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Solo Magicka Dragonknight PvE Build ESO – The Wyvern

Solo Magicka Dragonknight PvE Build ESO – The Wyvern

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Markarth

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Solo Magicka Dragonknight Build PvE, The Wyvern, for the Elder Scrolls Online! This build is intended for playing solo PvE content, such as questing, public dungeons, Maelstrom Arena, etc.! This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, as well as plenty of sustain and healing to keep ourselves alive reliably. My goal with this build was to create a magicka dragonknight build that could play solo effectively, but had strong thematic ties to the class’s identity!



Magicka Dragon Knight Solo PvE Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Valkyn Skoria Heavy Divines Health Vet City of Ash 2
Shoulders Valkyn Skoria Medium Divines Magicka Undaunted Chest
Gloves Armor of the Seducer Light Divines Magicka Crafted
Legs Armor of the Seducer Light Divines Magicka Crafted
Chest Armor of the Seducer Light Divines Magicka Crafted
Belt Burning Spellweave Light Divines Magicka City of Ash
Boots Burning Spellweave Light Divines Magicka City of Ash
Necklace Burning Spellweave Jewelry Arcane Spell Damage City of Ash
Ring Burning Spellweave Jewelry Arcane Spell Damage City of Ash
Ring Burning Spellweave Jewelry Arcane Spell Damage City of Ash
Weapon 1 Armor of the Seducer Fire Nirnhoned Flame Crafted
Weapon 2 Armor of the Seducer Fire Infused Berserker Crafted

Gear Set Explanation

Valkyn Skoria: Amazing monster set for magicka dragon knights due to how many DoT skills the class has. The boost to health that the one piece bonus gives is very helpful for soloing, and the meteor brings strong single target and AoE damage to help us clear through mobs and bosses quickly!

Burning Spellweave: Staple magicka dragon knight set, this set offers us a ton of damage and helps keep the burning status effect active, which is important to DK’s not only for damage, but burning ticks help grant us magicka back via the new combustion passive!

Seducer: An amazing damage set for sustain. Magicka Dragonknights do not have the best sustain, so wearing a set like Seducer helps a lot by making our very expensive skills significantly cheaper, allowing us to sustain our magicka pool while soloing.


All points into Magicka.


Force Pulse Burning Embers Engulfing Flames Harness Magicka Elemental Drain Shooting Star
Degeneration Protective Plate Unstable Wall of Elements Coagulating Blood Volatile Armor Standard of Might

Main Bar – Fire Staff: Force Pulse, Burning Embers, Engulfing Flames, Harness Magicka, Elemental Drain, Shooting Star

Back Bar – Fire Staff: Degeneration, Protective Plate, Unstable Wall of Elements, Coagulating Blood, Volatile Armor, Standard of Might

Vampire vs. Werewolf vs. Mortal

You are playing a mortal for this build. Since we are not using the vampire spammable on this setup, we have no use for the skill line.

Champion Points

CP is very flexible; you can make it whatever you like and prefer – just make sure you’re adhering to jump points (guide is on my website if you dont know what those are).


  • Elfborn – 61
  • Elemental Expert – 64
  • Spell Erosion – 32
  • Master-at-Arms – 61
  • Thaumaturge – 52


  • Warlord – 37
  • Arcanist – 100
  • Tenacity – 56
  • Tumbling – 40
  • Shadow Ward – 37


  • Ironclad – 66
  • Spell Shield – 39
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 56
  • Quick Recovery – 23


  • Elfborn – 23
  • Elemental Expert – 27
  • Spell Erosion – 8
  • Thaumaturge – 11
  • Master-at-Arms – 31


  • Arcanist – 49
  • Tenacity – 49
  • Warlord – 2


  • Ironclad – 23
  • Hardy – 23
  • Elemental Defender -23
  • Thick Skinned – 23
  • Quick Recovery – 8

Other Important Info

Buff Food

Mistral Banana-Bunny Hash (Maximum Health and Magicka)


Thief – Increased Critical Chance


  1. Breton
  2. Khajiit
  3. Dark Elf
  4. High Elf

NOTE: If you’re not playing as a Breton and you’re having issues sustaining, change one of your jewelry glyphs to a Reduce Spell Cost glyph or use Witchmother’s Potent Brew for your buff drink.


Essence of Spell Crit (Restore Health, Magicka and Major Prophecy)
(Bugloss, Lady’s Smock, Water Hyacinth)

NOTE: If your budget is tight, you can just use regular restore magicka potions!


Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (all), Alchemy (Medicinal Use)

Resource Management & Rotation

  • Maintain Elemental Drain, Degeneration, Unstable Wall of Elements, Engulfing Flames, and Burning Embers on your target.
  • Maintain Volatile Armor at all times to help keep you tanky.
  • If none of your DoTs need to be refreshed, you want to light attack weave with Force Pulse.
  • If you know a boss/mob is going to deal a big amount of damage, use your Harness Magicka to defend yourself. If you need to heal yourself in a pinch, reapply burning embers. If you still need more healing, Coagulating Blood is there for emergencies!
  • When you’re low on magicka, use a heavy attack to restore resources!


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

1/16/2020 – Build created.
2/24/2020 – Build overhauled to be closer to my MagDK’s vMA build.
5/26/2020 – removed vampirism from the build
8/24/2020 – no changes for stonethorn
11/2/2020 – no changes for markarth