The Shadow – Stamina Nightblade PvP Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Summerset Isles

Table of Contents

  1. Video
  2. Introduction
  3. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  4. Tips & Misc
  5. Contact Info
  6. Update Log


Coming Soon!


Welcome to’s Stamina Nightblade DPS PvP Build, The Shadow, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City.  This build can be played in both CP and no-CP pvp.

This build is a medium armor stamina nightblade build, as I believe for open world and battlegrounds medium armor is more beneficial than heavy. With how much damage has gone up in the Summerset Isles patch, and seeing the direction that PvP is heading towards wolfhunter, now more than ever I think players who like to play solo and in small groups need to build tanky. While my Agent of Stealth build is good, I was finding that the build felt a bit too squishy for how I play in solo PvP. After discussion with some people on my stream, we put together a new much tankier stamblade build, and I am already loving it. The build boasts a ton of damage and sustain, but also has an insane amount of survivability. While the damage isn’t as high as my other build, we needed to sacrifice some damage to gain that survivability that I feel is needed to play solo and outnumbered. This build is definitely the one I will be maining on my stamblade moving forward.

Do keep in mind that if you’re new to stamina nightblade or nightblade in general, nightblades have a higher skill floor than other classes. But, if you practice your character and this build, you will be out there bringing the pain to your enemies!

Keep in mind that PvP builds are very personal.  This is what worked for ME.  If you don’t like something about it, change it to fit your playstyle. 



Stamina Nightblade PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head The Troll King Medium Impenetrable Stamina Vet Blessed Crucible
Shoulders The Troll King Medium Impenetrable Stamina Undaunted Chest
Gloves Impregnable Armor Medium Impenetrable Stamina Battlegrounds or Guild Trader
Legs Impregnable Armor Medium Impenetrable Prismatic Battlegrounds or Guild Trader
Chest Impregnable Armor Heavy Well-Fitted Prismatic Battlegrounds or Guild Trader
Belt Impregnable Armor Light Well-Fitted Stamina Battlegrounds or Guild Trader
Boots Impregnable Armor Medium Well-Fitted Stamina Battlegrounds or Guild Trader
Necklace Spriggan's Thorns Jewelry Robust Magicka Recovery Bangkorai or Guild Trader
Ring Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Ring Spriggan's Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Weapon 1 Spriggan's Thorns 2h Axe Nirnhoned Double DoT Poisons Bangkorai or Guild Trader
Weapon 2 The Master's Bow Bow Infused Weapon Damage Vet Dragonstar Arena

NOTE: If you don’t have access to the Master’s Bow, use a Mechanical Acuity bow until you get them (or any set who’s 2 piece gives weapon damage). The reason is because since two hand weapons now count as two pieces, you’ll get the weapon damage from the Mechanical Acuity 2 piece set bonus.

Gear Explanation

  • Two-Handed and Bow: This is a staple stamina nightblade weapon combination, and what I am choosing to run on my character.  I’m choosing to run an axe combined with double DoT poisons to help add some really nice sustained pressure to the build.  Running a two-hander gives you access to Rally, which is a very strong heal and grants major brutality.  We also are using the Master’s Bow to give us extra damage whenever we use poison injection, as well as give us some range capabilities should we need them.
  • Troll King: This set gives us a TON of survivability via health recovery. While in the past I liked using damaging monster sets for 1vX’ing, I think it’s a bit more beneficial now to use a monster set that offers defensive capabilities.  Troll King can help us regenerate our health really quickly inside of stealth, and helps keep us topped off during fights. If you don’t like Troll King, Blood Spawn is another option, but I personally prefer Troll King.
  • Impregnable: This set… this set is so good. It offers an amazing stat spread, boosting all of our attributes and offering an INSANE amount of critical resistance. With this set combined with our CP, we are sitting slightly over 4500 critical resistance.  This set makes you really tanky in medium armor, and when combined with Troll King, offers a ton of viable combinations for your 3rd 5 piece set, similarly to how on my MagDK build, Shacklebreaker and Blood Spawn open you up to a ton of different combinations.
  • Spriggan’s: I chose to run Spriggan’s as my damage set for this build. Since damage has gone up a lot this patch, many players are building tankier as a way to combat the higher damage that is being seen across the board. Because people’s resistances are now higher, we want to be able to shred through them, and Spriggan’s does just that. It also has really solid 2-4 piece bonuses that complement the build’s stat profile nicely. If you dont like Spriggan’s, feel free to use another set here! There are a ton of viable options.


All points into Stamina.



Click here to view in calculator.

Main Bar – 2h Sword: Surprise Attack, Relentless Focus, Rally, Killer’s Blade, Mass Hysteria, Incapacitating Strike

Back Bar – Bow: Poison Injection, Leeching Strikes, Shuffle, Shadowy Disguise, Resolving Vigor, Pack Leader/Werewolf Berserker

Ability Explanation

  1. No Gap Closer: I know for some it may be odd to see a stamblade build without a gap closer, but believe it or not it can be done, it just takes an adjustment to your playstyle. By dodge rolling on your bow bar, you can make sure to maintain Major Expedition, and if you combine that with sprint and stealth, that acts as your gap closer. Not having to run Ambush or Stampede also opened me to add another buff to the build, which I feel helps make the build stronger overall.
  2. Surprise Attack: Bread and Butter spammable.  Put major fracture on your opponent, stuns from stealth, and deals great damage. You’ll want to run this on every stamina nightblade build.
  3. Relentless Focus: This ability offers a lot to a stamina nightblade; I know many choose to run without it but I like it just due to how much it offers. It grants 10% stamina recovery, 8% more damage via minor berserk, and it gives you Assassin’s Scourge for some extra burst after 5 light attacks.  The good thing about Relentless Focus on a stamina nightblade vs. Merciless Resolve on a magicka nightblade is that we are not as dependent on the proc as our magicka counter parts, but it does add a fair bit of burst to our already bursty kit.
  4. Rally: This acts as our source of major brutality, gives us a HoT, and gives us a big heal if we reactivate it.
  5. Killer’s Blade: I am choosing to run this over Executioner since I am not running the Asylum’s Greatsword on this build. Even though Executioner scales higher than Killer’s Blade, Killer’s Blade is almost a guaranteed kill when your opponent hits 25% while sometimes Executioner can be healed through. Also, for playing in open world Cyrodiil and BGs, the heal from Killer’s Blade is not something to overlook. The heal from executing an opponent helps a lot and helps you stay aggressive.
  6. Mass Hysteria: AoE CC and puts minor maim on our opponents.  This is a secondary CC for if we don’t have Incap up or we need to shake off multiple opponents.
  7. Incapacitating Strike: Cheap, deals tons of damage, CC, increasing our damage against the target and major defile. This ultimate is a staple in a stamina nightblade build.
  8. Poison Injection: This puts a great DoT on our opponent, ticks harder as they get lower HP, and grants us weapon damage due to the Master’s Bow.  If you are not using the Master’s Bow, you can still use this ability effectively since it is really good for taking down low health opponents.
  9. Leeching Strikes:  Leeching Strikes is one of the best stamina sustain options you can get, restoring stamina and health on light and heavy attacks and giving a big rush of resources when the effect expires. This is also a siphoning ability, which helps our magicka pool on our back bar.
  10. Shuffle: This ability is a staple defensive ability in any medium armor build.  It grants major evasion, snare removal, and snare immunity.  This is too good to not run.
  11. Shadowy Disguise: This is our cloak to stealth around and guarantees us a crit on the next attack.  This ability is key in allowing us to engage and disengage as we like.
  12. Resolving Vigor: Another heal that combines well with Rally. Gives us and our allies an on-demand heal and a HoT afterwards.
  13. Pack Leader: It does not matter which morph you use since we are not using the ultimate.  We are simply slotting this on the back bar for the 15% additional stamina recovery.  This recovery is nice since when we are on our back bar, we are buffing up or playing defensively. If you do want to use the ultimate though, feel free to choose whichever morph you prefer. Moving towards Wolfhunter when werewolves see a buff, this ultimate will be viable to actually press and use, giving the build even more power than it already had.

Vampire vs. Werewolf vs. Mortal

For this build I absolutely recommend playing as a werewolf, but we won’t actually be utilizing the werewolf form though. With how prevalent poisons are in today’s current PvP climate, werewolves are having a bit of a rough time. But, you don’t suffer any of the werewolf drawbacks while in human form, and by just simply slotting the werewolf ultimate, you get 15% additional stamina recovery.  We put this ultimate on our back bar to give us more stamina return while we are playing defensively and/or buffing up.

Champion Points



  • Shattering Blows – 37
  • Physical Weapons Expert – 25
  • Master-at-Arms – 72
  • Mighty – 56
  • Piercing – 16
  • Precise Strikes – 44


  • Warlord – 48
  • Sprinter – 11
  • Arcanist – 37
  • Mooncalf – 64
  • Tumbling – 56
  • Befoul – 34


  • Ironclad – 66
  • Resistant – 42
  • Thick Skinned – 56
  • Hardy – 43
  • Elemental Defender – 43

Other Important Info

Buff Food

Dubious Camoran Throne: Maximum Health, Stamina and Stamina Recovery


Serpent – Increased Stamina Recovery


Bosmer or Redguard


  • Potions: Tri-Stat (Bugloss, Columbine and Mountain Flower)
  • Poisons: Double DoT Poisons (Fleshfly larvae, Nightshade and Emetic Russula)


Class (all), Medium Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Light Armor (all except the ones that require you to wear 5 pieces), Two-Handed (all), Bow (all), Werewolf (all if you want to be able to use the ultimate), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Tips & Misc.

  • Maintain your poison injection on your target to make sure that you’re getting the weapon damage boost from the master’s bow.
  • Maintaining Relentless Focus will help make sure you’re always benefiting from the sustain and extra damage it offers. While firing off Assassin’s Scourge isn’t a necessity, definitely weave it into your rotation for extra burst.
  • Rally and Shuffle to maximize your defensive capabilities.  Re-cast rally if you need a heal in a pinch, and casting Vigor will also give you a good heal and heal-over-time to supplement that.
  • Stamina Nightblades mitigate their damage best through being hard to pin down. Use your mobility via dodge rolling and major expedition from your bow passives to your advantage. Also, this major expedition will be key to gap closing since we do not run a gap closer.
  • Picking your opponents and learning how to weave yourself in and out of combat via cloak will be instrumental to your success.
  • Don’t over commit to a kill. If you over commit to a kill and your opponent survives, they can easily turn the fight on you.
  • Always be aware of your surroundings. You want to get the jump on your opponents, not the other way around.
  • Using Incapacitating Strike at clutch moments is going to be key to killing tankier targets due to it reducing the healing on your opponent.
  • Leeching Strikes is key to your sustain, be sure to maintain its uptime.


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

7/13/2018 – Build created.

DISCLAIMER: The image used for this article’s thumbnail is taken from Dishonored, created and owned by Arkane Studios, the copyright of which is held by Arkane Studios. All trademarks and registered trademarks present in the image associated are proprietary to Arkane Studios, and the inclusion of them on this website does not imply affiliation with Dottz Gaming. The use of the image is believed to fall under the “fair use” clause of the United States of America copyright law.  If there are any issues with the image’s inclusion on this website please contact Dottz Gaming and it will be removed at your request.