
Necromancer Healer PvP Build ESO – Reanimator
Build Written By: Dottz Gaming – PC NA
Role: Healer
Patch: Scribes of Fate
Table of Contents
Introduction
Welcome to DottzGaming.com’s Magicka Dragonknight Healer Build PvP, Reanimator, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, and Imperial City. This build can be played in both CP and no-CP pvp without any changes to the build!
Necromancers make fantastic healers for PvP! They’re very tanky, bring tons of utility, and the unique ability to instantly combat resurrect several allies, allowing your group to quickly recover from any deaths it may suffer and turn the tide of battle back in your favor! This build focuses on bringing out the strengths of the necromancer healing kit, while also bringing the utility for a large raid group via its gear sets.
Setup
Gear
Magicka Necromancer Healer PvP Build | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Earthgore | Heavy | Impenetrable | Prismatic | Vet Bloodroot Forge |
Shoulders | Earthgore | Medium | Impenetrable | Prismatic | Undaunted Chest |
Gloves | Shacklebreaker | Light | Sturdy | Prismatic | Crafted |
Legs | Shacklebreaker | Light | Sturdy | Prismatic | Crafted |
Chest | Shacklebreaker | Heavy | Reinforced | Prismatic | Crafted |
Belt | Shacklebreaker | Light | Sturdy | Prismatic | Crafted |
Boots | Shacklebreaker | Heavy | Sturdy | Prismatic | Crafted |
Necklace | Robes of Transmutation | Jewelry | Arcane | Reduce Spell Cost | Cyrodiil or Guild Trader |
Ring | Robes of Transmutation | Jewelry | Arcane | Magicka Recovery | Cyrodiil or Guild Trader |
Ring | Robes of Transmutation | Jewelry | Arcane | Magicka Recovery | Cyrodiil or Guild Trader |
Weapon 1 | Robes of Transmutation | Restoration | Powered | Berserker | Cyrodiil or Guild Trader |
Weapon 2 | Robes of Transmutation | 1h Sword | Powered | Absorb Magicka | Cyrodiil or Guild Trader |
Shield 2 | Robes of Transmutation | Shield | Sturdy | Magicka | Cyrodiil or Guild Trader |
Gear Choices
Earthgore: This monster set is incredibly powerful, and the healing proc from this can be the difference between living or dying. This is strong for not only keeping yourself alive, but keeping groups of players alive as well. It received a pretty hefty nerf in Elsweyr, but the set is still absolutely worth using for PvP. It’ll save the person with the lowest HP in the AoE at each tick, so it can save multiple people from certain death over its duration.
Transmutation: Gives a massive amount of critical resistance by healing someone with a HoT, which helps prevent sudden influxes of damage from being put on yourself and others. If someone in your group is already running this, Wizard’s Riposte is another option.
Shacklebreaker: Helps give us strong resource pools as well as sustain them. This is one of my personal favorite sets because of how well balanced of a stat spread it gives your character, and it helps round out the stat pools of this build incredibly well.
Attributes
All points into Magicka.
Skills
Front bar – Restoration Staff: Healing Springs, Radiating Regeneration, Resistant Flesh, Enduring Undeath, Inner Light, Pestilent Colossus
Back bar – 1h/Shield: Energy Orb, Elusive Mist, Degeneration, Summoner’s Armor, Spirit Guardian, Animate Blastbones
Vampire vs. Werewolf vs. Mortal
We are playing vampire for this build. At first i thought vamp would be a huge negative to the build, but after playing around with it, I find it offers a ton of value. Ideally, you would want to be able to run stage 3 for undeath, but if you have trouble sustaining, run stage 2 or 1 (just note that you wont be as tanky).
Champion Points
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
WARFARE (BLUE)
- Eldritch Insight – 20
- Quick Recovery – 20
- Elemental Aegis – 20
- Hardy – 20
- Blessed – 20
- Unassailable – 50 (Slotted)
- Soothing Tide – 50 (Slotted)
- Ironclad – 50 (Slotted)
- Swift Renewal – 50 (Slotted)
- Tireless Discipline – 20
- Precision – 20
- Piercing – 20
- Preparation – 20
- Flawless Ritual – 40
- War Mage – 30
FITNESS (RED)
- Boundless Vitality – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Sustained by Suffering – 50 (Slotted)
- Pain’s Refuge – 50 (Slotted)
- Hero’s Vigor – 20
- Defiance – 20
- Relentlessness – 50 (Slotted)
- Tireless Guardian – 20
- Fortification – 30
- Hasty – 16
- Sprinter – 20
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Piercing Gaze – 30
CRAFT (GREEN)
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Buff Food
Mistral Bannana-Bunny Hash – Max Health and Magicka
Mundus
Atronach – Increased Magicka Recovery
Race
- Breton – Grants a TON of magicka sustain and a lot of extra tankiness. They’re a fantastic race choice for all magicka units in PvP.
- Argonian – Great race for a healer in PvP. You get bonus magicka, bonus health, bonus healing and an absolutely amazing form of sustain from their potion passive.
Potions
Essence of Health (Restore Magicka, Health and Stamina)
(Bugloss, Columbine and Mountain Flower)
Passives
All class passives, all one hand and shield passives, all restoration staff passives, all light armor passives, all medium armor passives, all heavy armor passives, all undaunted passives, all assault passives, all support passives, all racial passives, all mage’s guild passives, alchemy (medicinal use), all vampire passives
Tips & Misc.
- You want to apply Healing Springs and Radiating Regeneration onto your allies, as well as maintaining Braided Tether, to maximize your HoTs on your teammates. After that, you’ll primarily be using Resistant Flesh for a burst heal and Renewing Undeath whenever you want to purge. Use Energy Orb whenever your group needs resources restored!
- Maintain your personal buffs and debuffs to maximize the build’s tankiness and healing capability.
- Animate Blastbones is your primary defensive ult for when teammates go down, while Glacial Colossus is going to be your primary offensive ult. Use whichever ult is required in each situation.
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
5/23/2019 – Build created
8/15/2019 – Build writeup cleaned up and skills changed
10/21/2019 – 2 separate setups made; one focused on more ult generation, the other on higher healing output.
2/24/2020 – No changes for Harrowstorm
5/26/2020 – No changes for Greymoor
8/24/2020 – minor writeup changes to vampire vs werewolf and dark elf pros/cons
11/3/2020 – no changes for markarth
3/29/2021 – build writer changed and build overhauled
6/2/2021 – updated CP
8/23/2021 – updated cp
11/1/2021 – gear updated for deadlands
1/6/2022 – updated enchants/food
3/14/2022- skills updated
6/6/2022- no changes for high isle
8/22/2022 – no changes for lost depths
11/9/2022 – no changes for firesong
3/13/2023 – no changes for Scribes of Fate
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