Veneficus – Magicka Sorcerer PvP Build

Build Written By: Kami – XB1 NA

Role: Damage Dealer

Patch: Wolfhunter

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Contact Info
  4. Rotation & Resource Management
  5. Tips & Misc.
  6. Update Log


Welcome to’s Magicka Sorcerer PVP Build, Veneficus, for the Elder Scrolls Online! This build is meant for dueling, overland Cyrodiil, and small group play in Imperial City. It can 1vX, but you must play it carefully. Dueling with this build is very enjoyable, because of the high sustain and damage it has. While overland Cyrodiil may not be your favorite place to go PvP in, I find it is still fun to be in while playing with this build. Imperial City is a lot of fun, because of the small group fighting that occurs in it. In battlegrounds, it’s decent. It does what it is supposed to do, but it is definitely not the best non-cp build. I find Magicka Sorcerer to be a very fun class to play and the play style is very enjoyable in my experience. I hope we can share the same feelings about it.



Magicka Sorcerer PvP Build Gear
Gear Slot Set Weight Trait Enchant Acquisition
Head Infernal Guardian Light Infused Magicka Vet City of Ash 1
Shoulders Infernal Guardian Light Impenetrable Magicka Undaunted Chest
Gloves Shacklebreaker Light Impenetrable Magicka Crafted
Legs Shacklebreaker Medium Infused Magicka Crafted
Chest Shacklebreaker Heavy Infused Magicka Crafted
Belt Shacklebreaker Light Impenetrable Magicka Crafted
Boots Shacklebreaker Light Impenetrable Magicka Crafted
Necklace Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Magicka Recovery Rivenspire or Guild Trader
Weapon 1 The Master's Inferno Staff Fire Nirnhoned Absorb Magicka Vet Dragonstar Arena
Weapon 2 Necropotence Restoration Infused Spell Damage Rivenspire or Guild Trader

Note: The back bar 5 piece is a dead spot, Necropotence is being run though due to how much maximum magicka it provides.


All points into Magicka.



Click here to view in calculator.

Main Bar – Fire Staff: Flame Reach, Haunting Curse, Crystal Fragments, Mage’s Fury, Degeneration, and Ice Comet/Shooting Star(your choice of morph)

Back Bar – Restoration Staff: Streak/Ball of Lightning(your choice of morph), Healing Ward, Dark Conversion, Harness Magicka, Hardened Ward, and Light’s Champion

Vampire vs. Werewolf vs. Mortal

I do not recommend being a Vampire because of the damage changes to light and heavy attacks, however if you feel you absolutely need the extra recovery then become a Vampire.

Champion Points



  • Elfborn – 56
  • Spell Erosion – 68
  • Elemental Expert – 64
  • Master-at-Arms – 72


  • Warlord – 23
  • Mooncalf – 64
  • Arcanist – 64
  • Tenacity – 53
  • Tumbling – 54


  • Light Armor Focus – 13
  • Thick Skinned – 66
  • Ironclad – 48
  • Resistant – 58
  • Bastion – 75



  • Elfborn – 37
  • Spell Erosion – 24
  • Elemental Expert – 27
  • Master-at-Arms – 37


  • Tenacity – 28
  • Arcanist – 37
  • Mooncalf – 37
  • Tumbling – 23


  • Resistant – 38
  • Ironclad – 23
  • Thick skinned – 23
  • Bastion – 41

Other Important Info

Buff Food

Witchmother’s Potent Brew – Max Health, Max Magicka, and Magicka Recovery


Apprentice – Increased Spell Damage


High Elf


  • Tri-Stat Potions (Bugloss, Columbine and Mountain Flower)
  • Escapist Poison (Columbine, Lady’s Smock, Namira’s Rot)


All in the class trees, Destruction Staff, Restoration Staff, Light Armor, Mages Guild, and Racial skill lines.

Rotation & Resource Management

  • Defense – Before you start fighting, start applying your buffs. I start with shields because they are not affected by Spell Damage, so using a spell power buff before using them is a waste of time. When you start to get about 40%-30% magicka, I recommend using a potion, whether that be a Tri-Pot, Immovability Potion, or whatever potion you are using. Make sure that potion returns magicka to you though. When stacking your shields, it is important to know what shield takes damage first. The shield applied first takes damage first. I start with Hardened Ward and then use Harness Magicka. I do this because the bigger shield will protect me more if someone tries to burst as I go to stack my shields. When I get low health, I use Hardened Ward, then I use Healing Ward, and I finish with Harness Magicka. This, I find, to be the most optimal way to stack shields.
  • Offense – After applying your buffs, start setting up your burst. Your burst is as follows: Degeneration LA Haunting Curse LA Endless Fury LA Stun(Destructive Reach/Rune Cage) LA Crystal Fragments. This is a strong burst, one of highest in ESO. If you have your ultimate ready the burst is as follows: Degeneration LA Haunting Curse LA Ice Comet LA Endless Fury LA Stun(Destructive Reach/Rune Cage) LA Crystal Fragments. If your target is not dead from this, then they should be low enough for you to use Degeneration to hope for a Crystal Frag proc to finish them off while they are trying to recover.

Tips & Misc.

  • Tips
    • When fighting tanks or healers, try to get them to drain their resources and then hit them with your burst.
    • When fighting magicka builds, try to get your opponent’s stamina low, that way when you go to burst them they can’t break the stun and get hit by all of hit.
    • When fighting stamina builds, try to time your burst around their buffs. If you notice them let their buffs go away and they don’t immediately apply them again, keep track of their dodge-chance buff and/or resistance buff to burst them down whenever they let them go down. If they don’t let them go down, then slowly whittle away at them till you kill them.
    • If you’re outnumbered, then try to burst down the lowest level opponent because they will be the easiest kill unless they are a tank or a healer.
    • Once all of the low levels are dead, then focus on low max health or light armor targets.
    • If you’re in a group, then focus another target other than the tank. You will have the highest chance of killing him when he’s by himself. Try to coordinate your ultimate with your groupmates’ ultimates to kill the targets of high priority, which would be the healer. If they don’t have a designated healer, then communicate with your groupmates to decide on someone to focus together.
  • Misc 
    • If you can’t get a Master’s Inferno Staff, use a Necropotence Inferno with the same trait and enchant till you can get it.
    • If you feel you need more Magicka sustain, change some enchants on the jewelry for Magicka Recovery, if you feel you still need more, switch Necropotence for Lich(using same traits and enchants).
    • If you want to use Dual Wield then switch out your Destruction Staff for two Spinner’s Swords (main-hand Nirnhoned off-hand Sharpened), and switch your jewelry for Spinner’s jewelry. The jewelry will have the same enchantments as the Destro/Resto jewelry. The swords will have an Absorb Magicka enchant on the main-hand and Decrease Health enchant on the off-hand.
    • If you do not have Mage’s Guild at level 10, then I would swap Ice Comet/Shooting Star for Dawnbreaker of Smiting from the Fighters Guild skill line until you level Mage’s Guild to level 10. You can opt out Light’s Champion for Energy Overload for an extra bar. On that bar, you would use the following abilities: Boundless Storm, Daedric Minefield, Dark Conversion, Harness Magicka, Hardened Ward, and Energy Overload. You can also switch for Light’s Champion for Greater Storm Atronach.


If you have any questions about the build, join our discord server and ask @Kami about the build!

Update Log

9/7/2017 – Build created.
11/13/2017 – Updated for CWC: CP allocation edited for new cap and Force Pulse changed to destructive clench.
3/10/2018 – Updated CP for dragon bones
5/23/2018 – Build overhauled for summerset isles
9/4/2018 – CP Updated for Wolfhunter

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