ESO Dragon Knight Leveling Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer, Tank, and/or Healer

NOTE: The written guide here will always contain the most up to date information. These guides will be updated for the Summerset chapter as well.

Table of Contents

  1. Video
  2. Introduction
  3. Setups
    1. Magicka DPS
    2. Stamina DPS
    3. Tank
    4. Healer
  4. Contact Info

Video

NOTE: Keep in mind the time-stamps in the video are incorrect. I forgot to edit them after using the template from the Templar build guide. The correct ones are as follows:

Magicka DPS: 3:27
Stamina DPS: 11:37
Tank: 19:10
Healer: 24:17

Introduction

Welcome to DottzGaming.com’s Dragon Knight Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Dragon Knight, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer.  This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role.  This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.

DKs make a great first character for new players due to the fact that they are the tankiest class in the game, and new players can utilize that tankiness out in their adventures helping them stay alive through tough quests.

For those of you who are very new, DKs are exactly what they sound like: Knights with Draconic powers  They are the best tanks in the game, boasting an amazing arsenal of tools at their disposal when playing a tank. They can though still perform in the dps and healer roles, though, so do not think you’re forced into playing a tank when you choose the DK.

For the some extra explanation on why certain choices were made, check out the above video. 

Setup

Magicka DPS

RACE

  • Dark Elf
  • Argonian
    • Listed as a second option, but Dark Elf is significantly better.

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staffs (Dual) OR SnB/Destruction Staff
    • NOTE: If PvP will be your main focus, you can use a 5 heavy, 1 med, 1 light setup as well, but keep in mind you will have lower dmg.

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire

MUNDUS

Apprentice

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Ardent Flame -> Lava Whip -> Flame Lash
  • Ardent Flame -> Searing Strike -> Burning Embers
  • Ardent Flame -> Fiery Breath -> Engulfing Flames
  • Ardent Flame -> Inferno -> Flames of Oblivion
  • Draconic Power -> Spiked Armor -> Volatile Armor
  • Earthen Heart -> Stonefist -> Stone Giant
  • Earthen Heart -> Molten Weapons -> Molten Armaments
  • Earthen Heart -> Ash Cloud -> Eruption
  • Mage’s Guild -> Magelight-> Inner Light
  • Fighter’s Guild -> Trap Beast -> Rearming Trap
  • Light Armor -> Annulment -> Either Morph
  • Destruction Staff -> Wall of Elements -> Elemental Blockade

If you want to PvP in the future, I would also recommend getting these abilities:

  • Draconic Power -> Dark Talons -> Choking Talons
  • Draconic Power -> Dragons Blood -> Coagulating Blood
  • Earthen Heart -> Obsidian Shield -> Igneous Shield
  • Earthen Heart -> Petrify -> Fossilize
  • Vampire -> Mist Form -> Elusive Mist

Ultimates

  • Ardent Flame -> Dragon Knight Standard -> Standard of Might
  • Draconic Power -> Dragon Leap -> Ferocious Leap
  • Destruction Staff -> Elemental Storm -> Elemental Rage

PASSIVES

  • Ardent Flame
  • Draconic Power
  • Earthen Heart
  • Racial
  • Light Armor
    • OR all heavy armor if armor choice for pvp
  • Destruction Staff
    • Optional: 1h/Shield passives for pvp
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. In this case, that would be Flame Lash!
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Stamina DPS

RACE

  • Redguard
  • Khajiit
  • Wood Elf
  • Orc

GEAR

  • 1 light
  • 5 medium
  • 1 heavy
  • Dual Wield / Bow
    • If your main focus is to PvP eventually, use a 2h instead of dual wielding
    • You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP, but it is still debatable if it’s going to be worth it over medium come the Clockwork City DLC patch.

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal

MUNDUS

Warrior

POTIONS AND FOOD

Potions: Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Ardent Flame -> Lava Whip -> Either
  • Ardent Flame -> Searing Strike -> Venomous Claw
  • Ardent Flame -> Fiery Breath -> Noxious Breath
  • Ardent Flame -> Inferno -> Flames of Oblivion
  • Draconic Power -> Spiked Armor -> Volatile Armor
  • Draconic Power -> Dragon Blood -> Green Dragon Blood
  • Earthen Heart -> Stonefist -> Stone Giant
  • Earthen Heart -> Molten Weapons -> Igneous Weapon
  • Fighter’s Guild -> Trap Beast -> Rearming Trap
  • Medium Armor -> Evasion -> Either Morph
  • Bow -> Poison Arrow -> Poison Injection
  • Bow -> Volley -> Endless Hail
  • Dual Wield -> Twin Slashes -> Either Morph
  • Dual Wield -> Whirlwind -> Steel Tornado
  • Dual Wield -> Blade Cloak -> Deadly Cloak
  • Assault -> Vigor -> Resolving Vigor
  • Assault -> Caltrops -> Razor Caltrops
    • NOTE: if you choose 2h instead of dual wield, I’d recommend looking at Uppercut, Critical Charge, Reverse Slash, and Momentum for some solid ability choices.

Ultimates

  • Fighter’s Guild -> Dawnbreaker -> Either Morph
  • Ardent Flame -> Dragon Knight Standard -> Standard of Might
  • Draconic Power -> Dragon Leap -> Take Flight

PASSIVES

  • Ardent Flame
  • Draconic Power
  • Earthen Heart
  • Racial
  • Medium Armor
    • Possibly heavy armor if you choose it for pvp
  • Dual Wield
    • Or 2h if you plan on going the pvp route
  • Bow
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighters Guild
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Tank

RACE

  • Argonian
  • Imperial
  • Orc
  • Nord

GEAR

  • 1 light
  • 1 medium
  • 5 heavy
  • 1h/shield (both bars)
    • 1h shield/Restoration Staff is something I have seen used, but double 1h/shield is the best in my opinion.

ATTRIBUTES

Magicka: 21
Health: 22
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Vampire

MUNDUS

Lord

POTIONS AND FOOD

Potions: Health

Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Ardent Flame -> Lava Whip -> Flame Lash
  • Ardent Flame -> Firey Grip -> Unrelenting Grip
  • Ardent Flame -> Firey Breath -> Noxious Breath
  • Draconic Power -> Spiked Armor -> Hardened Armor
  • Draconic Power -> Dark Talons -> Choking Talons
  • Draconic Power -> Dragon Blood -> Green Dragon Blood
  • Draconic Power -> Inhale -> Deep Breath
  • Earthen Heart -> Stonefist -> Stone Giant
  • Earthen Heart -> Molten Weapons -> Igneous Weapons
  • Earthen Heart -> Obsidian Shield -> Igneous Shield
  • 1h/Shield -> Puncture -> Pierce Armor
  • 1h/Shield -> Low Slash -> Heroic Slash
  • 1h/Shield -> Defensive Posture -> Absorb Magic
  • Undaunted -> Inner Fire -> Inner Rage
  • Undaunted -> Bone Shield -> Bone Surge
    • If you do decide to use a resto staff look into using Combat prayer. But i’d still recommend double SnB as a DK tank.

Ultimates

  • 1h/Shield -> Shield Wall -> Shield Discipline
  • Earthen Heart -> Magma Armor -> Magma Shell
  • Assault -> War Horn -> Either Morph
  • Ardent Flame -> Dragon Knight Standard -> Standard of Might

PASSIVES

  • Ardent Flame
  • Draconic Power
  • Earthen Heart
  • Racial
  • Heavy Armor
  • 1h/Shield
    • Optional: Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighter’s Guild IF you use fighters guild abilities, otherwise make sure you just get banished the wicked
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.


Healer

RACE

  • Breton
  • Argonian

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staff (Shock) and Restoration Staff

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Ardent Flame -> Lava Whip -> Flame Lash
  • Ardent Flame -> Inferno -> Cauterize
  • Ardent Flame -> Fiery Breath -> Engulfing Flames
  • Draconic Power -> Spiked Armor -> Volatile Armor
  • Draconic Power -> Inhale -> Deep Breath
  • Earthen Heart -> Stonefist -> Obsidian Shard
  • Earthen Heart -> Molten Weapons -> Igneous Weapons
  • Earthen Heart -> Obsidian Shield -> Igneous Shield
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff-> Weakness to Elements -> Elemental Drain
  • Restoration Staff -> Grand Healing -> Healing Springs
  • Restoration Staff -> Regeneration -> Mutagen
  • Restoration Staff -> Blessing of Protection -> Combat Prayer
  • Light Armor -> Annulment -> Harness Magicka
  • Undaunted -> Necrotic Orb -> Energy Orb

Ultimates

  • Assault -> War Horn -> Aggressive Warhorn
  • Restoration Staff -> Panacea -> Light’s Champion
  • Earthen Heart -> Magma Armor -> Magma Shell
  • Ardent Flame -> Dragon Knight Standard -> Standard of Might

PASSIVES

  • Ardent Flame
  • Draconic Power
  • Earthen Heart
  • Racial
  • Light Armor
  • Destruction Staff
  • Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

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