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Incinerate – Magicka Dragon Knight PvE Build

Incinerate – Magicka Dragon Knight PvE Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Harrowstorm

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Dragonknight Build PvE, Incinerate, for the Elder Scrolls Online! This build is intended for all levels of content: normal and veteran trials, normal and veteran dungeons, and general PvE! This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, but we do need to be in melee range to reach maximum potential in terms of damage.

Setup

Gear

Magicka Dragon Knight PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Zaan Heavy Divines Magicka Vet Scalecaller Peak
Shoulders Zaan Medium Divines Magicka Undaunted Chest
Gloves Burning Spellweave Light Divines Magicka City of Ash
Legs Burning Spellweave Light Divines Magicka City of Ash
Chest Burning Spellweave Light Divines Magicka City of Ash
Belt Burning Spellweave Light Divines Magicka City of Ash
Boots Burning Spellweave Light Divines Magicka City of Ash
Necklace Willpower Jewelry Infused Spell Damage Imperial City or Guild Trader
Ring Willpower Jewelry Bloodthirsty Spell Damage Imperial City or Guild Trader
Ring Willpower Jewelry Bloodthirsty Spell Damage Imperial City or Guild Trader
Weapon 1 Concentrated Force (Perfected) Fire Precise Flame Veteran Asylum Sanctorium
Weapon 2 Crushing Wall Fire Infused Berserker Veteran Maelstrom Arena
Magicka Dragon Knight PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Grothdarr Light Divines Magicka Vet Vaults of Madness
Shoulders Grothdarr Light Divines Magicka Undaunted Chest
Gloves Law of Julianos Light Divines Magicka Crafted
Legs Law of Julianos Medium Divines Magicka Crafted
Chest Law of Julianos Heavy Divines Magicka Crafted
Belt Law of Julianos Light Divines Magicka Crafted
Boots Law of Julianos Light Divines Magicka Crafted
Necklace Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Ring Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Ring Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Weapon 1 Silks of the Sun Fire Infused Fire Stonefalls or Guild Trader
Weapon 2 Silks of the Sun Fire Infused Absorb Magicka Stonefalls or Guild Trader

Gear Set Explanation

Zaan: Amazing monster set for magicka dragon knight’s for single target. This set does an absurd amount of damage and is only further amplified by the DK kit.

Burning Spellweave: Staple magicka dragon knight set, this set offers us a ton of damage and helps keep the burning status effect active, which is important to DK’s not only for damage, but burning ticks help grant us magicka back via the combustion passive!

Willpower: Since we run 2 arena weapons on this build, we needed a 3 piece jewelry set to round out the build, and Willpower fits that perfectly. This set was buffed in Dragonhold, giving us even more magicka and spell damage than before!

Crushing Wall: Increases the damage of our light attacks against enemies inside of our wall of elements, which boosts our DPS significantly. If you don’t have this weapon, use any staff front bar that gives you extra spell critical for the 2 piece bonus!

Concentrated Force: Allows us to viably use Force Pulse instead of using molten whip or flame lash.  This set gives us an application of burning, chilled and concussed every second cast, with that burning application proccing combustion which in turn means more sustain for us! If you don’t have this weapon, use any staff front bar that gives you extra spell critical for the 2 piece bonus!

Attributes

All points into Magicka.

Skills

Force Pulse Burning Embers Engulfing Flames Flames of Oblivion Inner Light Shooting Star
Scalding Rune Harness Magicka Unstable Wall of Elements Barbed Trap Eruption Standard of Might

Main Bar – Fire Staff: Force Pulse, Burning Embers, Engulfing Flames, Flames of Oblivion, Inner Light, Shooting Star

Back Bar – Fire Staff: Scalding Rune, Harness Magicka, Unstable Wall of Elements, Barbed Trap, Eruption, Standard of Might

Note: If you are using Cauterize for PvP and dont have access to Flames of Oblivion for pve, use Flame Reach instead.

Vampire vs. Werewolf vs. Mortal

You are playing a vampire or a mortal for this build. If you dont mind the extra flame damage you take from being a vampire, getting vampirism for the extra 10% recoveries is great. If you want to be tankier though, staying mortal will be your choice.

Champion Points

CHAMPION POINT 810 SETUP
THE MAGE (BLUE)

  • Elfborn – 61
  • Elemental Expert – 64
  • Spell Erosion – 11
  • Staff Expert – 21
  • Master-at-Arms – 61
  • Thaumaturge – 52

THE THIEF (GREEN)

  • Warlord – 66
  • Arcanist – 75
  • Tenacity – 56
  • Tumbling – 44
  • Shadow Ward – 29

THE WARRIOR (RED)

  • Ironclad – 66
  • Spell Shield – 39
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 56
  • Bastion – 23

CHAMPION POINT 300 SETUP
THE MAGE (BLUE)

  • Elfborn – 23
  • Elemental Expert – 27
  • Spell Erosion – 5
  • Thaumaturge – 11
  • Master-at-Arms – 34

THE THIEF (GREEN)

  • Arcanist – 49
  • Tenacity – 49
  • Warlord – 2

THE WARRIOR (RED)

  • Ironclad – 23
  • Hardy – 23
  • Elemental Defender -23
  • Thick Skinned – 23
  • Bastion – 8

Other Important Info

Buff Food

Mistral Banana-Bunny Hash (Maximum Health and Magicka) (use if playing a Breton)

Witchmother’s Potent Brew (Maximum Health, Magicka, and Magicka Recovery) (use if NOT playing a Breton)

Mundus

Shadow – Increased Critical Damage

NOTE: If your crit chance is below ~50% use the Thief (increased critical chance) mundus.

Race

  1. Breton
  2. Khajiit
  3. Dark Elf
  4. High Elf

Potions

Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth

Passives

Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Vampire (optional) (all except Blood Ritual and Savage Feeding), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (all), Alchemy (Medicinal Use)

Resource Management & Rotation

For this build, we use a dynamic rotation. The general rotation will be to apply your back bar DoTs while weaving a light attack (LA) between each one, swap to your front bar, apply DoTs, and go into light attack force pulse weaving.

Barbed Trap > LA > Eruption > LA > Scalding Rune > LA > Unstable Wall of Elements > Bar Swap > LA > Flames of Oblivion > LA > Engulfing Flames > LA > Burning Embers > (LA > Force Pulse [repeat while DoTs do not need to be refreshed])

Once you go through the initial rotation, you’re going to dynamically maintain your DoTs. What this means is that right before a DoT is about to end, you refresh that DoT, and you do this as needed. Scalding Rune and Barbed Trap in particular should be refreshed with about 2 seconds left to minimize down time (since they take 1.5-2 seconds to arm), while Flames of Oblivion should be allowed to run out before it is refreshed since it fires out damage when the timer hits 0.

  • Make sure you maintain 100% uptime on your potion since it is your source of major sorcery.
  • Harness Magicka is used to shield yourself from big incoming damage.
  • Reapply Burning Embers early if you need a heal in a pinch.
  • Standard of Might is the main ultimate for the build. Only use Meteor on mob packs or if you’re desperate for sustain.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

9/14/2017 – Build created.
[condensed update log removing 2017 and 2018 entries]
2/28/2019 – Build overhauled for wrathstone
5/22/2019 – Molten Whip subbed in for Flame Lash, buff food changed, jewelry traits changed
8/14/2019 – Skills/Rotation changed.
10/21/2019 – Changed the buff food to always be witchmother’s potent brew, changed Scalding rune to Eruption.
2/28/2020 – overhauled build for harrowstorm

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