Noxious – Stamina Dragon Knight PvE Build

Build Written By: Hayhurst – PC EU

Role: Damage Dealer

Patch:  Dragon Bones

Table of Contents

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Champion Points
    5. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Resource Management & Rotation
  4. Tips & Misc
  5. Contact Info
  6. Update Log

Introduction

Welcome to DottzGaming.com’s Stamina Dragonknight PvE DPS Build, Noxious, for the Elder Scrolls Online! This build is intended for all content – general PvE, vDungeons, vTrials and Maelstrom Arena.

Stamina Dragonknight is still one of the most potent damage dealers in Dragon Bones. We focus on a heavy attack damage over time rotation to boast insanely high damage all while sustaining through long fights due to not having to use a spammable. Stamina Dragonknights are very flexible this patch, you can experiment with different gear sets, abilities and bar setups without losing a ton of DPS as long as you follow the foundations that we’re building upon.

Setup

Gear

Stamina Dragon Knight PvE Build – Best in Slot
Gear Slot Set Weight Trait Enchant Acquisition
Head Velidreth Medium Divines Stamina Vet Cradle of Shadows
Shoulders Velidreth Medium Divines Stamina Undaunted Chest
Gloves Mechanical Acuity Medium Divines Stamina Crafted
Legs Mechanical Acuity Medium Divines Stamina Crafted
Chest Mechanical Acuity Heavy Divines Stamina Crafted
Belt Vicious Ophidian Medium Divines Stamina Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia
Boots Vicious Ophidian Medium Divines Stamina Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia
Necklace Vicious Ophidian Jewelry Robust Weapon Damage Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia
Ring Vicious Ophidian Jewelry Robust  Weapon Damage Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia
Ring Vicious Ophidian Jewelry Robust  Weapon Damage Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia
Weapon 1 Mechanical Acuity 1h Axe Nirnhoned Poison Crafted
Offhand 1 Mechanical Acuity Dagger Infused Weapon Damage Crafted
Weapon 2 Maelstrom Bow Nirnhoned Damage Health Poison IX VMA
Stamina Dragon Knight PvE Build – Beginner
Gear Slot Set Weight Trait Enchant Acquisition
Head Kra’gh Medium Divines Stamina Vet Fungal Grotto 1
Shoulders Kra’gh Medium Divines Stamina Undaunted Chest
Gloves Hunding’s Rage Medium Divines Stamina Crafted
Legs Hunding’s Rage Medium Divines Stamina Crafted
Chest Hunding’s Rage Heavy Divines Stamina Crafted
Belt Spriggan’s Thorns Medium Divines Stamina Bangkorai or Guild Trader
Boots Spriggan’s Thorns Medium Divines Stamina Bangkorai or Guild Trader
Necklace Spriggan’s Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Ring Spriggan’s Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Ring Spriggan’s Thorns Jewelry Robust Weapon Damage Bangkorai or Guild Trader
Weapon 1 Hunding’s Rage Dagger Nirnhoned Poison Crafted
Offhand 1 Hunding’s Rage Dagger Infused Weapon Damage Crafted
Weapon 2 Hunding’s Rage or Random Bow Nirnhoned Disease Crafted

Gear Explanations and Alternatives

Monster Sets

  • Velidreth
      • Super strong set. Fires three spores forward, multiple can hit the same target depending on the hit-box and your distance to the target. Can proc at non-optimal times but overall a really strong set.
  • Kra’gh
      • I honestly hate this set, but I listed it anyway. It procs when you don’t want it too and has a shorter range than your light attacks but if you’re giving the boss a hug it performs really well. It’s a lot easier to obtain than Velidreth and if you don’t have the DLC this may be your best option.
  • Stormfist
      • So the proc isn’t that great on a stamina dragonknight but the 1PC stamina recovery can be very valuable in resource intensive fights. If you’re having trouble sustaining considering switching to Stormfist.
  • Spawn of Mephala
      • Pretty average set overall. Performs decently in low movement fights. I would only run it as a last resort if you have nothing else available.
  • Valkyn Skoria
    • An often overlooked monster set on Stamina toons but for content such as Maelstrom it can make your life easier. Extra health and guaranteed damage. Yes, it’s considered a Magicka set, but it still hits like truck.

Gear Sets

  • Mechanical Acuity
      • MA is the best performing set right now in group scenarios. If your group is providing a high uptime on Warhorn (Major Force) it becomes a power-house of a set. We use it on our weapons so we’re able to time it along with ultimates and Warhorn for INSANE damage. To really see results using MA it takes a very good group and well timed burst.
  • Hundings Rage
      • Hundings performs very similar to Mechanical Acuity in non-organised group scenarios or solo. The difference between the two is unnoticeable when parsing solo on a testing dummy but with a high warhorn uptime in trials you’ll notice a significant decrease in DPS between Hundings and the alternative Mechanical Acuity. If you don’t have Clockwork City to craft MA or already have Hundings available stick with it.
  • Vicious Ophidian
      • The almighty sustain set. For content such as Maelstrom it truly is the holy grail. You can also pair this with pretty much any support set or even with Mechanical Acuity if you’re ‘leeching’ in trials and NOT wearing a support set. It’s just a really well-rounded set for so many scenarios. If you really have no idea what to run you cannot go wrong with VO.
  • Two Fanged Serpent
      • Theoretically the highest damage increasing set when you’re not already at the penetration cap. If you’re in a organised trial group that is hitting the penetration cap this is a worthless set. Do NOT run this set on your weapons, you’ll lose the penetration buff when you switch to your back-bar as it only lasts 3 seconds.
  • Spriggans
      • Two Fanged Serpent’s less impressive counterpart. Once again the same as TFS this should NOT be used on your weapons, you will lose the penetration buff when you weapon swap.
  • Briarheart
      • To be completely honest I hate this set. It’s effectively a clone of Hundings Rage with a RNG based 5PC. Theoretically it performs really well but in practice it’s outperformed by basic crafted sets.
  • Nightmothers Gaze*
      • One of the support penetration sets, increasing the damage of all the stamina damage dealers in your group.This set should ALWAYS be present in organised trial groups. NMG does not stack with itself so only one DD should be running it.
  • Sunderflame*
      • The other support penetration set. Once again it should ALWAYS be present in organised trial groups. Sunderflame does not stack with itself so only one DD should be running it.
  • Morag Tong*
      • Morag Tong only becomes worth it when there are two or more Stamina Dragonknights in your group, otherwise this set can be dropped for something else or another support set.
  • War Machine
      • War Machine is not worth running on a stamina dragonknight. You’re running one of the highest cost ultimates in the game if you’re using Standard of Might. Even if you were to use it alongside Dawnbreaker  the uptime would still be pitiful when compared to what a Nightblade or Templar can get out of this set. Leave War Machine to the classes that can make real use of it.
  • Agility ( Jewelry Only )
    • Despite everyone dropping this for trial jewelry it is still one of the best performing 3PC stamina jewelry sets if you do not have access to trial sets yet.

*Any of the support sets can be paired with Vicious Ophidian for a really strong group stamina support setup.

Attributes

All points into stamina.

It is important for end-game PvE to have 17,000+ health with buff-food active. Depending on your choice of race and current champion points you may or may not reach this threshold. If you do not have 17,000 health put enough points into health to reach this threshold and the rest into Stamina.

Skills

noxious-hayhurst-pve

Click here to view in calculator.

Main Bar – Dual Wield: Venomous Claw, Rending Slashes, Rearming Trap, Razor Caltrops, Deadly Cloak, Flawless Dawnbreaker

Back Bar – Bow: Endless Hail, Poison Injection, Noxious Breath, Flames of Oblivion, Molten Armaments, Standard of Might

NOTE: Stamina Dragonknights are incredibly flexible. You can flex skills in and out as you need without losing a ton of damage.  Here are some other skills you may consider slotting in place of Rending Slashes / Flames of Oblivion etc.

Steel Tornado – Slot this for trash fights, has a built in execute and deals a ton of AOE damage on top of Caltrops and Endless Hail.
Resolving Vigor – Slot this if you need some extra healing, pretty much mandatory for content such as Maelstrom Arena.

Champion Points

CHAMPION POINT 720 SETUP

THE MAGE (BLUE)

  • Mighty – 49
  • Thaumaturge – 66
  • Precise Strikes – 66
  • Piercing – 39
  • Master at Arms – 20

THE THIEF (GREEN)

  • Mooncalf – 65
  • Tenacity – 100
  • Warlord – 65
  • Tumbling – 5
  • Shadow Ward – 5

THE WARRIOR (RED)

  • Hardy – 49
  • Elemental Defender – 49
  • Thick Skinned – 48
  • Ironclad – 34
  • Spell Shield – 60

CHAMPION POINT 300 SETUP

THE MAGE (BLUE)

  • Thaumaturge – 31
  • Precise Strikes – 28
  • Mighty – 27
  • Piercing – 14

THE THIEF (GREEN)

  • Mooncalf – 43
  • Tenacity – 43
  • Warlord – 12

THE WARRIOR (RED)

  • Hardy – 23
  • Elemental Defender – 23
  • Thick Skinned – 23
  • Ironclad – 31

Other Important Info

Buff Food

Braised Rabbit with Spring Vegetables (Max Health+Stam)

Mundus

Warrior – Provides weapon damage and is the highest source of damage if you’re already at the penetration cap.

Lover – Highest source of damage when NOT at the penetration cap. Should be used for content such as Maelstrom.

Race

  1. Redguard
  2. Khajit
  3. Orc
  4. Wood Elf

Depending on your choice of race you may or may not be able to sustain the rotation I provide in this build. While all races can work I highly recommend Redguard. It’s the highest producing DPS race for stamina builds and has superior sustain when compared to any other. If you are NOT a Redguard you may have to alter your rotation / heavy attacks per rotation to sustain through long fights.

Potions/Poisons

Potion: Weapon Power Potions (Weapon Damage, Weapon Critical and Stamina.)
Requires Blessed Thistle, Dragonthorn and Wormwood to create.

Poison: Damage Health Poison IX
Requires Fleshfly Larva, Blessed Thistle and Nightshade.

The dual ravage health poison has surged in popularity this patch. They are very expensive but if possible you should be running this poison on your bow bar. As an alternative you can use a Disease enchantment albeit at a DPS loss.

*I usually only slot this for boss fights otherwise I stick with the Disease enchantment.

Passives

Ardent Flame (ALL), Draconic Power (ALL), Earthen Heart (ALL), Dual Wield (ALL), Bow (ALL), Medium Armour (ALL), Heavy Armour (Juggernaut), Fighters Guild (Intimidating Presence, Slayer, Banish the Wicked, Skiller Tracker), Undaunted (ALL), Racial (ALL), Alchemy (Medicinal Use).

Resource Management & Rotation

The following is the rotation that works for me. Depending on your race / champion points and other factors you may need to add more heavy attack weaves on your front-bar per rotation to sustain throughout long fights.

LA – Light Attack

HA – Heavy Attack

WS – Weapon Swap

Before entering the fight make sure to apply Molten Armaments and Flames of Oblivion and if possible Deadly Cloak.

Starting Rotation:

Endless Hail – WS – Rearming Trap – WS – LA – Poison Injection – LA – Noxious Breath – WS – LA – Venomous Claw – LA – Rending Slashes – LA – Razor Caltrops – LA – Deadly Cloak – HA – Rearming Trap – WS

Dual Wield:

HA – Venomous Claw – HA – Rending Slashes – LA – Rearming Trap – LA – Razor Caltrops – LA – Deadly Cloak – WS

Bow:

LA – Endless Hail – LA – Poison Injection – LA – Noxious Breath – LA – Flames of Oblivion – LA – Molten Armaments – ( Standard of Might ) – WS

You should be reapplying Molten Armaments after one whole rotation if your Magicka Pool allows it to keep a higher uptime on Minor Brutality provided by the Mountain’s Blessing passive.

Tips & Misc.

Vampire

Being a Vampire provides a free 10% Magicka and Stamina Recovery through the Supernatural Recovery passive. The downside being up to 25% extra flame damage taken. The stamina recovery is redundant for the recommend races I provided as you’re able to sustain easily via heavy attacks and for that reason I don’t go Vampire but the option is there if you are struggling with sustain.

Razor Caltrops vs Anti-Cavalry Caltrops

The rotation I provided above is 11-12 seconds long per rotation which is the length of Razor Caltrops.

If you need to heavy attack more than twice on your front-bar to sustain it will increase the length of your rotation meaning Razor Caltrops will drop off early. If your rotation is 13 seconds or more go with Anti-Cavalry Caltrops as it will provide slightly more DPS.

Maelstrom Arena

For Maelstrom we are going to be using the gear setup listed at the beginning of this guide ( Stamina Dragonknight PvE Build – Final ). See above to find the gear setup we’re using. In short it consists of Mechanical Acuity and Vicious Ophidian.

stamdk-vma

Click here to view in calculator.

Main Bar – Dual Wield

  • Venomous Claw ( Ardent Flame > Morph of Searing Strike )
  • Blood Craze ( Dual Wield > Morph of Twin Slashes )
  • Deadly Cloak ( Dual Wield > Morph of Blade Cloak )
  • Resolving Vigor ( Assault > Morph of Vigor )
  • Igneous Shield ( Earthen Heart > Morph of Obsidian Shield )  *this is a flex slot*
  • Flawless Dawnbreaker( Fighters Guild > Morph of Dawnbreaker )

Back Bar – Bow

  • Endless Hail ( Bow > Morph of Volley )
  • Poison Injection ( Bow > Morph of Poison Arrow )
  • Rearming Trap ( Fighters Guild > Morph of Trap Beast )
  • Noxious Breath ( Ardent Flame > Morph of Fiery Breath )
  • Razor Caltrops ( Assault > Morph of Caltrops )
  • Standard of Might ( Ardent Flame > Morph of Dragonknight Standard )

Here are some other abilities you may consider slotting if it is your first time / you’re inexperienced / you’re struggling with specific rounds.

Igneous Shield – Gives you major mending increasing all your healing for a period of time and provides a tiny shield. Useful for Maelstrom Arena if you’re learning the arenas. I think people overvalue this skill, for me it does very little – the shield is miniscule as it scales with magicka and the major mending only lasts 3 seconds so you get very little use out of it.

Dragon Fire Scale – Another valuable skill for Maelstrom. Reflects up to 4 projecticles doing an additional 35% damage. Worth slotting on most rounds excluding the first and second. Especially for rounds 5 and 7, you can effectively ignore the rangers / archers as they’ll kill themselves if you keep this active. It is expensive though, runs out quickly if overwhelmed and costs magicka which you don’t have a lot of to begin with.

Corrosive Armor – In a nutshell it provides 9 seconds of immunity to any damage and while active your attacks ignore all resistances on your target. If you’re just learning Maelstrom or it’s your first time running it on stamina dragonknight I’d recommend trying this if you’re struggling. It’s not only a useful defensive skill but makes burning bosses pretty quick because of the removal of all resistances for 9 seconds.

Ballista – I’ve been testing this in vMA for my own personal score runs and I’ve begun to prefer this over Corrosive / Standard. It grants you so much in the way of burst which as a stamina dragonknight we lack in and allows you to burst through most bosses mechanics. You also get more ultimates per round because it costs 50-75 ultimate less than the alternatives.

Other Maelstrom Tips

Mundus Stone

In Maelstrom we’re not at the penetration cap so we’re going to be using the Lover mundus.

Vigor

You should be using it preemptively rather than reactively. Don’t wait until you’re about to die to Vigor, when you activate it you’re guaranteeing five seconds of survival, activating it at full health when you’re about to get hit is how it should be used. Forget the fact it is a heal-over-time, use it more like a Magicka class’ shield to prevent damage.

Valkyn Skoria

When I was first learning vMA on my Stam DK I swapped out my stamina monster set for this bad boy. I figured the extra health would really go a long way and the guaranteed single target consistent damage wouldn’t be bad either and boy was I not wrong. If you’re just learning the arena I really recommend Valkyn even on stamina builds. It led to my first ever clear of vMA and it may lead to yours, give it a try.

Contact

If you have any questions about the build, join our discord server and ask @Hayhurst about the build!

You can also find me on PC EU @Hayhurst

Update Log

9/9/2017 – Build created.
11/16/2017 – Build updated for Clockwork City (new author)
2/16/2018 – Updated CP for new cap
4/11/2018 – Gear overhauled, explanations added, VMA setup added

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