ESO Dragonknight Leveling Build
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer, Tank, and/or Healer
Patch: Season of the Worm Cult (Update 46)
Table of Contents
Introduction
Welcome to DottzGaming.com’s Dragon Knight Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Dragon Knight, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer. This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role. This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.
DKs make a great first character for new players due to the fact that they are the tankiest class in the game, and new players can utilize that tankiness out in their adventures helping them stay alive through tough quests.
For those of you who are very new, DKs are exactly what they sound like: Knights with Draconic powers They are the best tanks in the game, boasting an amazing arsenal of tools at their disposal when playing a tank. They can though still perform in the dps and healer roles, though, so do not think you’re forced into playing a tank when you choose the DK.
Once you are level 50, you become CP 10 and will be able to use the Champion Point system. For basics on the CP system, click here.
For the some extra explanation on the guide’s format, please check the above video.
Setup
Magicka DPS
RACE
- High Elf
- Breton
- Dark Elf
- Khajiit
GEAR
- 5 light
- 1 medium
- 1 heavy
- Front bar Dual Wield and back bar Destruction Staff for PvE. For PvP weapon leveling, use front bar Destro or Dual Wield, and back bar Restoration
- Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weight than the others)!
ATTRIBUTES
All in magicka
VAMPIRE vs WEREWOLF vs MORTAL
Mortal: Remain a mortal. Neither vampire nor werewolf will give you anything you need as you’re leveling.
MUNDUS
Thief
POTIONS AND FOOD
Potions: Magicka
Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.
ABILITIES
You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!
Abilities
- Ardent Flame -> Lava Whip -> Molten Whip
- Ardent Flame -> Searing Strike -> Burning Embers
- Ardent Flame -> Fiery Breath -> Engulfing Flames
- Ardent Flame -> Inferno -> Flames of Oblivion
- Draconic Power -> Spiked Armor -> Volatile Armor
- Earthen Heart -> Stonefist -> Obsidian Shard
- Earthen Heart -> Molten Weapons -> Molten Armaments
- Earthen Heart -> Ash Cloud -> Eruption
- Mage’s Guild -> Entropy -> Degeneration
- Mage’s Guild -> Fire Rune -> Scalding Rune
- Fighter’s Guild -> Trap Beast -> Barbed Trap
- Light Armor -> Annulment -> Harness Magicka
- Destruction Staff -> Force Shock -> Force Pulse
- Destruction Staff -> Wall of Elements -> Elemental Blockade
- Destruction Staff -> Weakness to Elements -> Elemental Drain
- Psijic Order -> Accelerate -> Channeled Acceleration for PvE, Race Against Time for PvP
If you want to PvP in the future, I would also recommend getting these abilities:
- Draconic Power -> Dragons Blood -> Coagulating Blood
- Earthen Heart -> Petrify -> Shattering Rocks
Ultimates
- Ardent Flame -> Dragon Knight Standard -> Standard of Might
- Draconic Power -> Dragon Leap -> Ferocious Leap
- Mage’s Guild -> Meteor -> Shooting Star
- Earthen Heart -> Magma Armor -> Corrosive Armor
PASSIVES
- Ardent Flame
- Draconic Power
- Earthen Heart
- Racial
- Light Armor
- Medium Armor
- Heavy Armor
- Destruction Staff
- Dual Wield
- Alchemy – Medicinal Use
- Mage’s Guild
- Fighter’s Guild
- Undaunted
- Psijic Order
ROTATION
- Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
- You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
- You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. In this case, that would be Flame Lash!
- Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.
SETS
While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):
Stamina DPS
RACE
- Redguard
- Khajiit
- Wood Elf
- Orc
- Dark Elf
GEAR
- 1 light
- 5 medium
- 1 heavy
- Dual Wield / Bow
- If your main focus is to PvP eventually, use a 2h instead of dual wielding, and even have the option to try 1h/shield.
- You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP. Heavy allows you to be tankier at the sacrifice of some damage, while medium pumps out higher damage at the cost of survivability.
- Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weight than the others)!
ATTRIBUTES
All in stamina
VAMPIRE vs WEREWOLF vs MORTAL
Mortal: Remain a mortal. Neither vampire nor werewolf will give you anything you need as you’re leveling.
MUNDUS
Thief
POTIONS AND FOOD
Potions: Stamina
Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.
ABILITIES
You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!
Abilities
- Ardent Flame -> Lava Whip -> Molten Whip
- Ardent Flame -> Searing Strike -> Venomous Claw
- Ardent Flame -> Fiery Breath -> Noxious Breath
- Ardent Flame -> Inferno -> Flames of Oblivion
- Draconic Power -> Spiked Armor -> Volatile Armor
- Earthen Heart -> Stonefist -> Stone Giant
- Earthen Heart -> Molten Weapons -> Molten Armaments
- Fighter’s Guild -> Trap Beast -> Barbed Trap
- Medium Armor -> Evasion -> Either Morph
- Bow -> Poison Arrow -> Poison Injection
- Bow -> Volley -> Endless Hail
- Dual Wield -> Twin Slashes -> Rending Slashes
- Dual Wield -> Whirlwind -> Whirling Blades
- Dual Wield -> Blade Cloak -> Either Morph
- Assault -> Vigor -> Resolving Vigor
- Additional ability options for PVP include:
- Draconic Power -> Dragon Blood -> Coagulating Blood
- Earthen Heart -> Petrify -> Shattering Rocks
- Earthen Heart -> Obsidian Shield -> Fragmented Shield
- Two Handed -> Uppercut -> Wrecking Blow
- Two Handed -> Reverse Slash -> Executioner
- Two Handed -> Momentum -> Either Morph
Ultimates
- Fighter’s Guild -> Dawnbreaker -> Either Morph
- Ardent Flame -> Dragon Knight Standard -> Standard of Might
- Good Ultimates for PvP:
- Draconic Power -> Dragon Leap -> Take Flight
- Earthen Heart -> Magma Armor -> Corrosive Armor
PASSIVES
- Ardent Flame
- Draconic Power
- Earthen Heart
- Racial
- Medium Armor
- Heavy Armor
- Light Armor
- Dual Wield
- Or 2h if you plan on going the pvp route
- Bow
- Alchemy – Medicinal Use
- Fighters Guild
- Undaunted
- Psijic Order
ROTATION
- Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
- You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
- You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. If you don’t want a spammable skill, heavy attacks will be your spammable.
- Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.
While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):
Tank
RACE
- Argonian
- Imperial
- Nord
GEAR
- 1 light
- 1 medium
- 5 heavy
- 1h/shield (both bars) OR 1h shield/Destruction Staff (lightning/ice)
- Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!
ATTRIBUTES
Magicka: 15
Health: 28
Stamina: 21
VAMPIRE vs WEREWOLF vs MORTAL
Mortal: Vampire/Werewolf dont give us a whole lot of benefits for this role, so we just remain mortal.
MUNDUS
Lord or Atronach
POTIONS AND FOOD
Potions: Health
Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery
ABILITIES
You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!
Abilities
- Ardent Flame -> Lava Whip -> Flame Lash
- Ardent Flame -> Firey Grip -> Unrelenting Grip
- Ardent Flame -> Firey Breath -> Noxious Breath
- Draconic Power -> Spiked Armor -> Hardened Armor
- Draconic Power -> Dark Talons -> Choking Talons
- Draconic Power -> Dragon Blood -> Green Dragon Blood
- Draconic Power -> Inhale -> Deep Breath
- Earthen Heart -> Stonefist -> Either Morph
- Earthen Heart -> Molten Weapons -> Molten Armaments
- Earthen Heart -> Obsidian Shield -> Igneous Shield
- 1h/Shield -> Puncture -> Pierce Armor
- 1h/Shield -> Low Slash -> Heroic Slash
- 1h/Shield -> Defensive Posture -> Absorb Magic
- Destruction Staff -> Force Shock -> Crushing Shock
- Destruction Staff -> Wall of Elements -> Elemental Blockade
- Destruction Staff -> Destructive Touch -> Destructive Clench
- Fighter’s Guild -> Silver Bolts -> Silver Leash
- Undaunted -> Inner Fire -> Inner Rage
- Undaunted -> Bone Shield -> Bone Surge
- Undaunted -> Blood Altar -> Overflowing Altar
Ultimates
- 1h/Shield -> Shield Wall -> Shield Discipline
- Earthen Heart -> Magma Armor -> Magma Shell
- Assault -> War Horn -> Aggressive Horn
- Ardent Flame -> Dragon Knight Standard -> Standard of Might
PASSIVES
- Ardent Flame
- Draconic Power
- Earthen Heart
- Racial
- Heavy Armor
- Medium Armor
- Light Armor
- 1h/Shield
- Destruction Staff (don’t take Tri-Focus)
- Alchemy – Medicinal Use
- Fighter’s Guild IF you use fighters guild abilities
- Undaunted
ROTATION
Tanks dont have set rotations like DPS, use things in your kit as you need them.
SETS
While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):
Healer
RACE
- Breton
- Argonian
- Khajiit
GEAR
- 5 light
- 1 medium
- 1 heavy
- Destruction Staff (Shock) and Restoration Staff
- Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!
ATTRIBUTES
All in magicka
VAMPIRE vs WEREWOLF vs MORTAL
Mortal: Vampire/Werewolf dont give us a whole lot of benefits for this role, so we just remain mortal.
MUNDUS
Atronach
POTIONS AND FOOD
Potions: Magicka
Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.
ABILITIES
You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!
Abilities
- Ardent Flame -> Lava Whip -> Flame Lash
- Ardent Flame -> Fiery Breath -> Engulfing Flames
- Ardent Flame -> Fiery Grip -> Unrelenting Grip
- Ardent Flame -> Inferno -> Cauterize
- Draconic Power -> Spiked Armor -> Hardened Armor
- Draconic Power -> Dark Talons -> Choking Talons
- Earthen Heart -> Stonefist -> Obsidian Shard
- Earthen Heart -> Molten Weapons -> Igneous Weapons
- Earthen Heart -> Obsidian Shield -> Fragmented Shield
- Earthen Heart -> Ash Cloud -> Cinder Storm
- Mages Guild -> Magelight -> Inner Light
- Destruction Staff -> Force Shock -> Crushing Shock
- Destruction Staff -> Wall of Elements -> Elemental Blockade
- Destruction Staff-> Weakness to Elements -> Elemental Drain
- Restoration Staff -> Grand Healing -> Healing Springs
- Restoration Staff -> Regeneration -> Radiating Regeneration
- Restoration Staff -> Blessing of Protection -> Combat Prayer
- Restoration Staff -> Steadfast Ward -> Healing Ward
- Light Armor -> Annulment -> Harness Magicka
- Undaunted -> Necrotic Orb -> Energy Orb
- Undaunted -> Blood Altar -> Overflowing Altar
Ultimates
- Assault -> War Horn -> Aggressive Warhorn
- Restoration Staff -> Panacea -> Light’s Champion
- Earthen Heart -> Magma Armor -> Magma Shell
- Ardent Flame -> Dragon Knight Standard -> Standard of Might
PASSIVES
- Ardent Flame
- Draconic Power
- Earthen Heart
- Racial
- Light Armor
- Medium Armor
- Heavy Armor
- Destruction Staff
- Restoration Staff
- Alchemy – Medicinal Use
- Mages Guild
- Fighter’s Guild
- Undaunted
ROTATION
Healers dont have set rotations like DPS, use things in your kit as you need them.
SETS
While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
