[ARCHIVED] Magicka Necromancer PvE Build ESO – Death’s Grasp
[ARCHIVED]: This build has been archived, which means it is no longer being updated. However, this web-page will be left up for those who still would like to refer to it.
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Update 43
Table of Contents
Introduction
Welcome to DottzGaming.com’s Magicka Necromancer Build PvE, Death’s Grasp, for the Elder Scrolls Online! This build is made for all kinds of end game content: trials, dungeons and solo/general PvE! This guide has a beginner setup to help you get started, as well as an endgame setup to strive for to really increase your DPS!
Setup
Gear
| Magicka Necromancer PvE Build – Final | |||||
| Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
| Head | Kjalnar’s Nightmare | Light | Divines | Magicka | Vet Unhallowed Grave |
| Shoulders | Kjalnar’s Nightmare | Light | Divines | Magicka | Undaunted Chest |
| Gloves | Whorl of the Depths | Light | Divines | Magicka | Dreadsail Reef |
| Legs | Whorl of the Depths | Light | Divines | Magicka | Dreadsail Reef |
| Chest | Whorl of the Depths | Light | Divines | Magicka | Falkreath Hold |
| Belt | Whorl of the Depths | Light | Divines | Magicka | Dreadsail Reef |
| Boots | Whorl of the Depths | Light | Divines | Magicka | Dreadsail Reef |
| Necklace | Pillar of Nirn | Jewelry | Bloodthirsty | Spell Damage | Falkreath Hold |
| Ring | Pillar of Nirn | Jewelry | Bloodthirsty | Spell Damage | Falkreath Hold |
| Ring | Pillar of Nirn | Jewelry | Bloodthirsty | Spell Damage | Falkreath Hold |
| Weapon 1 | Pillar of Nirn | Dagger | Nirnhoned | Flame | Falkreath Hold |
| Offhand 1 | Pillar of Nirn | Dagger | Charged | Poison | Falkreath Hold |
| Weapon 2 | Crushing Wall | Fire | Infused | Berserker | Falkreath Hold |
| Magicka Necromancer PvE Build – Beginner | |||||
| Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
| Head | Maw of the Infernal | Light | Divines | Magicka | Vet Banished Cells 2 |
| Shoulders | Maw of the Infernal | Light | Divines | Magicka | Undaunted Chest |
| Gloves | Law of Julianos | Light | Divines | Magicka | Crafted |
| Legs | Law of Julianos | Light | Divines | Magicka | Crafted |
| Chest | Law of Julianos | Light | Divines | Magicka | Crafted |
| Belt | Law of Julianos | Light | Divines | Magicka | Crafted |
| Boots | Law of Julianos | Light | Divines | Magicka | Crafted |
| Necklace | Mother’s Sorrow | Jewelry | Arcane | Spell Damage | Deshaan or Guild Trader |
| Ring | Mother’s Sorrow | Jewelry | Arcane | Spell Damage | Deshaan or Guild Trader |
| Ring | Mother’s Sorrow | Jewelry | Arcane | Spell Damage | Deshaan or Guild Trader |
| Weapon 1 | Mother’s Sorrow | Dagger | Nirnhoned | Fire | Deshaan or Guild Trader |
| Offhand 1 | Mother’s Sorrow | Dagger | Charged | Poison | Deshaan or Guild Trader |
| Weapon 2 | Mother’s Sorrow | Fire | Infused | Berserker | Deshaan or Guild Trader |
Attributes
All points into Magicka.
Skills
Main Bar – Dual Wield: Detonating Siphon, Camouflaged Hunter, Mystic Orb, Blighted Blastbones, Ricochet Skull, Flawless Dawnbreaker
Back Bar – Inferno Staff: Skeletal Arcanist, Channeled Acceleration, Avid Boneyard, Elemental Blockade, Harness Magicka, Glacial Colossus
Champion Points
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
Warfare (BLUE)
- Precision – 20
- Wrathful Strikes – 50 (Slotted)
- Piercing – 20
- Deadly Aim – 50 (Slotted)
- Master-at-Arms – 50 (Slotted)
- Backstabber – 50 (Slotted)
- Eldritch Insight – 20
- Flawless Ritual – 40
- War Mage – 30
- Quick Recovery – 20
- Preparation – 20
- Elemental Aegis – 20
- Hardy – 20
- Blessed – 20
- Tireless Discipline – 20
Fitness (RED)
- Boundless Vitality – 50 (Slotted)
- Rejuvenation – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Siphoning Spells – 50 (Slotted)
- Fortified – 50 (Slotted)
- Defiance – 20
- Tireless Guardian – 20
- Fortification – 30
- Hasty – 16
- Sprinter – 20
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Piercing Gaze – 30
Craft (GREEN)
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Vampire vs. Werewolf vs. Mortal
For this build we play as a mortal. We arent using the vampire spammable, so it serves no purpose for this build.
Other Important Info
Buff Food
- Mistral Banana-Bunny Hash (Maximum Health and Magicka)
- Witchmother’s Potent Brew or Clockwork Citrus Filet (Maximum Health, Magicka and Magicka Recovery)
Mundus
Thief – Increased Critical Chance
Race
- Khajiit
- Dark Elf
Potions/Poisons
Spell Power Potions (Spell Crit, Spell Damage, Magicka Restoration)
Cornflower, Ladys Smock, Water Hyacinth
Passives
All class passives, light armor passives, all destruction staff passives, all dual wield passives, undaunted passives, mage’s guild passives, Medicinal Use from Alchemy, and race passives.
Rotation
LA = Light Attack
The best way to play this build is with a dynamic rotation, applying all DoTs and re-applying them right before they fall off. Otherwise, spam Skull as your filler. However, if you’re looking for a more static rotation, this is what I would recommend:
Buff with your potion, Channeled Acceleration and summon your Skeletal Arcanist, then:
Blighted Blastbones > Swap > LA > Avid Boneyard > LA > Elemental Blockade > Swap > LA > Detonating Siphon > LA > Blighted Blastbones > LA > Mystic Orb > LA > Skull x3 > Blighted Blastbones > Skullx3 > Blighted Blastbones > Swap > LA > Arcanist > Swap > Repeat.
Drink your potion on cooldown and use Colossus whenever it’s available, but make sure you have your AOE DoTs running first. Dawnbreaker is mostly just there for passives.
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
5/22/2019 – Build Created
6/24/2019 – buff food and vamp changed
8/15/2019 – Overhauled for scalebreaker
10/6/2019 – vma gear setup changed
10/22/2019 – updated buff food and rotation for dragonhold
11/2/2019 – Updated jewelry traits on final build
12/4/2019 – changed monster helm
1/9/2020 – Rotation updated after errors were noticed
3/3/2020 – Build overhauled for Harrowstorm
4/10/2020 – vma gear updated
5/29/2020 – dropped vampire, updated rotation
6/19/2020 – Changed 1 vMA set, removed vMA specific food, and 1 skill. Added a note for a flex slot
8/24/2020 – Updated and overhauled for Stonethorn
11/16/2020 – no changes needed for markarth
12/22/2020 – build overhauled after more testing
3/19/2021 – Overhauled and updated for Flames of Ambition
6/4/2021- updated CP and final gear loadout
9/92021 – build overhauled and writer changed.
11/1/2021 – gear overhauled for deadlands
3/14/2022 – no changes for ascending tide
6/6/2022- skills changed
8/22/2022 – final gear loadout overhauled and skills/rotation updated
11/9/2022 – no changes for firesong
3/13/2023- no changes for Scribes of Fate
6/5/2023- changed front bar to dual wield
8/24/2023- no changes for update 39
11/6/2023- swapped body and jewelry sets around (same sets, different positions)
3/11/2024 – gear, skills and rotation updated
7/8/2024 – updated skills and rotation
9/2/2024 – no updates needed












