
Solo Magicka Dragonknight PvE Build ESO – The Wyvern
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Scribes of Fate
Table of Contents
Introduction
Welcome to DottzGaming.com’s Solo Magicka Dragonknight Build PvE, The Wyvern, for the Elder Scrolls Online! This build is intended for playing solo PvE content, such as questing, public dungeons, Maelstrom Arena, etc.! This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, as well as plenty of sustain and healing to keep ourselves alive reliably. My goal with this build was to create a magicka dragonknight build that could play solo effectively, but had strong thematic ties to the class’s identity!
Setup
Gear
Magicka Dragon Knight Solo PvE Build | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Mother’s Sorrow | Light | Divines | Magicka | Deshaan or Guild Trader |
Shoulders | Valkyn Skoria | Medium | Divines | Magicka | Undaunted Chest |
Gloves | Burning Spellweave | Light | Divines | Magicka | City of Ash |
Legs | Burning Spellweave | Light | Divines | Magicka | City of Ash |
Chest | Burning Spellweave | Light | Divines | Magicka | City of Ash |
Belt | Mother’s Sorrow | Light | Divines | Magicka | Deshaan or Guild Trader |
Boots | Mother’s Sorrow | Light | Divines | Magicka | Deshaan or Guild Trader |
Necklace | Mother’s Sorrow | Jewelry | Infused | Weapon Damage | Deshaan or Guild Trader |
Ring | Mother’s Sorrow | Jewelry | Infused | Weapon Damage | Deshaan or Guild Trader |
Ring | Ring of the Pale Order | Jewelry | Infused | Weapon Damage | Antiquities |
Weapon 1 | Burning Spellweave | Fire | Precise | Flame | City of Ash |
Weapon 2 | Crushing Wall | Fire | Infused | Berserker | Vet Maelstrom Arena |
Gear Set Explanation
Ring of the Pale Order: This set is the strongest mythic for solo PvE. We get passively healed as we deal damage, and none of the drawbacks of this set apply to use since this is a solo PvE build!
Valkyn Skoria: Since we are wearing a mythic, we have 1 open gear slot. Valkyn Skoria fits this well by giving us extra penetration, allowing us to get through more of our enemies’ defenses.
Mother’s Sorrow: Staple magicka damage dealing set, this set offers us a ton of critical hit chance which allows us to deal a ton of additional damage!
Burning Spellweave: An amazing damage set for for Magicka DKs. Since we deal primarily fire damage, this gives us a massive boost to our offensive prowess!
Crushing Wall: This set gives us a ton of extra damage on our elemental blockade at all times, making it a staple weapon for any PvE magicka build!
Attributes
All points into Magicka.
Skills
Main Bar – Fire Staff: Molten Whip, Burning Embers, Engulfing Flames, Harness Magicka, Flames of Oblivion, Ferocious Leap
Back Bar – Fire Staff: Molten Armaments, Mystic Orb, Elemental Blockade, Elemental Drain, Volatile Armor, Standard of Might
Vampire vs. Werewolf vs. Mortal
You are playing a mortal for this build. Since we are not using the vampire spammable on this setup, we have no use for the skill line.
Champion Points
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
WARFARE (BLUE)
- Precision – 20
- Fighting Finesse – 50 (Slotted)
- Piercing – 20
- Deadly Aim – 50 (Slotted)
- Master-at-Arms – 50 (Slotted)
- Reaving Blows – 50 (Slotted)
- Eldritch Insight – 20
- Flawless Ritual – 40
- War Mage – 30
- Quick Recovery – 20
- Preparation – 20
- Elemental Aegis – 20
- Hardy – 20
- Blessed – 20
- Tireless Discipline – 20
FITNESS (RED)
- Boundless Vitality – 50 (Slotted)
- Rejuvenation – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Siphoning Spells – 50 (Slotted)
- Fortified – 50 (Slotted)
- Defiance – 20
- Tireless Guardian – 20
- Fortification – 30
- Hasty – 16
- Sprinter – 20
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Piercing Gaze – 30
CRAFT (GREEN)
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Buff Food
Mistral Banana-Bunny Hash (Maximum Health and Magicka)
Mundus
The Thief – Increased Critical Damage
Race
- Breton
- Khajiit
- Dark Elf
- High Elf
NOTE: If you’re not playing as a Breton, change one of your jewelry glyphs to a Reduce Spell Cost glyph or use Witchmother’s Potent Brew for your buff food.
Potions
Any potion that restores magicka and gives major intellect is perfectly fine here!
Passives
Class (all), Light Armor (all), Medium Armor (all), Destruction Staff (all), Undaunted (all), Racial (all), Alchemy (Medicinal Use)
Resource Management & Rotation
- Maintain Elemental Drain, Mystic Orb, Elemental Blockade, Engulfing Flames, and Burning Embers on your target.
- Maintain Volatile Armor, Flames of Oblivion & Molten Armaments at all times to help keep you tanky and keep your damage high.
- If none of your DoTs need to be refreshed, you want to light attack weave with Molten Whip.
- If you know a boss/mob is going to deal a big amount of damage, use your Harness Magicka to defend yourself.
- When you’re low on magicka, use a heavy attack to restore resources!
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
1/16/2020 – Build created.
2/24/2020 – Build overhauled to be closer to Dottz’s MagDK’s vMA build.
5/26/2020 – removed vampirism from the build
8/24/2020 – no changes for stonethorn
11/2/2020 – no changes for markarth
3/8/2021 – updated CP for flames of ambition
3/19/2021- changed monster set and skills
6/2/2021 – changed gear, cp, and mundus
8/23/2021 – no changes for waking flame
11/1/2021 – changed igneous to degeneration, slight change to gear traits
11/4/2021 – changed gear and skills
3/14/2022- overhauled gear loadout
6/6/2022- no changes for high isle
8/22/2022- changed skills
11/9/2022 – no changes for firesong
3/14/2023- no changes for Scribes of Fate