Dragonknight Subclassing PvP Build ESO
NOTE: THIS IS A TEMPLATE BUILD PAGE IN PREPARATION FOR UPDATE 46 – WORK IN PROGRESS.
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Update 43
Table of Contents
Introduction
Welcome to DottzGaming.com’s Magicka Dragon Knight DPS PvP Build, Inferno, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City. This build can be played in CP Cyrodiil, Imperial City and battlegrounds!
Magicka Dragonknight has moved in a very weird direction over the last couple of patches. Gone are the days where we were a tanky DoT brawler due to the MagDK DoT kit being nerfed to a shadow of its former self. Instead, we have moved into a more burst oriented setup. We look to deal massive burst damage with high penetration, spell damage and crit chance to output a ton of damage. While not as strong as it’s been previously, MagDK is definitely still feeling very solid! This setup still has fantastic damage, tankiness, mobility, sustain, and can perform very well in a variety of PvP environments.
Keep in mind that PvP builds are very personal. This is what worked for ME. If you don’t like something about it, change it to fit your playstyle.
Setup
Gear
| Magicka Dragonknight PvP Build | |||||
| Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
| Head | Bloodspawn | Heavy | Impenetrable | Prismatic | Vet Spindleclutch 2 |
| Shoulders | Bloodspawn | Heavy | Impenetrable | Prismatic | Undaunted Chest |
| Gloves | Burning Spellweave | Light | Impenetrable | Prismatic | City of Ash |
| Legs | Daedric Trickery | Medium | Impenetrable | Prismatic | Crafted |
| Chest | Armor of the Trainee | Heavy | Reinforced | Prismatic | Any starting zone or Guild Trader |
| Belt | Daedric Trickery | Light | Impenetrable | Prismatic | Crafted |
| Boots | Daedric Trickery | Light | Impenetrable | Prismatic | Crafted |
| Necklace | Burning Spellweave | Jewelry | Infused | Spell Damage | City of Ash |
| Ring | Burning Spellweave | Jewelry | Infused | Spell Damage | City of Ash |
| Ring | The Saint and the Seducer | Jewelry | Infused | Reduce Skill Cost | Antiquities |
| Weapon 1 | Burning Spellweave | 1h Mace | Nirnhoned | Disease | City of Ash |
| Offhand 1 | Burning Spellweave | 1h Mace | Charged | Absorb Magicka | City of Ash |
| Weapon 2 | Daedric Trickery | Ice Staff | Defending | Berserker | Crafted |
Attributes
- Health: 38
- Magicka: 20
- Stamina: 6
Skills
Main Bar – Dual Wield: Molten Whip, Fiery Contingency, Shattering Rocks, Noxious Breath, Flames of Oblivion, Ferocious Leap
Back Bar – Ice Staff: Igneous Weapons, Resolving Vigor, Coagulating Blood, Hardened Armor, Race Against Time, Temporal Guard
Scribing: To properly setup Ulfsild’s Contingency for this, use a Flame Damage focus script, the Warrior’s Opportunity signature script, and the Breach affix script. This will cause the skill to deal flame damage, increase the damage of your next attack and cause Minor Breach on enemies. Click here to see the tool-tip.
Vampire vs. Mortal
For this build you play as stage 3 vampire to gain access to the undeath passive. This passive is needed to achieve a level of tankiness that the build needs to brawl it out and stay in combat as long as possible.
Champion Points
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
WARFARE (BLUE)
- Eldritch Insight – 20
- Piercing – 20
- Master-at-Arms – 50 (Slotted)
- Deadly Aim – 50 (Slotted)
- Precision – 20
- Untamed Aggression – 50 (Slotted)
- Quick Recovery – 20
- Elemental Aegis – 20
- Hardy – 20
- Ironclad – 50 (Slotted)
- Blessed – 20
- Tireless Discipline – 20
- Flawless Ritual – 40
- War Mage – 30
- Preparation – 20
FITNESS (RED)
- Boundless Vitality – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Sustained by Suffering – 50 (Slotted)
- Pain’s Refuge – 50 (Slotted)
- Survival Instincts – 50 (Slotted)
- Hero’s Vigor – 20
- Defiance – 20
- Tireless Guardian – 20
- Fortification – 30
- Nimble Protector – 6
- Savage Defense – 30
- Mystic Tenacity – 40
- Bashing Brutality – 20
- Hasty – 16
- Sprinter – 20
- Piercing Gaze – 30
CRAFT (GREEN)
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Buff Food
Orzorga’s Smoked Bear Haunch: Maximum Health, Health Recovery, Stamina Recovery and Magicka Recovery
Mundus
Lover – Increased Penetration
Race
Dark Elf: This is my favorite race for this build. The racial passives will pad our weapon damage, as well as both our magicka and stamina pools. We also get a bit of flame resistance, which is really helpful being that vampirism makes us more susceptible to flame damage.
Potions
Magicka Potions (Minor Heroism, Stamina Restoration, Magicka Restoration)
Dragon Rheum, Dragon’s Blood, and Columbine
These potions are VERY expensive. If you cant afford these, regular Tri-Stat potions will work okay but your sustain will be iffy, and you may want to consider another race with more sustain.
Passives
Class (all), Light Armor (all), Heavy Armor (all), Medium Armor (all), Destruction Staff (all except tri-focus), Dual Wield (all except Controlled Fury), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first), Psijic Order (Clairvoyance and Concentrated barrier), Vampire (all except the last passive)
Tips & Misc.
- Maintain your buffs & debuffs/DoTs to maximize the amount of tankiness and damage potential that the build offers.
- Your Coagulating Blood is your bread and butter burst heal; use it when you’re taking massive amounts of pressure. However, you also want to utilize Resolving Vigor for if you need a small amount of healing and to augment your burst heal, allowing you to top your HP off.
- Stunning someone before you use your 3 stack Molten Whip will cause them to take the full brunt of your assault, so use Shattering Rocks or Leap in those key moments.
- Use Race Against Time to remove snares from yourself to be able to move to LoS. Additionally, using it prior to your burst will give you minor force, allowing you to hit for maximum critical damage!
- Try to get Molten Whip to 3 stacks before you use it. Flames of Oblivion is essentially your “spammable” to pad your stacks before you hit the 3 stack whip.
- Use Fiery Contingency before your big burst moments in order to pad the damage that your Molten Whip or Leap will deal.
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
5/8/2025 – Build created












