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Solo Magicka Necromancer PvE Build ESO – The Conjuror

Solo Magicka Necromancer PvE Build ESO – The Conjuror

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Markarth

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Solo Magicka Necromancer Build PvE, The Conjuror, for the Elder Scrolls Online! This build is intended for playing solo PvE content, such as questing, public dungeons, Maelstrom Arena, etc.! This build focuses on summoning a ton of fire-and-forget pets, allowing you to build your own personal army while exploring the world! My goal with this build was to create a magicka necromancer build that could play solo effectively, but had strong thematic ties to the class’s identity!



Magicka Necromancer Solo PvE Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Maw of the Infernal Heavy Divines Magicka Vet Banished Cells 2
Shoulders Maw of the Infernal Medium Divines Magicka Undaunted Chest
Gloves Coldharbour's Favorite Light Divines Magicka Crafted
Legs Coldharbour's Favorite Light Divines Magicka Crafted
Chest Coldharbour's Favorite Light Divines Magicka Crafted
Belt Necropotence Light Divines Magicka Rivenspire or Guild Trader
Boots Necropotence Light Divines Magicka Rivenspire or Guild Trader
Necklace Necropotence Jewelry Arcane Magicka Recovery Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Magicka Recovery Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Weapon 1 Coldharbour's Favorite Lightning Precise Absorb Magicka Crafted
Weapon 2 Coldharbour's Favorite Lightning Defending Berserker Crafted

Gear Set Explanation

Maw of the Infernal: This monster set plays perfectly into the goal of trying to summoning as many fire-and-forget pets as we can! The Infernal summon gives a targetable pet that deals solid AoE damage and adds another body to the battlefield and another soldier in your army!

Coldharbour’s Favorite: Another summon focused set, you summon Honor to either heal or deal damage based on your actions. This versatile summon can help you based on your needs at the time, and plays perfectly into the build’s theme!

Necropotence: An amazing set for any build focused around pets – which this build is – Necropotence gives us a massive boost to our magicka pool as long as we have a pet up (which we always will)! This is an unparalleled damage-increasing set for any build that runs pets.


All points into Magicka.


Hungry Scythe Stalking Blastbones Degeneration Unnerving Boneyard Elemental Blockade Glacial Colossus
Skeletal Arcanist Harness Magicka Intensive Mender Deaden Pain Summoner's Armor Ravenous Goliath

Main Bar – Lightning Staff: Hungry Scythe, Stalking Blastbones, Degeneration, Unnerving Boneyard, Elemental Blockade, Glacial Colossus

Back Bar – Lightning Staff: Skeletal Arcanist, Harness Magicka, Intensive Mender, Deaden Pain, Summoner’s Armor, Ravenous Goliath

Vampire vs. Werewolf vs. Mortal

You are playing a mortal for this build. We dont need any of the skills that either of these skill lines offer, so we remain as a mortal as to not suffer any drawbacks.

Champion Points

CP is very flexible; you can make it whatever you like and prefer – just make sure you’re adhering to jump points (guide is on my website if you dont know what those are).


  • Elfborn – 66
  • Elemental Expert – 64
  • Spell Erosion – 31
  • Master-at-Arms – 72
  • Thaumaturge – 37


  • Warlord – 37
  • Arcanist – 100
  • Tenacity – 56
  • Tumbling – 40
  • Shadow Ward – 37


  • Ironclad – 66
  • Spell Shield – 39
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 56
  • Quick Recovery – 23


  • Elfborn – 23
  • Elemental Expert – 27
  • Spell Erosion – 8
  • Thaumaturge – 11
  • Master-at-Arms – 31


  • Arcanist – 49
  • Tenacity – 49
  • Warlord – 2


  • Ironclad – 23
  • Hardy – 23
  • Elemental Defender -23
  • Thick Skinned – 23
  • Quick Recovery – 8

Other Important Info

Buff Food

Witchmother’s Potent Brew (Maximum Health, Magicka and Magicka Recovery)


Shadow – Increased Critical Damage

If you do not run potions that give you Major Prophecy, use the Thief (increased Critical) mundus instead.


  1. Breton
  2. Khajiit
  3. Dark Elf
  4. High Elf

NOTE: If you’re not playing as a Breton and you’re having issues sustaining, change one of your jewelry glyphs to a Reduce Spell Cost glyph.


Essence of Spell Crit (Restore Health, Magicka and Major Prophecy)
(Bugloss, Lady’s Smock, Water Hyacinth)

NOTE: If your budget is tight, you can just use regular restore magicka potions!


Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all), Vampire (all except Blood Ritual and Savage Feeding) (optional), Undaunted (all), Racial (all), Mages Guild (all), Fighter’s Guild (Banish the Wicked), Alchemy (Medicinal Use)

Resource Management & Rotation

  • Maintain Degeneration, Unstable Wall of Elements, Unnerving Boneyard, and Skeletal Arcanist.
  • Maintain Summoner’s Armor at all times to help keep you tanky.
  • Use Deaden Pain every time there are corpses near you to generate ultimate, give you a HoT and major protection!
  • If none of your DoTs need to be refreshed, you want to light attack weave with Death Scythe or heavy attack if you need magicka.
  • If you know a boss/mob is going to deal a big amount of damage, use your Harness Magicka to defend yourself and use Deaden Pain. Also, making sure to have the Mender pet up in case your shield goes down will help alot to get a nice big heal!


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

3/12/2020 – Build created.
5/30/2020 – removed vampire from the build
8/24/2020 – no changes for stonethorn
11/2/2020 – no changes for markarth