Nature’s Wrath – Magicka Warden PvP Build

Build Written By: MattHeise – XB1 NA

Role: Damage Dealer

Patch: Dragon Bones

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Poisons, Passives)
  3. Resource Management & Rotation
  4. Tips & Misc
  5. Contact Info
  6. Update Log


Welcome to’s Magicka Warden PVP build, Nature’s Wrath, for the Elder Scrolls Online! If you are interested in huge damage spikes, great survivability, and a versatile playstyle that can be molded to solo, small group, and large group PVP, give Nature’s Wrath a try!



Magicka Warden PvP Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Infernal Guardian Heavy Divines/Infused Magicka/Prismatic Vet City of Ash 1
Shoulders Infernal Guardian Medium Divines/Infused Magicka Undaunted Chest
Gloves Shacklebreaker Light Divines/Infused Magicka Crafted
Legs Shacklebreaker Light Divines/Infused Magicka/Prismatic Crafted
Chest Shacklebreaker Light Divines/Infused Magicka/Prismatic Crafted
Belt Shacklebreaker Light Divines/Infused Magicka Crafted
Boots Lich Light Divines/Infused Magicka Crypt of Hearts
Necklace Lich Jewelry Arcane Spell Damage Crypt of Hearts
Ring Lich Jewelry Arcane Spell Damage Crypt of Hearts
Ring Lich Jewelry Arcane Spell Damage Crypt of Hearts
Weapon 1 Shacklebreaker Fire Nirnhoned/Infused Spell Damage Crafted
Weapon 2 Shacklebreaker 1h Weapon Powered Absorb Magicka Crafted
Shield 2 Lich Shield Reinforced Magicka Crypt of Hearts


All points into Magicka.



Click here to view in calculator.

Main Bar – Fire Staff:  Force Pulse, Screaming Cliff Racer, Deep Fissure, Harness Magicka, Inner Light, Ice Comet (Soul Assault)

Back Bar – 1h/Shield:  Corrupting Pollen, Living Trellis, Bird of Prey, Ice Fortress, Blue Betty, Northern Storm (Healing Thicket)

Vampire vs. Mortal

While not necessary, I would highly recommend vampire for all magicka PVP players. The undeath passive (33% damage reduction while under 50% health) and 15% mag/stam recovery are huge boons, especially in recent patches where resource management is key.

Champion Points



  • Elfborn: 72
  • Spell Erosion: 38
  • Elemental Expert: 64
  • Master at Arms: 66


  • Warlord: 72
  • Arcanist: 64
  • Mooncalf: 19
  • Shadow Ward: 72
  • Befoul: 13


  • Ironclad: 72
  • Resistant: 27
  • Elemental Defender: 23
  • Hardy: 23
  • Thick Skinned: 23
  • Bastion: 72

Other Important Info

Buff Food

Witchmother’s Potent Brew (Max Health, Magicka, and Magicka Recovery)


Mage – Increased Maximum Magicka


1: Dunmer: Mathematically the best race for this build. The flame resist helps as a vampire and the max stamina and magicka add to already large resource pools from Shacklebreaker.

2: High Elf: I currently run a high elf. Magicka recovery is a focus on this build as your abilities are fairly costly. Also, the damage increase to all elements makes a noticeable difference in your burst.

3: Argonian: Obviously the master-race of PVP, the potions passive (almost 5K to all resources in addition to whatever resource is returned from potion) makes Argonians a really strong choice. The increased healing and healing received, combined with the increased health, will make you significantly more “tanky” in pvp, at the expense of some damage. I would strongly recommend Argonian to anyone new to the class, or not comfortable with sustain in PVP


Any magicka potion will do. No need for anything fancy as you get your major prophecy/intellect/sorcerery and minor berserk from your skills.

Argonians should run exclusively tri-stat potions: 6066 health/mag/stam + Argonian potions passive = near 11K to ALL resources when you consume a tri-stat.



  • Animal Companions: All
  • Winters Embrace: All
  • Green balance: All
  • Light Armor: All
  • Heavy Armor: Resolve, Constitution, Juggernaut
  • Medium Armor: Wind Walker
  • Undaunted: All
  • Mages Guild: All
  • Assault: All
  • Support: Combat Medic, Battle Resurrection
  • Alchemy: Medicinal Use
  • Racial: All

Resource Management & Rotation

Offensive rotation: is a burst combo of Deep Fissure – Light Attack – Screaming Cliff Racer – Medium Attack – Force Pulse. When done correctly, the fissure, cliff racer, medium attack, and force pulse should hit the target at the same time.

Ultimate Rotation: Is a bit trickier to pull off, and you will have to drop the light attacks from the rotation to not waste the empower from inner light. Inner Light – Ice Comet – Deep Fissure – Screaming Cliff Racer – Medium Attack – Force Pulse. You want to hesitate slightly after casting ice comet, to its initial hit is what is empowered.

Defensive Rotation: The defensive rotation is very simple, and especially good against magicka users for the magicka return from harness magicka. Ice Fortress – Living trellis – bar swap – Harness Magicka. This is a simple and very effective survivability move. Ice fortress lasts 24 seconds and increases your resistances, living trellis gives you health every hit and a burst heal after 5 seconds, and harness magicka (huge shield given your large magicka pool) returns health on each hit, and when magicka damage hits, returns magicka to you. This is one of the few classes where getting hit is a huge bonus while wearing light armor.

Tips & Misc.

Don’t let anyone tell you shalks are hard to land. Running Prismatic glyphs on the large pieces along with Shacklebreaker gives a high-elf near 17K stamina in purple gear. A pro tip, especially against talons-happy DKs (like Dottz) is to roll dodge two seconds after casting deep fissure, and while you are roll dodging you can turn your character to line up fissure for any direction, even what was once behind you.

If you are more into open world, I would suggest switching Ice Comet for Soul Assault and Northern Storm for Healing Thicket. In that case, the ultimate combo would revolve around waiting on your deep fissure to stun the target, then popping Soul Assault. Deep Fissure + Cliff Racer + Medium Attack + Force Pulse + Soul Assault will MELT a single target. You will lose some max magicka/magicka recovery from taking Ice Comet off the bar, so keep that in mind.

Final tip: Buff management is very simple on this build except your Bird of Prey. Ice Fortress (resistances) and Blue Betty (major intellect) last 24 seconds. Bird of Prey (minor berserk) only lasts 10, so keep a mind on a 4second disconnect in buff management there. You want Bird up constantly while doing damage.


If you have any questions about the build, join our discord server and ask @MattHeise about the build!

Update Log

3/5/2018 – Build created