
Magicka Dragonknight PvE Build ESO – Incinerate
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Update 39
Table of Contents
Introduction
Welcome to DottzGaming.com’s Magicka Dragonknight Build PvE, Incinerate, for the Elder Scrolls Online! This build is intended for all levels of content: normal and veteran trials, normal and veteran dungeons, and general PvE! This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, but we do need to be in melee range to reach maximum potential in terms of damage.
Setup
Gear
Magicka Dragonknight PvE Build – Final | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Kjalnar’s Nightmare | Light | Divines | Magicka | Vet Unhallowed Grave |
Shoulders | Kjalnar’s Nightmare | Light | Divines | Magicka | Undaunted Chest |
Gloves | Pillar of Nirn | Medium | Divines | Magicka | Falkreath Hold |
Legs | Harpooner’s Wading Kilt | Medium | Divines | Magicka | Antiquities |
Chest | Pillar of Nirn | Medium | Divines | Magicka | Falkreath Hold |
Belt | Pillar of Nirn | Medium | Divines | Magicka | Falkreath Hold |
Boots | Pillar of Nirn | Medium | Divines | Magicka | Falkreath Hold |
Necklace | Whorl of the Depths | Jewelry | Bloodthirsty | Spell Damage | Dreadsail Reef |
Ring | Whorl of the Depths | Jewelry | Bloodthirsty | Spell Damage | Dreadsail Reef |
Ring | Whorl of the Depths | Jewelry | Bloodthirsty | Spell Damage | Dreadsail Reef |
Weapon 1 | Whorl of the Depths | Dagger | Nirnhoned | Flame | Dreadsail Reef |
Offhand 1 | Whorl of the Depths | Dagger | Charged | Poison | Dreadsail Reef |
Weapon 2 | Pillar of Nirn | Fire | Infused | Berserker | Falkreath Hold |
Magicka Dragonknight PvE Build – Beginner | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Maw of the Infernal | Light | Divines | Magicka | Vet Banished Cells 2 |
Shoulders | Maw of the Infernal | Light | Divines | Magicka | Undaunted Chest |
Gloves | Law of Julianos | Light | Divines | Magicka | Crafted |
Legs | Law of Julianos | Light | Divines | Magicka | Crafted |
Chest | Law of Julianos | Light | Divines | Magicka | Crafted |
Belt | Law of Julianos | Light | Divines | Magicka | Crafted |
Boots | Law of Julianos | Light | Divines | Magicka | Crafted |
Necklace | Mother’s Sorrow | Jewelry | Arcane | Spell Damage | Deshaan or Guild Trader |
Ring | Mother’s Sorrow | Jewelry | Arcane | Spell Damage | Deshaan or Guild Trader |
Ring | Mother’s Sorrow | Jewelry | Arcane | Spell Damage | Deshaan or Guild Trader |
Weapon 1 | Mother’s Sorrow | Dagger | Nirnhoned | Fire | Deshaan or Guild Trader |
Offhand 1 | Mother’s Sorrow | Dagger | Charged | Poison | Deshaan or Guild Trader |
Weapon 2 | Mother’s Sorrow | Fire | Infused | Berserker | Deshaan or Guild Trader |
Attributes
All points into Magicka.
Skills
Main Bar – Dual Wield: Molten Whip, Burning Embers, Engulfing Flames, Flames of Oblivion, Barbed Trap, Flawless Dawnbreaker
Back Bar – Fire Staff: Scalding Rune, Resolving Vigor, Elemental Blockade, Degeneration, Eruption, Standard of Might
Note: If you feel the build has enough stamina sustain and you want a little bit more damage, feel free to replace Burning Embers with Venomous Claw.
Vampire vs. Werewolf vs. Mortal
You are playing a mortal for this build. Neither vampire nor werewolf gives this build anything it needs.
Champion Points
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
WARFARE (BLUE)
- Precision – 20
- Wrathful Strikes – 50 (Slotted)
- Piercing – 20
- Deadly Aim – 50 (Slotted)
- Master-at-Arms – 50 (Slotted)
- Backstabber – 50 (Slotted)
- Eldritch Insight – 20
- Flawless Ritual – 40
- War Mage – 30
- Quick Recovery – 20
- Preparation – 20
- Elemental Aegis – 20
- Hardy – 20
- Blessed – 20
- Tireless Discipline – 20
FITNESS (RED)
- Boundless Vitality – 50 (Slotted)
- Rejuvenation – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Siphoning Spells – 50 (Slotted)
- Fortified – 50 (Slotted)
- Defiance – 20
- Tireless Guardian – 20
- Fortification – 30
- Hasty – 16
- Sprinter – 20
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Piercing Gaze – 30
CRAFT (GREEN)
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Buff Food
- Mistral Banana-Bunny Hash (Maximum Health and Magicka)
- Use if playing a Breton or if you dont have sustain issues.
- Witchmother’s Potent Brew (Maximum Health, Magicka and Magicka Recovery)
- Use if not playing a Breton.
Mundus
Thief – Increased Critical Chance
Race
- Breton
- High Elf
- Dark Elf
Potions
Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth
Passives
Class (all), Light Armor (all), Medium Armor (all), Destruction Staff (all), dual wield (all), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (all), Alchemy (Medicinal Use)
Resource Management & Rotation
LA = Light Attack
For this build, we use a dynamic rotation. The general rotation will be to apply your back bar DoTs while weaving a light attack (LA) between each one, swap to your front bar, apply DoTs, and go into light attack whip weaving.
Barbed Trap> Swap > LA > Scalding Rune > LA > Degeneration > LA > Eruption > LA > Elemental Blockade > Bar Swap > LA > Flames of Oblivion > LA > Engulfing Flames > LA > Burning Embers > (LA > Molten Whip [repeat while DoTs do not need to be refreshed])
Once you go through the initial rotation, you’re going to dynamically maintain your DoTs. What this means is that right before a DoT is about to end, you refresh that DoT, and you do this as needed. Barbed Trap and Scalding Rune in particular should be refreshed with about 2 seconds left to minimize down time (since they take 1.5-2 seconds to arm), while Flames of Oblivion should be allowed to run out before it is refreshed since it fires out damage when the timer hits 0.
- Make sure you maintain 100% uptime on your potion since it is your source of major sorcery.
- Harness Magicka is used to shield yourself from big incoming damage.
- Standard of Might is the main ultimate for the build. Only use Meteor on mob packs or if you’re desperate for sustain.
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
9/14/2017 – Build created.
[condensed update log removing 2017 and 2018 entries]
2/28/2019 – Build overhauled for wrathstone
5/22/2019 – Molten Whip subbed in for Flame Lash, buff food changed, jewelry traits changed
8/14/2019 – Skills/Rotation changed.
10/21/2019 – Changed the buff food to always be witchmother’s potent brew, changed Scalding rune to Eruption.
2/28/2020 – overhauled build for harrowstorm
5/27/2020 – overhauled for greymoor
8/24/2020 – skills / vampirism / monster set changed.
11/2/2020 – updated cp
3/9/2021 – updated CP & changed monster set.
6/2/2021 – updated CP
8/23/2021 – no changes for waking flame
11/1/2021 – gear updated for deadlands
3/14/2022 – no changes for ascending tide
6/6/2022- no changes for high isle
8/22/2022 – final gear loadout overhauled and skills/rotation changed
11/9/2022 – no changes for firesong
3/13/2023- no changes for Scribes of Fate
6/5/2023- changed front bar to dual wield
8/24/2023- no changes for update 39