The Warpriest – Magicka Templar PvP Build
Build Written By: Wayward – XB1 NA – Twitch
Role: Damage Dealer
Patch: Dragon Bones
Table of Contents
- Contact Info
- Update Log
Welcome to DottzGaming.com’s Magicka Templar PvP DPS Build, the Warpriest, for the Elder Scrolls Online! This build is mainly focused towards CP campaigns but, with some additional practice, can survive without the CP bonuses if you prefer that. My CP is not currently at max level, but I can show you my set-up as of now and you can fill out the rest of the points as you’d like!
If there is something you would prefer to use over what I’ve said here because you prefer it, use it by all means. A build should be fun for you to play so you don’t just get bored.
|Magicka Templar DPS PvP Build|
|Head||War Maiden||Light||Divines/Impenetrable||Magicka||Vvardenfell or Guild Trader|
|Necklace||War Maiden||Jewelry||Arcane||Magicka Regen||Vvardenfell or Guild Trader|
|Ring||War Maiden||Jewelry||Arcane||Magicka Regen||Vvardenfell or Guild Trader|
|Ring||War Maiden||Jewelry||Arcane||Spell Damage||Vvardenfell or Guild Trader|
|Weapon 1||War Maiden||Flame Staff||Infused||Oblivion||Vvardenfell or Guild Trader|
|Shield 1||War Maiden||Restoration Staff||Infused||Weapon and Spell Damage||Vvardenfell or Guild Trader|
NOTE: I personally run light on all for the bonuses as I found those most useful, but if you need the resources from the Undaunted passives more than run 5 light, 1 medium, and 1 heavy. I also prefer running full divines for the extra damage but if you feel the defense from impenetrable is better for you, use that for sure.
All points into Magicka.
Main Bar – Destruction Staff: Puncturing Sweep, Radiant Magelight, Destructive Clench, Radiant Glory, Dark Flare, and Soul Assault
Back Bar – Restoration Staff: Restoring Focus, Ritual of Retribution, Healing Ward, Honor the Dead, Degeneration, and Solar Disturbance
Champion Point 720 Setup
THE MAGE (BLUE)
- Elfborn – 73
- Spell Erosion – 86
- Elemental Expert – 81
THE THIEF (GREEN)
- Warlord – 56
- Arcanist – 75
- Tenacity – 53
- Tumbling – 56
THE WARRIOR (RED)
- Ironclad – 64
- Resistant – 34
- Hardy – 43
- Elemental Defender – 43
- Thick Skinned – 56
Vampire vs. Werewolf vs. Mortal
I personally play mortal but if you don’t mind the resistance drawbacks, vampire would be a good boost in recovery.
Other Important Info
Witchmother’s Potent Brew – Max Health, Max Magicka, Magicka Recovery
Apprentice – Increased Spell Damage
- High Elf
- Dark Elf
Immovable, Restore Health, Restore Magicka (Bugloss, Columbine, Wormwood)
All class passives, racial passives, light armor passives, undaunted passives, destruction staff passives, restoration staff passives, mages guild passives, assault passives, and the last 2 support passives.
FRONT BAR: Once in range, spam Dark Flare until they’re at 50% and then use Radiant Glory for the execute, weaving in light attacks when you can. If they get in close use Flame Clench to make them back up and if they persist, spam Puncturing Sweep instead for the damage and self-heals. Use Soul Assault when you can because it can drop an opponent pretty quick.
BACK BAR: Buff with Restoring Focus and apply your Healing Ward. Cast Degeneration on your opponent for the damage and the chance at some healing. If you get low on health, play defensively by shielding up again and use Honor the Dead to get your health back up. If they try to debuff you or snare you, use Ritual of Retribution to remove the debuffs while healing yourself and damaging your enemies. If there’s a large group of enemies and it’s available, drop Solar Disturbance. Use potions when necessary (low health/magicka and you need it back fast).
If you have any questions about the build, join our discord server and ask @RealWaywardGaming about the build!
10/18/2017 – Build created.
10/30/2017 – Updated CP for Clockwork City
2/14/2018 – Updated CP for Dragon Bones
3/9/2018 – Changed some abilities and adjusted rotation to fit, change potion
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