Veneficus – Magicka Sorcerer PvP Build
Build Written By: BadonkaGronk862 – XB1 NA
Role: Damage Dealer
Table of Contents
- Resource Management & Rotation
- Tips & Misc
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Magicka Sorcerer PVP build, Veneficus, for the Elder Scrolls Online! If you are interested in huge damage spikes, great survivability, and a fast-paced playstyle that can be molded to solo, small group, and large group PVP, give Veneficus a try!
|Magicka Sorcerer PvP Build|
|Head||Mighty Chudan||Heavy||Impenetrable||Prismatic||Vet Ruins of Mazzatun|
|Shoulders||Mighty Chudan||Medium||Impenetrable||Magicka||Undaunted Chest|
|Gloves||Necropotence||Light||Impenetrable||Magicka||Rivenspire or Guild Trader|
|Legs||Necropotence||Light||Impenetrable||Prismatic||Rivenspire or Guild Trader|
|Chest||Necropotence||Light||Impenetrable||Prismatic||Rivenspire or Guild Trader|
|Belt||Necropotence||Light||Impenetrable||Magicka||Rivenspire or Guild Trader|
|Boots||Necropotence||Light||Impenetrable||Magicka||Rivenspire or Guild Trader|
|Necklace||Shroud of the Lich||Jewelry||Arcane||Magicka Recovery||Crypt of Hearts|
|Ring||Shroud of the Lich||Jewelry||Arcane||Magicka Recovery||Crypt of Hearts|
|Ring||Shroud of the Lich||Jewelry||Protective||Spell Damage||Crypt of Hearts|
|Weapon 1||The Master's Inferno Staff||Fire||Infused||Shock||Veteran Dragonstar Arena|
|Weapon 2||Shroud of the Lich||Restoration||Defending||Double DoT Poisons||Crypt of Hearts|
All points into Magicka.
Main Bar – Inferno Staff: Endless Fury, Haunting Curse, Crystal Frags, Destructive Reach, Twilight Matriarch, Dawnbreaker of Smiting
Back Bar – Restoration Staff: Twilight Matriarch, Harness Magicka, Dark Conversion, Hardened Ward, Streak, Temporal Guard
Vampire vs. Mortal
This patch, I would NOT recommend being a vampire. Damage is simply too high and with the popularity of magDKs and destructive reach on all mag classes, i don’t find vamp is worthwhile. Its not impossible, but adds more difficulty than is needed.
CHAMPION POINT 810 SETUP
THE MAGE (BLUE)
- Master At Arms: 81
- Staff Expert: 19
- Elemental Expert: 64
- Spell Erosion: 55
- Elfborn: 51
THE THIEF (GREEN)
- Tumbling: 40
- Mooncalf: 43
- Arcanist: 75
- Sprinter: 16
- Siphoner: 56
- Warlord: 40
THE WARRIOR (RED)
- Bastion: 20
- Light Armor Focus: 20
- Thick Skinned: 20
- Hardy: 56
- Elemental Defender: 56
- Iron Clad: 51
- Resistant: 47
Other Important Info
Longfin Pasty with Melon Sauce (Max Health, Magicka and Stamina)
The Mage (increased max magicka)
1: Breton: I currently run a Breton. The racial changes made this race BiS for builds that rely on “spamming a lot of abilities” due to their mag recovery and cost reduction buffs. Also, this build runs “low” resistances (will be discussed later) so the additional spell resist is a great benefit.
2: Argonian: Obviously the master-race of PVP, the potions passive (4k to all resources in addition to whatever resource is returned from potion) makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in pvp, at the expense of some damage. I would strongly recommend Argonian to anyone new to the class, or not comfortable with sustain in PVP
3: High Elf/Dark Elf: Another good choice, especially due to increased spell damage. The stam return on high elf is really nice, and you can always use more stam recovery as a mag character in pvp. Dark elf is a great “all around” choice as it gets very good max mag and stam with more spell/weapon damage. Jack of all, master of none, but gets the job done.
If running non-argonian, run spell power pots (mag, major proph, major sorc.) as you do not have those organically built into the build (again, damage comes from max stat, but these buffs will only help.
Also, tri-stat potions are a great option in a tight spot. Always have some on hand especially in outnumbered situations.
Argonians should run exclusively tri-stat potions: 6066 health/mag/stam + Argonian potions passive = near 11K to ALL resources when you consume a tri-stat.
- Class: All
- Destruction Staff: All
- Restoration Staff: All
- Light Armor: All
- Heavy Armor: Resolve, Constitution, Juggernaut
- Medium Armor: Wind Walker, Athletics
- Undaunted: All
- Mages Guild: All
- Fighters Guild: Skilled Tracker
- Psijic Order: All
- Assault: All
- Support: Combat Medic, Battle Resurrection
- Alchemy: Medicinal Use
- Racial: All
Resource Management & Rotation
Offensive rotation: Always the same offensive combo for Magsorc: set up curse, fury, destructive reach, crystal frag. That combo nukes anything that isnt a full tank if you get it all to hit. With the change to implosion (now amplification) if you line up all your burst simultaneously, every tick of damage will receive the % buff from when the burst started. Frag, curse, DB all hit your opponent at 80%, then each will get 8% buff to damage.
Ultimate Rotation: RIP the days of rune cage making sure meteor hits. If you like meteor, still run it and streak through the drop block. However, I find the AoE CC and immediate burst of Dawnbreaker is more useful. With bloodspawn you will be cranking out DBs quite often. You should always curse, fury, then either DB or Destructive reach into a DB for maximum burst. Always line up your burst windows when you have a curse about to hit and your execute slotted.
Group Ultimate Rotation: If running in a group? Negate. Sorcs have enough burst to 1v1 without an ultimate, so in group play ALWAYS slot negate. I CANNOT STRESS ENOUGH, IN GROUP PLAY ALL MAGSORCS RUN NEGATE, especially with bloodspawn. Stamwardens/Stamsorcs/Magwardens can get much better AoE burst in their kit, so a sorc is much more useful running the best group ulti in the game and wiping whole zergs at once with proper placement. (TIPS: always aim for 1: 10m behind where your group starts to ulti dump. Healers stay in back, and a lot of players will back up or roll backwards to avoid the ulti dump. Have them roll right into your negate. 2: Choke points. Top of a set of stairs, entrance to a keep, on a flag or cubby, areas with limited escape and can be mostly covered in a negate are prime targets. 3. COUNTER: hold your negate during a push or counter push and bait out the enemy negates. Your negate, if cast after, will counter theirs. Save lives and counter negate.)
Defensive Rotation: Defense is a lot harder this patch. You now have to kite, streak, and consistently dark conversion in order to heal and sustain. Without ultimate, the best defense is to shield, streak through opponent, then dark conversion for the 6-7k heal/mag return then immediately hit your pet heal. Matriarch heal is incredibly strong, as strong as the best Templar breath of life (I have seen pet heals crit for as much as 16k in CP, and 9k in no CP).
Tips & Misc.
Wrathstone is all about kiting and speed for the sorc. As long as you stay on top of your streaks and dark conversions, sustain will never be an issue, and, as is the case for the weaker classes in every patch, the best defense is kiting and fast-paced offense. Keeping your target on the defensive is the best way to stay alive, and sorc has such an easy burst rotation, you’ll find it isn’t as bad as many make it out to be for us this patch.
- You can run lich sword and board on the back bar instead of resto.
- If in duo/small group and you aren’t the primary negate, lights champion is a good “uhoh” ultimate.
- If you simply won’t run pet sorc: drop necro for spinners, inner light on the front bar and mutagen on the back bar. It works better in CP, but personally in no-cp I think the pet burst heal is necessary with the current state of the game.
- Shooting star, soul assault, and greater atro are all great ultimates for offensive bar, if you don’t have/want DB, they all work great. 5) if no master’s inferno, run willpower for most max mag.
If you have any questions about the build, join our discord server and ask @BadonkaGronk862 about the build!
9/7/2017 – Build created.
11/13/2017 – Updated for CWC: CP allocation edited for new cap and Force Pulse changed to destructive clench.
3/10/2018 – Updated CP for dragon bones
5/23/2018 – Build overhauled for summerset isles
9/4/2018 – CP Updated for Wolfhunter
11/19/2018 – build writer changed and completely overhauled for murkmire
12/2/2018 – Gear overhauled after testing
3/20/2019 – overhauled for wrathstone
4/24/2019 – Changed Bloodspawn to Chudan