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[ARCHIVED] Magicka Dragonknight PvP Build ESO – Enduring Flame

[ARCHIVED] Magicka Dragonknight PvP Build ESO – Enduring Flame

[ARCHIVED]: This build has been archived, which means it is no longer being updated. However, this web-page will be left up for those who still would like to refer to it.

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Flames of Ambition

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log


Welcome to DottzGaming.com’s Magicka Dragon Knight DPS PvP Build, Enduring Flame, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in both CP and no-CP pvp without any changes to the build!

The Enduring Flame build for Flames of Ambition is similar to its past iterations. This build focuses on heavy armor, block and health recovery as the main methods of defense, and uses some of the new champion point stars to make those things even more potent! On the offensive side of things, this build has heavy DoT pressure, utilizing a powerful monster set and offensive 5 piece combination that work incredibly well together. Combine these things with the Malacath’s Band of Brutality mythic item, and we have a tanky, high damage heavy armor build that’s an absolute blast to play!

I tried some light armor setups with Flames of Ambition, and I personally didn’t enjoy them as much as heavy armor. With how strong proc sets are combined with the new drawbacks that come from using light armor, heavy armor just feels a bit more comfortable to me. Like I mentioned, even though we are in heavy I can still push my damage very high with my gear choices, all while having the inherent tankiness that heavy armor provides!

Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.



Magicka Dragonknight PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Grothdarr Medium Impenetrable Prismatic Vet Vaults of Madness
Shoulders Grothdarr Light Impenetrable Magicka Undaunted Chest
Gloves Elf Bane Heavy Impenetrable Magicka Cyrodiil or Guild Trader
Legs Elf Bane Heavy Imepentrable Prismatic Cyrodiil or Guild Trader
Chest Elf Bane Heavy Reinforced Prismatic Cyrodiil or Guild Trader
Belt Elf Bane Heavy Sturdy Magicka Cyrodiil or Guild Trader
Boots Elf Bane Heavy Sturdy Magicka Cyrodiil or Guild Trader
Necklace Endurance Jewelry Arcane Spell Damage Imperial City or Guild Trader
Ring Armor of the Trainee Jewelry Arcane Magicka Recovery Any Starting Zone or Guild Trader
Ring Malacath’s Band of Brutality Jewelry Arcane Magicka Recovery Antiquities
Weapon 1 Endurance Flame Staff Charged Berserker Imperial City or Guild Trader
Weapon 2 Endurance 1h Weapon Powered Absorb Magicka Imperial City or Guild Trader
Shield 2 Endurance Shield Sturdy Magicka Imperial City or Guild Trader

Gear Explanation

  • Grothdarr: Absolutely insane monster set when paired with Elf Bane. Elf Bane basically gives this set no cooldown, and combined with the charged trait on our front bar staff, we have a very high chance to proc burning every second when this set ticks, giving us a ton of magicka sustain via combustion. To top it all of, Malacath’s Band of Brutality buffs this by 25%, making its damage even better than it already is!
  • Elf Bane: I have been traditionally a hater of this set for PvP… until I tried it out myself. What makes it good is two things specifically: the extended duration on Burning Talons and Grothdarr. I explained why it’s so good with Grothdarr above, but the way that Burning Talons scales with this set is absolutely nuts. The DoT portion deals an insane amount of damage in a short time period, and on top of that, Elf Bane gives the DoT an actually respectable duration, preventing you from needing to constantly cast it and destroying your magicka pool.
  • Endurance: Since we are using a Mythic ring, we dont have enough room for another 5 piece set bonus, so instead we are using Endurance! Endurance is an incredibly strong 3 piece set, giving us a load of bonus HP and HP recovery, which is one of the primary defensive mechanics for the build. Combine that with the health recovery bonuses from being a dragonknight and heavy armor, and this set becomes an extremely potent choice for the class!
  • Malacath’s Band of Brutality: This set is what unlocked the potential of DoT builds once again. Malacath’s gives us a 25% damage boost to all of our skills and to Grothdarr, but prevents our damaging skills from dealing critical strikes (which isnt a big deal since we have low crit on our front bar & proc sets cant crit). Thankfully, this doesnt prevent our heals from dealing critical healing, so we set up our bars in a way to give our heals the greatest chance to crit.

NOTE: For the Cyrodiil tests, much of this gear is not able to be used. Replace the sets as Follows:

  • Change 1 Grothdarr to 1 piece Balorgh.
  • Change Elf Bane to Law of Julianos.
  • Change Malacath’s to another Trainee ring.


All points into Magicka.


ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon

Main Bar – Destruction Staff: Flame Lash, Burning Embers, Fossilize, Elemental Drain, Burning Talons, Ferocious Leap

Back Bar – 1h and Shield: Degeneration, Flames of Oblivion, Coagulating Blood, Volatile Armor, Protective Plate, Temporal Guard

Vampire vs. Mortal

For this build I am playing as a Mortal. While mist form is a great addition to a build, right now, Vampirism just feels bad on magicka dragonknight. I miss using it, but it’s frankly better being a mortal to be able to really utilize HP recovery as a defensive mechanic.

Champion Points

Champion points were updated in the recent Flames of Ambition patch. The list below showcases the order in which the points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the new CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.


  • Eldritch Insight – 40
  • Piercing – 40
  • Deadly Aim – 50 (Slotted)
  • Quick Recovery – 10
  • Elemental Aegis – 40
  • Hardy – 40
  • Duelist’s Rebuff – 50 (Slotted)
  • Resilience – 50 (Slotted)
  • Unassailable – 50 (Slotted)
  • Blessed – 40
  • Quick Recovery – 30
  • Tireless Discipline – 40
  • Flawless Ritual – 40
  • War Mage – 30
  • Precision – 40


  • Rejuvenation – 50 (Slotted)
  • Tumbling – 15
  • Mystic Tenacity – 10
  • Hero’s Vigor – 40
  • Strategic Reserve – 50 (Slotted)
  • Defiance – 40
  • Hardened – 50 (Slotted)
  • Juggernaut – 50 (Slotted)
  • Tireless Guardian – 40
  • Fortification – 45
  • Nimble Protector – 15
  • Savage Defense – 45
  • Bashing Brutality – 40
  • Hasty – 32
  • Sprinter – 40
  • Tumbling – 30
  • Survival Instincts – 10


  • Steed’s Blessing – 50 (Slotted)
  • Breakfall – 10
  • Wanderer – 15
  • Steadfast Enchantment – 10
  • Rationer – 30 (Slotted)
  • Liquid Efficiency – 75 (Slotted)
  • Breakfall – 40
  • Wanderer – 60
  • Steadfast Enchantment – 40
  • Treasure Hunter – 50 (Slotted)
  • Fortune’s Favor – 50
  • Gilded Fingers – 50
  • Out of Sight – 30
  • Fleet Phantom – 40
  • Soul Reservoir – 33
  • Inspiration Boost – 45

Other Important Info

Buff Food

Bewitched Sugar Skulls: Maximum Health, Health Recovery, Magicka and Stamina


Apprentice – Increased Spell Damage


Breton – Definitely the best race for this build. Magicka Dragonknight does not have the best sustain, and playing as a Breton prevents us from needing to run a sustain set on our build due to the 7% cost reduction and extra magicka recovery. Besides the great regen, we also get a big boost to our magicka and a ton of extra resistances.


Essence of Health (Restore Magicka, Health and Stamina)
(Bugloss, Columbine and Mountain Flower)


Class (all), Light Armor (all), Medium Armor (all), Heavy Armor (all), 1h & Shield (all), Destruction Staff (all), Mages Guild (all), Undaunted (all), Racial (all), Psijic Order (Clairvoyance and Concentrated Barrier), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Tips & Misc.

  • Maintain your buffs & debuffs/DoTs to maximize the amount of tankiness and damage potential that the build offers.
  • Your offense is also your defense. If you need a BIG heal in a pinch and don’t have an ultimate or a potion up, re-apply Burning Embers. The re-application of burning embers will cause you to be healed since the original DoT “ended”, and you’ll be maintaining the damage pressure on your opponent. You could also CC your opponent with Fossilize or Burning Talons and hit them with Flame Lash in order to get the heal from the Power Lash proc!
  • Elemental Drain maintenance is very important for damage and sustain. Always make sure this ability is up on your opponent.
  • Your Coagulating Blood is your bread and butter burst heal; use it when you’re taking massive amounts of pressure.
  • Stunning someone before you use an ultimate will cause them to take the full brunt of your assault, so use Fossilize in those key moments.
  • Use Protective Plate to defend against ranged attacks and remove snares from yourself to be able to move.  This build’s biggest weakness is its lack of mobility, so keep your positioning in mind when you’re fighting!


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

6/15/2020 – Build created.
8/25/2020 – minor adjustments made to gear, alternative skills added
9/8/2020 – Endurance ring changed for Trainee
11/2/2020 – no changes for markarth
3/9/2021 – changed gear, skills and CP
3/15/2021 – changed build back to its markarth version