Drotoxium – Stamina Dragon Knight PvP Build

Build Written By: Dobleberry – PC NA

Role: DPS

Patch: Murkmire

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Contact Info
  4. Update Log

Introduction

Welcome to Dottzgaming.com’s Stamina Dragon Knight Stamina Tank PVP Build, Drotoxium, for the Elder Scrolls Online! This build is intended for all types of PVP including Battlegrounds, Cyrodiil, Dueling and Imperial City. This build can be played in both CP and non CP PVP, but when playing in non CP PVP you’ll need Stamina recovery jewelry because you might lack the recovery needed to sustain this build.

The use of heavy armor will help you dramatically in staying alive for the fight. The build is pretty Tanky, offering great resistances, awesome health recovery due to Troll King, and it offers an “Oh No” ultimate when you are in trouble via Spell Wall.  

Beware when I say all pvp builds are personal preference, if you don’t like a skill on your bar or item piece, by all means change it to your liking. Everyone is different and it’s up to you what you want to change.

Setup

Gear

Stamina Dragon Knight PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head The Troll King Medium Impenetrable Prismatic Vet Blessed Crucible
Shoulders The Troll King Medium Impenetrable Stamina Undaunted Chest
Gloves Seventh Legion Brute Heavy Impenetrable Stamina Bangkorai or Guild Trader
Legs Seventh Legion Brute Heavy Impenetrable Prismatic Bangkorai or Guild Trader
Chest Seventh Legion Brute Heavy Infused Prismatic Bangkorai or Guild Trader
Belt Seventh Legion Brute Heavy Sturdy Stamina Bangkorai or Guild Trader
Boots Seventh Legion Brute Heavy Impenetrable Stamina Bangkorai or Guild Trader
Necklace Bone Pirate's Tatters Jewelry Robust Weapon Damage Blackheart Haven
Ring Bone Pirate's Tatters Jewelry Robust Weapon Damage Blackheart Haven
Ring Bone Pirate's Tatters Jewelry Robust Stamina Recovery Blackheart Haven
Weapon 1 Bone Pirate's Tatters 1h Axe Infused Poison Blackheart Haven
Shield 1 Bone Pirate's Tatters Shield Sturdy Stamina Blackheart Haven
Weapon 2 Bone Pirate's Tatters 2h Axe Infused Disease Blackheart Haven

Gear Explanation

  • 1 handed/Shield And Two-Hander: Basically, sword & Shield i used to block damaging attacks that may kill you, not only that it offers a lot of protection against top Damage, which will increase your survivability.
    • Two-Hander: This is a useful weapon because it will give burst heals, and burst down your enemies with a wide range of skills offered by its skill tree
    • Why Axe?: Axe is a great choice because of its passive “Heavy Weapons” Which will give you a 16% chance to do “X” amount of damage over 6-Seconds.
  • Bone Pirate’s Tatters: This set is an awesome choice for people with sustain issues, it will add 2 lines of Stamina and 1 line of Stamina Recovery, and the 5 piece will increase your maximum Stamina and stamina recovery,while you have a drink active (Dubious Camoran Throne)
  • Seventh Legion: Seventh Legion is popular in the current day because it gives a damaging Chance of 10% when Hit to increase your weapon damage by a huge 500 for 5 seconds and also healing you for 1290 health, because you get hit a lot this will almost always proc on cooldown witch means you will be very hard to kill.
  • Troll King: This Monster Set is probably one of the most helpful sets you can have.  It gives you Healing Done and when you heal a friendly target if they are still below 50% health, their health recovery is increased by 1548 for 10 seconds Add this on top of seventh legion, this setup will give you high amounts of incoming healing.

Attributes

All points into Stamina. You could put up to 4 points in health as well, but that’s optional

Skills

doble-stamdk-wolfhunter

Click here to view in calculator.

Main Bar – S&B: Hardened Armor, Igneous Shield, Venomous Claw, Resolving Vigor, Heroic Slash, Spell wall

Back Bar – 2H: Forward Momentum, Noxious Breath, Reverse Slice, Dizzying Swing, Evil Hunter, Take Flight

Note: For Battlegrounds you can Swap Dizzying Swing with Brawler because it will give you a damage shield increasing for each enemy hit, thus preventing most critical strikes from occurring.

Ability Explanation

  1. Hardened Armor: this is a major buff to your spell & physical resistances and returns damage from melee attackers. (important ability)
  2. Igneous Shield: Although shield is not much, the major mending is a great utility skill for 25% healing done; it’s a massive help for you and your group.
  3. Venomous Claw: This ability is plays a huge roll in dots overall because over time the tick increases damage by 9% every 2 seconds over the 8 second duration.
  4. Resolving Vigor: This ability is very important in staying alive; use this whenever you need a heal in a pinch.
  5. Heroic Slash: This ability grants 1 ultimate every 1.5 seconds for 9 seconds and will apply 2 debuffs on target including: Minor Maim reducing their damage done by 15% for 12 seconds, and the second being reducing their movement speed by 60% for 12 seconds.
  6. Spell Wall: This is an “Oh No” Ultimate used to stop all incoming damage at no cost to you, allowing you to heal up from certain death.
  7. Forward Momentum: This is a heal overtime skill and should be maintained along with Hardened Armor.  On activation it removes immobilizes and snares, and it will give your major brutality increasing weapon damage by 20%. (Important Ability)
  8. Noxious Breath: This is a useful ability because it does a good amount of damage over time, and also reduces enemies physical resistances by 5280.
  9. Reverse Slice: This is your execute ability, you this to burst enemies to the ground to kill them quickly while they’re under 50% health
  10. Dizzying Swing: This ability deals a heap of damage and knocks the enemy flying allowing you to swarm in and execute without explanation.
  11. Evil Hunter: Nothing is done with this skill; it stays on for bar for that juicy weapon critical.  It also comes in handy when revealing enemies, but be careful not to spam it since it’s costly.
  12. Take Flight: This is a awesome ability used to bomb big groups huddled together and knocks them back allowing your allies to run in for the kill.

The abilities listed as (important abilities) mean they need to be active all the times during Combat.

Vampire vs. Werewolf vs. Mortal

For this build you can totally play really whatever you want.  But with latest changes to light attacks in Summerset, I personally recommend being “Mortal”. Now, Werewolf can be played if you plan to be in large groups where you can be healed and protected by other players, but you will have to sacrifice shield wall for the transformation ultimate.

Champion Points

CHAMPION POINT 810 SETUP

Remember: CP is personal and can be customized to your liking. This is just the setup I am using.  Feel free to change this if you’d like.

THE MAGE (BLUE)

  • Mighty – 43
  • Piercing – 56
  • Precise Strikes – 11
  • Thaumaturge – 51
  • Physical Weapon Expert – 25
  • Master-at-Arms – 28
  • Blessed – 56

THE THIEF (GREEN)

  • Tumbling – 48
  • Shadow Ward – 51
  • Tenacity – 49
  • Mooncalf – 75
  • Warlord – 40
  • Sprinter – 3
  • Siphoner – 4

THE WARRIOR (RED)

  • Quick Recovery – 19
  • Hardy – 37
  • Elemental Defender – 37
  • Thick Skinned – 48
  • Resistant – 50
  • Ironclad – 51
  • Spell Shield – 25

Other Important Info

Buff Food

  • Dubious Camoran Throne (Max health, Stamina and Stamina Recovery)

Mundus

  • Warrior – Increased Weapon Damage
  • Tower – Increased Maximum Stamina

Race

  1. Redguard (recommended)
  2. Khajiit
  3. Imperial
  4. Nord
  5. Orc

Potions and Poisons

  • Immovable Potion
    • (health,Stamina, CC immunity)
    • (Columbine, Namiras Root, mountain Flower)
  • Escapist Poison
    • (immobilize, speed reduce, Drain Stamina)
    • (Columbine, Namiras Root, mountain Flower)

Passives

Ardent Flame (all), Draconic power (all), Earthen Heart (all), Medium armor (except 5 piece bonus passives), Heavy Armor (all), Two Handed (all), Sword and Shield (all), Fighters Guild (all), racial (all), Undaunted (all), Assault (all), Support (all except the first passive), Alchemy (Medicinal Use)

Contact

If you have any questions about the build, join our discord server and ask @Dobleberry about the build!

Update Log

1/25/2018 – Build created.
2/25/2018 – CP Updated
6/6/2018 – Build updated for summerset isles (gear, cp and skills changed)
9/21/2018 – Build overhauled for Wolfhunter
11/10/2018 – CP updated for murkmire