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Reanimator – Necromancer Healer PvP Build

Reanimator – Necromancer Healer PvP Build

Build Written By: ESO_Nightingale – PC NA

Role: Healer

Patch: Dragonhold

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log

Introduction

Welcome to the Reanimator build for the Elsweyr Patch! This build is an ultimate focused heavy armor necromancer healer for PvP. this build can be used for Battlegrounds but also for Cyrodiil which it is focused towards.

Setup

Gear

Necromancer Healer PvP Build (Higher Ultimate Regen)
Gear Slot Set Weight Trait Enchant Acquisition
Head Bloodspawn Medium Impenetrable Magicka Vet Spindleclutch 2
Shoulders Bloodspawn Light Impenetrable Prismatic Undaunted Chest
Gloves Daring Corsair Heavy Impenetrable Prismatic Crafted
Legs Daring Corsair Heavy Impenetrable Magicka Crafted
Chest Daring Corsair Heavy Infused Magicka Crafted
Belt Daring Corsair Heavy Impenetrable Prismatic Crafted
Boots Daring Corsair Heavy Impenetrable Magicka Crafted
Necklace Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Triune Spell Damage March of Sacrifices
Weapon 1 Mender's Ward Restoration Powered Absorb Magicka Blackrose Prison
Weapon 2 Hanu's Compassion Restoration Decisive Crusher March of Sacrifices
Necromancer Healer PvP Build (Higher Healing Output)
Gear Slot Set Weight Trait Enchant Acquisition
Head The Troll King Medium Impenetrable Magicka Vet Blessed Crucible
Shoulders The Troll King Light Impenetrable Prismatic Undaunted Chest
Gloves Rattlecage Heavy Impenetrable Prismatic Vaults of Madness
Legs Rattlecage Heavy Impenetrable Magicka Vaults of Madness
Chest Rattlecage Heavy Infused Magicka Vaults of Madness
Belt Rattlecage Heavy Impenetrable Prismatic Vaults of Madness
Boots Rattlecage Heavy Impenetrable Magicka Vaults of Madness
Necklace Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Infused Magicka Recovery March of Sacrifices
Ring Hanu's Compassion Jewelry Triune Spell Damage March of Sacrifices
Weapon 1 Mender's Ward Restoration Powered Absorb Magicka Blackrose Prison
Weapon 2 Hanu's Compassion 1h Weapon Decisive Crusher March of Sacrifices
Offhand 2 Hanu's Compassion Shield Divines Prismatic March of Sacrifices

Monster Sets

  • Bloodspawn (ultimate focused):
    • This set will help you out very much when being attacked by groups. Since you’re being attacked a lot this set boosts your physical resistance a lot under pressure and gives you more ultimate to work with! When it procs you should have around 30k resistances on your frontbar. This set is better for your own survival and ultimate generation.
  • Troll King (healing focused):
    • This set is the most consistent healing monster helmet in the game. It procs very easily in pvp and has no cooldown on anyone and is very helpful for healing groups. Be warned that vampires get less effectiveness from this set but it’s still very helpful nonetheless. This set is better for group survival.

Gear Sets

  • Rattlecage:
    • Gives major sorcery, more spell damage and some max health. Extremely helpful for increasing our healing output. This set is going to really boost our healing to where it needs to be.
  • Daring Corsair
    • Reduces the cost of your magicka based restoration staff skills and gives you minor heroism for 8 seconds when you cast them.
  • Hanu’s Compassion:
    • This set is absolutely perfect for our build. When we resurrect any ally from Soul Gem Resurrection or Renewing Animation, it will give us AND them major heroism for 15 seconds!

Attributes

All points into magicka.

Skills

Ultimate Generation Setup

Resistant Flesh Radiating Regeneration Blighted Blastbones Renewing Undeath Ward Ally Life Giver
Combat Prayer Hexproof Necrotic Potency Summoner's Armor Intensive Mender Renewing Animation

Front bar – Restoration Staff: Resistant Flesh, Radiating Regeneration, Blighted Blastbones, Renewing Undeath, Ward Ally, Life Giver.

Back bar – Restoration Staff: Combat Prayer, Hexproof, Necrotic Potency, Summoner’s Armor, Intensive Mender, Renewing Animation/Animate Blastbones.

Higher Healing Setup

Resistant Flesh Radiating Regeneration Blighted Blastbones Renewing Undeath Ward Ally Life Giver
Heroic Slash Hexproof Necrotic Potency Summoner's Armor Intensive Mender Renewing Animation

Front bar – Restoration Staff: Resistant Flesh, Radiating Regeneration, Blighted Blastbones, Renewing Undeath, Ward Ally, Life Giver.

Back bar – 1h/Shield: Heroic Slash, Hexproof, Necrotic Potency, Summoner’s Armor, Intensive Mender, Renewing Animation/Animate Blastbones.

NOTE: If you want to be more HoT focused, replace Resistant Flesh with Illustrious Healing, and change Radiating Regeneration to Rapid Regeneration.

Skill Notes

  1. Resistant Flesh: main burst heal to use after ward ally. Heals a very large amount and gives resistances to help keep you alive. Will give you minor defile which decreases the caster’s own healing taken by 15% this debuff does not affect allies. Use this skill to heal a single target. Yourself included.
    1. Illustrious Healing: This skill is a nice ground heal over time for several people to keep them topped up but is also the main way to proc Troll King. keep this up around where people are fighting. It will stack nicely with Renewing Undeath’s ground HoT. Illustrious healing should only ever be used if you are using rapid regeneration as your main “burst” heal.
  2. Radiating Regeneration: This skill is a nice heal over time for several people to keep them topped up but is also the main way to proc Troll King. keep this up at all times.
    1. Rapid Regen: This is our other option for our main heal after our ward. If you really don’t want to use Resistant Flesh, then Rapid Regen is a very powerful and short duration heal overtime. You don’t want to be spamming this unless there are a couple of people around you who need aid, as you’re wasting resources casting it on one person several times. If you are using this instead of Resistant Flesh, then you will want to be following this up with Renewing Undeath after it’s been cast on your target.
  3. Blighted Blastbones: This skill, while expensive is great for 3 reasons. The first reason is that it is very good corpse generation. It is the best corpse for Renewing Undeath as it will run into a group fight allowing you to drop a Renewing Undeath HoT into your group which can be followed up by further casts of Renewing Undeath. The second reason why it great, is that it provides a source of AoE major defile once it explodes. This enables us to help out our team by lowering the healing of enemies they are fighting. The third reason is that it can be a scary target for enemies who may not understand who it belongs to, they may try to attack and kill it, wasting time that they could be spending on our allies, therefore potentially distracting them and giving you another corpse to use for ultimate generation or healing. I recommend slotting Blighted Blastbones so you have extra corpses and more group utility, however if you don’t like Blighted Blastbones, you can always use Inner Light instead for more powerful healing.
  4. Renewing Undeath: This is a big aoe burst heal that is comparable to the warden’s fungal growth. But its secondary effect is that casting it on a corpse will turn it into a heal over time that purges a few negative effects. You must be careful with this skill if you are not using Blighted Blastbones. As you may want to conserve 1 corpse for its secondary effects but it must also be where your allies are. It’s a Great skill to use on a fighting group to burst heal them. This skill should be only be spammed when your allies are in severe trouble as it’s very expensive to use. This also becomes your main burst heal, if you are not using Resistant Flesh. Note: the burst heal can still be used while a previous corpse activated Renewing Death HoT is still active.
  5. Ward Ally/Healing Ward: This skill gives those hit by it major vitality when we use a Blackrose Restoration staff! This is +30% healing received. Combining this with Resistant Flesh/Rapid Regen and/or Life Giver provides a really disgusting Burst and Heal Over Time combo especially if used right after a restoration staff heavy attack. You can use either morph. Healing Ward can work well due to the healing over time it can do on a single target. Ward Ally allows you to shield and increase the healing on yourself and an ally at the same time.
  6. Life Giver: This is your “oh crap!” button when you or an ally are absolutely being hammered on. It shouldn’t be used in minor situations. You will want to build up resurrect to use it to get dead allies up. It will give you and your allies a refreshed cast of Rapid Regen/Radiating Regeneration and cast Ward Ally/ Healing Ward. As well as casting Blessing of Restoration. Which gives a bunch of people in front of you receiving a medium sized burst heal and a nice duration on minor resistances. It’s a great single target healing ultimate that comes up very often in fights. In order to get the most out of it for allies, you must have Blessing of Protection morphed to Blessing Of Restoration on the Healing Focused Build as you aren’t going to have a lot of uptime on minor berserk, as it’s not slotted. however, on the Ultimate Focused build, you want to morph the skill to Combat Prayer, as you have an open slot for it.
  7. Heroic Slash: This skill is what we are using to get our minor heroism. It also applies a helpful snare to enemies. This should not be spammed and only used to refresh minor heroism. We have a limited stamina pool that must be conserved for sprinting, roll dodging, breaking free and (if you’re using it) Blighted Blastbones.
  8. Combat Prayer: This skill is in the place of Heroic Slash on the Ultimate Focused build. It has an 8 second uptime on minor resistances and berserk which will help to train you to constantly swap back and forth to refresh intensive mender and cast necrotic potency.
  9. Hexproof/Expunge and Modify: This skill is used to take pressure off you when being hit with several negative effects, including snares. MOST IMPORTANTLY It also passively reduces the costs of our skills AND our ultimate too! This is a flex spot skill. If you lack sustain and feel your self healing is good enough. You can also use Expunge and Modify.
    1. Race Against Time (flex): This skill can help you get out of a bad situation if you’re bogged down in a snare or if you need to get to your group faster. Be careful as sprinting hurts your stamina a lot in a fight. You’re taking this for the major expedition but also the immunity to snares. It also gives you access to the psijic order block shield on your sword and shield bar. The purge you lose from hexproof can be offloaded to renewing undeath if you consume a corpse with it on yourself. This is a flex spot skill. This choice is up to you. The 3% cost reduction on our entire bar + the 350 cost ultimate along with a big and easy to access purge is helpful, but running to safety and a nice sized damage shield is also helpful too.
  10. Necrotic Potency: One of our bread and butter required skills. It allows us to activate our corpse interaction passive and gives us +6 ultimate per corpse! It can be used outside of combat too. it’s important to manage your self made corpses. It gets easier to manage if you use Blighted Blastbones, as you can allocate Blighted Blastbones’ corpse for Renewing Undeath. Usually you can get 2 corpses from your intensive mender before you get one from your summoner’s armour. You want to conserve magicka for combat but out of combat you can refresh your intensive mender at 4 seconds to spawn the corpse just to build up ultimate for the next fight.
  11. Summoner’s Armor: This is our armor buff and thus it is very important to keep it up. The build is bulky, but you still want this up anyway. It summons a corpse from anywhere from around 10 seconds left on its cooldown when reactivated or, when it naturally runs out. to increase out ultimate generation with after using necrotic potency. But it also can be used to get the healing over time and purge from renewing undeath. Intensive Mender and Blighted Blastbones will be 15% cheaper when this is up which is very important to help with sustain.
  12. Intensive mender: This is one of the pets that we can use to get our sustain buff. It heals a very large amount every 2 seconds. It summons a corpse to increase out ultimate generation with after using necrotic potency. But it also can be used to get the healing over time and purge from renewing undeath.
  13. Renewing Animation/Animate Blastbones: This is a great ultimate that is the main purpose of the build. Its 350 cost will be reduced by 3% by hexproof. Resurrecting at least one ally(up to 3) will give you AND them major heroism from our armor set Hanu’s Compassion! It also restores 5000 stamina and magicka per person resurrected. Another few notes are that if you wish to resurrect anyone with a soul gem, you must do it on this bar as you will still gain major heroism if in combat. Do not use renewing animation outside of combat or on 1 ally with no enemies around even when we build up the ultimate very fast, it should be used in open combat situations where you want to get 1 or several people up. You may want to use the other Morph, Animate Blastbones. You lose the massive resource return, but instead reduce the cost by a small amount and summon up to 3 blastbones for each extra corpse. This is mainly an option for the further reduced cost. You usually want to conserve corpses for ultimate generation or for the renewing undeath. But an extra blastbones does not hurt.

Vampire vs. Werewolf vs. Mortal

I recommend Mortal. However you can use vampire and replace hexproof/race against time with elusive mist.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

Using Inner Light instead of Blighted Blastbones, your blue CP will look like this:

  • Elfborn – 72
  • Blessed – 75
  • Staff Expert – 2
  • Thaumaturge – 100
  • Piercing – 21
    • Note: we have at least 120 points in here to get the Last Stand Passive

If you choose to use Blighted Blastbones, use the following:

  • Elfborn – 72
  • Blessed – 75
  • Staff Expert – 3
  • Thaumaturge – 40
  • Piercing – 80

THE THIEF (GREEN)

  • Befoul – 35
  • Tumbling – 37
  • Arcanist – 75
  • Tenacity – 27
  • Mooncalf – 19
  • Warlord – 61
  • Sprinter – 16

THE WARRIOR (RED)

  • Hardy – 43
  • Elemental Defender – 43
  • Ironclad – 51
  • Thick Skinned – 31
  • Resistant – 70
  • Quick Recovery – 32

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce – Max Health, Max Magicka and Max Stamina

Mundus

Ritual – Increased Healing Effectiveness

Race

Recommended Races

Nord (Ultimate Generation and Resistances):

Pros:

  • More Max Stamina
  • Best Resistances
  • More Max Health
  • Immunity to Frost Wall immobilize
  • More Ultimate Generation

Cons:

  • No boost to healing output

Argonian (More Healing):

Pros:

  • Smaller tripot upon potion use
  • Immunity to Major defile from disease damage (including the weapon glyph)
  • More Healing (around 1.94% stronger than Breton’s but 3.49% worse than Altmer’s for reference)
  • More Max Health
  • More Max Magicka

Cons:

  • None

Other Race Options

Breton (Magicka Sustain):

Pros:

  • More Magicka Regeneration
  • -7% cost on magicka skills
  • More Healing
  • More Max Magicka
  • More Spell Resist

Cons:

  • Squishier against stamina toons

Altmer (Best Healing):

Pros:

  • Gains stamina back when casting a necromancer skill
  • More Max Magicka
  • More Spell Damage
  • Best Healing

Cons:

  • Squishiest.

Dark Elf (Both Max Resources and Second Best Healing):

Pros:

  • More Max Stamina and Magicka
  • More Spell Damage and Weapon Damage
  • Slightly more resistant as a vampire because of fire resistances
  • Second best healing after Altmer (difference of 0.3%)
  • Immune to burning.

Cons:

  • Squishy.

Redguard (Stamina Sustain and Cost Reduction):

Pros:

  • More Max Stamina
  • 8% cost reduction on Rapid Regen, Ward Ally, Heroic Slash AND Life Giver
  • Reduced effectiveness of snares by 15%
  • Stamina Return when light attacking, heavy attacking with SnB and using Heroic Slash
  • More duration on Longfin Pasty

Cons:

  • Squishy, No boost to healing output.

Note: People using the Hybrid setup can pretty much use any race they desire.

Potions

  • Tri-Stat (Bugloss, Columbine and Mountain Flower) (when using Rattlecage)
  • Spell Power Pots (Cornflower, Lady’s Smock, Namira’s Rot) (when using Daring Corsair)
  • Detection/Major Sorcery/Restore Magicka (Cornflower, Lady’s Smock, Wormwood)

Passives

  • Class: All
  • 1h/Shield: All
  • Restoration Staff: All
  • Light Armor & Medium Armor: All that dont require 5 pieces worn.
  • Heavy Armor: All
  • Undaunted: All
  • Assault: All
  • Support: All
  • Mage’s Guild: All
    • If Inner Light is slotted.
  • Psijic Order: Clairvoyance, Concentrated Barrier
    • If Race Against Time is slotted.
  • Alchemy: Medicinal Use

Tips & Misc.

When you go into Cyrodiil or Battlegrounds, you are to stay with your team. Try to not get separated from them if you can help it. You are completely useless on your own.

When you initiate combat (NEVER INITIATE COMBAT BY YOURSELF!) through your group or if an enemy attacks you, your immediate action is to cast Summoner’s Armor and then Intensive Mender. If the distance between the enemy is close then you can use heroic slash on them otherwise, don’t bother trying to gap-close to them. Swapping to front bar, you want to use illustrious healing/ Radiating Regeneration and then heavy attack. Heavy attacking is going to be giving you a lot of magicka back and also a bit of stamina too if you’re using the sword and shield. 

If the pressure is immediately on you, cast a ward ally/healing ward and then resistant flesh/rapid regen and then make your way to a group or allow them to step in. or call for help if in discord or voice chat. YOU are the target in most fights. And if the person is knowledgeable, their aim is on you. Groups who know this will also b-line straight for you. Your job is to survive as best as you can by using line of sight to circle around rocks, trees, buildings, walls ETC. whatever you can. But since the enemy’s focus is on you specifically. Your allies should also being to try and pick off weak members of the group, or the person following you. This is essentially a game of “Protect the President”. And you’re the President. If you’re in a safer position to focus on healing your group more directly, you can use renewing animation on the cluster that usually forms in a group fight. Any corpse in the area can be consumed to get negative effects off you or allies and it will also heal every second for 5 seconds with a heal over time effect. Life giver is your “OH CRAP!” healing ultimate that also buffs allies in front of you when using it. It heals a lot every second for 5 seconds.

Contact

If you have any questions about the build, join our discord server and ask @ESO_Nightingale about the build!

Update Log

5/23/2019 – Build created
8/15/2019 – Build writeup cleaned up and skills changed
10/21/2019 – 2 separate setups made; one focused on more ult generation, the other on higher healing output.

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