
Gloves Law of Julianos Light Divines Magicka Crafted
Legs Law of Julianos Light Divines Magicka Crafted
Chest Law of Julianos Light Divines Magicka Crafted
Belt Mother’s Sorrow Light Divines Magicka Deshaan or Guild Trader
Boots Mother’s Sorrow Light Divines Magicka Deshaan or Guild Trader
Necklace Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Spell Damage Deshaan or Guild Trader
Weapon 1 Law of Julianos Fire Infused Fire Crafted
Weapon 2 Law of Julianos Fire Infused Absorb Magicka Crafted

Gear Set Explanation and Alternatives

  • Beginner Setup: Law of Julianos and Mother’s Sorrow are the easiest and cheapest combination to obtain once you reach CP160. For Mother’s Sorrow you can purchase blue jewelries if you cannot afford purple or gold yet. The ‘beginner’ setup already allows you to clear veteran maelstrom arena or meet most vet trials’ DPS requirement, make sure you don’t underestimate them! Once you get vMA inferno staff, swap out Julianos inferno staff on the back bar for an ‘intermediate’ setup.
  • Zaan: A melee single-target monster set providing the highest DPS if you can stay at melee range. If you need to stay at ranged most of the time, pick one of the other monster sets mentioned above or 2 different pieces with spell crit bonus e.g. Iceheart + Slimecraw
  • Iceheart: A defensive monster helm which is very useful when you are doing progression trials or dungeons. For those who enter vMA the first time, it might be a good choice.
  • Maw of Infernal: Another Monster giving extra burning and good DPS potential. However, it might be annoying to Melee DPS or tanks.
  • Mother’s Sorrow: A staple magicka set for magicka DPS providing a lot of crit.
  • Law of Julianos: A crafted set that requires 6 traits researched. Best beginner set for all magicka classes, also good enough for all end-game PVE contents in case you do not have any other gear sets mentioned below
  • Perfected False God’s Devotion: Another set that can be used in any situation, providing an 8% cost reduction in magicka abilities and restore magicka when you kill an enemy. The major expedition is also useful in certain situations.
  • Mantle of Siroria: The strongest Magicka DPS set if you can maintain siroria stacks, replace false god’s devotion if want to use it. It provides 520 spell damage at full stack.
  • Medusa: Another crit set for Magicka DPS, but it’s a heavy armor set, which means you either use on Jewelry + Front bar weapon, or Jewelry + 2 Body pieces. Either pick Medusa or Mother’s sorrow at the same time and pair it with other sets. For Magsorcs spending more time on front bar than other classes, using Medusa weapon is a good choice and you can have the flexibility to run 7 or 6 light armor pieces for more sustain. However, you have to gold the jewelry and spend 150 transmutes because the default traits are not optimal (Healthy), but you gain one more flex spot for any skills you like e.g. using 2 pet build.

Other Important Notes

  • If you want to use any mythic item sets like Harpooner’s Wading Kilt / Death Dealer’s Fete, replace shoulder piece with Bahsei’s Mania
  • If you can’t keep your Magicka low, replace Bahsei’s Mania with Mantle of Siroria
  • Non-perfect gear is absolutely fine with less than 2% DPS difference.


All points into Magicka.


ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon

Main Bar – Fire Staff – Daedric Prey, Crystal Fragments, Elemental Weapon, Summon Twilight Matriarch, Barbed Trap, Flawless Dawnbreaker

Back Bar – Fire Staff – Unstable Wall of Elements, Mystic Orb, Hardened Ward, Summon Twilight Matriarch, Boundless Storm, Greater Storm Atronach

Alternative Skills:

  • Elemental Rage: Use this when you need a burst AOE ultimate
  • Reviving Barrier: Use this is you want another 10% magicka recovery when you are on your front bar
  • Consuming Trap: Use this in trash fights for more sustain.
  • Bounded Aegis: Use this on the front bar for more max magicka.
  • Summon Twilight Tormentor: Use this if you want more damage.

NOTE: These are the skills I prefer for any type of content, if you want an optimal DPS setup (usually being more aggressive and requires better knowledge to the fight), check out the parse video at the end.

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.


  • Precision – 20
  • Fighting Finesse – 50 (slottable)
  • Piercing – 20
  • Deadly Aim – 50 (slottable)
  • Master-at-Arms – 50 (slottable)
  • Backstabber – 50 (slottable)
  • Eldritch Insight – 20
  • Flawless Ritual – 40
  • War Mage – 30
  • Quick Recovery – 20
  • Preparation – 20
  • Elemental Aegis – 20
  • Hardy – 20
  • Blessed – 20
  • Tireless Discipline – 20


  • Boundless Vitality – 50 (Slotted)
  • Rejuvenation – 50 (Slotted)
  • Fortified – 50 (Slotted)
  • Tumbling – 30
  • Mystic Tenacity – 10
  • Hero’s Vigor – 20
  • Siphoning Spells – 50 (Slotted)
  • Defiance – 20
  • Tireless Guardian – 20
  • Fortification – 30
  • Hasty – 16
  • Sprinter – 20
  • Nimble Protector – 6
  • Savage Defense – 30
  • Bashing Brutality – 20
  • Piercing Gaze – 30


  • Steed’s Blessing – 50 (Slotted)
  • Breakfall – 50
  • Wanderer – 15
  • Steadfast Enchantment – 50
  • Rationer – 30 (Slotted)
  • Liquid Efficiency – 75 (Slotted)
  • Treasure Hunter – 50 (Slotted)
  • Fortune’s Favor – 50
  • Gilded Fingers – 50
  • Soul Reservoir – 33

Other Important Info

Buff Food

  • Witchmother’s Potent Brew Increased Health, Magicka and Magicka Recovery
  • Melon-Baked Parmesan Pork / any increase Health and Magicka food if you have no sustain issues
  • Artaeum Pickled fishbowl Increased Health, Magicka (slightly better but cost more)
  • Ghastly Eyebowl Magicka and Magicka Recovery (for parse practice / situations where you don’t need extra health, not recommended for beginners)


Thief – Increased Critical Chance


  • High Elf
  • Dark Elf
  • Breton
  • Khajiit


Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth


All class passives, All Destruction Staff passives, All Light Armor passives, All Fighter’s Guild Passives, All Psijic Order Passives, All Undaunted passives, All Racial passives, Medicinal use in alchemy skill line (one of the most important passives in crafting for this build)

Resource Management & Rotation

Suggestions to improve sustain (not a must if you feel satisfied with your sustain):

  • 1 magicka recovery glyph on jewelry if you are using High Elf / Dark Elf or any other races without any sustain passives, but make sure they are not on infused jewelries


We are using a dynamic rotation to maximize our DPS, so there’s no static rotation. It might take a bit of time to get used to it, but I highly recommend practicing a dynamic rotation so that you won’t mess up your rotation even if you have to do mechanics.

Use Barbed Trap to start the fight, and then:

Light Attack > Daedric Prey > Weapon Swap > Light Attack > Blockade of Fire > Light Attack > Boundless Storm > Light Attack > Mystic Orb > Weapon Swap > Light Attack > Spam Elemental Weapon with Light Attack and reapply DOTs or Buffs once they fall off

  • Reapply DOTs and Buffs just before they end. The only DOT you should NEVER reapply earlier is Daedric Prey. For the other DOTs or Buffs, you may reapply slightly earlier
  • Crystal Fragments take priority over elemental weapon, replace one elemental weapon when it procs
  • Greater Storm Atronach is our primary ultimate due to the synergy (Major Berserk) it provides the group. Make sure you place it at a place where the other DDs could use the synergy! (Bad Example: Pads of vMOL last boss)


If you have any questions about the build, join our discord server and ask @Saligia907 about the build!

Update Log

12/18/2017 – Build created.
2/28/2018 – Build updated for dragon bones. Gear, abilities, rotation and cp updated
6/7/2018 – Build updated from Summerset.
8/29/2018 – CP Updated for Wolfhunter.
11/15/2018 – Build writer added to the build. CP updated for Murkmire.
3/1/2019 – Build overhauled for wrathstone
5/22/2019 – Build writer changed and overhauled for Elsweyr
8/15/2019 – Gear and skills/rotation changed for scalebreaker.
10/21/2019 – Skills, CP and Rotation changed
5/29/2020 – build overhauled for greymoor
8/24/2020 – no updates for stonethorn required
11/9/2020 – CP updated
3/23/2021 – build overhauled
6/10/2021 – cp updated
9/10/2021 – updated skills and final gear setup
11/11/2021 – no changes for deadlands
2/5/2022 – fixed error in skills/rotation
3/18/2022- changed 5 piece and 1 skill for AT
6/20/2022- no changes for high isle