Stamina Dragonknight PvE Build ESO – Noxious
Build Written By: Dottz Gaming – PC NA
Role: Damage Dealer
Patch: Scions of Ithelia
Table of Contents
Introduction
Welcome to DottzGaming.com’s Stamina Dragonknight Build PvE, Noxious, for the Elder Scrolls Online! This build is intended for all content – general PvE, vDungeons, vTrials and Maelstrom Arena. The Stamina Dragonknight is a really good introduction class for beginners and people looking to move into end-game as it’s easy to play and the rotation is easy to follow. Stamina Dragonknights are very flexible, you can experiment with different gear sets, abilities and bar setups without losing a ton of DPS as long as you follow the foundations that we’re building upon.
Setup
Gear
Stamina Dragonknight PvE Build – Final |
|||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Stormfist | Medium | Divines | Stamina | Vet Tempest Island |
Shoulders | Stormfist | Medium | Divines | Stamina | Undaunted Chest |
Gloves | Ansuul’s Torment | Medium | Divines | Stamina | Vet Sanity’s Edge |
Legs | Ansuul’s Torment | Medium | Divines | Stamina | Vet Sanity’s Edge |
Chest | Ansuul’s Torment | Medium | Divines | Stamina | Vet Sanity’s Edge |
Belt | Ansuul’s Torment | Medium | Divines | Stamina | Vet Sanity’s Edge |
Boots | Ansuul’s Torment | Medium | Divines | Stamina | Vet Sanity’s Edge |
Necklace | Pillar of Nirn | Jewelry | Bloodthirsty | Weapon Damage | Falkreath Hold |
Ring | Pillar of Nirn | Jewelry | Bloodthirsty | Weapon Damage | Falkreath Hold |
Ring | Pillar of Nirn | Jewelry | Bloodthirsty | Weapon Damage | Falkreath Hold |
Weapon 1 | Pillar of Nirn | Dagger | Nirnhoned | Poison | Falkreath Hold |
Off-Hand 1 | Pillar of Nirn | Dagger | Charged | Flame | Falkreath Hold |
Weapon 2 | Thunderous Volley | Bow | Infused | Berserker | Vet Maelstrom Arena |
Stamina Dragonknight PvE Build – Beginner | |||||
Gear Slot | Set | Weight | Trait | Enchant | Acquisition |
Head | Stormfist | Medium | Divines | Stamina | Vet Tempest Island |
Shoulders | Stormfist | Medium | Divines | Stamina | Undaunted Chest |
Gloves | Hunding’s Rage | Medium | Divines | Stamina | Crafted |
Legs | Spriggan’s Thorns | Medium | Divines | Stamina | Bangkorai or Guild Trader |
Chest | Hunding’s Rage | Medium | Divines | Stamina | Crafted |
Belt | Hunding’s Rage | Medium | Divines | Stamina | Crafted |
Boots | Spriggan’s Thorns | Medium | Divines | Stamina | Bangkorai or Guild Trader |
Necklace | Spriggan’s Thorns | Jewelry | Robust | Weapon Damage | Bangkorai or Guild Trader |
Ring | Spriggan’s Thorns | Jewelry | Robust | Weapon Damage | Bangkorai or Guild Trader |
Ring | Spriggan’s Thorns | Jewelry | Robust | Weapon Damage | Bangkorai or Guild Trader |
Weapon 1 | Hunding’s Rage | Dagger | Nirnhoned | Poison | Crafted |
Off-Hand 1 | Hunding’s Rage | Dagger | Charged | Flame | Crafted |
Weapon 2 | Hunding’s Rage | Bow | Infused | Berserker | Crafted |
Attributes
All points into stamina.
Skills
Main bar – Dual Wield: Stone Giant, Venomous Claw, Engulfing Flames, Barbed Trap, Deadly Cloak, Flawless Dawnbreaker
Back bar – Bow: Resolving Vigor, Flames of Oblivion, Endless Hail, Poison Injection, Eruption, Standard of Might
Vampire vs. Werewolf vs. Mortal
You are playing a mortal for this build since Vampire/Werewolf dont provide any benefit to this build and its playstyle.
Champion Points
The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.
CHAMPION POINT SETUP
WARFARE (BLUE)
- Precision – 20
- Piercing – 20
- Deadly Aim – 50 (Slotted)
- Master-at-Arms – 50 (Slotted)
- Thaumaturge – 50 (Slotted)
- Backstabber – 50 (Slotted)
- Tireless Discipline – 20
- Battle Mastery – 40
- Mighty – 30
- Quick Recovery – 20
- Preparation – 20
- Elemental Aegis – 20
- Hardy – 20
- Blessed – 20
- Eldritch Insight – 20
FITNESS (RED)
- Boundless Vitality – 50 (Slotted)
- Rejuvenation – 50 (Slotted)
- Tumbling – 30
- Mystic Tenacity – 10
- Hero’s Vigor – 20
- Bloody Renewal – 50 (Slotted)
- Fortified – 50 (Slotted)
- Defiance – 20
- Tireless Guardian – 20
- Fortification – 30
- Hasty – 16
- Sprinter – 20
- Nimble Protector – 6
- Savage Defense – 30
- Bashing Brutality – 20
- Piercing Gaze – 30
CRAFT (GREEN)
- Steed’s Blessing – 50 (Slotted)
- Breakfall – 50
- Wanderer – 15
- Steadfast Enchantment – 50
- Rationer – 30 (Slotted)
- Liquid Efficiency – 75 (Slotted)
- Treasure Hunter – 50 (Slotted)
- Fortune’s Favor – 50
- Gilded Fingers – 50
- Soul Reservoir – 33
Other Important Info
Buff Food
- Braised Rabbit with Spring Vegetables (Max Health & Stamina)
- Artaeum Takeaway Broth / Dubious Camoran Throne (Max Heatlh, Stamina and Stamina Recovery)
Mundus
Thief – Increases Critical Chance
Race
- Khajiit
- Dark Elf
Potions/Poisons
Potion: Weapon Power Potions (Weapon Damage, Weapon Critical and Stamina.)
Requires Blessed Thistle, Dragonthorn and Wormwood to create.
Passives
- Ardent Flame – ALL
- Draconic Power – ALL
- Earthen Heart – ALL
- Dual Wield – ALL
- Bow – ALL
- Medium Armour – ALL
- Heavy Armor – ALL
- Fighters Guild – Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker
- Undaunted – ALL
- Racial – ALL
- Alchemy – Medicinal Use
Resource Management & Rotation
The best way to play this build is with a dynamic rotation applying all DoTs and re-applying them right before they fall off while using Stone Giant when you dont need to apply DoTs. However, if you’re looking for a more static rotation, this is what I would recommend:
Use a light attack before every skill
BS = Bar Swap
- Barbed Trap, BS, Flames of Oblivion, Eruption, Endless Hail, Poison Injection, BS, Engulfing Flames, Venomous Claw, Deadly Cloak, Stone Giant x6
- Prioritize keeping 100% uptime on Stone Giant. This skill is going to increase every single damage input on the target. This will also help boost your group’s damage as well.
- Aim for 100% uptime on Barbed Trap, this will ensure we are getting the most out of our critical strikes.
- Look to cast your Standard of Might on cooldown during each boss fight, unless you should be saving your ult, cast it!
- Activate your potions on cooldown, this will ensure you have zero sustain issues, and you will have high uptimes on your buffs!
Contact
If you have any questions about the build, join our discord server and ask @Dottz about the build!
Update Log
9/9/2017 – Build created.
[old parts of the update log have been deleted to help with page length]
8/22/2022- removed monster set for Harpooner’s wading kilt and 1 slimecraw
11/9/2022 – no changes for firesong
3/13/2023- no changes for Scribes of Fate
6/5/2023- changed front bar to pillar of nirn
8/24/2023- no changes for update 39
11/6/2023 – no changes for update 40
3/11/2024 – updated gear, skills and rotation