Incinerate – Magicka Dragon Knight PvE Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Murkmire

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Veteran Maelstrom Arena
  5. Contact Info
  6. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Dragon Knight DPS PvE Build, Incinerate, for the Elder Scrolls Online! This build is intended for all levels of content: normal and veteran trials, normal and veteran dungeons, and general PvE!  This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, but we do need to be in melee range to reach maximum potential in terms of damage. With the changes to Off-Balance, we changed Flame Lash to Molten Whip, and now we see higher damage on our Ardent Flame abilities (both AoE and single target) but a drop in our ability to sustain (requiring a change in buff-food).

Setup

Gear

Magicka Dragon Knight PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Zaan Heavy Divines Magicka Vet Scalecaller Peak
Shoulders Zaan Medium Divines Magicka Undaunted Chest
Gloves Mantle of Siroria Light Divines Magicka Cloudrest
Legs Mantle of Siroria Light Divines Magicka Cloudrest
Chest Mantle of Siroria Light Divines Health Cloudrest
Belt Mantle of Siroria Light Divines Magicka Cloudrest
Boots Mantle of Siroria Light Divines Magicka Cloudrest
Necklace Burning Spellweave Jewelry Arcane/Infused Spell Cost Reduction City of Ash
Ring Burning Spellweave Jewelry Arcane Spell Damage City of Ash
Ring Burning Spellweave Jewelry Arcane Spell Damage City of Ash
Weapon 1 Burning Spellweave Fire Infused Flame City of Ash
Weapon 2 The Maelstrom's Inferno Staff Fire Infused Spell Damage Veteran Maelstrom Arena
Magicka Dragon Knight PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Armor of the Seducer Light Divines Health Crafted
Shoulders Armor of the Seducer Light Divines Magicka Crafted
Gloves Armor of the Seducer Light Divines Magicka Crafted
Legs Armor of the Seducer Medium Divines Magicka Crafted
Chest Law of Julianos Heavy Divines Magicka Crafted
Belt Law of Julianos Light Divines Magicka Crafted
Boots Law of Julianos Light Divines Magicka Crafted
Necklace Willpower Jewelry Arcane Spell Damage Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Spell Damage Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Reduce Spell Cost Imperial City or Guild Trader
Weapon 1 Law of Julianos Fire Infused Flame Crafted
Weapon 2 Law of Julianos Fire Infused Spell Damage Crafted

Gear Set Explanation

Zaan: Amazing monster set for magicka dragon knight’s for single target.  This set does an absurd amount of damage and is only further amplified by the DK kit. If you dont have access to Zaan, Grothdarr is a suitable replacement.

Burning Spellweave: Staple magicka dragon knight set, this set offers us a ton of damage and helps keep the burning status effect active, which is important to DK’s not only for damage, but burning ticks help grant us magicka back via the new combustion passive!

Mantle of Siroria: This set has become a staple among magicka DPS users for dungeons and trials because of the insane spell damage it offers, alongside of having the benefit of Minor Slayer. If you dont like this set, will be engaging in a high mobility fight or dont have Summerset Isles though, you can replace it with Silks of the Sun.

Attributes

All points into Magicka.

Skills

dottz-incinerate-pvebuild

Click here to view in calculator.

Main Bar – Fire Staff: Molten Whip, Burning Embers, Re-arming Trap, Engulfing Flames, Inner Light, Elemental Rage

Back Bar – Fire Staff: Eruption, Harness Magicka, Elemental Blockade, Flames of Oblivion, Inner Light or Molten Armaments, Standard of Might

NOTE: Molten Whip vs. Flame Lash is personal preference. I know people who use and find success with both. I personally think Molten Whip would be better, but I use Flame Lash since I use it for my PvP build.

Vampire vs. Werewolf vs. Mortal

You are playing a vampire for this build.  I feel that when playing a magicka dragon knight in PvE, at least from my experiences, the benefits from having vampirism outweigh the negatives.  It isn’t mandatory, but I use it.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Elfborn – 56
  • Elemental Expert – 56
  • Spell Erosion – 42
  • Staff Expert – 16
  • Master-at-Arms – 52
  • Thaumaturge – 48

THE THIEF (GREEN)

  • Warlord – 66
  • Arcanist – 75
  • Tenacity – 56
  • Tumbling – 44
  • Shadow Ward – 29

THE WARRIOR (RED)

  • Ironclad –  66
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 56
  • Spell Shield – 39
  • Bastion – 23

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Elfborn – 23
  • Elemental Expert – 27
  • Spell Erosion – 8
  • Thaumaturge – 11
  • Master-at-Arms – 31

THE THIEF (GREEN)

  • Arcanist –  49
  • Tenacity – 49
  • Warlord – 2

THE WARRIOR (RED)

  • Ironclad –  23
  • Hardy – 23
  • Elemental Defender -23
  • Thick Skinned – 23
  • Bastion – 8

Other Important Info

Buff Food

Witchmother’s Potent Brew – Maximum Health, Magicka, and Magicka Recovery (Recommended)

Mundus

Apprentice – Increased Spell Damage

Race

Dark Elf – No other race offers the same bonus for Magicka Dragon Knight’s that the Dunmer bring

Potions

Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth

Passives

Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Vampire (all except Blood Ritual and Savage Feeding), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (all), Alchemy (Medicinal Use)

Resource Management & Rotation

Activate Flames of Oblivion before you engage.

Rearming Trap > Weapon Swap > Eruption > Light Attack > Elemental Blockade > Weapon Swap > Engulfing Flames > Light Attack > Burning Embers > Light Attack > (Molten Whip > Light Attack) x 4 > Rearming Trap > Weapon Swap > Flames of Oblivion > Light Attack > Elemental Blockade > Weapon Swap > Engulfing Flames > Light Attack > Burning Embers > Light Attack > (Molten Whip > Light Attack) x 4 > Repeat Rotation.

– If you are running low on resources, replace 2 Molten Whip > Light Attack’s with a heavy attack.
– Make sure you maintain 100% uptime on your potion since it is your source of major sorcery.
– Harness Magicka is used to shield yourself from big incoming damage.
– Reapply Burning Embers early if you need a heal in a pinch.
– Use Elemental Rage as your ult in big AoE fights. Otherwise, use Standard of Might.

Veteran Maelstrom Arena

Magicka Dragon Knight is one of the harder classes to do vMA on, so if you struggle with it on your DK do not get discouraged. The instance is challenging enough, and playing a MagDK isn’t doing you any favors in the instance. That being said, it absolutely can be done, and this is the setup I used to complete it.

Gear wise, it’s almost the exact same as the “Magicka Dragon Knight PvE Build – Final” setup, except instead of Siroria & a vMA staff, I use Seducer for the extra magicka recovery/cost reduction and use a Powered restoration staff (BSW) on the back bar.

magdk-vma

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Main Bar – Fire Staff: Force Pulse, Burning Embers, Elemental Drain, Elemental Blockade, Flames of Oblivion, Standard of Might

Back Bar – Restoration Staff: Hardened Armor, Engulfing Flames, Healing Ward, Reflective Plate, Molten Armaments, Light’s Champion

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

9/14/2017 – Build created.
10/13/2017 – Overhauled abilities, replaced lightning staff with another fire staff, and re-wrote rotation to reflect the ability changes.
10/24/2017 – CP updated to reflect CwC changes and account for jump points.
10/31/2017 – Valkyn Skoria changed to Grothdarr
11/21/2017 – Back bar staff changed to Nirnhoned Lightning from Infused Flame.
11/27/2017 – Sun changed to burning spellweave, and build was renamed accordingly.
1/25/2018 – CP Updated
2/22/2018 – Build underwent a mini-overhaul for Dragon Bones.
3/5/2018 – Changed Monster set to Grothdarr and changed buff food to Solitude Salmon-Millet Soup (to make up for the HP loss)
3/23/2018 – moved Molten Armaments to the back bar, engulfing flames to the front bar, and changed the rotation accordingly.
4/5/2018 – added Zaan’s to the gear list, changed food back to Witchmother’s, adjusted rotation accordingly, and added some flex skills
4/13/2018 – Fixed typos in guide and added VMA setup
5/23/2018 – Gear, abilities and CP updated for Summerset Isles
8/13/2018 – CP updated for Wolfhunter
10/10/2018 – Acuity swapped out for Siroria.
10/22/2018 – CP Updated for Murkmire