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Reanimator – Necromancer Healer PvP Build

Reanimator – Necromancer Healer PvP Build

Build Written By: ESO_Nightingale – PC NA

Role: Healer

Patch: Elsweyr

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log

Introduction

Welcome to the Reanimator build for the Elsweyr Patch! This build is an ultimate focused heavy armor necromancer healer for PvP. this build can be used for Battlegrounds but also for Cyrodiil which it is focused towards.

There are 3 routes you can take with the healer. Each will have it’s own pros and cons. I will explain them now.

  • Heal Focused
    • This spec is more powerful at healing and will help to stop people from dying. It won’t make them invincible however. It sacrifices it’s bulk and extra ultimate generation/cost reduction for more powerful healing
  • Ultimate Focused
    • This spec is more powerful at ultimate generation/reduction and resistances. It is harder to kill bulk-wise and is more fun in my opinion. It is also better at harnessing the power of Renewing Animation.
  • Hybrid 
    • This spec is a combination of both of these specs. It has more healing than Ultimate Focused and more ultimate generation than Heal Focused. But less than either full spec. Unless you follow the other 2 builds to a tee, your build will be considered a Hybrid. 

Setup

Gear

Necromancer Healer PvP Build – Heal Focused
Gear Slot Set Weight Trait Enchant Acquisition
Head The Troll King Medium Impenetrable Magicka Vet Blessed Crucible
Shoulders The Troll King Light Impenetrable Prismatic Undaunted Chest
Gloves Rattlecage Heavy Impenetrable Prismatic Vaults Of Madness
Legs Rattlecage Heavy Impenetrable Magicka Vaults Of Madness
Chest Rattlecage Heavy Infused Magicka Vaults Of Madness
Belt Rattlecage Heavy Impenetrable Prismatic Vaults Of Madness
Boots Rattlecage Heavy Impenetrable Magicka Vaults Of Madness
Necklace Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Protective Magicka Recovery March of Sacrifices
Weapon 1 Mender's Ward Restoration Powered Absorb Magicka Blackrose Prison
Weapon 2 Hanu's Compassion 1h Weapon Decisive Crusher March of Sacrifices
Offhand 2 Hanu's Compassion Shield Divines Prismatic March of Sacrifices
Necromancer Healer PvP Build – Ultimate Focused
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn Medium Impenetrable Magicka Vet Spindleclutch 2
Shoulders Bloodspawn Light Impenetrable Prismatic Undaunted Chest
Gloves Akaviri Dragonguard Heavy Impenetrable Prismatic Eastmarch or Guild Trader
Legs Akaviri Dragonguard Heavy Impenetrable Magicka Eastmarch or Guild Trader
Chest Akaviri Dragonguard Heavy Infused Magicka Eastmarch or Guild Trader
Belt Akaviri Dragonguard Heavy Impenetrable Prismatic Eastmarch or Guild Trader
Boots Akaviri Dragonguard Heavy Impenetrable Magicka Eastmarch or Guild Trader
Necklace Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Protective Spell Damage March of Sacrifices
Weapon 1 Mender's Ward Restoration Powered Absorb Magicka Blackrose Prison
Weapon 2 Hanu's Compassion 1h Weapon Decisive Crusher March of Sacrifices
Offhand 2 Hanu's Compassion Shield Divines Prismatic March of Sacrifices
Necromancer Healer PvP Build – Hybrid
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn or The Troll King Medium Impenetrable Magicka Vet Spindleclutch 2/Blessed Crucible
Shoulders Bloodspawn or The Troll King Light Impenetrable Prismatic Undaunted Chest
Gloves Rattlecage or Akaviri Dragonguard Heavy Impenetrable Prismatic Eastmarch or Guild Trader/Vaults of Madness
Legs Rattlecage or Akaviri Dragonguard Heavy Impenetrable Magicka Eastmarch or Guild Trader/Vaults of Madness
Chest Rattlecage or Akaviri Dragonguard Heavy Infused Magicka Eastmarch or Guild Trader/Vaults of Madness
Belt Rattlecage or or Akaviri Dragonguard Heavy Impenetrable Prismatic Eastmarch or Guild Trader/Vaults of Madness
Boots Rattlecage or Akaviri Dragonguard Heavy Impenetrable Magicka Eastmarch or Guild Trader/Vaults of Madness
Necklace Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Protective Spell Damage March of Sacrifices
Weapon 1 Mender's Ward Restoration Powered Absorb Magicka Blackrose Prison
Weapon 2 Hanu's Compassion 1h Weapon Decisive Crusher March of Sacrifices
Offhand 2 Hanu's Compassion Shield Divines Prismatic March of Sacrifices

Monster Sets

  • Bloodspawn:
    • This set will help you out very much when being attacked by groups. Since you’re being attacked a lot this set boosts your physical resistance a lot under pressure and gives you more ultimate to work with! When it procs you should have around 30k resistances on your frontbar. This set is better for own survival and ultimate generation.
  • Troll King:
    • This set is the most consistent healing monster helmet in the game. It procs very easily in pvp and has no cooldown on anyone and is very helpful for healing groups. Be warned that vampires get less effectiveness from this set but it’s still very helpful nonetheless. This set is better for group survival.

Gear Sets (Body)

  • Rattlecage:
    • Gives major sorcery, more spell damage and some max health. Extremely helpful for increasing our healing output. This set is better for healing.
  • Akaviri Dragonguard:
    • Gives slightly more magicka recovery and reduces our ultimate cost by 15% so that we get our ultimates just that little bit faster. This means that Life Giver costs 107 ultimate and Renewing Animation costs 275. (Animate Blastbones costs 264) This set is slightly better for sustain and reduces the wait time for ultimates.

Note: Hybrid can use any combination of the monster helmets and body sets.

Back bar and Jewelry Sets

  • Hanu’s Compassion:
    • This set is absolutely perfect for our build. When we resurrect any ally from Soul Gem Resurrection or Renewing Animation, it will give us AND them major heroism for 15 seconds!

Attributes

All points into magicka.

Skills

Resistant Flesh Rapid Regeneration Inner Light Renewing Undeath Ward Ally Life Giver
Heroic Slash Hexproof Necrotic Potency Summoner's Armor Intensive Mender Renewing Animation

Front bar – Restoration Staff: Resistant Flesh, Rapid Regen, Inner Light or Empowering Grasp, Renewing Undeath, Ward Ally, Life Giver.

Back bar – 1h/Shield: Heroic Slash, Hexproof or Race Against Time, Necrotic Potency, Summoner’s Armor, Intensive Mender, Renewing Animation/Animate Blastbones.

Skill Notes

  1. Resistant Flesh: main burst heal to use after ward ally. Heals a very large amount and gives resistances to help keep you alive. Will give you minor defile which decreases the caster’s own healing taken by 15% this debuff does not affect allies. Use this skill to heal a single target. Yourself included.
  2. Rapid Regen: This skill is a nice heal over time for several people to keep them topped up but is also the main way to proc Troll King. keep this up at all times.
  3. Inner Light (flex): skill is used to increase our max magicka by 7%, increase our magicka recovery by 2% and to give us +10% critical chance AND to detect stealthed opponents to allow our allies to clean them up. This is a flex spot skill
  4. Empowering Grasp (flex): This skill must be used on intensive mender as soon as possible as it buffs it’s healing by 40%. It also gives one stack of empower to allies hit. It snares and applies minor maim to enemies hit making it a really good supportive skill to use on enemies attacking you or your allies. This is an interesting flex spot skill.
    1. Note for Hybrid Setup: I recommend slotting Inner Light so you don’t fall too far behind when it comes to healing output. However, the snare and maim is very helpful for your group. And your mender can hit some fat numbers.
  5. Renewing Undeath: this is a big aoe burst heal that is comparable to warden’s fungal growth. But its secondary effect is that casting it on a corpse will turn it into a heal over time that purges a few negative effects. You must be careful with this skill. As you may want to conserve 1 corpse for its secondary effects but it must also be where your allies are. Great skill to use on a fighting group to burst heal them. This skill should be only be spammed when your allies are in severe trouble as it’s very expensive to use.
  6. Ward Ally: this skill gives those hit by it major vitality! This is +30% healing received. Combining this with Resistant Flesh or Life Giver provides a really large burst heal especially if used right after a restoration staff heavy attack.
  7. Life Giver: is your “oh shit!” button when you or an ally are absolutely being hammered on. It shouldn’t be used in minor situations. You will want to build up resurrect to use it to get dead allies up. It will give you and your allies a refreshed cast of Rapid Regen and yourself and one low health ally a shield from Ward Ally. As well as casting Blessing of Restoration. Which gives a bunch of people in front of you receiving a medium sized burst heal and a nice duration on minor resistances. It’s a great single target healing ultimate that comes up very often in fights. Its cost has been reduced by 15% by Akaviri Dragonguard. In order to get the most out of it for allies, you must have blessing of protection morphed to Blessing of Restoration to increase the range, duration and power of the skill as the combat prayer’s minor berserk is a low duration and it’s more important to heal more people with the bigger radius.
  8. Heroic Slash: This skill is what we are using to get our minor heroism. It also applies a helpful snare to enemies. This should not be spammed and only used to refresh minor heroism. We have a limited stamina pool that must be conserved for sprinting, roll dodging and breaking free.
  9. Hexproof/Expunge and Modify (flex): this skill is used to take pressure off you when being hit with several negative effects, including snares. MOST IMPORTANTLY It also passively reduces the costs of our skills AND our ultimate too! This is a flex spot skill. If you lack sustain and feel your self healing is good enough. You can also use Expunge and Modify.
  10. Race Against Time (flex): This skill can help you get out of a bad situation if you’re bogged down in a snare or if you need to get to your group faster. Be careful as sprinting hurts your stamina a lot in a fight. You’re taking this for the major expedition but also the immunity to snares. It also gives you access to the psijic order block shield on your sword and shield bar. The purge you lose from hexproof can be offloaded to renewing undeath if you consume a corpse with it on yourself. This is a flex spot skill.
    1. Note for Hybrid Setup: This choice is up to you. The 3% cost reduction on our entire bar + the 350 cost ultimate along with a big and easy to access purge is helpful, but running to safety and a nice sized damage shield is also helpful too.
  11. Necrotic Potency: one of our bread and butter required skills. It allows us to activate our corpse interaction passive and gives us +6 ultimate per corpse! It can be used outside of combat too. it’s important to manage your self made corpses. Usually you can get 2 corpses from your intensive mender before you get one from your summoner’s armour. You want to conserve magicka for combat but out of combat you can refresh your intensive mender at 4 seconds to spawn the corpse just to build up ultimate for the next fight.
  12. Summoner’s Armor: this is our armor buff and thus it is very important to keep it up. The build is bulky, but you still want this up anyway. It summons a corpse from anywhere from around 10 seconds left on its cooldown when reactivated or to when it naturally runs out. to increase out ultimate generation with after using necrotic potency. But it also can be used to get the healing over time and purge from renewing undeath.
  13. Intensive mender: this is the pet that we use to get our sustain buff. It heals a very large amount and can be buffed a further 40% with empowering grasp. It summons a corpse to increase out ultimate generation with after using necrotic potency. But it also can be used to get the healing over time and purge from renewing undeath.
  14. Renewing Animation/Animate Blastbones: is a great ultimate that is the main purpose of the build. Its 350 cost will be reduced by 3% by hexproof and a further 15% if using Akaviri Dragonguard. Resurrecting at least one ally(up to 3) will give you AND them major heroism from our armor set Hanu’s Compassion! It also restores 5000 stamina and magicka per person resurrected. Another few notes are that if you wish to resurrect anyone with a soul gem, you must do it on this bar as you will still gain major heroism if in combat. Do not use renewing animation outside of combat or on 1 ally with no enemies around even when we build up the ultimate very fast, it should be used in open combat situations where you want to get 1 or several people up. You may want to use the other Morph, Animate Blastbones. You lose the massive resource return, but instead reduce the cost by around 11 and summon up to 3 blastbones for each extra corpse. This is only an option for the further reduced cost. You want to conserve corpses for ultimate generation or for the renewing undeath.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Elfborn – 72
  • Blessed – 75
  • Staff Expert – 2
  • Thaumaturge – 100
  • Piercing – 21
    • Note: we have at least 120 points in here to get the Last Stand Passive

THE THIEF (GREEN)

  • Shadow Ward – 11
  • Tumbling – 48
  • Arcanist – 100
  • Tenacity – 15
  • Mooncalf – 19
  • Warlord – 61
  • Sprinter – 16

THE WARRIOR (RED)

  • Hardy – 43
  • Elemental Defender – 43
  • Ironclad – 48
  • Thick Skinned – 31
  • Resistant – 68
  • Quick Recovery – 37

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce – Max Health, Max Magicka and Max Stamina

Mundus

Ritual – Increased Healing Effectiveness

Race

Recommended Races

Nord (Ultimate Generation and Resistances):

Pros:

  • More Max Stamina
  • Best Resistances
  • More Max Health
  • Immunity to Frost Wall immobilise
  • More Ultimate Generation

Cons:

  • No boost to healing output

Argonian (More Healing):

Pros:

  • Smaller tripot upon potion use
  • Immunity to Major defile from disease damage (including the weapon glyph)
  • More Healing (around 1.94% stronger than Breton’s but 3.49% worse than Altmer’s for reference)
  • More Max Health
  • More Max Magicka

Cons:

  • None

Other Race Options

Breton (Magicka Sustain):

Pros:

  • More Magicka Regeneration
  • -7% cost on magicka skills
  • More Healing
  • More Max Magicka
  • More Spell Resist

Cons:

  • Squishier against stamina toons

Altmer (Best Healing):

  • Gains stamina back when casting a necromancer skill
  • More Max Magicka
  • More Spell Damage
  • Best Healing

Cons:

  • Squishiest.

Dark Elf (Both Max Resources and Second Best Healing):

  • More Max Stamina and Magicka
  • More Spell Damage and Weapon Damage
  • Slightly more resistant as a vampire because of fire resistances
  • Second best healing after Altmer (difference of 0.3%)
  • Immune to burning.

Cons:

  • Squishy.

Redguard (Stamina Sustain and Cost Reduction):

  • More Max Stamina
  • 8% cost reduction on Rapid Regen, Ward Ally, Heroic Slash AND Life Giver
  • Reduced effectiveness of snares by 15%
  • Stamina Return when light attacking, heavy attacking with SnB and using Heroic Slash
  • More duration on Longfin Pasty

Cons:

  • Squishy, No boost to healing output.

Note: People using the Hybrid setup can pretty much use any race they desire.

Potions

Tri-Stat (Bugloss, Columbine and Mountain Flower)

Passives

  • Class: All
  • 1h/Shield: All
  • Light Armor & Medium Armor: All that dont require 5 pieces worn.
  • Heavy Armor: All
  • Undaunted: All
  • Assault: All
  • Support: All
  • Mage’s Guild: All
    • If Inner Light is slotted.
  • Psijic Order: Clairvoyance, Concentrated Barrier
    • If Race Against Time is slotted.
  • Alchemy: Medicinal Use

Tips & Misc.

When you go into Cyrodiil or Battlegrounds, you are to stay with your team. Try to not get separated from them if you can help it. You are completely useless on your own.

When you initiate combat (NEVER INITIATE COMBAT BY YOURSELF!) through your group or if an enemy attacks you, your immediate action is to cast Summoner’s Armor and then Intensive mender(hit this with empowering grasp as soon as you swap bars to front if you are using this skill). If the distance between the enemy is close then you can use heroic slash on them otherwise, don’t bother trying to gap-close to them. Swapping to front bar, you want to use rapid regeneration and then heavy attack. Heavy attacking is going to be giving you a lot of magicka back and also a bit of stamina too if you’re using the sword and shield.

If the pressure is immediately on you, cast a healing ward and then resistant flesh and then make your way to a group or allow them to step in. or call for help if in discord or voice chat. YOU are the target in most fights. And if the person is knowledgeable, their aim is on you. Groups who know this will also b-line straight for you. Your job is to survive as best as you can by using line of sight to circle around rocks, trees, buildings, walls ETC. whatever you can. But since the enemy’s focus is on you specifically. Your allies should also being to try and pick off weak members of the group, or the person following you. This is essentially a game of “Protect the President”. And you’re the President. If you’re in a safer position to focus on healing your group more directly, you can use renewing animation on the cluster that usually forms in a group fight. Any corpses in the area can be consumed to get negative effects off you or allies and it will also heal every second for 5 seconds with a heal over time effect. Life giver is your “OH SHIT!” healing ultimate that also buffs allies in front of you when using it. It heals a lot every second for 5 seconds.

Types of people and what to do:

  • Long Ranged attacker: attempt to use line of sight to or run get out of combat if they seem really powerful. Otherwise just heal while also line of sighting. Get to your group. Purge any negative effects.
  • Melee Range attacker: these people are normally stamina users, they almost always have dawnbreaker, you want to just continually healing through this while trying to get to your group. Being stunned is pretty harmful for you, so try to conserve stamina for that. These are the biggest threat. Try to purge negative effects regularly. Dawnbreaker’s damage over time is included in the purge list. So get rid of it VERY quickly if possible.
  • Ganker: most likely you will be stunned from stealth with surprise attack and hit with the nightblade’s ultimate. This combo will SERIOUSLY hurt. There are some key things to note when you’re attacked by a nightblade. If fighting a stamblade. At 120 ultimate cost, they will silence you meaning you’re unable to use any skills unless you break free. They also Increase their own damage dealt to you by 20% also reduce your physical resistance by 5% from surprise attack. What you want to do is immediately break silence, drop a ward ally and then use your life giver(if you have it) and then follow that up with a resistant flesh. You are still going to be getting hit very hard for the next few seconds. Magblades are guaranteed to apply major defile on you when they use soul harvest and they also increase your damage taken from them by 20%. This will want to be purged as soon as possible but you may be able to outheal it. If possible, use hexproof or drop a corpse and use renewing undeath.  
  • Tanks: also try to leave these alone. They won’t do much to you and vise versa.

Contact

If you have any questions about the build, join our discord server and ask @ESO_Nightingale about the build!

Update Log

5/23/2019 – Build created

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