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[Archived] Agent of Stealth – Stamina Nightblade PvP Build

[Archived] Agent of Stealth – Stamina Nightblade PvP Build

[ARCHIVED]: This build has been archived, which means it is no longer being updated. However, this web-page will be left up for those who still would like to refer to it.

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Wolfhunter

Table of Contents

  1. Video
  2. Introduction
  3. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  4. Tips & Misc
  5. Contact Info
  6. Update Log



Welcome to DottzGaming.com’s Stamina Nightblade DPS PvP Build, the Agent of Stealth, for the Elder Scrolls Online! This build is intended for PvP of all kinds: battlegrounds, Cyrodiil, dueling, and Imperial City.  This build can be played in both CP and no-CP pvp.

This build is a medium armor stamina nightblade build, as I believe for open world and battlegrounds medium armor is more beneficial than heavy.  This build is strong in a lot of different ways – it boasts big damage and good sustain, but its main drawback is that it’s squishy. In Summerset, since damage has gone up pretty significantly, this setup definitely is squishier than it was in previous patches. It’s still a good setup, just be aware that you’ll be punished a bit more for mistakes; play it right though, and people will drop quickly.  Just be aware that this build needs to be played with a more “hit and run” play-style due to squishiness of the build. If you want a bit of a tankier setup, go check out my Shadow build.

Do keep in mind that if you’re new to stamina nightblade or nightblade in general, nightblades have a higher skill floor than other classes. But, if you practice your character and this build, you will be out there bringing the pain to your enemies!

Keep in mind that PvP builds are very personal.  This is what worked for ME.  If you don’t like something about it, change it to fit your playstyle. 



Stamina Nightblade PvP Build
Gear Slot Set Weight Trait Enchant Acquisition
Head Selene Medium Impenetrable Stamina Vet Selene’s Web
Shoulders Selene Medium Impenetrable Stamina Undaunted Chest
Gloves Eternal Hunt Medium Impenetrable Stamina Crafted
Legs Eternal Hunt Medium Impenetrable Stamina Crafted
Chest Eternal Hunt Heavy Well-Fitted Prismatic Crafted
Belt Eternal Hunt Medium Well-Fitted Stamina Crafted
Boots Eternal Hunt Medium Well-Fitted Stamina Crafted
Necklace Agility Jewelry Robust Weapon Damage Imperial City or Guild Trader
Ring Agility Jewelry Robust Weapon Damage Imperial City or Guild Trader
Ring Agility Jewelry Robust Weapon Damage Imperial City or Guild Trader
Weapon 1 Disciplined Slash 2h Sword/Maul Nirnhoned Poisons/Disease Asylum Sanctorium
Weapon 2 Caustic Arrow Bow Infused Weapon Damage Vet Dragonstar Arena

NOTE: If you don’t have access to the Asylum Greatsword or the Master’s Bow, use Mechanical Acuity weapons until you get them (or any set who’s 2 piece gives weapon damage). The reason is because since two hand weapons now count as two pieces, you’ll get the weapon damage from the Mechanical Acuity 2 piece set bonus.

Gear Explanation

  • Two-Handed and Bow: This is a staple stamina nightblade weapon combination, and what I am choosing to run on my character.  I’m choosing to run a sword over a maul or an axe because I just prefer the flat damage increase on a build like this.  Running a two-hander gives you access to Rally, which is a very strong heal and grants major brutality, as well as Executioner which acts as the build’s execute.  Executioner also synergize’s well with the Asylum 2h, giving us a crazy amount of ultimate return.  We also are using the Master’s Bow to give us extra damage whenever we use poison injection, as well as give us some range capabilities should we need them.  If you can’t get the Asylum 2h or the Master’s Bow, you can just use any 2h Sword and Bow.  The Asylum 2h is not overly difficult to get, simply run Asylum Sanctorium on normal. The Master’s Bow is more difficult to get, but I’ll put in the skills section what to change if you don’t have access to it.
  • Eternal Hunt: This set is simply awesome.  It gives an amazing amount of sustain, and the 5 piece is an absolute nuisance to people chasing you.  This set is really helpful in getting out of sticky situations.
  • Selene: Selene is one of those monster sets that is sure to send your opponent into full tilt if they get killed by it.  The monster set’s animation is a bit slower than it used to be, but the damage is still really strong since it was not nerfed in previous patches. If you can line the proc up with an Incapacitating Strike or a Fear, you’re looking at a large amount of extra damage on your opponent. If it procs when your opponent isn’t CC’d, they may have to dodge roll to avoid the damage, causing you to burn some of their stamina in the process.  If you aren’t a fan of an offensive monster set on the build, I recommend looking at Troll King as a defensive option. This set is really nice for some added healing, and the two piece adds an insane amount of survivability to the medium armor stamina nightblade.
  • Agility: I needed a three piece jewelry set to round off the build, and Agility is the set to do just that. It gives us more weapon damage and more stamina, helping to up our resource pool and damage output.


All points into Stamina.



Click here to view in calculator.

Main Bar – 2h Sword: Ambush, Surprise Attack, Rally, Executioner, Mass Hysteria, Incapacitating Strike

Back Bar – Bow: Relentless Focus, Poison Injection, Shuffle, Shadowy Disguise, Resolving Vigor, Werewolf Berserker

NOTE: Relentless Focus and Poison Injection are flex spots. See possible alternates below.

Ability Explanation

  1. Ambush: Our gap closer. Grants a snare, empower, and gets us to our opponent. I know some people prefer Stampede, but I like Ambush.
  2. Surprise Attack: Bread and Butter spammable.  Put major fracture on your opponent, stuns from stealth, and deals great damage. You’ll want to run this on every stamina nightblade build.
  3. Rally: This acts as our source of major brutality, gives us a HoT, and gives us a big heal if we reactivate it.
  4. Executioner: A fantastic execute since it starts scaling all the way up at 50% instead of Killer’s Blade which starts at 25%.  In addition, using this with the Asylum 2h grants us ultimate when we use this ability.  If you do not have the Asylum Greatsword, you can consider Killer’s Blade in this spot or just continue to use Executioner.
  5. Mass Hysteria: AoE CC and puts minor maim on our opponents.  This is a secondary CC for if we don’t have Incap up or we need to shake off multiple opponents.
  6. Incapacitating Strike: Cheap, deals tons of damage, CC, increasing our damage against the target and major defile. This ultimate is a staple in a stamina nightblade build.
  7. Relentless Focus: This ability offers a lot to a stamina nightblade; I know many choose to run without it but I like it just due to how much it offers. It grants 10% stamina recovery, 8% more damage via minor berserk, and it gives you Assassin’s Scourge for some extra burst after 5 light attacks.  The good thing about Relentless Focus on a stamina nightblade vs. Merciless Resolve on a magicka nightblade, is that we are not as dependent on the proc as our magicka counter parts. Also, this ability has been given a lot of love over the last few patches, and I think it is definitely a strong tool for our arsenal.  If you aren’t a fan of Relentless Focus, check out one of the alternate abilities.
  8. Poison Injection: This puts a great DoT on our opponent, ticks harder as they get lower HP, and grants us weapon damage due to the Master’s Bow.  If you are not using the Master’s Bow, you can still use this ability effectively since it is really good for taking down low health opponents (or you can use one of the alternate abilities).
  9. Shuffle: This ability is a staple defensive ability in any medium armor build.  It grants major evasion, snare removal, and snare immunity.  This is too good to not run.
  10. Shadowy Disguise: This is our cloak to stealth around and guarantees us a crit on the next attack.  This ability is key in allowing us to engage and disengage as we like.
  11. Resolving Vigor: Another heal that combines well with Rally. Gives us and our allies an on-demand heal and a HoT afterwards.
  12. Werewolf Berserker: It does not matter which morph you use, since we are not using the ultimate.  We are simply slotting this on the back bar for the 15% additional stamina recovery.  This recovery is nice since when we are on our back bar, we are buffing up or playing defensively.
  13. Shadow Image (alternate): This enhances the already great mobility we have, allowing us to get out of situations that we wouldn’t be able to escape otherwise. It also allows us to maintain minor maim on a target too, which in and of itself is fantastic.
  14. Lethal Arrow (alternate): I know immediately I am going to annoy some people for having this ability on my list, but I’m not here recommending this as a spammable, just as another tool to add to our kit.  Objectively, Lethal Arrow really offers a lot for the stamina nightblade: it deals great damage, applies the poison status effect, applies major defile and gives us a little bit of ranged pressure.
  15. Leeching Strikes (alternate):  Leeching Strikes is one of the best stamina sustain options you can get, restoring stamina and health on light and heavy attacks and giving a big rush of resources when the effect expires.  I would only recommend using this though if you already tried Relentless Focus and for some reason are still having major sustain issues.

Vampire vs. Werewolf vs. Mortal

For this build I absolutely recommend playing as a werewolf, but we won’t actually be utilizing the werewolf form though. With how prevalent Poison’s are in today’s current PvP climate, werewolves are having a bit of a rough time. But, you don’t suffer any of the werewolf drawbacks while in human form, and by just simply slotting the werewolf ultimate, you get 15% additional stamina recovery.  We put this ultimate on our back bar to give us more stamina return while we are playing defensively and/or buffing up.

Champion Points



  • Blessed – 11
  • Shattering Blows – 37
  • Physical Weapons Expert – 11
  • Master-at-Arms – 72
  • Mighty – 56
  • Piercing – 21
  • Precise Strikes – 52


  • Warlord – 56
  • Sprinter – 18
  • Arcanist – 32
  • Mooncalf – 64
  • Tumbling – 66
  • Befoul – 24


  • Ironclad – 66
  • Resistant – 53
  • Thick Skinned – 56
  • Hardy – 37
  • Elemental Defender – 37
  • Quick Recovery – 11

Other Important Info

Buff Food

Jewels of Misrule: Maximum Health, Stamina Recovery and Magicka Recovery


Serpent – Increased Stamina Recovery


Bosmer or Redguard


  • Potions: Tri-Stat (Bugloss, Columbine and Mountain Flower)
  • Poisons: Damage Health IX or Escapist’s Poison IX


Class (all), Medium Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Two-Handed (all), Bow (all), Undaunted (all), Racial (all), Alchemy (Medicinal Use), Assault (all), Support (all except the first)

Tips & Misc.

  • Maintain your poison injection on your target to make sure that you’re getting the weapon damage boost from the master’s bow.
  • Maintaining Relentless Focus will help make sure you’re always benefiting from the sustain and extra damage it offers. While firing off Assassin’s Scourge isn’t a necessity, definitely weave it into your rotation for extra burst.
  • Rally and Shuffle to maximize your defensive capabilities.  Re-cast rally if you need a heal in a pinch, and casting Vigor will also give you a good heal and heal-over-time to supplement that.
  • Stamina Nightblades mitigate their damage best through being hard to pin down. Use your mobility via dodge rolling and major expedition from your bow passives to your advantage.
  • Picking your opponents and learning how to weave yourself in and out of combat via cloak will be instrumental to your success.
  • Don’t over commit to a kill. You’re a medium armor stamina nightblade – you’re squishy.  If you over commit to a kill and your opponent survives, they can easily turn the fight on you.
  • Always be aware of your surroundings. You want to get the jump on your opponents, not the other way around.
  • Using Incapacitating Strike at clutch moments is going to be key to killing tankier targets due to it reducing the healing on your opponent.


If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

3/2/2018 – Build created.
3/8/2018 – Monster set, CP, and skills changed after some initial play testing.
5/23/2018 – Updated CP & gear for Summerset Isles
7/13/2018 – Updated build intro to indicate new findings about build for the summerset patch
8/13/2018 – CP updated for Wolfhunter