Welcome to Dottzgaming.com, I hope you enjoy your time here on the site! If you notice any issues, typos or errors anywhere, or if you have any suggestions, don’t hesitate to use the contact form and reach out!

Image Alt

Incinerate – Magicka Dragon Knight PvE Build

Incinerate – Magicka Dragon Knight PvE Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Wrathstone

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Veteran Maelstrom Arena
  5. Contact Info
  6. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Dragon Knight DPS PvE Build, Incinerate, for the Elder Scrolls Online! This build is intended for all levels of content: normal and veteran trials, normal and veteran dungeons, and general PvE!  This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, but we do need to be in melee range to reach maximum potential in terms of damage.

Setup

Gear

Magicka Dragon Knight PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Zaan Heavy Divines Magicka Vet Scalecaller Peak
Shoulders Zaan Medium Divines Magicka Undaunted Chest
Gloves Burning Spellweave Light Divines Magicka City of Ash
Legs Burning Spellweave Light Divines Magicka City of Ash
Chest Burning Spellweave Light Divines Magicka City of Ash
Belt Burning Spellweave Light Divines Magicka City of Ash
Boots Burning Spellweave Light Divines Magicka City of Ash
Necklace Spell Strategist Jewelry Arcane Spell Damage Cyrodiil or Guild Trader
Ring Spell Strategist Jewelry Arcane Spell Damage Cyrodiil or Guild Trader
Ring Spell Strategist Jewelry Arcane Spell Damage Cyrodiil or Guild Trader
Weapon 1 Spell Strategist Fire Infused Flame Cyrodiil or Guild Trader
Weapon 2 The Maelstrom's Inferno Staff Fire Infused Absorb Magicka Veteran Maelstrom Arena
Magicka Dragon Knight PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Grothdarr Light Divines Magicka Vet Vaults of Madness
Shoulders Grothdarr Light Divines Magicka Undaunted Chest
Gloves Law of Julianos Light Divines Magicka Crafted
Legs Law of Julianos Medium Divines Magicka Crafted
Chest Law of Julianos Heavy Divines Magicka Crafted
Belt Law of Julianos Light Divines Magicka Crafted
Boots Law of Julianos Light Divines Magicka Crafted
Necklace Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Ring Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Ring Silks of the Sun Jewelry Arcane Spell Damage Stonefalls or Guild Trader
Weapon 1 Silks of the Sun Fire Infused Fire Stonefalls or Guild Trader
Weapon 2 Silks of the Sun Fire Infused Absorb Magicka Stonefalls or Guild Trader

Gear Set Explanation

Zaan: Amazing monster set for magicka dragon knight’s for single target.  This set does an absurd amount of damage and is only further amplified by the DK kit. If you dont have access to Zaan, Grothdarr is a suitable replacement.

Burning Spellweave: Staple magicka dragon knight set, this set offers us a ton of damage and helps keep the burning status effect active, which is important to DK’s not only for damage, but burning ticks help grant us magicka back via the new combustion passive! If you don’t have or don’t want to farm Burning Spellweave, Law of Julianos is an easy to acquire alternative since it’s crafted.

Spell Strategist: This set has become a staple among magicka DPS users for dungeons and trials because of the insane spell damage it offers to use on a singular target. This suffers a bit in trash pack fights though since it’s a primarily single target set, but for me, it’s still worth running because of how much damage it enables on important targets and boss fights. If you aren’t a fan of this set, you could also run Mantle of Siroria if you have Summerset. If you do not have Summerset but still want an alternative set, then I’d recommend using Silks of the Sun.

Attributes

All points into Magicka.

Skills

Main Bar – Fire Staff: Flame Lash, Burning Embers, Engulfing Flames, Rearming Trap, Inner Light, Shooting Star

Back Bar – Fire Staff: Eruption, Harness Magicka, Elemental Blockade, Flames of Oblivion, Inner Light, Standard of Might

Note: If you dont want to use Spell Power potions, use Molten Armaments instead of Inner Light on the back bar.

Vampire vs. Werewolf vs. Mortal

You are playing a vampire for this build.  I feel that when playing a magicka dragon knight in PvE, at least from my experiences, the benefits from having vampirism outweigh the negatives.  It isn’t mandatory, but I use it.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Elfborn – 56
  • Elemental Expert – 56
  • Spell Erosion – 20
  • Staff Expert – 16
  • Master-at-Arms – 66
  • Thaumaturge – 56

THE THIEF (GREEN)

  • Warlord – 66
  • Arcanist – 75
  • Tenacity – 56
  • Tumbling – 44
  • Shadow Ward – 29

THE WARRIOR (RED)

  • Ironclad –  66
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 56
  • Spell Shield – 39
  • Bastion – 23

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Elfborn – 23
  • Elemental Expert – 27
  • Spell Erosion – 8
  • Thaumaturge – 11
  • Master-at-Arms – 31

THE THIEF (GREEN)

  • Arcanist –  49
  • Tenacity – 49
  • Warlord – 2

THE WARRIOR (RED)

  • Ironclad –  23
  • Hardy – 23
  • Elemental Defender -23
  • Thick Skinned – 23
  • Bastion – 8

Other Important Info

Buff Food

Solitude Salmon Millet – Maximum Health and Magicka

If you’re not playing as a Breton, use Witchmother’s Potent Brew (Maximum Health, Magicka, and Magicka Recovery).

Mundus

Shadow – Increased Critical Damage

Race

  1. Breton
  2. High Elf
  3. Dark Elf
  4. Khajiit

Potions

Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth

Passives

Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Vampire (all except Blood Ritual and Savage Feeding), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (all), Alchemy (Medicinal Use)

Resource Management & Rotation

Activate Flames of Oblivion before you engage.

Rearming Trap > Weapon Swap > Eruption > Light Attack > Elemental Blockade > Weapon Swap > Engulfing Flames > Light Attack > Burning Embers > Light Attack > (Flame Lash > Light Attack) x 4 > Rearming Trap > Weapon Swap > Flames of Oblivion > Light Attack > Elemental Blockade > Weapon Swap > Engulfing Flames > Light Attack > Burning Embers > Light Attack > (Flame Lash > Light Attack) x 4 > Repeat Rotation.

– If you are running low on resources, replace 2 Flame Lash > Light Attack’s with a heavy attack.
– Make sure you maintain 100% uptime on your potion since it is your source of major sorcery.
– Harness Magicka is used to shield yourself from big incoming damage.
– Reapply Burning Embers early if you need a heal in a pinch.
– Standard of Might is the main ultimate for the build.

Veteran Maelstrom Arena

Magicka Dragon Knight is one of the harder classes to do vMA on, so if you struggle with it on your DK do not get discouraged. The instance is challenging enough, and playing a MagDK isn’t doing you any favors in the instance. That being said, it absolutely can be done, and this is the setup I used to complete it.

Gear wise, it’s almost the exact same as the “Magicka Dragon Knight PvE Build – Final” setup, except I use Valkyn Skoria for the extra range and health that it offers, and I use a Powered restoration staff (Willpower) on the back bar.

Main Bar – Fire Staff: Force Pulse, Burning Embers, Elemental Drain, Elemental Blockade, Harness Magicka, Standard of Might

Back Bar – Restoration Staff: Volatile Armor, Engulfing Flames, Healing Ward, Reflective Plate, Molten Armaments, Light’s Champion

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

9/14/2017 – Build created.
10/13/2017 – Overhauled abilities, replaced lightning staff with another fire staff, and re-wrote rotation to reflect the ability changes.
10/24/2017 – CP updated to reflect CwC changes and account for jump points.
10/31/2017 – Valkyn Skoria changed to Grothdarr
11/21/2017 – Back bar staff changed to Nirnhoned Lightning from Infused Flame.
11/27/2017 – Sun changed to burning spellweave, and build was renamed accordingly.
1/25/2018 – CP Updated
2/22/2018 – Build underwent a mini-overhaul for Dragon Bones.
3/5/2018 – Changed Monster set to Grothdarr and changed buff food to Solitude Salmon-Millet Soup (to make up for the HP loss)
3/23/2018 – moved Molten Armaments to the back bar, engulfing flames to the front bar, and changed the rotation accordingly.
4/5/2018 – added Zaan’s to the gear list, changed food back to Witchmother’s, adjusted rotation accordingly, and added some flex skills
4/13/2018 – Fixed typos in guide and added VMA setup
5/23/2018 – Gear, abilities and CP updated for Summerset Isles
8/13/2018 – CP updated for Wolfhunter
10/10/2018 – Acuity swapped out for Siroria.
10/22/2018 – CP Updated for Murkmire
2/28/2019 – Build overhauled for wrathstone

ESO builds are currently in the process of being updated for Elsweyr! (click for more)

The ESO builds on the website are currently in the process of being updated for the Elsweyr patch. You can see at the top of each build’s write-up what patch it’s for, as well as an update log at the bottom for what has changed. Please give myself and my web team time to update all of our builds – we are rolling out the updates as quickly as we can! The first mass wave of build updates will be going out on 5/22/2019!