The Blizzard – Magicka Warden PvP Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Murkmire

Table of Contents

  1. Video
  2. Introduction
  3. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Poisons, Passives)
  4. Resource Management & Rotation
  5. Tips & Misc
  6. Contact Info
  7. Update Log



Welcome to’s Magicka Warden PVP build, The Blizzard, for the Elder Scrolls Online! If you are interested in locking down multiple opponents in near constant snares, large damage spikes, and great group utility, give the Blizzard a try!

This magicka warden build to me is a great compromise between the ice mage style and the more traditional burst magden, taking the strong elements from both setups and making a very solid build!  I personally like to play my magicka PvP builds on the tankier side since their mobility is worse than a stamina character’s mobility, and that is evident in my gear and ability choices. But, just because the build is tanky does not mean it lacks in damage. This build focuses around creating an absolutely massive maximum magicka pool, and using magicka as a primary driver for our damage over spell damage. Because Northern Storm gives us 8% additional magicka for having it slotted, an Inner Light also gives 7% additional magicka for having it slotted, combining those two skills with a gear set like Necropotence just allows us to get absolutely massive damage from that one set. Therefore, I was able to use my second set as a way to fill in the areas that I thought were lacking in the build. Best part – this works great in PvP of all kinds: duels, Cyrodiil, battlegrounds, etc.

Keep in mind that PvP builds are very personal.  This is what worked for ME.  If you don’t like something about it, change it to fit your playstyle.

NOTE: If you’re looking for the old “Blizzard” setup, that build has been renamed and can be found here.



Magicka Warden PvP Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Blood Spawn Light Impenetrable Prismatic Vet Blackheart Haven
Shoulders Blood Spawn Light Impenetrable Prismatic Undaunted Chest
Gloves Twice-Born Star Light Impenetrable Prismatic Crafted
Legs Twice-Born Star Medium Impenetrable Prismatic Crafted
Chest Twice-Born Star Heavy Impenetrable Prismatic Crafted
Belt Necropotence Light Impenetrable Prismatic Rivenspire or Guild Trader
Boots Necropotence Light Impenetrable Prismatic Rivenspire or Guild Trader
Necklace Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Protective Magicka Recovery Rivenspire or Guild Trader
Weapon 1 Twice-Born Star Lightning Nirnhoned Frost/Absorb Magicka Crafted
Weapon 2 Twice-Born Star Ice Infused Weapon & Spell Damage Crafted

Gear Explanation

Blood Spawn: This set offers us a lot. The extra stamina recovery will help maintain our stamina pool, the extra resistances will help keep us tanky in a very high-damage meta, and the ultimate return will help us with cranking out Northern Storms.

Necropotence: One of the best sets for any build that runs pets, and combines well with Northern Storm and Inner Light. This set gives us an absolutely massive boost to our maximum magicka as long as we have a pet active, and we always will with Blue Betty.

Twice-Born Star: This may come as a surprise to some, but Twice-Born store actually worked perfectly for this build and filled in all the weak areas to really help round it out. The maximum health and stamina lines were extremely welcomed to help augment those pools, the maximum magicka line is obviously helpful, but being able to utilize two mundus stones allows us to customize our 5 piece bonus however we like. You can see my choices and explanations in the Mundus stone section. I tried some other sets in this slot like Shacklebreaker and Fortified Brass, but to me, TBS just worked the best.


All points into Magicka.



Click here to view in calculator.

Main Bar – Lightning Staff: Screaming Cliff Racer, Deep Fissure, Destructive Reach, Bird of Prey, Inner Light, Northern Storm

Back Bar – Ice Staff:  Elemental Blockade, Living Trellis, Blue Betty, Ice Fortress, Harness Magicka, Northern Storm

Vampire vs. Mortal

This patch, I would NOT recommend being a vampire. We have enough recovery in the build already, the extra damage we take from fire and dawnbreakers does not outweigh the benefits from vampirism.

Champion Points



  • Blessed – 15
  • Elfborn – 56
  • Spell Erosion – 43
  • Elemental Expert – 75
  • Master-at-Arms – 81


  • Sprinter – 29
  • Warlord – 56
  • Arcanist – 75
  • Shadow Ward – 44
  • Tumbling – 66


  • Ironclad – 56
  • Resistant – 53
  • Light Armor Focus – 29
  • Thick Skinned – 37
  • Hard – 43
  • Elemental Defender – 37
  • Quick Recovery – 15

Other Important Info

Buff Food

Witchmother’s Potent Brew (Max Health, Magicka and Magicka Recovery)


Atronach (increased magicka recovery) and Lady (increased phys/spell resistance

As I stated in the introduction, I like to play my magicka builds a bit on the tankier side. Especially for a build that’s in light armor, I need to try to get resistances wherever I can otherwise I’ll just be paper thin, so the Lady mundus fit that perfectly. The Atronach was an easy choice because I felt that without it, my recovery was too low.


1: Breton: This is my favorite race for this build personally. You get some maximum magicka, spell cost reduction, but even better, you get an absolutely massive boost to your spell resistance, which just makes you that much tankier and hard to kill. This isnt the highest damaging option, but is the tankiest, which is why I chose it.

2: Argonian: Maximum sustain option; if you run this you’ll definitely be able to squeeze more damage out of the build (change recovery jewelry glyph to spell damage) because of how much extra sustain you’ll be getting from drinking potions.  The increased healing and healing received, combined with the increased health, will also help in overall tankability.

3: High Elf:  Magicka recovery is a focus on this build as your abilities are fairly costly. Also, the damage increase to all elements makes a difference in your burst.


Tri-Stat (Bugloss, Columbine and Mountain Flower)


  • Animal Companions: All
  • Winters Embrace: All
  • Green balance: All
  • Light Armor: All
  • Heavy Armor: All that don’t require 5 pieces worn.
  • Medium Armor: All that don’t require 5 pieces worn.
  • Destruction Staff: All
  • Restoration Staff: All
  • Undaunted: All
  • Mages Guild: All
  • Assault: All
  • Support: Combat Medic, Battle Resurrection
  • Alchemy: Medicinal Use
  • Racial: All

Resource Management & Rotation

Offensive rotation: Offense focuses entirely on landing your deep fissure for massive damage. Magicka Wardens have a TON of AoE, so you can cleave your oppenents if you combine all your skills well. Put down your Wall of Elements to apply your back-bar ultimate and slow targets, use your ultimate to have a chance for a root and deal big damage, and then use Deep Fissure – Cliff Racer – Destructive Reach – Light Attack – Cliff Racer to burst with it.

Defensive Rotation: You’re going to be relying on Living Trellis and Harness Magicka primarily for your active defense. If you feel yourself taking big damage, feel free to pop your ultimate to get that major protection.

As with all builds, offensive and defensive power will be maximized if you maintain your buffs on yourself and debuffs on your opponent(s).

Tips & Misc.

The Warden burst will take some time to get used to as it is on a bit of a delay, but once you master it, you’ll not only be able to burst one person but multiple people at once. This build brings a metric ton of AoE pressure to a fight, so utilize it to its fullest. You’ll not only be providing a ton of damage, but great utility through the benefits that frost magic brings to the table.


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

3/5/2018 – Build created
7/9/2018 – Build overhauled for summerset
7/17/2018 – SCR changed to Force Pulse
9/21/2018 – CP Updated for Wolfhunter
11/16/2018 – Build overhauled for Murkmire
1/10/2019 – Old Blizzard moved to Nature’s Fury writeup. New build writer overhauled this setup.