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Sorcerer Tank PvE Build ESO – Eldritch Knight

Sorcerer Tank PvE Build ESO – Eldritch Knight

Build Written By: Azrau – PC NA – YouTube – Twitch

Role: Tank

Patch: Markarth

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Sorcerer Tank Build, the Eldritch Knight, for the Elder Scrolls Online! My Sorcerer Tank started out as an experiment, I just wanted to know how well my Warden’s setup translated to other classes, and well….it turned out perfect, so I’m happy to show off the nearly indestructible Sorcerer Tank!

Note:  These are setups that have had great success in my endeavors, that being said, tanking is a role that allows quite a bit of customization, so if you don’t feel like a particular set, trait, race, etc…. is for you, change it, experiment and have fun finding what works best for you.



Sorcerer Tank PvE Build – Trials Main Tank
Gear Slot Set Weight Trait Enchant Acquisition
Head Stonekeeper Heavy Infused Prismatic Vet Frostvault
Shoulders Stonekeeper Heavy Sturdy Health Undaunted Chest
Gloves Perfected Claw of Yolnahkriin Heavy Sturdy Health Sunspire
Legs Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Chest Perfected Claw of Yolnahkriin Heavy Infused Prismatic Sunspire
Belt Perfected Claw of Yolnahkriin Heavy Sturdy Health Sunspire
Boots Perfected Claw of Yolnahkriin Heavy Sturdy Health Sunspire
Necklace Roar of Alkosh Jewelry Harmony Shield-Play Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Healthy/Harmony Magicka Recovery Maw of Lorkhaj
Ring Roar of Alkosh Jewelry Healthy/Harmony Magicka Recovery Maw of Lorkhaj
Weapon 1 Roar of Alkosh 1h Weapon Decisive Restore Stamina Maw of Lorkhaj
Shield 1 Roar of Alkosh Shield Sturdy Stamina Maw of Lorkhaj
Weapon 2 Roar of Alkosh Ice/Lightning Staff Infused Crusher Maw of Lorkhaj

Notes:  This is an advanced setup that helps optimize the damage output of your group as the Main Tank, if you don’t have this gear yet, or would simply like to run a different gear layout, check out the alternative gear choices listed below (though I wouldn’t recommend running the sets marked “Dungeon Only” as they don’t provide any group buffs, neither directly nor indirectly).

I personally use a frost staff in all my setups, but if you are comfortable with having a harder time blocking when on your back bar, a lightning staff can help increase the groups overall damage by increasing the “Off Balance” uptime on the boss.

For the Off Tank:  As Claw is something that only the main tank will be able to reliably keep up in a boss fight, I would recommend replacing it with (A) Ebon or (B) one of the alternative heavy armor sets if Ebon is already covered by a healer or the third tank (in the case of Cloudrest).

Sorcerer Tank PvE Build  – Dungeons
Gear Slot Set Weight Trait Enchant Acquisition
Head Stonekeeper Heavy Infused Prismatic Vet Frostvault
Shoulders Stonekeeper Medium Sturdy Health Undaunted Chest
Gloves Akaviri Dragonguard Heavy Sturdy Health Eastmarch or Guild Trader
Legs Akaviri Dragonguard Heavy Infused Prismatic Eastmarch or Guild Trader
Chest Akaviri Dragonguard Heavy Infused Prismatic Eastmarch or Guild Trader
Belt Akaviri Dragonguard Heavy Sturdy Health Eastmarch or Guild Trader
Boots Akaviri Dragonguard Heavy Sturdy Health Eastmarch or Guild Trader
Necklace Desert Rose Jewelry Arcane Magicka Recovery Cyrodiil or Guild Trader
Ring Desert Rose Jewelry Harmony Magicka Recovery Cyrodiil or Guild Trader
Ring Desert Rose Jewelry Harmony Magicka Recovery Cyrodiil or Guild Trader
Weapon 1 Desert Rose 1h Weapon Decisive Absorb Stamina Cyrodiil or Guild Trader
Shield 1 Desert Rose Shield Sturdy Stamina Cyrodiil or Guild Trader
Weapon 2 Desert Rose Ice Staff Infused Crusher Cyrodiil or Guild Trader

Notes: By far my favorite iteration of my dungeon setup, this has a tremendous amount of magic and stamina sustain, capped resistances, and powerful group heals, all wrapped up in an easily obtainable package (minus the Stonekeeper :p ).

Dragonguard is easily replaceable with any of the alternative sets listed below in this setup, the real winner here is Desert Rose (and is the primary reason I love this build so much).

Important to note, with this setup, activating a Shard or Orb synergy on your front bar will restore stamina, while activating on the back bar restores magicka, if you only want to restore stamina regardless of the bar you are on, simply replace the Arcane trait on your necklace with either a Harmony or Healthy trait.

Sorcerer Tank PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Scourge Harvester Heavy Infused Prismatic Vet Wayrest Sewers 2
Shoulders Scourge Harvester Heavy Sturdy Health Undaunted Chest
Gloves Ebon Armory Medium Sturdy Health Crypt of Hearts
Legs Ebon Armory Heavy Infused Prismatic Crypt of Hearts
Chest Torug's Pact Heavy Infused Prismatic Crafted
Belt Torug's Pact Light Sturdy Health Crafted
Boots Torug's Pact Heavy Sturdy Health Crafted
Necklace Ebon Armory Jewelry Healthy Magicka Recovery Crypt of Hearts
Ring Ebon Armory Jewelry Healthy Magicka Recovery Crypt of Hearts
Ring Ebon Armory Jewelry Healthy Magicka Recovery Crypt of Hearts
Weapon 1 Torug's Pact 1h Weapon Decisive Absorb Stamina Crafted
Shield 1 Torug's Pact Shield Infused Stamina Crafted
Weapon 2 Torug's Pact Ice Staff Infused Crusher Crafted

Notes: I use the term “Beginner” lightly here, this build is the primary setup I used to learn how to tank (and clear some of the most difficult DLC vet hard modes in the game), it trades a little group damage buff (about a 1200 resistance debuff) for significantly increased stamina sustain, allowing you to block and dodge roll more often than your standard setup, and thanks to our monster set, you have an absolutely ridiculous amount of healing.

As you grow more comfortable with mechanics and watching for heavy attack opportunities, you can swap the Crusher enchant to your back bar to increase your groups damage slightly, your stamina sustain will take a small hit, but nothing crippling.
Just like my primary dungeon build, the body set “Ebon” is easily replaced in this setup, the primary reason it’s listed is because how good it is, especially when compared to how easy it is to acquire, the monster set mixed with the Torug’s Infused Absorb Stamina is what really makes this setup powerful for beginners to learn the play style on.

Gear Choices

  • Claw of Yolnakhriin: The new heavy armor set out of Sunspire, Claw is a fantastic set for the Main Tank in a trial, it provides a unique buff (Minor Courage) that can be kept up with 100% uptime as long as you can keep a taunt up, which is why the Main Tank runs this and not the Off Tank.
  • Roar of Alkosh (Trial Only): This set is a medium armor set from MoL that provides a powerful resistance debuff on all targets in front of you whenever you activate a synergy, increasing group damage by quite a bit actually, very impressive for a single set. It’s primary drawbacks are that it provides absolutely no benefit to the tank using it, and that you must feed about 3-4 different synergies to your tank spread out over a 20 second period, and continue doing this for the entire fight in order to keep good uptime on the set (this is why it’s a trial only set, very rarely will you have the needed synergies to keep this up outside of trials).
  • Akaviri Dragonguard: A beautiful set for any tanking setup, Dragonguard provides bonus health, magicka recovery, and most importantly, it reduces the cost of your ultimates by 15%, oh and it’s an overland set (so no farming necessary). I primarily run this inside of dungeons for a super cheap Permafrost, or in trials for the Warhorns if the other tank has Ebon covered already.
  • Desert Rose (Dungeon Only): Honestly I am amazed that I haven’t seen this set used in any tank builds I’ve found, it’s incredible for tanking! Rose, aside from having no wasted set bonuses, grants a potential 1204 magicka recovery while taking damage, it’s only downfall is that it’s a light armor set (easily rectified by using on your weapons and jewelry). The reason this set is unused in trials, is that with your undaunted passives, the amount of synergies you’ll be activating will cover most of this sets sustain.
  • Ebon: A staple set in the tanking role, Ebon provides an extra 1118 health to everyone in you group, it’s a basic but good set, and it happens to create three glowing red orbs that float around you (basically it makes you look like a boss). It’s really nice for beginners as well as veteran tanks, as it’s super easy to farm for any player, and provides a highly desired buff in harder content.
  • Torug’s Pact: Despite the recent nerfs to one-handed enchants, this set is still a top tier tank set, buffing the hell out of your crusher enchantment (specifically when back barred) and if you’re using Infused on your front bar with an Absorb Stamina glyph, your stamina sustain is super strong. Overall Torug’s is one of my favorite beginner sets, it’s one the easiest sets to acquire in the game (it’s a crafted set that only requires 3 traits researched) and it remains competitive from the easiest dungeons all the way to the hardest vet trials.
  • Stonekeeper (Monster Set): Stonekeeper is to put simply, a hilariously powerful set, that allows you to nearly perma-block and heal through some of the most sustain intensive fights in the game. The set builds up charges as you block, once at 6 charges the set detonates, restoring health, magicka, and stamina, in portions nearly equal to a tri-stat potion (this set can activate every 20 seconds when used to its max potential).
  • Scourge Harvester (Monster Set): Scourge Harvester holds a special place in my heart, as what amounts to be the most underrated tanking monster set in the game, this set helped me in clearing some of the most difficult vet DLC hard modes in the game, and I still to this day like to fall back on it during fights where heavy defile is present (I’m looking at you Fang Lair HM). When operating at max potential, this set provides a decent heal and Major Vitality for 4 seconds out of every 6.

Alternative Gear Choices

  • Bahraha’s Curse/Leaching Plate (Dungeon Only): I list these two sets together as they share the exact same function, with only slightly different means of activating the sets, their sole purpose is to create small AOE’s that deal damage to all enemies within them while healing you for the damage dealt. If you want to be immortal in fights with large quantities of enemies, then one or both of these sets are for you, however I don’t recommend them inside of trials, as you will likely have a healer focusing on you most of the time anyways, and they provide absolutely nothing for the group.
  • Battalion Defender (Dungeon Only): This Set is actually quite powerful, providing constant (and fairly strong) healing to you or nearby allies. The only reason I recommend this set be “Dungeon Only” is because it is limited to healing only one person per second, causing the set to be far less impactful when it has a whole trial team as potential targets.
  • Plague Doctor: The de facto “selfish” tank set (or the pinnacle of health tanking), Plague Doctor is used when the tank is in need of the extra health and healing from Polar Wind. I don’t personally use this much anymore, but in fights where you are separate from the group (off tanking vSO for example) it’s a good set to have on hand.
  • Blood Spawn (Monster Set): A fantastic set on any tank, Blood Spawn provides high bonus resistances, extra stamina recovery, and absolutely stupid amounts of ultimate generation, seriously what’s not to like. My only gripe with this set, is that the resistances are linked to the proc, meaning that sometimes you’ll have massive resistances, and other times you’ll be on the low end, to combat this I’d try and get as close to 30k resistances as reasonably possible (this ensures you are close to capped resistances without the Blood Spawn proc, and only a few thousand over cap when it’s up).
  • Lord Warden (Monster Set): Another classic for tanks, Lord Warden provides nearly 7k resistances with permanent uptime, 3k upfront, and the rest when standing in the AOE the set creates on taking damage (100% uptime during combat, refreshing every 10 seconds), allies can also gain the resistances from the AOE. I don’t personally use this set as I am already at borderline capped resistances, so the set would mostly got to waste on my setup.

Final Notes on Gear

There are so many sets that can lend to your role as a tank, that I couldn’t possibly list more then a fraction of what’s out there. The biggest thing that I can recommend, is to look through lists of sets, including light and medium (as you can put them on your weapons and jewelry), and have fun experimenting with what works for you! What is “Meta” rarely matters outside of veteran trials, so have fun with your tank, you’re playing the most customizable role in the game.


I put 44 points into Health and 10 into Stamina and Magicka, but this is just personal preference, the common rule with stats on a tank, is to have a minimum of 35k Health in your chosen gear and to keep your stamina higher than your magicka for Orbs and Shards.


Pierce Armor Silver Leash Summon Unstable Clannfear Bound Aegis Dark Deal Replenishing Barrier
Boundless Storm Elemental Blockade Summon Unstable Clannfear Inner Rage Critical Surge Aggressive Horn

Front bar – 1 hand/Shield:

  • Pierce Armor
  • Silver Leash (Flex)
  • Summon Unstable Clannfear
  • Bound Aegis (Flex)
  • Dark Deal
  • (Ult) Replenishing Barrier

Back bar – Ice/Lightning Staff:

  • Boundless Storm
  • Elemental Blockade
  • Summon Unstable Clannfear
  • Inner Rage
  • Critical Surge (Flex)
  • (Ult) Suppression Field or Aggressive Warhorn

Note: This is just my most common bar setup, many times while tanking you’ll find that some skill layouts are better than others depending on the situation, so experiment a bit to find the ideal setup for you.

Alternative Skills

  • Restraining Prison
  • Ball of Lightning
  • Bone Shield
  • Absorb Missile
  • Heroic Slash
  • Shielded Assault
  • Crushing Shock
  • Invigorating Drain
  • Deep Thoughts
  • Overflowing Alter
  • Efficient Purge
  • Balance/Spell Symmetry

Vampire vs. Mortal

With the release of Greymoor, I won’t be running Vampirism, the passives are now too punishing for what little reward you get as tank in my opinion.

Champion Points



  • Blessed: 100
  • Elfborn: 100

-You will be left with 70 points to do whatever you would like with, if you are running Leeching Plate I’d place these in Thaumaturge-


  • Warlord: 37
  • Arcanist: 37
  • Tenacity: 49
  • Tumbling: 66
  • Shadow Ward: 81


  • Ironclad: 66
  • Spell Shield: 2
  • Thick Skinned: 56
  • Hardy: 43
  • Elemental Defender: 43
  • Quick Recovery: 23
  • Heavy Armor Focus: 37

-Note that Heavy Armor Focus is used to balance out my resistances, you may have to adjust the balance between this and Spell Shield depending on your chosen sets-



  • Blessed: 100


  • Warlord: 18
  • Arcanist: 27
  • Tumbling: 15
  • Shadow Ward: 40


  • Ironclad: 34
  • Thick Skinned: 20
  • Hardy: 23
  • Elemental Defender: 23

Other Important Info

Buff Food

Longfin Pasty with Melon Sauce: Increased max health, stamina and magicka


The Atronach – Increased Magicka Recovery


Nord (My Personal Character)
Nords are by far my favorite race when it comes to tanking, but it’s not because of the ultimate generation, it’s because Nords have 3960 bonus Physical and Spell resistance, which allows a lot of freedom in your gear and trait choices.

-If you would like to use any other race, you will need to find a way to gain back the missing resistances, adjust your traits (Reinforced instead of Infused, and maybe some Protective), Champion Points, or you Monster set accordingly until you have resists you are comfortable with-

Imperials are a fantastic choice for tanks, they have an amazing stat spread, and have built in stamina and magicka recovery as well as a small heal every 5 seconds.

The classic support/tank race, Argonians provide extra healing and a burst of resources returned every time you use a potion.

Final Notes on Races: You can effectively tank on any race in the game, all you have to do is adjust some enchants, traits, or even an entire gear set, but since you aren’t chasing any parse or number other than fulfilling your job of controlling the bosses and adds, there is no penalty to playing as whatever race you enjoy the most.  The races listed above are just the ones that I feel lend themselves best to the role.


Tri-Stat Potion: Restore Health, Mana, and Stamina (Columbine, Bugloss, and Mountain Flower)

Drain Mana Poison: Drain Mana (Bugloss and Lady’s Smock)

Drain Stamina Poison: Drain Stamina (Dragon Thorn and Mountain Flower)


Class (all), Heavy Armor (all), Destruction Staff (all except for Tri-Focus, only take that passive if you want to use magicka when blocking on your staff bar), One Hand and Shield (all), Undaunted (all), Psijic Order (only if your using Deep Thoughts, grab Concentrated Barrier and Deliberation), Raciel (all), Alchemy (Medicinal Use), Support (Magicka Aid)

Resource Management & Rotation

1) Weave Dark Deal whenever there is an opening to do so, doing so will restore a large amount of stamina and continue restoring more over the next 20 seconds, just be careful when using this skill, activating it drops your block temporarily.

2) Watch your health, Critical Surge will handle most of your healing and you can’t sustain spamming Clannfear for long, so only use your burst heal only when you are low.

3) When grouping add waves, remember you don’t necessarily have to taunt everything, just the “danger” adds, ones with one-shots, crowd controls, or some other annoying thing for a DPS/Healer to have to deal with, the majority of adds can simply be held by hitting them with Frost Blockade, Restraining Prison, and Silver Leash. Also make sure you are the first to attack a group (preferably with AOE), most adds will “soft taunt” onto the first player that hurt them, giving you a couple seconds to group em up before they start hitting allies to much.

4) Many heavy attacks, from both bosses and high priority adds, can be dodged with the right timing, it’s super helpful to take the time to learn this on normal where you won’t die if you fail, so you can completely negate massive amounts of damage come time for vet content.

5) And finally the biggest tip I can possibly give, “learn mechanics”. I can’t stress this enough, a tank who has lots of survivability and understands all the relevant mechanics can carry a lot of groups to victory (especially if your knowledgeable enough to teach the mechanics to others).  That being said, don’t be afraid to jump into content, pull up a quick guide and scim it if you need, but nothing will teach you like doing it first hand!


If you have any questions about the build, join our discord server and ask @Azrau about the build!

Alternatively if you would like to see this build in action or any other build I play, you can catch me live streaming over here on Twitch https://www.twitch.tv/azraugaming every weekday.

Update Log

8/15/2019 – Build created.
10/21/2019 – No changes from scalebreaker to dragonhold
2/27/2020 – no changes for harrowstorm
6/3/2020 – removed vampire
8/28/2020 – no changes for stonethorn
11/3/2020 – no changes for markarth

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