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Magicka Dragonknight PvP Build ESO – Enduring Flame

Magicka Dragonknight PvP Build ESO – Enduring Flame

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Stonethorn

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Dragon Knight DPS PvP Build, Enduring Flame, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp without any changes to the build!

Greymoor/Stonethorn is an interesting time for magicka dragonknight’s place in PvP, and after testing many different setups and gear combinations, this build is what I landed on as my setup for heavy armor. Originally, I didnt believe heavy armor was worth running until I started to utilize a stat I rarely ever use: health recovery. In my past heavy armor tests this patch, I tried to just focus on raw healing power, but it proved to be useless due to the severe nerfs healing took in Greymoor.  But, utilizing a set that boosts our health recovery, combined with our passives from heavy armor and draconic power is what unlocked the potential of heavy armor for me.  Leaning into health recovery allowed me to get enough healing to stay on the offensive as long as possible, which is the name of the game this patch!

From there, I focused the build around leaning into heavy DoT pressure for offense, utilizing a powerful monster set and offensive 5 piece combination that work incredibly well together. Combine these things with the new Malacath’s Band of Brutality mythic item, and we have a tanky, high damage heavy armor build that’s an absolute blast to play!

Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.

Setup

Gear

Magicka Dragonknight PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Grothdarr Medium Impenetrable Prismatic Vet Vaults of Madness
Shoulders Grothdarr Light Impenetrable Magicka Undaunted Chest
Gloves Elf Bane Heavy Impenetrable Magicka Cyrodiil or Guild Trader
Legs Elf Bane Heavy Sturdy Prismatic Cyrodiil or Guild Trader
Chest Elf Bane Heavy Reinforced Prismatic Cyrodiil or Guild Trader
Belt Elf Bane Heavy Sturdy Magicka Cyrodiil or Guild Trader
Boots Elf Bane Heavy Sturdy Magicka Cyrodiil or Guild Trader
Necklace Endurance Jewelry Arcane Spell Damage Imperial City or Guild Trader
Ring Armor of the Trainee Jewelry Arcane Magicka Recovery Any New Player Zone or Guild Trader
Ring Malacath's Band of Brutality Jewelry Arcane Magicka Recovery Antiquities
Weapon 1 Endurance Flame Staff Charged Flame Imperial City or Guild Trader
Weapon 2 Endurance 1h Weapon Powered Absorb Magicka Imperial City or Guild Trader
Shield 1 Endurance Shield Sturdy Magicka Imperial City or Guild Trader

Gear Explanation

  • Grothdarr: Absolutely insane monster set when paired with Elf Bane. Elf Bane basically gives this set no cooldown, and combined with the charged trait on our front bar staff, we have a very high chance to proc burning every second when this set ticks, giving us a ton of magicka sustain via combustion. To top it all of, Malacath’s Band of Brutality buffs this by 25%, making its damage even better than it already is!
  • Elf Bane: I have been traditionally a hater of this set for PvP… until I tried it out myself. What makes it good is two things specifically: the extended duration on Burning Talons and Grothdarr. I explained why it’s so good with Grothdarr above, but the way that Burning Talons scales with this set is absolutely nuts. The DoT portion deals an insane amount of damage in a short time period, and on top of that, Elf Bane gives the DoT an actually respectable duration, preventing you from needing to constantly cast it and destroying your magicka pool.
  • Endurance: I know many people are going to look at this and scratch their heads, but Endurance is actually amazing on this build and is what unlocked heavy armor’s capabilities for me. With Endurance, Bewitched Sugar Skulls, CP and our Heavy Armor/Draconic Power passives, we have 1900-1950 unbuffed health recovery. Being able to get high health recovery is amazing this patch, and is something that this set allows us to do and still run Malacath’s.
  • Malacath’s Band of Brutality: This set is what unlocked the potential of DoT builds once again. Malacath’s gives us a 25% damage boost to all of our skills and to Grothdarr, but prevents our damaging skills from dealing critical strikes (which isnt a big deal since we have low crit on our front bar & proc sets cant crit). Thankfully, this doesnt prevent our heals from dealing critical healing, so we set up our bars in a way to give our heals the greatest chance to crit.
  • Armor of the Trainee: Armor of the Trainee comes from any of the new player zones, which are Stros M’Kai, Khenarthi’s Roost, Bleakrock Isle, Betnikh and Bal Foyen. This set was changed to have a 1, 2 and 3 piece set bonus and because of this, it’s 1 piece bonus is perfect addition to a build that runs an Antiquity and would otherwise have a “dead” gear slot that normally wouldn’t give a set bonus.

Attributes

All points into Magicka.

Skills

Flame Lash Burning Embers Fossilize Elemental Drain Burning Talons Ferocious Leap
Degeneration Flames of Oblivion Coagulating Blood Volatile Armor Protective Plate Temporal Guard

Main Bar – Destruction Staff: Flame Lash, Burning Embers, Fossilize, Elemental Drain, Burning Talons, Ferocious Leap

Back Bar – 1h and Shield: Degeneration, Flames of Oblivion, Coagulating Blood, Volatile Armor, Protective Plate, Temporal Guard

Alternative Skills

If you want more mobility, feel free to run Channeled Acceleration over Protective Plate. If you need more healing, run Cauterize over Flames of Oblivion.

Vampire vs. Mortal

For this build I recommend playing a mortal. Unfortunately, the sustain hit that vampire gives nowadays is not worth it for magDK in my opinion. While mist form is fantastic, it’s just not worth it enough for the amount of damage we would lose to make up for the sustain loss from the vampire passives.

Champion Points

CHAMPION POINT 810 SETUP
THE MAGE (BLUE)

  • Elfborn – 23
  • Spell Erosion – 44
  • Elemental Expert – 56
  • Master-at-Arms – 72
  • Thaumaturge – 75

THE THIEF (GREEN)

  • Warlord – 56
  • Siphoner – 1
  • Healthy – 32
  • Arcanist – 75
  • Tumbling – 40
  • Shadow Ward – 66

THE WARRIOR (RED)

  • Ironclad – 61
  • Resistant – 32
  • Thick Skinned – 48
  • Hardy – 49
  • Elemental Defender – 43
  • Quick Recovery – 37

Other Important Info

Buff Food

Bewitched Sugar Skulls: Maximum Health, Health Recovery, Magicka and Stamina

Mundus

Apprentice – Increased Spell Damage

Race

Breton – Definitely the best race for this build. Magicka Dragonknight does not have the best sustain, and playing as a Breton prevents us from needing to run a sustain set on our build due to the 7% cost reduction and 100 magicka recovery. Besides the great regen, we also get a big boost to our magicka and a ton of extra resistances.

Potions/Poisons

Essence of Health (Restore Magicka, Health and Stamina)
(Bugloss, Columbine and Mountain Flower)

Passives

Class (all), Light Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces IF you choose to go 5/1/1), Heavy Armor (all), 1h & Shield (all), Destruction Staff (all), Mages Guild (all), Undaunted (all), Racial (all), Psijic Order (Clairvoyance and Concentrated Barrier), Fighter’s Guild (Banish the Wicked), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Tips & Misc.

  • Maintain your buffs & debuffs/DoTs to maximize the amount of tankiness and damage potential that the build offers.
  • Your offense is also your defense. If you need a BIG heal in a pinch and don’t have an ultimate or a potion up, re-apply Burning Embers. The re-application of burning embers will cause you to be healed since the original DoT “ended”, and you’ll be maintaining the damage pressure on your opponent. You could also CC your opponent with Fossilize or Burning T alons and hit them with Flame Lash in order to get the heal from the Power Lash proc!
  • Elemental Drain maintenance is very important for damage and sustain. Always make sure this ability is up on your opponent.
  • Your Coagulating Blood is your bread and butter burst heal; use it when you’re taking massive amounts of pressure. This will also apply major fortitude to make sure your health recovery is ticking for as much as possible!
  • Stunning someone before you use an ultimate will cause them to take the full brunt of your assault, so use Fossilize in those key moments.
  • You are relatively slow on this build, so positioning is very important to make sure you’re able to escape if you need to in a pinch. Keep that in mind when you’re out there on the battlefield!

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

6/15/2020 – Build created.
8/25/2020 – minor adjustments made to gear, alternative skills added
9/8/2020 – Endurance ring changed for Trainee