The Blizzard – Magicka Warden PvP Build

Build Written By: BadonkaGronk862 – XB1 NA

Role: Damage Dealer

Patch: Murkmire

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Poisons, Passives)
  3. Resource Management & Rotation
  4. Tips & Misc
  5. Contact Info
  6. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Warden PVP build, The Blizzard, for the Elder Scrolls Online! If you are interested in locking down multiple opponents in near constant snares, large damage spikes, and great group utility, give the Blizzard a try!

One of the best aspects of the Magicka warden is having access to a diverse range of gear sets. While this build currently uses (and will detail) bright-throats and amberplasm, substituting necropotence for bright-throats is workable, however I suggest bright-throats for the beefy mag and sustain when paired with the tri-stat drink. Unfortunately, Pirate skeleton is a must for this build, as it serves as a primary defense set allowing you to run a stat and recovery set. as an argonian warden, the minor defile is almost completely negated, so it ultimately serves as a huge defensive buff. also, as the meta right now is zergy, pirate skeleton gives much needed defense in a way no other set can.

Setup

Gear

Magicka Warden PvP Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Pirate Skeleton Heavy Impenetrable Magicka Vet Blackheart Haven
Shoulders Pirate Skeleton Medium Impenetrable Magicka Undaunted Chest
Gloves Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Legs Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Chest Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Belt Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Boots Bright-Throat’s Boast Light Impenetrable Magicka Murkmire or Guild Trader
Necklace Amber Plasm Jewelry Arcane Spell Damage Ruins of Mazzatun
Ring Amber Plasm Jewelry Arcane Spell Damage Ruins of Mazzatun
Ring Amber Plasm Jewelry Arcane Spell Damage Ruins of Mazzatun
Weapon 1 Amber Plasm Fire Infused Oblivion Ruins of Mazzatun
Weapon 2 Amber Plasm Restoration Powered Weapon & Spell Damage Ruins of Mazzatun

Attributes

All points into Magicka.

Skills

the-blizzard

Click here to view in calculator.

Main Bar – Frost Staff: Screaming Cliff Racer, Fetcher Infection, Deep Fissure, Destructive Reach, Bird of Prey, Permafrost

Back Bar – Restoration Staff:  Ice Fortress, Living Trellis, Blessing of Restoration, Blue Lotus, Blue Betty, Healing Thicket

Vampire vs. Mortal

This patch, I would NOT recommend being a vampire. Amberplasm, blue betty, and argonian passives are enough for recovery. If a Breton or dark elf, make sure you have your potions passive up enough for medicinal use.

Champion Points

CHAMPION POINT 810 SETUP

THE MAGE (BLUE)

  • Master At Arms: 66
  • Staff Expert: 19
  • Elemental Expert: 56
  • Spell Erosion: 46
  • Elfbron: 40
  • Blessed: 43

THE THIEF (GREEN)

  • Befoul: 3
  • Shadow Ward: 23
  • Tumbling: 40
  • Mooncalf: 43
  • Arcanist: 75
  • Sprinter: 19
  • Siphoner: 27
  • Warlord: 40

THE WARRIOR (RED)

  • Expert Defender: 19
  • Quick Recovery: 43
  • Light Armor Focus: 11
  • Thick Skinned: 23
  • Hardy: 43
  • Elemental Defender: 43
  • Ironclad: 40
  • Resistant: 48

Other Important Info

Buff Food

Spring Loaded Infusion (Max Health, Magicka and Stamina)

Mundus

Apprentice (increased spell damage)

Race

1:Dunmer: Mathematically the best race for this build. The flame resist helps with the increase of staffs used with Summerset, as well as with those pesky MagDKs. Also the increased stamina is great, no stamina = dead.

2: High Elf:  Magicka recovery is a focus on this build as your abilities are fairly costly. Also, the damage increase to all elements makes a noticeable difference in your burst.

3: Argonian: Obviously the master-race of PVP, the potions passive (almost 5K to all resources in addition to whatever resource is returned from potion) makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in pvp, at the expense of some damage. I would strongly recommend Argonian for this patch! We don’t run shields so the extra 5% healing and health goes a long way.

Potions

Any magicka potion will do. No need for anything fancy as you get your major prophecy/intellect and minor beserk from your skills.

Argonians should run exclusively tri-stat potions: 6066 health/mag/stam + Argonian potions passive = near 11K to ALL resources when you consume a tri-stat.

Passives

  • Animal Companions: All
  • Winters Embrace: All
  • Green balance: All
  • Light Armor: All
  • Heavy Armor: Resolve, Constitution, Juggernaut
  • Medium Armor: Wind Walker
  • Destro Staff: All
  • Resto Staff: All
  • Undaunted: All
  • Mages Guild: All
  • Assault: All
  • Support: Combat Medic, Battle Resurrection
  • Alchemy: Medicinal Use
  • Racial: All

Resource Management & Rotation

Offensive rotation: Offense focuses entirely on landing your deep fissure for massive damage. In a non-ultimate rotation: Deep Fissure – Cliff Racer – Destructive Reach – Light Attack – Cliff Racer. Also, maintain fetcher infection at ll times as that is one of the best single-target dot in the game.

Ultimate Rotation: This is the real power of the build (and if you’re really feeling good, go bloodspawn for ultimate region..) Deep Fissure – Permafrost – Light Attack – Cliff Racer – Deep Fissure – Light Attack – Cliff Racer. Nothing survives getting hit with a permafrost stun and a deep fissure, insane burst damage and you will find it becomes the biggest kill potential you have, so save ultimate for those big ups windows with permafrost.

Defensive Rotation: No shields sounds crazy, but argonian healing, potions passives, and warden heals are more than enough to survive. Blessing of restoration often gives a 8-9k burst heal, and should be used in emergencies. Primary heal is spamming living trellis for the 5k consistent and low cost heals. You also get passive healing from light attacks and every time a betty or cliff racer dies (spamming betty counts as proc for the heal) you will always feel in control of your healing.

Tips & Misc.

It will feel weird at first running no shields, but trust in your passive heals. even at 40% health, you are in a good spot so don’t panic. Also, with the CP allocation and 1.1K star recovery, roll dodge is a part of the build. Don’t be afraid to roll once or twice in a row if needed!

Contact

If you have any questions about the build, join our discord server and ask @BadonkaGronk862 about the build!

Update Log

3/5/2018 – Build created
7/9/2018 – Build overhauled for summerset
7/17/2018 – SCR changed to Force Pulse
9/21/2018 – CP Updated for Wolfhunter
11/16/2018 – Build overhauled for Murkmire