ESO Nightblade Leveling Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer, Tank, and/or Healer

NOTE: The written guide here will always contain the most up to date information. These guides will be updated for the Summerset chapter as well.

Table of Contents

  1. Video
  2. Introduction
  3. Setups
    1. Magicka DPS
    2. Stamina DPS
    3. Tank
    4. Healer
  4. Contact Info

Video

 

 

 

 

Introduction

Welcome to DottzGaming.com’s Nightblade Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Nightblade, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer.  This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role.  This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.

Nightblades are the masters of stealth and life-stealing magic, and boast high mobility and damage. Even though nightblades are primarily used as damage dealers, they can still fit into the tank and healer roles with their unique play style.  Nightblades can be a little difficult as a first character for newer players due to having a bit of a higher skill cap than some of the other classes, but when built correctly, easy and effective builds can be made which will make the leveling process much easier.

For the some extra explanation on why certain choices were made, check out the above video. 

Setup

Magicka DPS

RACE

  • High Elf
  • Breton
  • Dark Elf
  • Argonian

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staffs (Dual) OR Destro/Resto for PvP

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire

MUNDUS

Apprentice

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities – PVE

  • Assassination -> Assassin’s Blade -> Impale
  • Assassination -> Grim Focus -> Merciless Resolve
  • Shadow -> Veiled Strike -> Concealed Weapon
  • Shadow -> Path of Darkness -> Twisting Path
  • Siphoning -> Strife -> Swallow Soul
  • Siphoning -> Cripple -> Crippling Grasp
  • Siphoning -> Siphoning Strikes -> Siphoning Attacks
  • Siphoning -> Drain Power -> Sap Essence
  • Mage’s Guild -> Magelight-> Inner Light
  • Light Armor -> Annulment -> Harness Magicka
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Additional abilities for PVP Include:
    • Assassination -> Blur -> Either Morph
    • Assassination -> Mark Target -> Morph depends on type of pvp
    • Shadow -> Shadow Cloak -> Shadowy Disguise
    • Shadow -> Aspect of Terror -> Mass Hysteria
    • Shadow -> Summon Shade -> Shadow Image
    • Mages Guild -> Entropy -> Degeneration
    • Destruction Staff -> Weakness to Elements -> Elemental Drain
    • Restoration Staff -> Steadfast Ward -> Healing Ward

Ultimates

  • Assassination -> Death Stroke -> Soul Harvest
  • Siphoning -> Soul Shred -> Soul Tether
  • Destruction Staff -> Elemental Storm -> Elemental Rage
  • Restoration Staff -> Panacea -> Light’s Champion

PASSIVES

  • Assassination
  • Shadow
  • Siphoning
  • Racial
  • Light Armor
  • Destruction Staff
    • Optional: Restoration Staff passives for pvp
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild – Banish the Wicked
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. In this case, that would be Swallow Soul!
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Stamina DPS

RACE

  • Redguard
  • Khajiit
  • Wood Elf
  • Orc

GEAR

  • 1 light
  • 5 medium
  • 1 heavy
  • Dual Wield / Bow
    • If your main focus is to PvP eventually, use a 2h instead of dual wielding

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal

MUNDUS

Warrior

POTIONS AND FOOD

Potions: Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Assassination -> Assassin’s Blade -> Killer’s Blade
  • Assassination -> Grim Focus -> Relentless Focus
  • Shadow -> Veiled Strike  -> Surprise Attack
  • Siphoning -> Strife -> Dont Morph
  • Siphoning -> Siphoning Strikes -> Leeching Strikes
  • Siphoning -> Draw Power -> Power Extraction
  • Fighter’s Guild -> Trap Beast -> Rearming Trap
  • Medium Armor -> Evasion -> Either Morph
  • Bow -> Poison Arrow -> Poison Injection
  • Bow -> Volley -> Endless Hail
  • Dual Wield -> Twin Slashes -> Either Morph
  • Dual Wield -> Whirlwind -> Steel Tornado
  • Dual Wield -> Blade Cloak -> Deadly Cloak
  • Assault -> Vigor -> Resolving Vigor
  • Assault -> Caltrops -> Razor Caltrops
  • Additional abilities for PVP include:
    • Assassination -> Teleport Strike -> Ambush
    • Shadow -> Shadow Cloak -> Shadowy Disguise
    • Shadow -> Aspect of Terror -> Mass Hysteria
    • Two Handed -> Upper Cut -> Wrecking Blow
    • Two Handed -> Momentum -> Rally

Ultimates

  • Fighter’s Guild -> Dawnbreaker -> Either Morph
  • Assassination -> Death Stroke -> Incapacitating Strike
  • Siphoning -> Soul Shred -> Soul Tether
  • Bow -> Rapid Fire -> Ballista

PASSIVES

  • Assassination
  • Shadow
  • Siphoning
  • Racial
  • Medium Armor
  • Dual Wield
    • Or 2h if you plan on going the pvp route
  • Bow
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighters Guild
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself, which will be surprise attack.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

Tank

RACE

  • Argonian
  • Imperial
  • Orc
  • Nord

GEAR

  • 1 light
  • 1 medium
  • 5 heavy
  • 1h/shield (both bars) OR 1h shield/Restoration Staff
    • Double 1h/shield though is the best though in my opinion.

ATTRIBUTES

Magicka: 21
Health: 22
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Vampire

MUNDUS

Lord

POTIONS AND FOOD

Potions: Health, Magicka, or Stamina

Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Assassination -> Assassin’s Blade -> Killer’s Blade
  • Assassination -> Blur -> Mirage
  • Shadow -> Veiled Strike  -> Surprise Attack
  • Shadow -> Path of Darkness  -> Refreshing Path
  • Shadow -> Summon Shade  -> Dark Shades
  • Siphoning -> Strife -> Either Morph
  • Siphoning -> Siphoning Strikes -> Leeching Strikes
  • Siphoning -> Draw Power -> Sap Essence
  • 1h/Shield -> Puncture -> Pierce Armor
  • 1h/Shield -> Low Slash -> Heroic Slash
  • 1h/Shield -> Defensive Posture -> Absorb Magic
  • Undaunted -> Inner Fire -> Inner Rage
  • Undaunted -> Bone Shield -> Bone Surge

Ultimates

  • 1h/Shield -> Shield Wall -> Shield Discipline
  • Assassination -> Death Stroke -> Soul Harvest
  • Assault -> War Horn -> Either Morph
  • Shadow -> Consuming Darkness -> Bolstering Darkness

PASSIVES

  • Assassination
  • Shadow
  • Siphoning
  • Racial
  • Heavy Armor
  • 1h/Shield
    • Optional: Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.


Healer

RACE

  • Breton
  • Argonian

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staff (Shock) and Restoration Staff

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka

Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Assassination -> Assassin’s Blade -> Impale
  • Shadow -> Veiled Strike  -> Dont Morph
    • If you want to morph it use concealed weapon
  • Shadow -> Path of Darkness -> Refreshing Path
  • Siphoning -> Strife -> Funnel Health
  • Siphoning -> Siphoning Strikes -> Siphoning Strikes
  • Siphoning -> Draw Power -> Sap Essence
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff-> Weakness to Elements -> Elemental Drain
  • Restoration Staff -> Grand Healing -> Healing Springs
  • Restoration Staff -> Regeneration -> Mutagen
  • Restoration Staff -> Blessing of Protection -> Combat Prayer
  • Restoration Staff -> Steadfast Ward -> Either Morph
  • Light Armor -> Annulment -> Harness Magicka
  • Undaunted -> Necrotic Orb -> Energy Orb

Ultimates

  • Assault -> War Horn -> Aggressive Warhorn
  • Restoration Staff -> Panacea -> Light’s Champion
  • Siphoning -> Soul Shred -> Soul Siphon
  • Shadow -> Consuming Darkness -> Veil of Blades

PASSIVES

  • Assassination
  • Shadow
  • Siphoning
  • Racial
  • Light Armor
  • Destruction Staff
  • Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

Contact

If you have any questions about the build, join our discord server and ask @Dottz about the build!

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