Warden’s Apprentice – Magicka Warden PvE Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer

Patch: Dragon Bones

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Contact Info
  5. Update Log

Introduction

Welcome to DottzGaming.com’s Magicka Warden DPS PvE Build, the Warden’s Apprentice, for the Elder Scrolls Online! This build is intended for group play (veteran and normal dungeons) and solo adventuring! This build is catered toward someone brand new to the Elder Scrolls Online who is looking for a solid build to get started with.  This build will not only perform well in solo PvE and dungeons (which is the primary content of many players), but will easy to pick up and use.  The rotation is simple, the gear isn’t overly difficult to acquire, and you’ll really be able to learn how to use your Magicka Warden with this build!

This is a theorycrafted build and has NOT been tested yet.  This means it is not fully optimized and tuned yet, but is the initial plan for the build and explains the thought process behind it.

Setup

Gear

Magicka Warden PvE Build – Final
Gear Slot Set Weight Trait Enchant Acquisition
Head Julianos Light Divines Magicka Crafted
Shoulders Iceheart Light Divines Magicka Undaunted Chest
Gloves Julianos Light Divines Magicka Crafted
Legs Julianos Medium Divines Magicka Crafted
Chest Julianos Heavy Divines Magicka Crafted
Belt Necropotence Light Divines Magicka Rivenspire or Guild Trader
Boots Necropotence Light Divines Magicka Rivenspire or Guild Trader
Necklace Necropotence Jewelry Arcane Spell Damage Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Spell Damage or Magicka Recovery Rivenspire or Guild Trader
Ring Necropotence Jewelry Arcane Magicka Recovery Rivenspire or Guild Trader
Weapon 1 Julianos Fire Infused Flame Crafted
Weapon 2 Julianos Lightning Nirnhoned Spell Damage Crafted
Magicka Warden PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Seducer Light Divines Magicka Crafted
Shoulders Seducer Light Divines Magicka Crafted
Gloves Julianos Light Divines Magicka Crafted
Legs Julianos Medium Divines Magicka Crafted
Chest Julianos Heavy Divines Magicka Crafted
Belt Seducer Light Divines Magicka Crafted
Boots Julianos Light Divines Magicka Crafted
Necklace Willpower Jewelry Arcane Spell Damage Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Spell Damage Imperial City or Guild Trader
Ring Willpower Jewelry Arcane Magicka Recovery Imperial City or Guild Trader
Weapon 1 Julianos Fire Infused Flame Crafted
Weapon 2 Julianos Lightning Nirnhoned Spell Damage Crafted

NOTE: I know a lot of new players like to stick as close to the theme of their classes as possible, so if you want, feel free to use Frost staves instead of Fire/Shock staves.  Will you lose some damage? Yes, yes you will. But you will gain surviability in return since you have a very high magicka pool and your block costs magicka now, so that could help with some damage mitigation.

Attributes

Put points into health until you reach about 17k health, and then put the rest into Magicka.

Skills

dottz-magden-dps

Click here to view in calculator.

Main Bar – Fire Staff: Screaming Cliff Racer, Deep Fissure, Winter’s Revenge, Growing Swarm, Elemental Blockade, Eternal Guardian

Back Bar – Lightning Staff: Blue Betty, Ice Fortress, Lotus Blossom, Enchanted Growth, Harness Magicka , Eternal Guardian

NOTE: Your front bar is for damage, and your back bar is for buffs and healing.  This is to make a very easy delineation between the bars’ purposes, making it easier for a new player to understand when they should be on either bar.

Vampire vs. Werewolf vs. Mortal

You are playing a vampire for this build.  I feel that when playing a magicka warden in PvE, at least from my experiences in veteran dungeons, the benefits from having vampirism outweigh the negatives.  It isn’t mandatory, but I use it.

Champion Points

CHAMPION POINT 720 SETUP

THE MAGE (BLUE)

  • Elfborn – 44
  • Elemental Expert – 56
  • Spell Erosion – 39
  • Master-at-Arms – 26
  • Thaumaturge – 75

THE THIEF (GREEN)

  • Warlord – 44
  • Arcanist – 100
  • Tenacity – 49
  • Tumbling – 19
  • Shadow Ward – 28

THE WARRIOR (RED)

  • Ironclad –  48
  • Spell Shield – 37
  • Hardy – 43
  • Elemental Defender – 43
  • Thick Skinned – 48
  • Light Armor Focus – 21

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Elfborn – 23
  • Elemental Expert – 32
  • Spell Erosion – 12
  • Thaumaturge – 31
  • Master-at-Arms – 11

THE THIEF (GREEN)

  • Arcanist –  49
  • Tenacity – 49
  • Warlord – 2

THE WARRIOR (RED)

  • Ironclad –  23
  • Hardy – 23
  • Elemental Defender -23
  • Thick Skinned – 23
  • Light Armor Focus – 8

Other Important Info

Buff Food

Witchmother’s Potent Brew – Maximum Health, Maximum Magicka, and Magicka Recovery

Mundus

Apprentice – Increased Spell Damage

Race

  1. High Elf
  2. Dark Elf
  3. Breton
  4. Nord

Potions

Any potions that give magicka restoration

Passives

Class (all), Light Armor (all), Heavy Armor (all except the ones that require you to wear 5 pieces), Medium Armor (all except the ones that require you to wear 5 pieces), Destruction Staff (all [don’t use Tri-Focus if using a Frost staff]), Vampire (all except Blood Ritual and Savage Feeding), Undaunted (all), Racial (all), Fighter’s Guild (Banish the Wicked), Alchemy (Medicinal Use)

Resource Management & Rotation

One of the biggest things I have found with brand new players is they struggle with a rotation.  Because of this, it was my goal to make the rotation of this build as easy as humanly possible.  The rotation below assumes your starting a fight un-buffed.

Start on your back bar
Blue Betty > Light Attack > Ice Fortress > Light Attack > Lotus Blossom > Bar Swap > Winter’s Revenge > Light Attack > Growing Swarm > Light Attack > Elemental Blockade > Light Attack > Deep Fissure > Light Attack > Screaming Cliff Racer > Light Attack > Screaming Cliff Racer > Light Attack > Winter’s Revenge > Light Attack > Growing Swarm > Light Attack > Elemental Blockade > Light Attack > Deep Fissure > Light Attack > Screaming Cliff Racer > Light Attack > Screaming Cliff Racer > Repeat.

You may be looking at that and thinking “that does not look simple at all!”, I’ll break it down even easier. Assuming you have your skills placed on your bars exactly like I have them shown, you start on your back bar, press 1, 2, 3, swap to your front bar, 3, 4, 5, use your 2 and get in two 1 attacks, and then do the front bar rotation a second time: 3, 4, 5, press 2 and get in two 1 attacks.  Then, you just start the full thing over.  Since the buffs on the back bar are so long, I think you should be able to get in two full rotations on the front bar before needing to refresh the back bar buffs.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Update Log

1/22/2018 – Build created.
2/12/2018 – CP Updated

DISCLAIMER: The image used for this article’s thumbnail is taken from Magic the Gathering, created and owned by Wizards of the Coast, the copyright of which is held by Wizard’s of the Coast. All trademarks and registered trademarks present in the image associated are proprietary to Wizard’s of the Coast and the creating artist.  The inclusion of the image on this website does not imply affiliation with Dottz Gaming. The use of the image is believed to fall under the “fair use” clause of the United States of America copyright law.  If there are any issues with the image’s inclusion on this website please contact Dottz Gaming and it will be removed at your request.

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