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Magicka Dragonknight PvE Build ESO – Incinerate

Magicka Dragonknight PvE Build ESO – Incinerate

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Firesong

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Dragonknight Build PvE, Incinerate, for the Elder Scrolls Online! This build is intended for all levels of content: normal and veteran trials, normal and veteran dungeons, and general PvE! This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, but we do need to be in melee range to reach maximum potential in terms of damage.

Setup

Gear

Magicka Dragon Knight PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Kjalnar’s Nightmare Light Divines Magicka Vet Unhallowed Grave
Shoulders Kjalnar’s Nightmare Light Divines Magicka Undaunted Chest
Gloves Whorl of the Depths Light Divines Magicka Dreadsail Reef
Legs Harpooner’s Wading Kilt Medium Divines Magicka Antiquities
Chest Whorl of the Depths Light Divines Magicka Dreadsail Reef
Belt Whorl of the Depths Light Divines Magicka Dreadsail Reef
Boots Whorl of the Depths Light Divines Magicka Dreadsail Reef
Necklace Pillar of Nirn Jewelry Bloodthirsty Weapon Damage Falkreath Hold
Ring Pillar of Nirn Jewelry Bloodthirsty Weapon Damage Falkreath Hold
Ring Pillar of Nirn Jewelry Bloodthirsty Weapon Damage Falkreath Hold
Weapon 1 Whorl of the Depths Fire Precise Flame Dreadsail Reef
Weapon 2 Pillar of Nirn Fire Infused Berserker Falkreath Hold
Magicka Dragon Knight PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Maw of the Infernal Light Divines Magicka Vet Banished Cells 2
Shoulders Maw of the Infernal Light Divines Magicka Undaunted Chest
Gloves Law of Julianos Light Divines Magicka Crafted
Legs Law of Julianos Light Divines Magicka Crafted
Chest Law of Julianos Heavy Divines Magicka Crafted
Belt Law of Julianos Light Divines Magicka Crafted
Boots Law of Julianos Light Divines Magicka Crafted
Necklace Mother’s Sorrow Jewelry Arcane Weapon Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Weapon Damage Deshaan or Guild Trader
Ring Mother’s Sorrow Jewelry Arcane Weapon Damage Deshaan or Guild Trader
Weapon 1 Mother’s Sorrow Fire Precise Fire Deshaan or Guild Trader
Weapon 2 Mother’s Sorrow Fire Infused Berserker Deshaan or Guild Trader

Attributes

All points into Magicka.

Skills

ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon

Main Bar – Fire Staff: Molten Whip, Burning Embers, Engulfing Flames, Flames of Oblivion, Barbed Trap, Flawless Dawnbreaker

Back Bar – Fire Staff: Scalding Rune, Harness Magicka, Elemental Blockade, Degeneration, Eruption, Standard of Might

Note: If you feel the build has enough stamina sustain and you want a little bit more damage, feel free to replace Burning Embers with Venomous Claw.

Vampire vs. Werewolf vs. Mortal

You are playing a mortal for this build. Neither vampire nor werewolf gives this build anything it needs.

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.

CHAMPION POINT SETUP
WARFARE (BLUE)

  • Precision – 20
  • Wrathful Strikes – 50 (Slotted)
  • Piercing – 20
  • Deadly Aim – 50 (Slotted)
  • Master-at-Arms – 50 (Slotted)
  • Backstabber – 50 (Slotted)
  • Eldritch Insight – 20
  • Flawless Ritual – 40
  • War Mage – 30
  • Quick Recovery – 20
  • Preparation – 20
  • Elemental Aegis – 20
  • Hardy – 20
  • Blessed – 20
  • Tireless Discipline – 20

FITNESS (RED)

  • Boundless Vitality – 50 (Slotted)
  • Rejuvenation – 50 (Slotted)
  • Tumbling – 30
  • Mystic Tenacity – 10
  • Hero’s Vigor – 20
  • Siphoning Spells – 50 (Slotted)
  • Fortified – 50 (Slotted)
  • Defiance – 20
  • Tireless Guardian – 20
  • Fortification – 30
  • Hasty – 16
  • Sprinter – 20
  • Nimble Protector – 6
  • Savage Defense – 30
  • Bashing Brutality – 20
  • Piercing Gaze – 30

CRAFT (GREEN)

  • Steed’s Blessing – 50 (Slotted)
  • Breakfall – 50
  • Wanderer – 15
  • Steadfast Enchantment – 50
  • Rationer – 30 (Slotted)
  • Liquid Efficiency – 75 (Slotted)
  • Treasure Hunter – 50 (Slotted)
  • Fortune’s Favor – 50
  • Gilded Fingers – 50
  • Soul Reservoir – 33

Other Important Info

Buff Food

  • Mistral Banana-Bunny Hash (Maximum Health and Magicka)
    • Use if playing a Breton or if you dont have sustain issues.
  • Witchmother’s Potent Brew (Maximum Health, Magicka and Magicka Recovery)
    • Use if not playing a Breton.

Mundus

Thief – Increased Critical Chance

Race

  1. Breton
  2. High Elf
  3. Dark Elf

Potions

Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth

Passives

Class (all), Light Armor (all), Heavy Armor (all), Destruction Staff (all), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (all), Alchemy (Medicinal Use)

Resource Management & Rotation

LA = Light Attack

For this build, we use a dynamic rotation. The general rotation will be to apply your back bar DoTs while weaving a light attack (LA) between each one, swap to your front bar, apply DoTs, and go into light attack whip weaving.

Barbed Trap> Swap > LA > Scalding Rune > LA > Degeneration > LA > Eruption > LA > Elemental Blockade > Bar Swap > LA > Flames of Oblivion > LA > Engulfing Flames > LA > Burning Embers > (LA > Molten Whip [repeat while DoTs do not need to be refreshed])

Once you go through the initial rotation, you’re going to dynamically maintain your DoTs. What this means is that right before a DoT is about to end, you refresh that DoT, and you do this as needed. Barbed Trap and Scalding Rune in particular should be refreshed with about 2 seconds left to minimize down time (since they take 1.5-2 seconds to arm), while Flames of Oblivion should be allowed to run out before it is refreshed since it fires out damage when the timer hits 0.

  • Make sure you maintain 100% uptime on your potion since it is your source of major sorcery.
  • Harness Magicka is used to shield yourself from big incoming damage.
  • Standard of Might is the main ultimate for the build. Only use Meteor on mob packs or if you’re desperate for sustain.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

9/14/2017 – Build created.
[condensed update log removing 2017 and 2018 entries]
2/28/2019 – Build overhauled for wrathstone
5/22/2019 – Molten Whip subbed in for Flame Lash, buff food changed, jewelry traits changed
8/14/2019 – Skills/Rotation changed.
10/21/2019 – Changed the buff food to always be witchmother’s potent brew, changed Scalding rune to Eruption.
2/28/2020 – overhauled build for harrowstorm
5/27/2020 – overhauled for greymoor
8/24/2020 – skills / vampirism / monster set changed.
11/2/2020 – updated cp
3/9/2021 – updated CP & changed monster set.
6/2/2021 – updated CP
8/23/2021 – no changes for waking flame
11/1/2021 – gear updated for deadlands
3/14/2022 – no changes for ascending tide
6/6/2022- no changes for high isle
8/22/2022 – final gear loadout overhauled and skills/rotation changed
11/9/2022 – no changes for firesong