The Blizzard – Magicka Warden PvP Build
Build Written By: BadonkaGronk862 – XB1 NA
Role: Damage Dealer
Patch: Summerset Isles
Table of Contents
- Resource Management & Rotation
- Tips & Misc
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Magicka Warden PVP build, The Blizzard, for the Elder Scrolls Online! If you are interested in locking down multiple opponents in near constant snares, large damage spikes, and great group utility, give the Blizzard a try!
One of the best aspects of the Magicka warden is having access to a diverse range of gear sets. While this build currently uses (and will detail) Winterborn/Shacklebreaker. Substituting necropotence for shacklebreaker is workable, however I suggest shackle for the additional stamina as you will be a front-line soldier. Unfortunately, Winterborn is a must for this build. I suggest farming through normal VMA and upgrading what you get. Normal VMA is very easy from CP 160 on, though I suggest being at least CP300 so you have full stats. NOTE: you can switch out mighty chudan for iceheart or pirate skeleton if you can’t complete vet Ruins of Mazzatun. The reason for Mighty Chudan is getting major ward and resolve thus freeing up a spot on the ability bar.
|Magicka Warden PvP Build – Final|
|Head||Mighty Chudan||Heavy||Impenetrable||Magicka||Vet Ruins of Mazzatun|
|Shoulders||Mighty Chudan||Medium||Impenetrable||Magicka||Undaunted Chest|
|Weapon 2||Shacklebreaker||Restoration||Infused||Spell Damage||Crafted|
All points into Magicka.
Main Bar – Frost Staff: Screaming Cliff Racer, Fetcher Infection, Deep Fissure, Elemental Blockade, Bird of Prey, Northern Storm (Ice Comet)
Back Bar – Restoration Staff: Shimmering Shield (Nature’s Embrace), Living Trellis, Healing Ward, Winter’s Revenge, Blue Betty, Healing Thicket (Northern Storm)
Vampire vs. Mortal
This patch, I would NOT recommend being a vampire. Shacklebreaker, blue betty, and argonian passives are enough for recovery. If a Breton or dark elf, make sure you have your potions passive up enough for medicinal use so you can keep up the intellect buff.
CHAMPION POINT 750 SETUP
THE MAGE (BLUE)
- Thaumaturge: 28
- Master-At-Arms: 40
- Staff Expert: 37
- Ele Expert: 64
- Spell Erosion: 21
- Elfborn: 28
- Blessed: 32
THE THIEF (GREEN)
- Shadow Ward: 23
- Tumbling 18
- Moonclaf: 43
- Arcanist: 76
- Sprinter: 19
- Siphoner: 43
- Warlord: 28
THE WARRIOR (RED)
- Bastion: 40
- Expert Defender: 19
- Quick Recovery: 32
- Thick Skinned: 28
- Hardy: 32
- Ele Defender: 32
- Ironclad: 28
- Resistant: 39
Other Important Info
Witchmother’s Potent Brew (Max Health, Magicka, and Magicka Recovery)
Mage – Increased Maximum Magicka
1: Dunmer: Mathematically the best race for this build. The flame resist helps as a vampire and the max stamina and magicka add to already large resource pools from Shacklebreaker.
2: High Elf: I currently run a high elf. Magicka recovery is a focus on this build as your abilities are fairly costly. Also, the damage increase to all elements makes a noticeable difference in your burst.
3: Argonian: Obviously the master-race of PVP, the potions passive (almost 5K to all resources in addition to whatever resource is returned from potion) makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in pvp, at the expense of some damage. I would strongly recommend Argonian to anyone new to the class, or not comfortable with sustain in PVP
Any magicka potion will do. No need for anything fancy as you get your major prophecy/intellect/sorcerery and minor berserk from your skills.
Argonians should run exclusively tri-stat potions: 6066 health/mag/stam + Argonian potions passive = near 11K to ALL resources when you consume a tri-stat.
- Animal Companions: All
- Winters Embrace: All
- Green balance: All
- Light Armor: All
- Heavy Armor: Resolve, Constitution, Juggernaut
- Medium Armor: Wind Walker
- Destro Staff: All EXCPET ancient knowledge (don’t want blocking to cost magicka)
- Resto Staff: All
- Undaunted: All
- Mages Guild: All
- Assault: All
- Support: Combat Medic, Battle Resurrection
- Alchemy: Medicinal Use
- Racial: All
Resource Management & Rotation
Offensive rotation: This is a control-focused build. You want to keep the target snared as often as possible so the build is too fluid for a “rotation.” Your priorities should be 1) wall of elements and winter’s revenge at all times, this will snare anyone near you and proc your winterborn, adding additional frost dps on all targets, adding even more snare/slow. 2) keep deep fissure and fetcher infection up at all times: the DoT pressure from fetcher infection (the most powerful DoT in the game) and your ground AoEs and snares will keep targets too busy trying to move and reserve stamina to pay attention to the deep fissure burst.
Ultimate Rotation: With minor heroism from Shimmering Shield, you should get great uptime on ultimates. Rotation should be Deep Fissure – Northern Storm/Permafrost – Wall of Elements – Winter’s Revenge. This will absolutely melt your opponents because they can’t get out of your ultimate with all the snares and slows. This is an especially good ultimate to run with a fire destro nightblade or negate sorc.
Defensive Rotation: Defense should be similar to the Nature’s Wrath build on the site: living trellis and shimmering shield will do an adequate job, and you have healing ward ONLY to be used when 35% or lower health. As you are more comfortable with the build,. You’ll realize that your snares, slows, and CCs are actually better defense than another shield. If you are in a somewhat organized group, then drop shimmering shield for natures embrace. Nature’s embrace is a fantastic heal (tool-tip is 27000 on my purple/gold gear) and can be really handy when paired with a streaking sorc, giving both you and the sorc massive heals and group mobility.
Tips & Misc.
Don’t let anyone tell you shalks are hard to land. Running Prismatic glyphs on the large pieces along with Shacklebreaker gives a high-elf near 15K stamina in purple gear. A pro tip, especially against talons-happy DKs (like Dottz) is to roll dodge two seconds after casting deep fissure, and while you are roll dodging you can turn your character to line up fissure for any direction, even what was once behind you.
Final tip: Buff management is very simple on this build except your Bird of Prey. Blue Betty (250ish mag recovery) last 24 seconds. Bird of Prey (minor berserk) only lasts 10, so keep a mind on a 4 second disconnect in buff management there. You want Bird up constantly while doing damage.
If you have any questions about the build, join our discord server and ask @BadonkaGronk862 about the build!
3/5/2018 – Build created
7/9/2018 – Build overhauled for summerset
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