
Magicka Dragonknight PvE Build ESO – Incinerate
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Markarth
Table of Contents
Introduction
Welcome to DottzGaming.com’s Magicka Dragonknight Build PvE, Incinerate, for the Elder Scrolls Online! This build is intended for all levels of content: normal and veteran trials, normal and veteran dungeons, and general PvE! This build has extremely strong Single Target and AoE pressure with the abilities we have at our disposal, but we do need to be in melee range to reach maximum potential in terms of damage.
Setup
Gear
Magicka Dragon Knight PvE Build – Final | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Maw of the Infernal | Heavy | Divines | Magicka | Vet Banished Cells 2 |
Shoulders | Maw of the Infernal | Medium | Divines | Magicka | Undaunted Chest |
Gloves | Perfected False God's Devotion | Light | Divines | Magicka | Vet Sunspire |
Legs | Perfected False God's Devotion | Light | Divines | Magicka | Vet Sunspire |
Chest | Perfected False God's Devotion | Light | Divines | Magicka | Vet Sunspire |
Belt | Perfected False God's Devotion | Light | Divines | Magicka | Vet Sunspire |
Boots | Perfected False God's Devotion | Light | Divines | Magicka | Vet Sunspire |
Necklace | Mother's Sorrow | Jewelry | Bloodthirsty | Spell Damage | Deshaan or Guild Trader |
Ring | Mother's Sorrow | Jewelry | Bloodthirsty | Spell Damage | Deshaan or Guild Trader |
Ring | Mother's Sorrow | Jewelry | Bloodthirsty | Spell Damage | Deshaan or Guild Trader |
Weapon 1 | Mother's Sorrow | Fire | Precise | Flame | Deshaan or Guild Trader |
Weapon 2 | Perfected Crushing Wall | Fire | Infused | Berserker | Vet Maelstrom Arena |
Magicka Dragon Knight PvE Build – Beginner | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Grothdarr | Light | Divines | Magicka | Vet Vaults of Madness |
Shoulders | Grothdarr | Light | Divines | Magicka | Undaunted Chest |
Gloves | Law of Julianos | Light | Divines | Magicka | Crafted |
Legs | Law of Julianos | Medium | Divines | Magicka | Crafted |
Chest | Law of Julianos | Heavy | Divines | Magicka | Crafted |
Belt | Law of Julianos | Light | Divines | Magicka | Crafted |
Boots | Law of Julianos | Light | Divines | Magicka | Crafted |
Necklace | Silks of the Sun | Jewelry | Arcane | Spell Damage | Stonefalls or Guild Trader |
Ring | Silks of the Sun | Jewelry | Arcane | Spell Damage | Stonefalls or Guild Trader |
Ring | Silks of the Sun | Jewelry | Arcane | Spell Damage | Stonefalls or Guild Trader |
Weapon 1 | Silks of the Sun | Fire | Infused | Fire | Stonefalls or Guild Trader |
Weapon 2 | Silks of the Sun | Fire | Infused | Absorb Magicka | Stonefalls or Guild Trader |
Gear Set Explanation
Maw of the Infernal: This set was buffed a couple of patches ago and has become one of the best monster sets for magicka DPS! The summoned daedroth just deals a ton of damage, and is currently one of the highest parsing sets available!
False God’s Devotion: Amazing set for magicka dragonknight, giving us some much needed cost reduction on the 5 piece as well as our minor slayer bonus to increase our damage against dungeon and trial monsters. This set is a magicka PvE DPS staple, and for good reason.
Mother’s Sorrow: With all the critical damage modifiers you get in a trials group, combined with the strength of the shadow mundus, Mother’s Sorrow is an amazing front bar DPS set for magicka characters!
Crushing Wall: Increases the damage of our light attacks against enemies inside of our wall of elements, which boosts our DPS significantly. If you don’t have this weapon, use any staff that gives you extra spell critical for the 2 piece bonus!
Attributes
All points into Magicka.
Skills
Main Bar – Fire Staff: Molten Whip, Burning Embers, Engulfing Flames, Flames of Oblivion, Spell Symmetry/Inner Light, Shooting Star
Back Bar – Fire Staff: Mystic Orb, Harness Magicka, Elemental Blockade, Barbed Trap, Eruption, Standard of Might
Note: If you are using Cauterize for PvP and dont have access to Flames of Oblivion for pve, use Scalding Rune instead.
Vampire vs. Werewolf vs. Mortal
You are playing a mortal for this build. While we played as a vampire for the Greymoor patch, Blood for Blood was nerfed pretty significantly with stonethorn, causing us to need to go back to whip as our primary spammable.
Champion Points
CHAMPION POINT 810 SETUP
THE MAGE (BLUE)
- Elfborn – 61
- Elemental Expert – 75
- Staff Expert – 21
- Master-at-Arms – 61
- Thaumaturge – 52
THE THIEF (GREEN)
- Warlord – 66
- Arcanist – 75
- Tenacity – 56
- Tumbling – 44
- Shadow Ward – 29
THE WARRIOR (RED)
- Ironclad – 66
- Spell Shield – 39
- Hardy – 43
- Elemental Defender – 43
- Thick Skinned – 56
- Bastion – 23
CHAMPION POINT 300 SETUP
THE MAGE (BLUE)
- Elfborn – 23
- Elemental Expert – 27
- Spell Erosion – 5
- Thaumaturge – 11
- Master-at-Arms – 34
THE THIEF (GREEN)
- Arcanist – 49
- Tenacity – 49
- Warlord – 2
THE WARRIOR (RED)
- Ironclad – 23
- Hardy – 23
- Elemental Defender -23
- Thick Skinned – 23
- Bastion – 8
Other Important Info
Buff Food
- Mistral Banana-Bunny Hash (Maximum Health and Magicka)
- Use if playing a Breton or if you dont have sustain issues.
- Witchmother’s Potent Brew (Maximum Health, Magicka and Magicka Recovery)
- Use if not playing a Breton.
Mundus
Shadow – Increased Critical Damage
Race
- Breton (if you dont have sustain issues playing as a Breton, replace Spell Symmetry with Inner Light)
- High Elf
- Dark Elf
Potions
Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth
Passives
Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (all), Alchemy (Medicinal Use)
Resource Management & Rotation
For this build, we use a dynamic rotation. The general rotation will be to apply your back bar DoTs while weaving a light attack (LA) between each one, swap to your front bar, apply DoTs, and go into light attack force pulse weaving.
Barbed Trap > LA > Eruption > LA > Elemental Blockade > LA > Mystic Orb > Bar Swap > LA > Flames of Oblivion > LA > Engulfing Flames > LA > Burning Embers > (LA > Molten Whip [repeat while DoTs do not need to be refreshed])
Once you go through the initial rotation, you’re going to dynamically maintain your DoTs. What this means is that right before a DoT is about to end, you refresh that DoT, and you do this as needed. Barbed Trap in particular should be refreshed with about 2 seconds left to minimize down time (since they take 1.5-2 seconds to arm), while Flames of Oblivion should be allowed to run out before it is refreshed since it fires out damage when the timer hits 0.
- Make sure you maintain 100% uptime on your potion since it is your source of major sorcery.
- Harness Magicka is used to shield yourself from big incoming damage.
- Reapply Burning Embers early if you need a heal in a pinch.
- Use Spell Symmetry as needed to maintain your magicka pool (if you choose to use it).
- Standard of Might is the main ultimate for the build. Only use Meteor on mob packs or if you’re desperate for sustain.
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
9/14/2017 – Build created.
[condensed update log removing 2017 and 2018 entries]
2/28/2019 – Build overhauled for wrathstone
5/22/2019 – Molten Whip subbed in for Flame Lash, buff food changed, jewelry traits changed
8/14/2019 – Skills/Rotation changed.
10/21/2019 – Changed the buff food to always be witchmother’s potent brew, changed Scalding rune to Eruption.
2/28/2020 – overhauled build for harrowstorm
5/27/2020 – overhauled for greymoor
8/24/2020 – skills / vampirism / monster set changed.
11/2/2020 – updated cp