[ARCHIVED] Quickblade – Magicka Nightblade PvP Build
[ARCHIVED]: This build has been archived, which means it is no longer being updated. However, this web-page will be left up for those who still would like to refer to it.
Build Written By: Nyassa – PC NA – YouTube
Role: DPS (melee)
Table of Contents
- Resource Management and Rotation
- Tips & Misc
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Melee Magicka Nightblade PvP Build, The Quickblade, for the game; Elder Scrolls Online! This build is intended for open world engagements such as: Cyrodiil, battlegrounds, and Imperial city. This build can have fair success in dueling and in 1vX, it is meant to start, and finish fights in some sticky situations as well as normal ones. There have been many builds put together but with the change to two handed weapons there are a lot more possibilities! This will be a Two Handed build since Dual Wield has lost some of it’s primary appealing factors of having 2 sets active at once on your front bar.
|Magicka Nightblade PvP Build – Final|
|Head||Balorgh||Heavy||Impenetrable (or Well-Fitted)||Prismatic||Vet March of Sacrifices|
|Shoulders||Balorgh||Medium||Impenetrable (or Well-Fitted)||Magicka||Undaunted Chest|
|Gloves||Impregnable Armor||Light||Impenetrable||Magicka||Battlegrounds or Guild Trader|
|Belt||Impregnable Armor||Light||Impenetrable||Magicka||Battlegrounds or Guild Trader|
|Necklace||Impregnable Armor||Jewelry||Arcane||Spell Damage||Battlegrounds or Guild Trader|
|Ring||Impregnable Armor||Jewelry||Arcane||Spell Cost Reduction||Battlegrounds or Guild Trader|
|Ring||Impregnable Armor||Jewelry||Arcane||Stamina Recovery||Battlegrounds or Guild Trader|
|Weapon 1||Innate Axiom||Greatsword||Nirnhoned||Oblivion||Crafted|
|Weapon 2||Innate Axiom||Restoration||Defending||Spell Damage||Crafted|
Impregnable: For the most part if you wish to wear medium or light armor you almost always need to wear impreg if you want any kind of tankiness. Wearing impreg also gives us the ability to have traits like sturdy and well fitted to help our stamina sustain.
Innate Axiom: Our primary damage set and we use it over War Maiden for the extra line of Stamina. It allows us to block and dodge more. And it’s a set that we can have active on one bar only without loosing out on to much when we bar swap.
Balorgh: This set allows for insane amount of damage after you use an ult which synergizes with soul harvest very well due to the 20% damage increase debuff. Once you try using it you’ll understand why this set is so essential to the build.
Maelstrom Restoration Staff: This allows us to get some much needed sustain as well as some passive healing since the passive healing we get from forward momentum is very small and barely worth noting.
Everything into Magicka. If you feel you have to then you can take up to and no more than 8 out of magic and put it into health, however due to changing an arcane Jewelry piece to infused, I find this highly undesirable. I personally have 4 into Health and 60 into Magicka.
Main Bar – GreatSword: Merciless Resolve, Concealed Weapon, Shadowy Disguise, Forward Momentum, Crippling Grasp, Soul Harvest or Incapacitating Strike
Back Bar – Restoration Staff: Siphoning Attacks, Shadow Image, Blessing of Restoration, Mutagen, Mass Hysteria, Soul Tether
Vampire vs. Werewolf vs. Mortal
While being a vampire benefit this build in a few small ways I personally do not see it as a necessary element. Due to the expensive nature of running a low Regen build using elusive mist is against our interest as it is rather expensive and while in mist form we do not recover magic. At stage 2 Vamp we get a regen passive which can be extremely nice. If you find yourself using sneak a lot instead of cloak then you could try this as a stage 4 vampire. Personally I suggest staying mortal.
CHAMPION POINT 810 SETUP
THE MAGE (BLUE)
- Elfborn – 66
- Spell Erosion – 31
- Elemental Expert – 54
- Master-at-Arms – 66
- Staff Expert – 9
- Thaumaturge – 34
THE THIEF (GREEN)
- Warlord – 53
- Sprinter – 14
- Mooncalf – 45
- Arcanist – 75
- Tumbling – 53
- Befoul – 10
- Shadow Ward – 20
THE WARRIOR (RED)
- Ironclad – 66
- Resistant – 43
- Thick Skinned – 56
- Hardy – 37
- Elemental Defender – 37
- Bastion – 31
Other Important Info
Witchmother’s Potent Brew – Max Health, Max Magicka and Magicka Recovery
Apprentice – Increased Spell Damage
POTIONS: PvE Spell power pots. If you use Inner light then replace spell crit with something else you find beneficial to your playstyle such as stamina recovery.
POISONS: Escapist Poisons
Class (all), Light Armor (all), Medium Armor (all except the ones that require you to wear 5 pieces), Heavy Armor (all except the ones that require you to wear 5 pieces), 2Handed(all), Restoration Staff (all), Fighters Guild (Banish the Wicked), Mages Guild (all except persuasive passive), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)
Resource Management & Rotation
The following is basically a checklist of what you want to do when you play this build. It is important to note that in PvP we have no true rotation, that is even more true as a nightblade.
-Maintain Merciless Resolve on yourself at all times
-Re-apply Siphoning Attacks every time the effect ends. We should keep this up even while we are out of combat and just cloaking around
-When using Shade keep it active as often as you can. This will help us escape tricky situations over all.
Now resource management in this build doesn’t all come from the regen stat albeit we rely on it a fair bit. It comes from our Siphoning Attacks skill and the vMA resto magicka restore effect. Worst case scenario you retreat and take a second or two to heavy attack with a Resto stave. It is important to ensure that we are not being heavily focused or super debuffed because while heavy attacking you are vulnerable.
Fear is used for perma blockers, it is very hard for me to not use this skill most of the time because it’s just ingrained in my brain that this is my CC
The Defile on Soul Harvest/ Incap will help ensure that even after our enemy breaks free they have a harder time healing up and fully recovering
Tips & Misc.
-Blessing of Protection is our ‘primary’ defensive skill in that we get a slight burst heal and a tiny resistance buff. I jokingly call it our Defensive Spammable and this isn’t far from the truth
-In the CP section you will see we have a fair amount of points into tumbling. Typically you want to avoid rolling too much on magic build but due to the fact we are getting up rather close and person, dodge roll is beneficial to use to escape and even animation cancel skills when you want them to go off, but need to move.
-In nearly all engagements it helps to stay mobile, even if that means changing where you do LoS. Professional snipers will move after a few shots or else they risk being exposed, this applies in ESO PvP as well.
If you have any questions about the build, join our discord server and ask @Nyassa about the build!
5/25/2018 – Build created
9/4/2018 – CP updated for Wolfhunter
10/31/2018 – Gear, Skills and cp updated for murkmire